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@ r3764:4a2ca18ddafd
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Location: cpp/openttd-patchpack/source/water_cmd.c
r3764:4a2ca18ddafd
18.9 KiB
text/x-c
(svn r4755) - Newstations: add a gui station tile drawing routine and use it in place of the existing one for waypoints.
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#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "news.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "water_map.h"
const SpriteID _water_shore_sprites[15] = {
0,
SPR_SHORE_TILEH_1,
SPR_SHORE_TILEH_2,
SPR_SHORE_TILEH_3,
SPR_SHORE_TILEH_4,
0,
SPR_SHORE_TILEH_6,
0,
SPR_SHORE_TILEH_8,
SPR_SHORE_TILEH_9,
0,
0,
SPR_SHORE_TILEH_12,
0,
0
};
static void FloodVehicle(Vehicle *v);
/** Build a ship depot.
* @param tile tile where ship depot is built
* @param p1 depot direction (0 == X or 1 == Y)
* @param p2 unused
*/
int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile2;
int32 cost, ret;
Depot *depot;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 > 1) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
// pretend that we're not making land from the water even though we actually are.
cost = 0;
depot = AllocateDepot();
if (depot == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
depot->xy = tile;
_last_built_ship_depot_tile = tile;
depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return cost + _price.build_ship_depot;
}
static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
{
TileIndex tile2;
if (!IsShipDepot(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tile2 = GetOtherShipDepotTile(tile);
if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Kill the depot, which is registered at the northernmost tile. Use that one */
DoDeleteDepot(tile2 < tile ? tile2 : tile);
MakeWater(tile);
MakeWater(tile2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return _price.remove_ship_depot;
}
// build a shiplift
static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
{
int32 ret;
int delta;
// middle tile
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
delta = TileOffsByDir(dir);
// lower tile
ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
// upper tile
ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
if (flags & DC_EXEC) {
MakeLock(tile, dir);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile - delta);
MarkTileDirtyByTile(tile + delta);
}
return _price.clear_water * 22 >> 3;
}
static int32 RemoveShiplift(TileIndex tile, uint32 flags)
{
TileIndexDiff delta = TileOffsByDir(GetLockDirection(tile));
// make sure no vehicle is on the tile.
if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
DoClearSquare(tile + delta);
DoClearSquare(tile - delta);
}
return _price.clear_water * 2;
}
static void MarkTilesAroundDirty(TileIndex tile)
{
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}
/** Builds a lock (ship-lift)
* @param tile tile where to place the lock
* @param p1 unused
* @param p2 unused
*/
int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
DiagDirection dir;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
switch (GetTileSlope(tile, NULL)) {
case SLOPE_SW: dir = DIAGDIR_SW; break;
case SLOPE_SE: dir = DIAGDIR_SE; break;
case SLOPE_NW: dir = DIAGDIR_NW; break;
case SLOPE_NE: dir = DIAGDIR_NE; break;
default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
return DoBuildShiplift(tile, dir, flags);
}
/** Build a piece of canal.
* @param tile end tile of stretch-dragging
* @param p1 start tile of stretch-dragging
* @param p2 unused
*/
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
int size_x, size_y;
int x;
int y;
int sx, sy;
if (p1 >= MapSize()) return CMD_ERROR;
x = TileX(tile);
y = TileY(tile);
sx = TileX(p1);
sy = TileY(p1);
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (x < sx) intswap(x, sx);
if (y < sy) intswap(y, sy);
size_x = (x - sx) + 1;
size_y = (y - sy) + 1;
/* Outside the editor you can only drag canals, and not areas */
if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
cost = 0;
BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
// can't make water of water!
if (IsTileType(tile, MP_WATER)) continue;
/* is middle piece of a bridge? */
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
if (IsTransportUnderBridge(tile)) {
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
}
if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
if (flags & DC_EXEC) SetWaterUnderBridge(tile);
} else {
/* no bridge, try to clear it. */
int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
if (flags & DC_EXEC) MakeWater(tile);
}
if (flags & DC_EXEC) {
MarkTileDirtyByTile(tile);
MarkTilesAroundDirty(tile);
}
cost += _price.clear_water;
} END_TILE_LOOP(tile, size_x, size_y, 0);
if (cost == 0) {
return_cmd_error(STR_1007_ALREADY_BUILT);
} else {
return cost;
}
}
static int32 ClearTile_Water(TileIndex tile, byte flags)
{
switch (GetWaterTileType(tile)) {
case WATER_CLEAR:
if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
// Make sure it's not an edge tile.
if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
if (flags & DC_EXEC) DoClearSquare(tile);
return _price.clear_water;
case WATER_COAST: {
Slope slope = GetTileSlope(tile, NULL);
// Make sure no vehicle is on the tile
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
// Make sure it's not an edge tile.
if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
}
if (flags & DC_EXEC) DoClearSquare(tile);
if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
return _price.clear_water;
} else {
return _price.purchase_land;
}
}
case WATER_LOCK: {
static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
};
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
if (_current_player == OWNER_WATER) return CMD_ERROR;
// move to the middle tile..
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
}
case WATER_DEPOT:
if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
return RemoveShipDepot(tile, flags);
default:
NOT_REACHED();
return 0;
}
}
// return true if a tile is a water tile.
static bool IsWateredTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_WATER:
return !IsCoast(tile);
case MP_STATION:
return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
case MP_TUNNELBRIDGE:
return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);
default:
return false;
}
}
// draw a canal styled water tile with dikes around
void DrawCanalWater(TileIndex tile)
{
uint wa;
// determine the edges around with water.
wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
// right corner
switch (wa & 0x03) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
}
// bottom corner
switch (wa & 0x06) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
}
// left corner
switch (wa & 0x0C) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
}
// upper corner
switch (wa & 0x09) {
case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
}
}
typedef struct LocksDrawTileStruct {
int8 delta_x, delta_y, delta_z;
byte width, height, depth;
SpriteID image;
} LocksDrawTileStruct;
#include "table/water_land.h"
static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
uint32 palette, uint base
)
{
DrawGroundSprite(wdts++->image);
for (; wdts->delta_x != 0x80; wdts++) {
uint32 image = wdts->image + base;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else {
image |= palette;
}
AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
}
}
static void DrawTile_Water(TileInfo *ti)
{
switch (GetWaterTileType(ti->tile)) {
case WATER_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0) DrawCanalWater(ti->tile);
break;
case WATER_COAST:
assert(!IsSteepSlope(ti->tileh));
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
break;
case WATER_LOCK: {
const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
} break;
case WATER_DEPOT:
DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
break;
}
}
void DrawShipDepotSprite(int x, int y, int image)
{
const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
DrawSprite(wdts++->image, x, y);
for (; wdts->delta_x != 0x80; wdts++) {
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Water(const TileInfo* ti)
{
return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z;
}
static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
{
return tileh;
}
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_CLEAR:
if (TilePixelHeight(tile) == 0) {
td->str = STR_3804_WATER;
} else {
td->str = STR_LANDINFO_CANAL;
}
break;
case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
default: assert(0); break;
}
td->owner = GetTileOwner(tile);
}
static void AnimateTile_Water(TileIndex tile)
{
/* not used */
}
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
// type of this tile mustn't be water already.
if (IsTileType(target, MP_WATER)) return;
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
return;
}
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
// make coast..
switch (GetTileType(target)) {
case MP_RAILWAY: {
TrackBits tracks;
Slope slope;
if (!IsPlainRailTile(target)) break;
tracks = GetTrackBits(target);
slope = GetTileSlope(target, NULL);
if (!(
(slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
(slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
(slope == SLOPE_E && tracks == TRACK_BIT_LEFT) ||
(slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
)) {
break;
}
}
/* FALLTHROUGH */
case MP_CLEAR:
case MP_TREES:
_current_player = OWNER_WATER;
if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeShore(target);
MarkTileDirtyByTile(target);
}
break;
case MP_TUNNELBRIDGE:
if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
}
break;
default:
break;
}
} else {
if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
if (IsWaterUnderBridge(target) ||
(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
return;
}
SetWaterUnderBridge(target);
MarkTileDirtyByTile(target);
return;
}
_current_player = OWNER_WATER;
{
Vehicle *v = FindVehicleOnTileZ(target, 0);
if (v != NULL) FloodVehicle(v);
}
if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
MakeWater(target);
MarkTileDirtyByTile(target);
}
}
}
static void FloodVehicle(Vehicle *v)
{
if (!(v->vehstatus & VS_CRASHED)) {
uint16 pass = 0;
if (v->type == VEH_Road) { // flood bus/truck
pass = 1; // driver
if (v->cargo_type == CT_PASSENGERS)
pass += v->cargo_count;
v->vehstatus |= VS_CRASHED;
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
RebuildVehicleLists();
} else if (v->type == VEH_Train) {
Vehicle* u;
v = GetFirstVehicleInChain(v);
u = v;
if (IsFrontEngine(v)) pass = 4; // driver
// crash all wagons, and count passangers
BEGIN_ENUM_WAGONS(v)
if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
v->vehstatus |= VS_CRASHED;
END_ENUM_WAGONS(v)
v = u;
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
RebuildVehicleLists();
} else {
return;
}
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
SetDParam(0, pass);
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
}
// called from tunnelbridge_cmd
void TileLoop_Water(TileIndex tile)
{
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
// tile to mod shore? shore?
{{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
{{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
{{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
};
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
uint i;
for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
}
}
// _current_player can be changed by TileLoopWaterHelper.. reset it back
// here
_current_player = OWNER_NONE;
// edges
if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
}
if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
}
if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
}
if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
}
}
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
{
static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
static const byte water_tracks_by_axis[] = {1, 2};
if (mode != TRANSPORT_WATER) return 0;
switch (GetWaterTileType(tile)) {
case WATER_CLEAR: return 0x3F * 0x101; /* We can go everywhere */
case WATER_COAST: return coast_tracks[GetTileSlope(tile, NULL) & 0xF] * 0x101;
case WATER_LOCK: return water_tracks_by_axis[DiagDirToAxis(GetLockDirection(tile))] * 0x101;
case WATER_DEPOT: return water_tracks_by_axis[GetShipDepotAxis(tile)] * 0x101;
default: return 0;
}
}
extern void ShowShipDepotWindow(TileIndex tile);
static void ClickTile_Water(TileIndex tile)
{
if (GetWaterTileType(tile) == WATER_DEPOT) {
TileIndex tile2 = GetOtherShipDepotTile(tile);
ShowShipDepotWindow(tile < tile2 ? tile : tile2);
}
}
static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (!IsTileOwner(tile, old_player)) return;
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
return 0;
}
void InitializeDock(void)
{
_last_built_ship_depot_tile = 0;
}
const TileTypeProcs _tile_type_water_procs = {
DrawTile_Water, /* draw_tile_proc */
GetSlopeZ_Water, /* get_slope_z_proc */
ClearTile_Water, /* clear_tile_proc */
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
GetTileDesc_Water, /* get_tile_desc_proc */
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
ClickTile_Water, /* click_tile_proc */
AnimateTile_Water, /* animate_tile_proc */
TileLoop_Water, /* tile_loop_clear */
ChangeTileOwner_Water, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Water, /* vehicle_enter_tile_proc */
GetSlopeTileh_Water, /* get_slope_tileh_proc */
};
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