Files
@ r3708:4caec5a8faca
Branch filter:
Location: cpp/openttd-patchpack/source/engine.c
r3708:4caec5a8faca
21.6 KiB
text/x-c
(svn r4651) - NewGRF: support loading of catenary sprites from NewGRF files. This actually works by replacing our hardcoded sprites.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "table/strings.h"
#include "engine.h"
#include "table/engines.h"
#include "gfx.h"
#include "player.h"
#include "command.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "sprite.h"
#include "variables.h"
#include "train.h"
#include "newgrf_engine.h"
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
enum {
ENGINE_AVAILABLE = 1,
ENGINE_INTRODUCING = 2,
ENGINE_PREVIEWING = 4,
};
/** TRANSLATE FROM LOCAL CARGO TO GLOBAL CARGO ID'S.
* This maps the per-landscape cargo ID's to globally unique cargo ID's usable ie. in
* the custom GRF files. It is basically just a transcribed table from TTDPatch's newgrf.txt.
*/
const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = {
/* LT_NORMAL */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_IRON_ORE, GC_STEEL, GC_VALUABLES, GC_PAPER_TEMP},
/* LT_HILLY */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_INVALID, GC_PAPER, GC_VALUABLES, GC_FOOD },
/* LT_DESERT */ {GC_PASSENGERS, GC_RUBBER,GC_MAIL, GC_OIL, GC_FRUIT, GC_GOODS, GC_GRAIN, GC_WOOD, GC_COPPER_ORE, GC_WATER, GC_VALUABLES, GC_FOOD },
/* LT_CANDY */ {GC_PASSENGERS, GC_SUGAR, GC_MAIL, GC_TOYS,GC_BATTERIES, GC_CANDY, GC_TOFFEE,GC_COLA, GC_COTTON_CANDY,GC_BUBBLES,GC_PLASTIC, GC_FIZZY_DRINKS },
/**
* - GC_INVALID (255) means that cargo is not available for that climate
* - GC_PAPER_TEMP (27) is paper in temperate climate in TTDPatch
* Following can be renumbered:
* - GC_DEFAULT (29) is the defa ult cargo for the purpose of spritesets
* - GC_PURCHASE (30) is the purchase list image (the equivalent of 0xff) for the purpose of spritesets
*/
};
/** BEGIN --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/
/** Map global cargo ID's to local-cargo ID's */
const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID] = {
CT_PASSENGERS,CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK,CT_GOODS, CT_GRAIN, CT_WOOD, /* 0- 7 */
CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, /* 8-15 */
CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES,CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, /* 16-23 */
CT_BUBBLES, CT_PLASTIC,CT_FIZZY_DRINKS,CT_PAPER /* unsup. */,CT_HILLY_UNUSED, /* 24-28 */
CT_INVALID, CT_INVALID /* 29-30 */
};
#define MC(cargo) (1 << cargo)
/** Bitmasked value where the global cargo ID is available in landscape
* 0: LT_NORMAL, 1: LT_HILLY, 2: LT_DESERT, 3: LT_CANDY */
const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE] =
{ /* LT_NORMAL: temperate */
MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|
MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES),
/* LT_HILLY: arctic */
MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|
MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD),
/* LT_DESERT: rainforest/desert */
MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|
MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER),
/* LT_CANDY: toyland */
MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_CANDY)|
MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS)
};
/** END --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/
/** Bitmasked values of what type of cargo is refittable for the given vehicle-type.
* This coupled with the landscape information (_landscape_global_cargo_mask) gives
* us exactly what is refittable and what is not */
const uint32 _default_refitmasks[NUM_VEHICLE_TYPES] = {
/* Trains */
MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|
MC(GC_STEEL)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_SUGAR)|
MC(GC_TOYS)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
/* Road vehicles (not refittable by default) */
0,
/* Ships */
MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES)|
MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|
MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
/* Aircraft */
MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_GOODS)|MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOYS)|
MC(GC_BATTERIES)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS),
/* Special/Disaster */
0,0
};
/**
* Bitmask of classes for cargo types.
*/
const uint32 cargo_classes[16] = {
/* Passengers */ MC(GC_PASSENGERS),
/* Mail */ MC(GC_MAIL),
/* Express */ MC(GC_GOODS)|MC(GC_FOOD)|MC(GC_CANDY),
/* Armoured */ MC(GC_VALUABLES),
/* Bulk */ MC(GC_COAL)|MC(GC_GRAIN)|MC(GC_IRON_ORE)|MC(GC_COPPER_ORE)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOFFEE)|MC(GC_COTTON_CANDY),
/* Piece */ MC(GC_LIVESTOCK)|MC(GC_WOOD)|MC(GC_STEEL)|MC(GC_PAPER)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_BUBBLES)|MC(GC_FIZZY_DRINKS),
/* Liquids */ MC(GC_OIL)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_COLA)|MC(GC_PLASTIC),
/* Chilled */ MC(GC_FOOD)|MC(GC_FRUIT),
/* Undefined */ 0, 0, 0, 0, 0, 0, 0, 0
};
#undef MC
void ShowEnginePreviewWindow(EngineID engine);
void DeleteCustomEngineNames(void)
{
uint i;
StringID old;
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
old = _engine_name_strings[i];
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
DeleteName(old);
}
_vehicle_design_names &= ~1;
}
void LoadCustomEngineNames(void)
{
// XXX: not done */
DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
}
static void SetupEngineNames(void)
{
StringID *name;
for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
*name = STR_SV_EMPTY;
DeleteCustomEngineNames();
LoadCustomEngineNames();
}
static void AdjustAvailAircraft(void)
{
uint16 date = _date;
byte avail = 0;
if (date >= 12784) avail |= 2; // big airport
if (date < 14610 || _patches.always_small_airport) avail |= 1; // small airport
if (date >= 15706) avail |= 4; // enable heliport
if (avail != _avail_aircraft) {
_avail_aircraft = avail;
InvalidateWindow(WC_BUILD_STATION, 0);
}
}
static void CalcEngineReliability(Engine *e)
{
uint age = e->age;
if (age < e->duration_phase_1) {
uint start = e->reliability_start;
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
e->reliability = e->reliability_max;
} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
uint max = e->reliability_max;
e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
} else {
// time's up for this engine
// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier)
// or disable this engine completely
e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0;
e->reliability = e->reliability_final;
}
}
void AddTypeToEngines(void)
{
Engine* e = _engines;
do e->type = VEH_Train; while (++e < &_engines[ROAD_ENGINES_INDEX]);
do e->type = VEH_Road; while (++e < &_engines[SHIP_ENGINES_INDEX]);
do e->type = VEH_Ship; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
do e->type = VEH_Special; while (++e < endof(_engines));
}
void StartupEngines(void)
{
Engine *e;
const EngineInfo *ei;
SetupEngineNames();
for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
uint32 r;
e->age = 0;
e->railtype = ei->railtype;
e->flags = 0;
e->player_avail = 0;
// The magic value of 729 days below comes from the NewGRF spec. If the
// base intro date is before 1922 then the random number of days is not
// added.
r = Random();
e->intro_date = ei->base_intro <= 729 ? ei->base_intro : GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
e->age = (_date - e->intro_date) >> 5;
e->player_avail = (byte)-1;
e->flags |= ENGINE_AVAILABLE;
}
e->reliability_start = GB(r, 16, 14) + 0x7AE0;
r = Random();
e->reliability_max = GB(r, 0, 14) + 0xBFFF;
e->reliability_final = GB(r, 16, 14) + 0x3FFF;
r = Random();
e->duration_phase_1 = GB(r, 0, 5) + 7;
e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
e->duration_phase_3 = GB(r, 9, 7) + 120;
e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
/* my invented flag for something that is a wagon */
if (ei->unk2 & 0x80) {
e->age = 0xFFFF;
} else {
CalcEngineReliability(e);
}
e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
// prevent certain engines from ever appearing.
if (!HASBIT(ei->climates, _opt.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}
/* This sets up type for the engine
It is needed if you want to ask the engine what type it is
It should hopefully be the same as when you ask a vehicle what it is
but using this, you can ask what type an engine number is
even if it is not a vehicle (yet)*/
}
AdjustAvailAircraft();
}
static void AcceptEnginePreview(Engine *e, PlayerID player)
{
Player *p = GetPlayer(player);
assert(e->railtype < RAILTYPE_END);
SETBIT(e->player_avail, player);
SETBIT(p->avail_railtypes, e->railtype);
e->preview_player = 0xFF;
InvalidateWindowClasses(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}
static PlayerID GetBestPlayer(PlayerID pp)
{
const Player *p;
int32 best_hist;
PlayerID best_player;
uint mask = 0;
do {
best_hist = -1;
best_player = OWNER_SPECTATOR;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
p->old_economy[0].performance_history > best_hist) {
best_hist = p->old_economy[0].performance_history;
best_player = p->index;
}
}
if (best_player == OWNER_SPECTATOR) return OWNER_SPECTATOR;
SETBIT(mask, best_player);
} while (--pp != 0);
return best_player;
}
void EnginesDailyLoop(void)
{
EngineID i;
if (_cur_year >= 130) return;
for (i = 0; i != lengthof(_engines); i++) {
Engine* e = &_engines[i];
if (e->flags & ENGINE_INTRODUCING) {
if (e->flags & ENGINE_PREVIEWING) {
if (e->preview_player != 0xFF && !--e->preview_wait) {
e->flags &= ~ENGINE_PREVIEWING;
DeleteWindowById(WC_ENGINE_PREVIEW, i);
e->preview_player++;
}
} else if (e->preview_player != 0xFF) {
PlayerID best_player = GetBestPlayer(e->preview_player);
if (best_player == OWNER_SPECTATOR) {
e->preview_player = 0xFF;
continue;
}
if (!IS_HUMAN_PLAYER(best_player)) {
/* XXX - TTDBUG: TTD has a bug here ???? */
AcceptEnginePreview(e, best_player);
} else {
e->flags |= ENGINE_PREVIEWING;
e->preview_wait = 20;
if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i);
}
}
}
}
}
/** Accept an engine prototype. XXX - it is possible that the top-player
* changes while you are waiting to accept the offer? Then it becomes invalid
* @param tile unused
* @param p1 engine-prototype offered
* @param p2 unused
*/
int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Engine *e;
if (!IsEngineIndex(p1)) return CMD_ERROR;
e = GetEngine(p1);
if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
return 0;
}
// Determine if an engine type is a wagon (and not a loco)
static bool IsWagon(EngineID index)
{
return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON;
}
static void NewVehicleAvailable(Engine *e)
{
Vehicle *v;
Player *p;
EngineID index = e - _engines;
// In case the player didn't build the vehicle during the intro period,
// prevent that player from getting future intro periods for a while.
if (e->flags & ENGINE_INTRODUCING) {
FOR_ALL_PLAYERS(p) {
uint block_preview = p->block_preview;
if (!HASBIT(e->player_avail, p->index)) continue;
/* We assume the user did NOT build it.. prove me wrong ;) */
p->block_preview = 20;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
(v->type == VEH_Aircraft && v->subtype <= 2)) {
if (v->owner == p->index && v->engine_type == index) {
/* The user did prove me wrong, so restore old value */
p->block_preview = block_preview;
break;
}
}
}
}
}
e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
InvalidateWindowClasses(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
// Now available for all players
e->player_avail = (byte)-1;
// Do not introduce new rail wagons
if (IsWagon(index)) return;
// make maglev / monorail available
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
assert(e->railtype < RAILTYPE_END);
SETBIT(p->avail_railtypes, e->railtype);
}
}
if (index < NUM_TRAIN_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
} else {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
}
}
void EnginesMonthlyLoop(void)
{
Engine *e;
if (_cur_year < 130) {
for (e = _engines; e != endof(_engines); e++) {
// Age the vehicle
if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
e->age++;
CalcEngineReliability(e);
}
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
// Introduce it to all players
NewVehicleAvailable(e);
} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
// Introduction date has passed.. show introducing dialog to one player.
e->flags |= ENGINE_INTRODUCING;
// Do not introduce new rail wagons
if (!IsWagon(e - _engines))
e->preview_player = 1; // Give to the player with the highest rating.
}
}
}
AdjustAvailAircraft();
}
/** Rename an engine.
* @param tile unused
* @param p1 engine ID to rename
* @param p2 unused
*/
int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
str = AllocateNameUnique(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = _engine_name_strings[p1];
_engine_name_strings[p1] = str;
DeleteName(old_str);
_vehicle_design_names |= 3;
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
/*
* returns true if an engine is valid, of the specified type, and buildable by
* the current player, false otherwise
*
* engine = index of the engine to check
* type = the type the engine should be of (VEH_xxx)
*/
bool IsEngineBuildable(uint engine, byte type)
{
const Engine *e;
// check if it's an engine that is in the engine array
if (!IsEngineIndex(engine)) return false;
e = GetEngine(engine);
// check if it's an engine of specified type
if (e->type != type) return false;
// check if it's available
if (!HASBIT(e->player_avail, _current_player)) return false;
return true;
}
/************************************************************************
* Engine Replacement stuff
************************************************************************/
static void EngineRenewPoolNewBlock(uint start_item); /* Forward declare for initializer of _engine_renew_pool */
enum {
ENGINE_RENEW_POOL_BLOCK_SIZE_BITS = 3,
ENGINE_RENEW_POOL_MAX_BLOCKS = 8000,
};
MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, NULL, 0, 0, NULL };
static inline uint16 GetEngineRenewPoolSize(void)
{
return _engine_renew_pool.total_items;
}
#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL)
#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
static void EngineRenewPoolNewBlock(uint start_item)
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) {
er->index = start_item++;
er->from = INVALID_ENGINE;
}
}
static EngineRenew *AllocateEngineRenew(void)
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
if (er->from == INVALID_ENGINE) {
er->to = INVALID_ENGINE;
er->next = NULL;
return er;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_engine_renew_pool)) return AllocateEngineRenew();
return NULL;
}
/**
* Retrieves the EngineRenew that specifies the replacement of the given
* engine type from the given renewlist */
static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
{
EngineRenew* er = (EngineRenew*)erl; /* Fetch first element */
while (er) {
if (er->from == engine) return er;
er = er->next;
}
return NULL;
}
void RemoveAllEngineReplacement(EngineRenewList* erl)
{
EngineRenew* er = (EngineRenew*)(*erl); /* Fetch first element */
while (er) {
er->from = INVALID_ENGINE; /* "Deallocate" all elements */
er = er->next;
}
*erl = NULL; /* Empty list */
}
EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
{
const EngineRenew *er = GetEngineReplacement(erl, engine);
return er == NULL ? INVALID_ENGINE : er->to;
}
int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags)
{
EngineRenew *er;
// Check if the old vehicle is already in the list
er = GetEngineReplacement(*erl, old_engine);
if (er != NULL) {
if (flags & DC_EXEC) er->to = new_engine;
return 0;
}
er = AllocateEngineRenew();
if (er == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
er->from = old_engine;
er->to = new_engine;
er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */
*erl = (EngineRenewList)er; /* Insert before the first element */
}
return 0;
}
int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags)
{
EngineRenew* er = (EngineRenew*)(*erl); /* Start at the first element */
EngineRenew* prev = NULL;
while (er)
{
if (er->from == engine) {
if (flags & DC_EXEC) {
if (prev == NULL) { /* First element */
(*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */
} else {
prev->next = er->next; /* Cut this element out */
}
er->from = INVALID_ENGINE; /* Deallocate */
}
return 0;
}
prev = er;
er = er->next; /* Look at next element */
}
return CMD_ERROR; /* Not found? */
}
static const SaveLoad _engine_renew_desc[] = {
SLE_VAR(EngineRenew, from, SLE_UINT16),
SLE_VAR(EngineRenew, to, SLE_UINT16),
SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
SLE_END()
};
static void Save_ERNW(void)
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
if (er->from != INVALID_ENGINE) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
}
}
static void Load_ERNW(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er;
if (!AddBlockIfNeeded(&_engine_renew_pool, index))
error("EngineRenews: failed loading savegame: too many EngineRenews");
er = GetEngineRenew(index);
SlObject(er, _engine_renew_desc);
}
}
static const SaveLoad _engine_desc[] = {
SLE_VAR(Engine,intro_date, SLE_UINT16),
SLE_VAR(Engine,age, SLE_UINT16),
SLE_VAR(Engine,reliability, SLE_UINT16),
SLE_VAR(Engine,reliability_spd_dec, SLE_UINT16),
SLE_VAR(Engine,reliability_start, SLE_UINT16),
SLE_VAR(Engine,reliability_max, SLE_UINT16),
SLE_VAR(Engine,reliability_final, SLE_UINT16),
SLE_VAR(Engine,duration_phase_1, SLE_UINT16),
SLE_VAR(Engine,duration_phase_2, SLE_UINT16),
SLE_VAR(Engine,duration_phase_3, SLE_UINT16),
SLE_VAR(Engine,lifelength, SLE_UINT8),
SLE_VAR(Engine,flags, SLE_UINT8),
SLE_VAR(Engine,preview_player, SLE_UINT8),
SLE_VAR(Engine,preview_wait, SLE_UINT8),
SLE_VAR(Engine,railtype, SLE_UINT8),
SLE_VAR(Engine,player_avail, SLE_UINT8),
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
SLE_END()
};
static void Save_ENGN(void)
{
uint i;
for (i = 0; i != lengthof(_engines); i++) {
SlSetArrayIndex(i);
SlObject(&_engines[i], _engine_desc);
}
}
static void Load_ENGN(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(GetEngine(index), _engine_desc);
}
}
static void LoadSave_ENGS(void)
{
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
}
const ChunkHandler _engine_chunk_handlers[] = {
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
void InitializeEngines(void)
{
/* Clean the engine renew pool and create 1 block in it */
CleanPool(&_engine_renew_pool);
AddBlockToPool(&_engine_renew_pool);
}
|