Files @ r6875:4b8e730c2c52
Branch filter:

Location: cpp/openttd-patchpack/source/src/fileio.cpp

rubidium
(svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) from savegame names. Based on a patch by TheJosh.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
/* $Id$ */

/** @file fileio.cpp Standard In/Out file operations */

#include "stdafx.h"
#include "openttd.h"
#include "fileio.h"
#include "functions.h"
#include "string.h"
#include "macros.h"
#include "variables.h"
#include "debug.h"
#include "fios.h"
#ifndef WIN32
#include <pwd.h>
#include <unistd.h>
#include <sys/stat.h>
#endif

/*************************************************/
/* FILE IO ROUTINES ******************************/
/*************************************************/

#define FIO_BUFFER_SIZE 512
#define MAX_HANDLES 64

struct Fio {
	byte *buffer, *buffer_end;          ///< position pointer in local buffer and last valid byte of buffer
	uint32 pos;                         ///< current (system) position in file
	FILE *cur_fh;                       ///< current file handle
	FILE *handles[MAX_HANDLES];         ///< array of file handles we can have open
	byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file
#if defined(LIMITED_FDS)
	uint open_handles;                  ///< current amount of open handles
	const char *filename[MAX_HANDLES];  ///< array of filenames we (should) have open
	uint usage_count[MAX_HANDLES];      ///< count how many times this file has been opened
#endif /* LIMITED_FDS */
};

static Fio _fio;

/* Get current position in file */
uint32 FioGetPos()
{
	return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE;
}

void FioSeekTo(uint32 pos, int mode)
{
	if (mode == SEEK_CUR) pos += FioGetPos();
	_fio.buffer = _fio.buffer_end = _fio.buffer_start + FIO_BUFFER_SIZE;
	_fio.pos = pos;
	fseek(_fio.cur_fh, _fio.pos, SEEK_SET);
}

#if defined(LIMITED_FDS)
static void FioRestoreFile(int slot)
{
	/* Do we still have the file open, or should we reopen it? */
	if (_fio.handles[slot] == NULL) {
		DEBUG(misc, 6, "Restoring file '%s' in slot '%d' from disk", _fio.filename[slot], slot);
		FioOpenFile(slot, _fio.filename[slot]);
	}
	_fio.usage_count[slot]++;
}
#endif /* LIMITED_FDS */

/* Seek to a file and a position */
void FioSeekToFile(uint32 pos)
{
	FILE *f;
#if defined(LIMITED_FDS)
	/* Make sure we have this file open */
	FioRestoreFile(pos >> 24);
#endif /* LIMITED_FDS */
	f = _fio.handles[pos >> 24];
	assert(f != NULL);
	_fio.cur_fh = f;
	FioSeekTo(GB(pos, 0, 24), SEEK_SET);
}

byte FioReadByte()
{
	if (_fio.buffer == _fio.buffer_end) {
		_fio.pos += FIO_BUFFER_SIZE;
		fread(_fio.buffer = _fio.buffer_start, 1, FIO_BUFFER_SIZE, _fio.cur_fh);
	}
	return *_fio.buffer++;
}

void FioSkipBytes(int n)
{
	for (;;) {
		int m = min(_fio.buffer_end - _fio.buffer, n);
		_fio.buffer += m;
		n -= m;
		if (n == 0) break;
		FioReadByte();
		n--;
	}
}

uint16 FioReadWord()
{
	byte b = FioReadByte();
	return (FioReadByte() << 8) | b;
}

uint32 FioReadDword()
{
	uint b = FioReadWord();
	return (FioReadWord() << 16) | b;
}

void FioReadBlock(void *ptr, uint size)
{
	FioSeekTo(FioGetPos(), SEEK_SET);
	_fio.pos += size;
	fread(ptr, 1, size, _fio.cur_fh);
}

static inline void FioCloseFile(int slot)
{
	if (_fio.handles[slot] != NULL) {
		fclose(_fio.handles[slot]);
		_fio.handles[slot] = NULL;
#if defined(LIMITED_FDS)
		_fio.open_handles--;
#endif /* LIMITED_FDS */
	}
}

void FioCloseAll()
{
	int i;

	for (i = 0; i != lengthof(_fio.handles); i++)
		FioCloseFile(i);
}

#if defined(LIMITED_FDS)
static void FioFreeHandle()
{
	/* If we are about to open a file that will exceed the limit, close a file */
	if (_fio.open_handles + 1 == LIMITED_FDS) {
		uint i, count;
		int slot;

		count = UINT_MAX;
		slot = -1;
		/* Find the file that is used the least */
		for (i = 0; i < lengthof(_fio.handles); i++) {
			if (_fio.handles[i] != NULL && _fio.usage_count[i] < count) {
				count = _fio.usage_count[i];
				slot  = i;
			}
		}
		assert(slot != -1);
		DEBUG(misc, 6, "Closing filehandler '%s' in slot '%d' because of fd-limit", _fio.filename[slot], slot);
		FioCloseFile(slot);
	}
}
#endif /* LIMITED_FDS */

void FioOpenFile(int slot, const char *filename)
{
	FILE *f;

#if defined(LIMITED_FDS)
	FioFreeHandle();
#endif /* LIMITED_FDS */
	f = FioFOpenFile(filename);
	if (f == NULL) error("Cannot open file '%s'", filename);

	FioCloseFile(slot); // if file was opened before, close it
	_fio.handles[slot] = f;
#if defined(LIMITED_FDS)
	_fio.filename[slot] = filename;
	_fio.usage_count[slot] = 0;
	_fio.open_handles++;
#endif /* LIMITED_FDS */
	FioSeekToFile(slot << 24);
}

/**
 * Check whether the given file exists
 * @param filename the file to try for existance
 * @return true if and only if the file can be opened
 */
bool FioCheckFileExists(const char *filename)
{
	FILE *f = FioFOpenFile(filename);
	if (f == NULL) return false;

	fclose(f);
	return true;
}

/**
 * Opens the file with the given name
 * @param filename the file to open (in either data_dir or second_data_dir)
 * @return the opened file or NULL when it failed.
 */
FILE *FioFOpenFile(const char *filename)
{
	FILE *f;
	char buf[MAX_PATH];

	if (filename[0] == PATHSEPCHAR || filename[1] == ':') {
		ttd_strlcpy(buf, filename, lengthof(buf));
	} else {
		snprintf(buf, lengthof(buf), "%s%s", _paths.data_dir, filename);
	}

	f = fopen(buf, "rb");
#if !defined(WIN32)
	if (f == NULL) {
		strtolower(strrchr(buf, PATHSEPCHAR));
		f = fopen(buf, "rb");

#if defined SECOND_DATA_DIR
		/* tries in the 2nd data directory */
		if (f == NULL) {
			snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, filename);
			strtolower(buf + strlen(_paths.second_data_dir) - 1);
			f = fopen(buf, "rb");
		}
#endif
	}
#endif

	return f;
}

/**
 * Create a directory with the given name
 * @param name the new name of the directory
 */
void FioCreateDirectory(const char *name)
{
#if defined(WIN32) || defined(WINCE)
	CreateDirectory(OTTD2FS(name), NULL);
#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
	mkdir(OTTD2FS(name));
#else
	mkdir(OTTD2FS(name), 0755);
#endif
}

/**
 * Appends, if necessary, the path separator character to the end of the string.
 * It does not add the path separator to zero-sized strings.
 * @param buf    string to append the separator to
 * @param buflen the length of the buf
 */
void AppendPathSeparator(char *buf, size_t buflen)
{
	size_t s = strlen(buf);

	/* Length of string + path separator + '\0' */
	if (s != 0 && buf[s - 1] != PATHSEPCHAR && s + 2 < buflen) {
		buf[s]     = PATHSEPCHAR;
		buf[s + 1] = '\0';
	}
}

/**
 * Allocates and files a variable with the full path
 * based on the given directory.
 * @param dir the directory to base the path on
 * @return the malloced full path
 */
char *BuildWithFullPath(const char *dir)
{
	char *dest = MallocT<char>(MAX_PATH);
	ttd_strlcpy(dest, dir, MAX_PATH);

	/* Check if absolute or relative path */
	const char *s = strchr(dest, PATHSEPCHAR);

	/* Add absolute path */
	if (s == NULL || dest != s) {
		getcwd(dest, MAX_PATH);
		AppendPathSeparator(dest, MAX_PATH);
		ttd_strlcat(dest, dir, MAX_PATH);
	}
	AppendPathSeparator(dest, MAX_PATH);

	return dest;
}

#if defined(WIN32) || defined(WINCE)
/**
 * Determine the base (personal dir and game data dir) paths
 * @param exe the path to the executable
 */
extern void DetermineBasePaths(const char *exe);
#else /* defined(WIN32) || defined(WINCE) */

/**
 * Changes the working directory to the path of the give executable.
 * For OSX application bundles '.app' is the required extension of the bundle,
 * so when we crop the path to there, when can remove the name of the bundle
 * in the same way we remove the name from the executable name.
 * @param exe the path to the executable
 */
void ChangeWorkingDirectory(const char *exe)
{
#ifdef WITH_COCOA
	char *app_bundle = strchr(exe, '.');
	while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.');

	if (app_bundle != NULL) app_bundle[0] = '\0';
#endif /* WITH_COCOA */
	char *s = strrchr(exe, PATHSEPCHAR);
	if (s != NULL) {
		*s = '\0';
		chdir(exe);
		*s = PATHSEPCHAR;
	}
#ifdef WITH_COCOA
	if (app_bundle != NULL) app_bundle[0] = '.';
#endif /* WITH_COCOA */
}

/**
 * Determine the base (personal dir and game data dir) paths
 * @param exe the path to the executable
 */
void DetermineBasePaths(const char *exe)
{
	/* Change the working directory to enable doubleclicking in UIs */
	ChangeWorkingDirectory(exe);

	_paths.game_data_dir = BuildWithFullPath(GAME_DATA_DIR);
#if defined(SECOND_DATA_DIR)
	_paths.second_data_dir = BuildWithFullPath(SECOND_DATA_DIR);
#else
	_paths.second_data_dir = NULL;
#endif

#if defined(USE_HOMEDIR)
	const char *homedir = getenv("HOME");

	if (homedir == NULL) {
		const struct passwd *pw = getpwuid(getuid());
		if (pw != NULL) homedir = pw->pw_dir;
	}

	_paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
	AppendPathSeparator(_paths.personal_dir, MAX_PATH);
#else /* not defined(USE_HOMEDIR) */
	_paths.personal_dir = BuildWithFullPath(PERSONAL_DIR);
#endif /* defined(USE_HOMEDIR) */
}
#endif /* defined(WIN32) || defined(WINCE) */

/**
 * Acquire the base paths (personal dir and game data dir),
 * fill all other paths (save dir, autosave dir etc) and
 * make the save and scenario directories.
 * @param exe the path to the executable
 * @todo for save_dir, autosave_dir, scenario_dir and heightmap_dir the
 *       assumption is that there is no path separator, however for gm_dir
 *       lang_dir and data_dir that assumption is made.
 *       This inconsistency should be resolved.
 */
void DeterminePaths(const char *exe)
{
	DetermineBasePaths(exe);

	_paths.save_dir      = str_fmt("%ssave" PATHSEP, _paths.personal_dir);
	_paths.autosave_dir  = str_fmt("%s" PATHSEP "autosave" PATHSEP, _paths.save_dir);
	_paths.scenario_dir  = str_fmt("%sscenario" PATHSEP, _paths.personal_dir);
	_paths.heightmap_dir = str_fmt("%s" PATHSEP "heightmap" PATHSEP, _paths.scenario_dir);
	_paths.gm_dir        = str_fmt("%sgm" PATHSEP, _paths.game_data_dir);
	_paths.data_dir      = str_fmt("%sdata" PATHSEP, _paths.game_data_dir);
#if defined(CUSTOM_LANG_DIR)
	_paths.lang_dir = BuildWithFullPath(CUSTOM_LANG_DIR);
#else
	_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
#endif

	if (_config_file == NULL) {
		_config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir);
	}

	_highscore_file = str_fmt("%shs.dat", _paths.personal_dir);
	_log_file = str_fmt("%sopenttd.log",  _paths.personal_dir);

	/* Make (auto)save and scenario folder */
	FioCreateDirectory(_paths.save_dir);
	FioCreateDirectory(_paths.autosave_dir);
	FioCreateDirectory(_paths.scenario_dir);
	FioCreateDirectory(_paths.heightmap_dir);
}

/**
 * Sanitizes a filename, i.e. removes all illegal characters from it.
 * @param filename the "\0" terminated filename
 */
void SanitizeFilename(char *filename)
{
	for (; *filename != '\0'; filename++) {
		switch (*filename) {
			/* The following characters are not allowed in filenames
			 * on at least one of the supported operating systems: */
			case ':': case '\\': case '*': case '?': case '/':
				*filename = '_';
				break;
		}
	}
}