Files
@ r23191:4aff51e78ee5
Branch filter:
Location: cpp/openttd-patchpack/source/src/saveload/oldloader_sl.cpp
r23191:4aff51e78ee5
59.0 KiB
text/x-c
Add: generate_widget.vbs to allow script_window.hpp enums generation for users unable to run bash/gawk scripts
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file oldloader_sl.cpp Chunks and fix-ups for TTO/TTD/TTDP savegames. TTO loader code is based on SVXConverter by Roman Vetter. */
#include "../stdafx.h"
#include "../town.h"
#include "../industry.h"
#include "../company_func.h"
#include "../aircraft.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../train.h"
#include "../signs_base.h"
#include "../station_base.h"
#include "../subsidy_base.h"
#include "../debug.h"
#include "../depot_base.h"
#include "../date_func.h"
#include "../vehicle_func.h"
#include "../effectvehicle_base.h"
#include "../engine_func.h"
#include "../company_base.h"
#include "../disaster_vehicle.h"
#include "../core/smallvec_type.hpp"
#include "saveload_internal.h"
#include "oldloader.h"
#include "table/strings.h"
#include "../table/engines.h"
#include "../table/townname.h"
#include "../safeguards.h"
static bool _read_ttdpatch_flags; ///< Have we (tried to) read TTDPatch extra flags?
static uint16 _old_extra_chunk_nums; ///< Number of extra TTDPatch chunks
static byte _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier
static uint8 *_old_map3;
void FixOldMapArray()
{
/* TTO/TTD/TTDP savegames could have buoys at tile 0
* (without assigned station struct) */
MemSetT(&_m[0], 0);
SetTileType(0, MP_WATER);
SetTileOwner(0, OWNER_WATER);
}
static void FixTTDMapArray()
{
/* _old_map3 is moved to _m::m3 and _m::m4 */
for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
_m[t].m3 = _old_map3[t * 2];
_m[t].m4 = _old_map3[t * 2 + 1];
}
for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
switch (GetTileType(t)) {
case MP_STATION:
_m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
switch (_m[t].m5) {
/* We have drive through stops at a totally different place */
case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
default: break;
}
break;
case MP_RAILWAY:
/* We save presignals different from TTDPatch, convert them */
if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
/* This byte is always zero in TTD for this type of tile */
if (_m[t].m4) { // Convert the presignals to our own format
_m[t].m4 = (_m[t].m4 >> 1) & 7;
}
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
* clear it for ourselves and let OTTD's rebuild PBS itself */
_m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
break;
case MP_WATER:
/* if water class == 3, make river there */
if (GB(_m[t].m3, 0, 2) == 3) {
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 2; // WATER_CLASS_RIVER
_m[t].m4 = Random();
_m[t].m5 = 0;
}
break;
default:
break;
}
}
FixOldMapArray();
}
static void FixTTDDepots()
{
const Depot *d;
FOR_ALL_DEPOTS_FROM(d, 252) {
if (!IsDepotTile(d->xy) || GetDepotIndex(d->xy) != d->index) {
/** Workaround for SVXConverter bug, depots 252-255 could be invalid */
delete d;
}
}
}
#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type)
{
switch (old_town_name_type) {
case 0: case 3: // English, American
/* Already OK */
return townnameparts;
case 1: // French
/* For some reason 86 needs to be subtracted from townnameparts
* 0000 0000 0000 0000 0000 0000 1111 1111 */
return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0);
case 2: // German
DEBUG(misc, 0, "German Townnames are buggy (%d)", townnameparts);
return townnameparts;
case 4: // Latin-American
/* 0000 0000 0000 0000 0000 0000 1111 1111 */
return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0);
case 5: // Silly
/* NUM_SILLY_1 - lower 16 bits
* NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
* 1000 0000 2222 2222 0000 0000 1111 1111 */
return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16);
}
return 0;
}
#undef FIXNUM
static void FixOldTowns()
{
Town *town;
/* Convert town-names if needed */
FOR_ALL_TOWNS(town) {
if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
}
}
}
static StringID *_old_vehicle_names;
/**
* Convert the old style vehicles into something that resembles
* the old new style savegames. Then #AfterLoadGame can handle
* the rest of the conversion.
*/
void FixOldVehicles()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if ((size_t)v->next == 0xFFFF) {
v->next = NULL;
} else {
v->next = Vehicle::GetIfValid((size_t)v->next);
}
/* For some reason we need to correct for this */
switch (v->spritenum) {
case 0xfd: break;
case 0xff: v->spritenum = 0xfe; break;
default: v->spritenum >>= 1; break;
}
/* Vehicle-subtype is different in TTD(Patch) */
if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
v->name = CopyFromOldName(_old_vehicle_names[v->index]);
/* We haven't used this bit for stations for ages */
if (v->type == VEH_ROAD) {
RoadVehicle *rv = RoadVehicle::From(v);
if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
ClrBit(rv->state, 2);
if (IsTileType(rv->tile, MP_STATION) && _m[rv->tile].m5 >= 168) {
/* Update the vehicle's road state to show we're in a drive through road stop. */
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
}
}
}
/* The subtype should be 0, but it sometimes isn't :( */
if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
/* Sometimes primary vehicles would have a nothing (invalid) order
* or vehicles that could not have an order would still have a
* (loading) order which causes assertions and the like later on.
*/
if (!IsCompanyBuildableVehicleType(v) ||
(v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
v->current_order.MakeDummy();
}
/* Shared orders are fixed in AfterLoadVehicles now */
}
}
static bool FixTTOMapArray()
{
for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
TileType tt = GetTileType(t);
if (tt == 11) {
/* TTO has a different way of storing monorail.
* Instead of using bits in m3 it uses a different tile type. */
_m[t].m3 = 1; // rail type = monorail (in TTD)
SetTileType(t, MP_RAILWAY);
_m[t].m2 = 1; // set monorail ground to RAIL_GROUND_GRASS
tt = MP_RAILWAY;
}
switch (tt) {
case MP_CLEAR:
break;
case MP_RAILWAY:
switch (GB(_m[t].m5, 6, 2)) {
case 0: // RAIL_TILE_NORMAL
break;
case 1: // RAIL_TILE_SIGNALS
_m[t].m4 = (~_m[t].m5 & 1) << 2; // signal variant (present only in OTTD)
SB(_m[t].m2, 6, 2, GB(_m[t].m5, 3, 2)); // signal status
_m[t].m3 |= 0xC0; // both signals are present
_m[t].m5 = HasBit(_m[t].m5, 5) ? 2 : 1; // track direction (only X or Y)
_m[t].m5 |= 0x40; // RAIL_TILE_SIGNALS
break;
case 3: // RAIL_TILE_DEPOT
_m[t].m2 = 0;
break;
default:
return false;
}
break;
case MP_ROAD: // road (depot) or level crossing
switch (GB(_m[t].m5, 4, 4)) {
case 0: // ROAD_TILE_NORMAL
if (_m[t].m2 == 4) _m[t].m2 = 5; // 'small trees' -> ROADSIDE_TREES
break;
case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
_m[t].m3 = _m[t].m1; // set owner of road = owner of rail
break;
case 2: // ROAD_TILE_DEPOT
break;
default:
return false;
}
break;
case MP_HOUSE:
_m[t].m3 = _m[t].m2 & 0xC0; // construction stage
_m[t].m2 &= 0x3F; // building type
if (_m[t].m2 >= 5) _m[t].m2++; // skip "large office block on snow"
break;
case MP_TREES:
_m[t].m3 = GB(_m[t].m5, 3, 3); // type of trees
_m[t].m5 &= 0xC7; // number of trees and growth status
break;
case MP_STATION:
_m[t].m3 = (_m[t].m5 >= 0x08 && _m[t].m5 <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
if (_m[t].m5 >= 8) _m[t].m5 -= 8; // shift for monorail
if (_m[t].m5 >= 0x42) _m[t].m5++; // skip heliport
break;
case MP_WATER:
_m[t].m3 = _m[t].m2 = 0;
break;
case MP_VOID:
_m[t].m2 = _m[t].m3 = _m[t].m5 = 0;
break;
case MP_INDUSTRY:
_m[t].m3 = 0;
switch (_m[t].m5) {
case 0x24: // farm silo
_m[t].m5 = 0x25;
break;
case 0x25: case 0x27: // farm
case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
_m[t].m5--;
break;
default:
if (_m[t].m5 >= 0x2C) _m[t].m5 += 3; // iron ore mine, steel mill or bank
break;
}
break;
case MP_TUNNELBRIDGE:
if (HasBit(_m[t].m5, 7)) { // bridge
byte m5 = _m[t].m5;
_m[t].m5 = m5 & 0xE1; // copy bits 7..5, 1
if (GB(m5, 1, 2) == 1) _m[t].m5 |= 0x02; // road bridge
if (GB(m5, 1, 2) == 3) _m[t].m2 |= 0xA0; // monorail bridge -> tubular, steel bridge
if (!HasBit(m5, 6)) { // bridge head
_m[t].m3 = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
} else { // middle bridge part
_m[t].m3 = HasBit(m5, 2) ? 0x10 : 0; // track subtype on bridge
if (GB(m5, 3, 2) == 3) _m[t].m3 |= 1; // track subtype under bridge
if (GB(m5, 3, 2) == 1) _m[t].m5 |= 0x08; // set for road/water under (0 for rail/clear)
}
} else { // tunnel entrance/exit
_m[t].m2 = 0;
_m[t].m3 = HasBit(_m[t].m5, 3); // monorail
_m[t].m5 &= HasBit(_m[t].m5, 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
}
break;
case MP_OBJECT:
_m[t].m2 = 0;
_m[t].m3 = 0;
break;
default:
return false;
}
}
FixOldMapArray();
return true;
}
static Engine *_old_engines;
static bool FixTTOEngines()
{
/** TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table. */
static const EngineID ttd_to_tto[] = {
0, 255, 255, 255, 255, 255, 255, 255, 5, 7, 8, 9, 10, 11, 12, 13,
255, 255, 255, 255, 255, 255, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
25, 26, 27, 29, 28, 30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 31, 255, 32, 33, 34, 35, 36, 37, 38,
39, 40, 41, 42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 44, 45, 46, 255, 255, 255, 255, 47, 48, 255, 49, 50,
255, 255, 255, 255, 51, 52, 255, 53, 54, 255, 55, 56, 255, 57, 59, 255,
58, 60, 255, 61, 62, 255, 63, 64, 255, 65, 66, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 67, 68, 69, 70,
71, 255, 255, 76, 77, 255, 255, 78, 79, 80, 81, 82, 83, 84, 85, 86,
87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
};
/** TTO->TTD remapping of engines. SVXConverter uses the same table. */
static const EngineID tto_to_ttd[] = {
0, 0, 8, 8, 8, 8, 8, 9, 10, 11, 12, 13, 14, 15, 15, 22,
23, 24, 25, 26, 27, 29, 28, 30, 31, 32, 33, 34, 35, 36, 37, 55,
57, 59, 58, 60, 61, 62, 63, 64, 65, 66, 67, 116, 116, 117, 118, 123,
124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
233, 234, 235, 236, 237, 238, 253
};
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->engine_type >= lengthof(tto_to_ttd)) return false;
v->engine_type = tto_to_ttd[v->engine_type];
}
/* Load the default engine set. Many of them will be overridden later */
uint j = 0;
for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
Date aging_date = min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
for (EngineID i = 0; i < 256; i++) {
int oi = ttd_to_tto[i];
Engine *e = GetTempDataEngine(i);
if (oi == 255) {
/* Default engine is used */
_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
StartupOneEngine(e, aging_date);
e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
/* Make sure for example monorail and maglev are available when they should be */
if (_date >= e->intro_date && HasBit(e->info.climates, 0)) {
e->flags |= ENGINE_AVAILABLE;
e->company_avail = (CompanyMask)0xFF;
e->age = _date > e->intro_date ? (_date - e->intro_date) / 30 : 0;
}
} else {
/* Using data from TTO savegame */
Engine *oe = &_old_engines[oi];
e->intro_date = oe->intro_date;
e->age = oe->age;
e->reliability = oe->reliability;
e->reliability_spd_dec = oe->reliability_spd_dec;
e->reliability_start = oe->reliability_start;
e->reliability_max = oe->reliability_max;
e->reliability_final = oe->reliability_final;
e->duration_phase_1 = oe->duration_phase_1;
e->duration_phase_2 = oe->duration_phase_2;
e->duration_phase_3 = oe->duration_phase_3;
e->flags = oe->flags;
e->company_avail = 0;
/* One or more engines were remapped to this one. Make this engine available
* if at least one of them was available. */
for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) {
e->company_avail = (CompanyMask)0xFF;
e->flags |= ENGINE_AVAILABLE;
break;
}
}
e->info.climates = 1;
}
e->preview_company = INVALID_COMPANY;
e->preview_asked = (CompanyMask)-1;
e->preview_wait = 0;
e->name = NULL;
}
return true;
}
static void FixTTOCompanies()
{
Company *c;
FOR_ALL_COMPANIES(c) {
c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
}
}
static inline byte RemapTTOColour(byte tto)
{
/** Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion. */
static const byte tto_colour_remap[] = {
COLOUR_DARK_BLUE, COLOUR_GREY, COLOUR_YELLOW, COLOUR_RED,
COLOUR_PURPLE, COLOUR_DARK_GREEN, COLOUR_ORANGE, COLOUR_PALE_GREEN,
COLOUR_BLUE, COLOUR_GREEN, COLOUR_CREAM, COLOUR_BROWN,
COLOUR_WHITE, COLOUR_LIGHT_BLUE, COLOUR_MAUVE, COLOUR_PINK
};
if ((size_t)tto >= lengthof(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
return tto_colour_remap[tto];
}
static inline uint RemapTownIndex(uint x)
{
return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
}
static inline uint RemapOrderIndex(uint x)
{
return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
}
extern SmallVector<TileIndex, 256> _animated_tiles;
extern char *_old_name_array;
static uint32 _old_town_index;
static uint16 _old_string_id;
static uint16 _old_string_id_2;
static void ReadTTDPatchFlags()
{
if (_read_ttdpatch_flags) return;
_read_ttdpatch_flags = true;
/* Set default values */
_old_vehicle_multiplier = 1;
_ttdp_version = 0;
_old_extra_chunk_nums = 0;
_bump_assert_value = 0;
if (_savegame_type == SGT_TTO) return;
/* TTDPatch misuses _old_map3 for flags.. read them! */
_old_vehicle_multiplier = _old_map3[0];
/* Somehow.... there was an error in some savegames, so 0 becomes 1
* and 1 becomes 2. The rest of the values are okay */
if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
_old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
/* TTDPatch increases the Vehicle-part in the middle of the game,
* so if the multiplier is anything else but 1, the assert fails..
* bump the assert value so it doesn't!
* (1 multiplier == 850 vehicles
* 1 vehicle == 128 bytes */
_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
for (uint i = 0; i < 17; i++) { // check tile 0, too
if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
}
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
_old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
/* Clean the misused places */
for (uint i = 0; i < 17; i++) _old_map3[i] = 0;
for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
}
static const OldChunks town_chunk[] = {
OCL_SVAR( OC_TILE, Town, xy ),
OCL_NULL( 2 ), ///< population, no longer in use
OCL_SVAR( OC_UINT16, Town, townnametype ),
OCL_SVAR( OC_UINT32, Town, townnameparts ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, grow_counter ),
OCL_NULL( 1 ), ///< sort_index, no longer in use
OCL_NULL( 4 ), ///< sign-coordinates, no longer in use
OCL_NULL( 2 ), ///< namewidth, no longer in use
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Town, flags ),
OCL_NULL( 10 ), ///< radius, no longer in use
OCL_SVAR( OC_INT16, Town, ratings[0] ),
OCL_SVAR( OC_INT16, Town, ratings[1] ),
OCL_SVAR( OC_INT16, Town, ratings[2] ),
OCL_SVAR( OC_INT16, Town, ratings[3] ),
OCL_SVAR( OC_INT16, Town, ratings[4] ),
OCL_SVAR( OC_INT16, Town, ratings[5] ),
OCL_SVAR( OC_INT16, Town, ratings[6] ),
OCL_SVAR( OC_INT16, Town, ratings[7] ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
OCL_NULL( 2 ), ///< num_houses, no longer in use
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Town, growth_rate ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].new_max ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].new_max ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].new_act ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].new_act ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].old_max ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].old_max ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].old_act ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].old_act ),
OCL_NULL( 2 ), ///< pct_pass_transported / pct_mail_transported, now computed on the fly
OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_FOOD].new_act ),
OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_WATER].new_act ),
OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_FOOD].old_act ),
OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_WATER].old_act ),
OCL_SVAR( OC_UINT8, Town, road_build_months ),
OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
OCL_CNULL( OC_TTD, 8 ), ///< some junk at the end of the record
OCL_END()
};
static bool LoadOldTown(LoadgameState *ls, int num)
{
Town *t = new (num) Town();
if (!LoadChunk(ls, t, town_chunk)) return false;
if (t->xy != 0) {
if (_savegame_type == SGT_TTO) {
/* 0x10B6 is auto-generated name, others are custom names */
t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
}
} else {
delete t;
}
return true;
}
static uint16 _old_order;
static const OldChunks order_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_END()
};
static bool LoadOldOrder(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, NULL, order_chunk)) return false;
Order *o = new (num) Order();
o->AssignOrder(UnpackOldOrder(_old_order));
if (o->IsType(OT_NOTHING)) {
delete o;
} else {
/* Relink the orders to each other (in the orders for one vehicle are behind each other,
* with an invalid order (OT_NOTHING) as indication that it is the last order */
Order *prev = Order::GetIfValid(num - 1);
if (prev != NULL) prev->next = o;
}
return true;
}
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
{
TileIndex anim_list[256];
const OldChunks anim_chunk[] = {
OCL_VAR ( OC_TILE, 256, anim_list ),
OCL_END ()
};
if (!LoadChunk(ls, NULL, anim_chunk)) return false;
/* The first zero in the loaded array indicates the end of the list. */
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;
*_animated_tiles.Append() = anim_list[i];
}
return true;
}
static const OldChunks depot_chunk[] = {
OCL_SVAR( OC_TILE, Depot, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_END()
};
static bool LoadOldDepot(LoadgameState *ls, int num)
{
Depot *d = new (num) Depot();
if (!LoadChunk(ls, d, depot_chunk)) return false;
if (d->xy != 0) {
/* In some cases, there could be depots referencing invalid town. */
Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index));
if (t == NULL) t = Town::GetRandom();
d->town = t;
} else {
delete d;
}
return true;
}
static StationID _current_station_id;
static uint16 _waiting_acceptance;
static uint8 _cargo_source;
static uint8 _cargo_days;
static const OldChunks goods_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_waiting_acceptance ),
OCL_SVAR( OC_UINT8, GoodsEntry, time_since_pickup ),
OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
OCL_END()
};
static bool LoadOldGood(LoadgameState *ls, int num)
{
/* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
if (_savegame_type == SGT_TTO && num == 11) return true;
Station *st = Station::Get(_current_station_id);
GoodsEntry *ge = &st->goods[num];
if (!LoadChunk(ls, ge, goods_chunk)) return false;
SB(ge->status, GoodsEntry::GES_ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
SB(ge->status, GoodsEntry::GES_RATING, 1, _cargo_source != 0xFF);
if (GB(_waiting_acceptance, 0, 12) != 0 && CargoPacket::CanAllocateItem()) {
ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_days, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, 0, 0),
INVALID_STATION);
}
return true;
}
static const OldChunks station_chunk[] = {
OCL_SVAR( OC_TILE, Station, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_NULL( 4 ), ///< bus/lorry tile
OCL_SVAR( OC_TILE, Station, train_station.tile ),
OCL_SVAR( OC_TILE, Station, airport.tile ),
OCL_SVAR( OC_TILE, Station, dock_tile ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ),
OCL_NULL( 1 ), ///< sort-index, no longer in use
OCL_NULL( 2 ), ///< sign-width, no longer in use
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_NULL( 4 ), ///< sign left/top, no longer in use
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Station, had_vehicle_of_type ),
OCL_CHUNK( 12, LoadOldGood ),
OCL_SVAR( OC_UINT8, Station, time_since_load ),
OCL_SVAR( OC_UINT8, Station, time_since_unload ),
OCL_SVAR( OC_UINT8, Station, delete_ctr ),
OCL_SVAR( OC_UINT8, Station, owner ),
OCL_SVAR( OC_UINT8, Station, facilities ),
OCL_SVAR( OC_TTD | OC_UINT8, Station, airport.type ),
OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
OCL_NULL( 3 ), ///< bus/truck status, blocked months, no longer in use
OCL_CNULL( OC_TTD, 1 ), ///< unknown
OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
OCL_CNULL( OC_TTD, 2 ), ///< last_vehicle. now last_vehicle_type
OCL_CNULL( OC_TTD, 4 ), ///< junk at end of chunk
OCL_END()
};
static bool LoadOldStation(LoadgameState *ls, int num)
{
Station *st = new (num) Station();
_current_station_id = num;
if (!LoadChunk(ls, st, station_chunk)) return false;
if (st->xy != 0) {
st->town = Town::Get(RemapTownIndex(_old_town_index));
if (_savegame_type == SGT_TTO) {
if (IsInsideBS(_old_string_id, 0x180F, 32)) {
st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
} else {
st->string_id = _old_string_id + 0x2800; // custom name
}
if (HasBit(st->airport.flags, 8)) {
st->airport.type = 1; // large airport
} else if (HasBit(st->airport.flags, 6)) {
st->airport.type = 3; // oil rig
} else {
st->airport.type = 0; // small airport
}
} else {
st->string_id = RemapOldStringID(_old_string_id);
}
} else {
delete st;
}
return true;
}
static const OldChunks industry_chunk[] = {
OCL_SVAR( OC_TILE, Industry, location.tile ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.w ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.h ),
OCL_NULL( 2 ), ///< used to be industry's produced_cargo
OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ),
OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[1] ),
OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[0] ),
OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[1] ),
OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
OCL_NULL( 3 ), ///< used to be industry's accepts_cargo
OCL_SVAR( OC_UINT8, Industry, prod_level ),
OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[0] ),
OCL_SVAR( OC_UINT8, Industry, last_month_pct_transported[1] ),
OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
OCL_SVAR( OC_UINT8, Industry, type ),
OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
OCL_SVAR( OC_UINT8, Industry, owner ),
OCL_SVAR( OC_UINT8, Industry, random_colour ),
OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
OCL_CNULL( OC_TTD, 9 ), ///< Random junk at the end of this chunk
OCL_END()
};
static bool LoadOldIndustry(LoadgameState *ls, int num)
{
Industry *i = new (num) Industry();
if (!LoadChunk(ls, i, industry_chunk)) return false;
if (i->location.tile != 0) {
i->town = Town::Get(RemapTownIndex(_old_town_index));
if (_savegame_type == SGT_TTO) {
if (i->type > 0x06) i->type++; // Printing Works were added
if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
i->last_prod_year = ymd.year;
i->random_colour = RemapTTOColour(i->random_colour);
}
Industry::IncIndustryTypeCount(i->type);
} else {
delete i;
}
return true;
}
static CompanyID _current_company_id;
static int32 _old_yearly;
static const OldChunks _company_yearly_chunk[] = {
OCL_VAR( OC_INT32, 1, &_old_yearly ),
OCL_END()
};
static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
{
Company *c = Company::Get(_current_company_id);
for (uint i = 0; i < 13; i++) {
if (_savegame_type == SGT_TTO && i == 6) {
_old_yearly = 0; // property maintenance
} else {
if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
}
c->yearly_expenses[num][i] = _old_yearly;
}
return true;
}
static const OldChunks _company_economy_chunk[] = {
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
OCL_SVAR( OC_INT32, CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1] ),
OCL_SVAR( OC_INT32, CompanyEconomyEntry, performance_history ),
OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
OCL_END()
};
static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
{
Company *c = Company::Get(_current_company_id);
if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
c->cur_economy.income = -c->cur_economy.income;
c->cur_economy.expenses = -c->cur_economy.expenses;
for (uint i = 0; i < 24; i++) {
if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
c->old_economy[i].income = -c->old_economy[i].income;
c->old_economy[i].expenses = -c->old_economy[i].expenses;
}
return true;
}
static const OldChunks _company_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_SVAR( OC_UINT32, Company, name_2 ),
OCL_SVAR( OC_UINT32, Company, face ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
OCL_SVAR( OC_UINT32, Company, president_name_2 ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
OCL_SVAR( OC_UINT8, Company, colour ),
OCL_SVAR( OC_UINT8, Company, money_fraction ),
OCL_SVAR( OC_UINT8, Company, months_of_bankruptcy ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Company, bankrupt_asked ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
OCL_CNULL( OC_TTD, 4 ), // cargo_types
OCL_CNULL( OC_TTO, 2 ), // cargo_types
OCL_CHUNK( 3, LoadOldCompanyYearly ),
OCL_CHUNK( 1, LoadOldCompanyEconomy ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
OCL_SVAR( OC_TILE, Company, last_build_coordinate ),
OCL_SVAR( OC_UINT8, Company, num_valid_stat_ent ),
OCL_NULL( 230 ), // Old AI
OCL_SVAR( OC_UINT8, Company, block_preview ),
OCL_CNULL( OC_TTD, 1 ), // Old AI
OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
OCL_SVAR( OC_TILE, Company, location_of_HQ ),
OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),
OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[2] ),
OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[3] ),
OCL_CNULL( OC_TTD, 8 ), ///< junk at end of chunk
OCL_END()
};
static bool LoadOldCompany(LoadgameState *ls, int num)
{
Company *c = new (num) Company();
_current_company_id = (CompanyID)num;
if (!LoadChunk(ls, c, _company_chunk)) return false;
if (_old_string_id == 0) {
delete c;
return true;
}
if (_savegame_type == SGT_TTO) {
/* adjust manager's face */
if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
/* if face would be black in TTD, adjust tie colour and thereby face colour */
ClrBit(c->face, 27);
}
/* Company name */
if (_old_string_id == 0 || _old_string_id == 0x4C00) {
_old_string_id = STR_SV_UNNAMED; // "Unnamed"
} else if (GB(_old_string_id, 8, 8) == 0x52) {
_old_string_id += 0x2A00; // Custom name
} else {
_old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
}
c->name_1 = _old_string_id;
/* Manager name */
switch (_old_string_id_2) {
case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME; break; // automatic name
case 0x0006: _old_string_id_2 = STR_SV_EMPTY; break; // empty name
default: _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
}
c->president_name_1 = _old_string_id_2;
c->colour = RemapTTOColour(c->colour);
if (num != 0) c->is_ai = true;
} else {
c->name_1 = RemapOldStringID(_old_string_id);
c->president_name_1 = RemapOldStringID(_old_string_id_2);
if (num == 0) {
/* If the first company has no name, make sure we call it UNNAMED */
if (c->name_1 == 0) {
c->name_1 = STR_SV_UNNAMED;
}
} else {
/* Beside some multiplayer maps (1 on 1), which we don't official support,
* all other companies are an AI.. mark them as such */
c->is_ai = true;
}
/* Sometimes it is better to not ask.. in old scenarios, the money
* was always 893288 pounds. In the newer versions this is correct,
* but correct for those oldies
* Ps: this also means that if you had exact 893288 pounds, you will go back
* to 100000.. this is a very VERY small chance ;) */
if (c->money == 893288) c->money = c->current_loan = 100000;
}
_company_colours[num] = (Colours)c->colour;
c->inaugurated_year -= ORIGINAL_BASE_YEAR;
return true;
}
static uint32 _old_order_ptr;
static uint16 _old_next_ptr;
static VehicleID _current_vehicle_id;
static const OldChunks vehicle_train_chunk[] = {
OCL_SVAR( OC_UINT8, Train, track ),
OCL_SVAR( OC_UINT8, Train, force_proceed ),
OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
OCL_SVAR( OC_UINT8, Train, railtype ),
OCL_NULL( 5 ), ///< Junk
OCL_END()
};
static const OldChunks vehicle_road_chunk[] = {
OCL_SVAR( OC_UINT8, RoadVehicle, state ),
OCL_SVAR( OC_UINT8, RoadVehicle, frame ),
OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
OCL_SVAR( OC_UINT8, RoadVehicle, overtaking ),
OCL_SVAR( OC_UINT8, RoadVehicle, overtaking_ctr ),
OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
OCL_SVAR( OC_UINT8, RoadVehicle, reverse_ctr ),
OCL_NULL( 1 ), ///< Junk
OCL_END()
};
static const OldChunks vehicle_ship_chunk[] = {
OCL_SVAR( OC_UINT8, Ship, state ),
OCL_NULL( 9 ), ///< Junk
OCL_END()
};
static const OldChunks vehicle_air_chunk[] = {
OCL_SVAR( OC_UINT8, Aircraft, pos ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
OCL_SVAR( OC_UINT8, Aircraft, state ),
OCL_NULL( 5 ), ///< Junk
OCL_END()
};
static const OldChunks vehicle_effect_chunk[] = {
OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ),
OCL_NULL( 7 ), // Junk
OCL_END()
};
static const OldChunks vehicle_disaster_chunk[] = {
OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
OCL_NULL( 6 ), ///< Junk
OCL_END()
};
static const OldChunks vehicle_empty_chunk[] = {
OCL_NULL( 10 ), ///< Junk
OCL_END()
};
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
{
Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
uint temp = ls->total_read;
bool res;
if (v == NULL) {
res = LoadChunk(ls, NULL, vehicle_empty_chunk);
} else {
switch (v->type) {
default: SlErrorCorrupt("Invalid vehicle type");
case VEH_TRAIN : res = LoadChunk(ls, v, vehicle_train_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk); break;
case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
}
}
/* This chunk size should always be 10 bytes */
if (ls->total_read - temp != 10) {
DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
return false;
}
return res;
}
static uint16 _cargo_count;
static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, subtype ),
OCL_NULL( 2 ), ///< Hash, calculated automatically
OCL_NULL( 2 ), ///< Index, calculated automatically
OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_NULL ( 1 ), ///< num_orders, now calculated
OCL_SVAR( OC_UINT8, Vehicle, cur_implicit_order_index ),
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
OCL_CNULL( OC_TTD, 2 ), ///< max_speed, now it is calculated.
OCL_CNULL( OC_TTO, 1 ), ///< max_speed, now it is calculated.
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, z_pos ),
OCL_SVAR( OC_UINT8, Vehicle, direction ),
OCL_NULL( 2 ), ///< x_offs and y_offs, calculated automatically
OCL_NULL( 2 ), ///< x_extent and y_extent, calculated automatically
OCL_NULL( 1 ), ///< z_extent, calculated automatically
OCL_SVAR( OC_UINT8, Vehicle, owner ),
OCL_SVAR( OC_TILE, Vehicle, tile ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ),
OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
OCL_SVAR( OC_UINT8, Vehicle, progress ),
OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
OCL_VAR ( OC_UINT8, 1, &_cargo_source ),
OCL_VAR ( OC_UINT8, 1, &_cargo_days ),
OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
OCL_CNULL( OC_TTO, 1 ),
OCL_SVAR( OC_UINT16, Vehicle, reliability ),
OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_CHUNK( 1, LoadOldVehicleUnion ),
OCL_CNULL( OC_TTO, 24 ), ///< junk
OCL_CNULL( OC_TTD, 20 ), ///< junk at end of struct (TTDPatch has some data in it)
OCL_END()
};
/**
* Load the vehicles of an old style savegame.
* @param ls State (buffer) of the currently loaded game.
* @param num The number of vehicles to load.
* @return True iff loading went without problems.
*/
bool LoadOldVehicle(LoadgameState *ls, int num)
{
/* Read the TTDPatch flags, because we need some info from it */
ReadTTDPatchFlags();
for (uint i = 0; i < _old_vehicle_multiplier; i++) {
_current_vehicle_id = num * _old_vehicle_multiplier + i;
Vehicle *v;
if (_savegame_type == SGT_TTO) {
uint type = ReadByte(ls);
switch (type) {
default: return false;
case 0x00 /* VEH_INVALID */: v = NULL; break;
case 0x25 /* MONORAIL */:
case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break;
case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
if (v == NULL) continue;
v->refit_cap = v->cargo_cap;
SpriteID sprite = v->sprite_seq.seq[0].sprite;
/* no need to override other sprites */
if (IsInsideMM(sprite, 1460, 1465)) {
sprite += 580; // aircraft smoke puff
} else if (IsInsideMM(sprite, 2096, 2115)) {
sprite += 977; // special effects part 1
} else if (IsInsideMM(sprite, 2396, 2436)) {
sprite += 1305; // special effects part 2
} else if (IsInsideMM(sprite, 2516, 2539)) {
sprite += 1385; // rotor or disaster-related vehicles
}
v->sprite_seq.seq[0].sprite = sprite;
switch (v->type) {
case VEH_TRAIN: {
static const byte spriteset_rail[] = {
0, 2, 4, 4, 8, 10, 12, 14, 16, 18, 20, 22, 40, 42, 44, 46,
48, 52, 54, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 120, 122,
124, 126, 128, 130, 132, 134, 136, 138, 140
};
if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
Train::From(v)->railtype = type == 0x25 ? 1 : 0; // monorail / rail
break;
}
case VEH_ROAD:
if (v->spritenum >= 22) v->spritenum += 12;
break;
case VEH_SHIP:
v->spritenum += 2;
switch (v->spritenum) {
case 2: // oil tanker && cargo type != oil
if (v->cargo_type != CT_OIL) v->spritenum = 0; // make it a coal/goods ship
break;
case 4: // passenger ship && cargo type == mail
if (v->cargo_type == CT_MAIL) v->spritenum = 0; // make it a mail ship
break;
default:
break;
}
break;
default:
break;
}
switch (_old_string_id) {
case 0x0000: break; // empty (invalid vehicles)
case 0x0006: _old_string_id = STR_SV_EMPTY; break; // empty (special vehicles)
case 0x8495: _old_string_id = STR_SV_TRAIN_NAME; break; // "Train X"
case 0x8842: _old_string_id = STR_SV_ROAD_VEHICLE_NAME; break; // "Road Vehicle X"
case 0x8C3B: _old_string_id = STR_SV_SHIP_NAME; break; // "Ship X"
case 0x9047: _old_string_id = STR_SV_AIRCRAFT_NAME; break; // "Aircraft X"
default: _old_string_id += 0x2A00; break; // custom name
}
_old_vehicle_names[_current_vehicle_id] = _old_string_id;
} else {
/* Read the vehicle type and allocate the right vehicle */
switch (ReadByte(ls)) {
default: SlErrorCorrupt("Invalid vehicle type");
case 0x00 /* VEH_INVALID */: v = NULL; break;
case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break;
case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
if (v == NULL) continue;
_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
/* This should be consistent, else we have a big problem... */
if (v->index != _current_vehicle_id) {
DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
return false;
}
}
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
uint old_id = RemapOrderIndex(_old_order_ptr);
if (old_id < max) v->orders.old = Order::Get(old_id); // don't accept orders > max number of orders
}
v->current_order.AssignOrder(UnpackOldOrder(_old_order));
v->next = (Vehicle *)(size_t)_old_next_ptr;
if (_cargo_count != 0 && CargoPacket::CanAllocateItem()) {
StationID source = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : 0;
v->cargo.Append(new CargoPacket(_cargo_count, _cargo_days, source, source_xy, source_xy));
}
}
return true;
}
static const OldChunks sign_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
OCL_NULL( 6 ), ///< Width of sign, no longer in use
OCL_END()
};
static bool LoadOldSign(LoadgameState *ls, int num)
{
Sign *si = new (num) Sign();
if (!LoadChunk(ls, si, sign_chunk)) return false;
if (_old_string_id != 0) {
if (_savegame_type == SGT_TTO) {
if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
} else {
si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
}
si->owner = OWNER_NONE;
} else {
delete si;
}
return true;
}
static const OldChunks engine_chunk[] = {
OCL_SVAR( OC_UINT16, Engine, company_avail ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
OCL_SVAR( OC_UINT16, Engine, reliability ),
OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
OCL_SVAR( OC_UINT16, Engine, reliability_start ),
OCL_SVAR( OC_UINT16, Engine, reliability_max ),
OCL_SVAR( OC_UINT16, Engine, reliability_final ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
OCL_NULL( 1 ), // lifelength
OCL_SVAR( OC_UINT8, Engine, flags ),
OCL_NULL( 1 ), // preview_company_rank
OCL_SVAR( OC_UINT8, Engine, preview_wait ),
OCL_CNULL( OC_TTD, 2 ), ///< railtype + junk
OCL_END()
};
static bool LoadOldEngine(LoadgameState *ls, int num)
{
Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
return LoadChunk(ls, e, engine_chunk);
}
static bool LoadOldEngineName(LoadgameState *ls, int num)
{
Engine *e = GetTempDataEngine(num);
e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
return true;
}
static const OldChunks subsidy_chunk[] = {
OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
OCL_SVAR( OC_UINT8, Subsidy, remaining ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),
OCL_END()
};
static bool LoadOldSubsidy(LoadgameState *ls, int num)
{
Subsidy *s = new (num) Subsidy();
bool ret = LoadChunk(ls, s, subsidy_chunk);
if (s->cargo_type == CT_INVALID) delete s;
return ret;
}
static const OldChunks game_difficulty_chunk[] = {
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
OCL_NULL( 2), // competitor_start_time
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, industry_density ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
OCL_NULL( 2), // competitor_intelligence
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
OCL_END()
};
static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
{
bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
_settings_game.difficulty.max_loan *= 1000;
return ret;
}
static bool LoadOldMapPart1(LoadgameState *ls, int num)
{
if (_savegame_type == SGT_TTO) {
MemSetT(_m, 0, OLD_MAP_SIZE);
MemSetT(_me, 0, OLD_MAP_SIZE);
}
for (uint i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].m1 = ReadByte(ls);
}
for (uint i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].m2 = ReadByte(ls);
}
if (_savegame_type != SGT_TTO) {
for (uint i = 0; i < OLD_MAP_SIZE; i++) {
_old_map3[i * 2] = ReadByte(ls);
_old_map3[i * 2 + 1] = ReadByte(ls);
}
for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
byte b = ReadByte(ls);
_me[i * 4 + 0].m6 = GB(b, 0, 2);
_me[i * 4 + 1].m6 = GB(b, 2, 2);
_me[i * 4 + 2].m6 = GB(b, 4, 2);
_me[i * 4 + 3].m6 = GB(b, 6, 2);
}
}
return true;
}
static bool LoadOldMapPart2(LoadgameState *ls, int num)
{
uint i;
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].type = ReadByte(ls);
}
for (i = 0; i < OLD_MAP_SIZE; i++) {
_m[i].m5 = ReadByte(ls);
}
return true;
}
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
{
ReadTTDPatchFlags();
DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
for (int i = 0; i != _old_extra_chunk_nums; i++) {
uint16 id = ReadUint16(ls);
uint32 len = ReadUint32(ls);
switch (id) {
/* List of GRFIDs, used in the savegame. 0x8004 is the new ID
* They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
case 0x2:
case 0x8004: {
/* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
ReadUint32(ls); ReadByte(ls); len -= 5;
ClearGRFConfigList(&_grfconfig);
while (len != 0) {
uint32 grfid = ReadUint32(ls);
if (ReadByte(ls) == 1) {
GRFConfig *c = new GRFConfig("TTDP game, no information");
c->ident.grfid = grfid;
AppendToGRFConfigList(&_grfconfig, c);
DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->ident.grfid));
}
len -= 5;
}
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
break;
}
/* TTDPatch version and configuration */
case 0x3:
_ttdp_version = ReadUint32(ls);
DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
len -= 4;
while (len-- != 0) ReadByte(ls); // skip the configuration
break;
default:
DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
while (len-- != 0) ReadByte(ls);
break;
}
}
return true;
}
extern TileIndex _cur_tileloop_tile;
extern uint16 _disaster_delay;
extern byte _trees_tick_ctr;
extern byte _age_cargo_skip_counter; // From misc_sl.cpp
extern uint8 _old_diff_level;
extern uint8 _old_units;
static const OldChunks main_chunk[] = {
OCL_ASSERT( OC_TTD, 0 ),
OCL_ASSERT( OC_TTO, 0 ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
OCL_VAR ( OC_UINT16, 1, &_date_fract ),
OCL_NULL( 600 ), ///< TextEffects
OCL_VAR ( OC_UINT32, 2, &_random.state ),
OCL_ASSERT( OC_TTD, 0x264 ),
OCL_ASSERT( OC_TTO, 0x264 ),
OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
OCL_ASSERT( OC_TTD, 0x1C18 ),
OCL_ASSERT( OC_TTO, 0x1AC4 ),
OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
OCL_ASSERT( OC_TTD, 0x4328 ),
OCL_ASSERT( OC_TTO, 0x3234 ),
OCL_CHUNK( 1, LoadOldAnimTileList ),
OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use
OCL_ASSERT( OC_TTO, 0x3438 ),
OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
OCL_ASSERT( OC_TTD, 0x4B26 ),
OCL_ASSERT( OC_TTO, 0x3A20 ),
OCL_NULL( 4 ), ///< town counter, no longer in use
OCL_NULL( 2 ), ///< timer_counter, no longer in use
OCL_NULL( 2 ), ///< land_code, no longer in use
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
OCL_ASSERT( OC_TTO, 0x3A2E ),
OCL_CNULL( OC_TTO, 48 * 6 ), ///< prices
OCL_CNULL( OC_TTD, 49 * 6 ), ///< prices
OCL_ASSERT( OC_TTO, 0x3B4E ),
OCL_CNULL( OC_TTO, 11 * 8 ), ///< cargo payment rates
OCL_CNULL( OC_TTD, 12 * 8 ), ///< cargo payment rates
OCL_ASSERT( OC_TTD, 0x4CBA ),
OCL_ASSERT( OC_TTO, 0x3BA6 ),
OCL_CHUNK( 1, LoadOldMapPart1 ),
OCL_ASSERT( OC_TTD, 0x48CBA ),
OCL_ASSERT( OC_TTO, 0x23BA6 ),
OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
OCL_ASSERT( OC_TTO, 0x29E16 ),
OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
OCL_ASSERT( OC_TTO, 0x2ADB6 ),
OCL_CHUNK( 8, LoadOldCompany ),
OCL_ASSERT( OC_TTD, 0x547F2 ),
OCL_ASSERT( OC_TTO, 0x2C746 ),
OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
OCL_ASSERT( OC_TTD, 0x6F0F2 ),
OCL_ASSERT( OC_TTO, 0x45746 ),
OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ),
OCL_ASSERT( OC_TTO, 0x46A06 ),
OCL_NULL( 0x2000 ), ///< Old hash-table, no longer in use
OCL_CHUNK( 40, LoadOldSign ),
OCL_ASSERT( OC_TTO, 0x48C36 ),
OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
OCL_ASSERT( OC_TTO, 0x496AC ),
OCL_NULL ( 2 ), // _vehicle_id_ctr_day
OCL_CHUNK( 8, LoadOldSubsidy ),
OCL_ASSERT( OC_TTO, 0x496CE ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
OCL_CNULL( OC_TTO, 2 ), ///< available monorail bitmask
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
OCL_NULL( 4 ), ///< max_loan
OCL_VAR ( OC_FILE_U32 | OC_VAR_I64, 1, &_economy.old_max_loan_unround ),
OCL_VAR ( OC_INT16, 1, &_economy.fluct ),
OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
OCL_ASSERT( OC_TTO, 0x496E4 ),
OCL_CNULL( OC_TTD, 144 ), ///< cargo-stuff
OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
OCL_CNULL( OC_TTD, 144 ), ///< AI cargo-stuff
OCL_NULL( 2 ), ///< Company indexes of companies, no longer in use
OCL_NULL( 1 ), ///< Station tick counter, no longer in use
OCL_VAR ( OC_UINT8, 1, &_settings_game.locale.currency ),
OCL_VAR ( OC_UINT8, 1, &_old_units ),
OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_company_tick_index ),
OCL_NULL( 2 ), ///< Date stuff, calculated automatically
OCL_NULL( 8 ), ///< Company colours, calculated automatically
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
OCL_NULL( 1 ), // available airports
OCL_VAR ( OC_UINT8, 1, &_settings_game.vehicle.road_side ),
OCL_VAR ( OC_UINT8, 1, &_settings_game.game_creation.town_name ),
OCL_CHUNK( 1, LoadOldGameDifficulty ),
OCL_ASSERT( OC_TTD, 0x77130 ),
OCL_VAR ( OC_UINT8, 1, &_old_diff_level ),
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.landscape ),
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_trees_tick_ctr ),
OCL_CNULL( OC_TTD, 1 ), ///< Custom vehicle types yes/no, no longer used
OCL_VAR ( OC_TTD | OC_UINT8, 1, &_settings_game.game_creation.snow_line_height ),
OCL_CNULL( OC_TTD, 32 ), ///< new_industry_randtable, no longer used (because of new design)
OCL_CNULL( OC_TTD, 36 ), ///< cargo-stuff
OCL_ASSERT( OC_TTD, 0x77179 ),
OCL_ASSERT( OC_TTO, 0x4971D ),
OCL_CHUNK( 1, LoadOldMapPart2 ),
OCL_ASSERT( OC_TTD, 0x97179 ),
OCL_ASSERT( OC_TTO, 0x6971D ),
/* Below any (if available) extra chunks from TTDPatch can follow */
OCL_CHUNK(1, LoadTTDPatchExtraChunks),
OCL_END()
};
bool LoadTTDMain(LoadgameState *ls)
{
DEBUG(oldloader, 3, "Reading main chunk...");
_read_ttdpatch_flags = false;
/* Load the biggest chunk */
SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3;
_old_map3 = map3.data;
_old_vehicle_names = NULL;
try {
if (!LoadChunk(ls, NULL, main_chunk)) {
DEBUG(oldloader, 0, "Loading failed");
free(_old_vehicle_names);
return false;
}
} catch (...) {
free(_old_vehicle_names);
throw;
}
DEBUG(oldloader, 3, "Done, converting game data...");
FixTTDMapArray();
FixTTDDepots();
/* Fix some general stuff */
_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
/* Fix the game to be compatible with OpenTTD */
FixOldTowns();
FixOldVehicles();
/* We have a new difficulty setting */
_settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
free(_old_vehicle_names);
return true;
}
bool LoadTTOMain(LoadgameState *ls)
{
DEBUG(oldloader, 3, "Reading main chunk...");
_read_ttdpatch_flags = false;
SmallStackSafeStackAlloc<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
_old_engines = (Engine *)engines.data;
SmallStackSafeStackAlloc<StringID, 800> vehnames;
_old_vehicle_names = vehnames.data;
/* Load the biggest chunk */
if (!LoadChunk(ls, NULL, main_chunk)) {
DEBUG(oldloader, 0, "Loading failed");
return false;
}
DEBUG(oldloader, 3, "Done, converting game data...");
if (_settings_game.game_creation.town_name != 0) _settings_game.game_creation.town_name++;
_settings_game.game_creation.landscape = 0;
_trees_tick_ctr = 0xFF;
if (!FixTTOMapArray() || !FixTTOEngines()) {
DEBUG(oldloader, 0, "Conversion failed");
return false;
}
FixOldTowns();
FixOldVehicles();
FixTTOCompanies();
/* We have a new difficulty setting */
_settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
/* SVXConverter about cargo payment rates correction:
* "increase them to compensate for the faster time advance in TTD compared to TTO
* which otherwise would cause much less income while the annual running costs of
* the vehicles stay the same" */
_economy.inflation_payment = min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTO savegame successfully converted");
return true;
}
|