Files @ r13257:4c5b8120be59
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Location: cpp/openttd-patchpack/source/src/news_func.h

rubidium
(svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file news_func.h Functions related to news. */

#ifndef NEWS_FUNC_H
#define NEWS_FUNC_H

#include "news_type.h"
#include "vehicle_type.h"
#include "station_type.h"
#include "industry_type.h"

void AddNewsItem(StringID string, NewsSubtype subtype, NewsReferenceType reftype1 = NR_NONE, uint32 ref1 = UINT32_MAX, NewsReferenceType reftype2 = NR_NONE, uint32 ref2 = UINT32_MAX, void *free_data = NULL);

static inline void AddCompanyNewsItem(StringID string, NewsSubtype subtype, CompanyNewsInformation *cni)
{
	AddNewsItem(string, subtype, NR_NONE, UINT32_MAX, NR_NONE, UINT32_MAX, cni);
}

/**
 * Adds a newsitem referencing a vehicle.
 *
 * @warning
 * Be careful!
 * Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
 * You have to make sure, #ChangeVehicleNews catches the DParams of your message.
 * This is NOT ensured by the references.
 */
static inline void AddVehicleNewsItem(StringID string, NewsSubtype subtype, VehicleID vehicle, StationID station = INVALID_STATION)
{
	AddNewsItem(string, subtype, NR_VEHICLE, vehicle, station == INVALID_STATION ? NR_NONE : NR_STATION, station);
}

static inline void AddIndustryNewsItem(StringID string, NewsSubtype subtype, IndustryID industry)
{
	AddNewsItem(string, subtype, NR_INDUSTRY, industry);
}

void NewsLoop();
void InitNewsItemStructs();

extern NewsItem _statusbar_news_item;
extern bool _news_ticker_sound;

extern NewsTypeData _news_type_data[];

/**
 * Delete a news item type about a vehicle
 * if the news item type is INVALID_STRING_ID all news about the vehicle get
 * deleted
 */
void DeleteVehicleNews(VehicleID vid, StringID news);

/** Delete news associated with given station */
void DeleteStationNews(StationID sid);

/** Delete news associated with given station */
void DeleteIndustryNews(IndustryID iid);

#endif /* NEWS_FUNC_H */