Files @ r26254:4dd185cf8a2d
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Location: cpp/openttd-patchpack/source/.github/workflows/release.yml

Theleruby
Merge with master
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name: Release

on:
  workflow_dispatch:
    inputs:
      ref:
        description: 'Ref to build (for Pull Requests, use refs/pull/NNN/head)'
        required: true
  repository_dispatch:
    # client_payload should be the same as the inputs for workflow_dispatch.
    types:
    - Build*
  release:
    types:
    - published

jobs:
  source:
    name: Source

    runs-on: ubuntu-20.04

    outputs:
      version: ${{ steps.metadata.outputs.version }}
      is_tag: ${{ steps.metadata.outputs.is_tag }}
      trigger_type: ${{ steps.metadata.outputs.trigger_type }}
      folder: ${{ steps.metadata.outputs.folder }}

    steps:
    - name: Checkout (Release)
      if: github.event_name == 'release'
      uses: actions/checkout@v2
      with:
        # We generate a changelog; for this we need the full git log.
        fetch-depth: 0

    - name: Checkout (Manual)
      if: github.event_name == 'workflow_dispatch'
      uses: actions/checkout@v2
      with:
        ref: ${{ github.event.inputs.ref }}
        # We generate a changelog; for this we need the full git log.
        fetch-depth: 0

    - name: Checkout (Trigger)
      if: github.event_name == 'repository_dispatch'
      uses: actions/checkout@v2
      with:
        ref: ${{ github.event.client_payload.ref }}
        # We generate a changelog; for this we need the full git log.
        fetch-depth: 0

    - name: Check valid branch name
      run: |
        if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
          REF="${{ github.event.inputs.ref }}"
        elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
          REF="${{ github.event.client_payload.ref }}"
        else
          REF="${{ github.ref }}"
        fi

        # Check if we are a tag.
        if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
          exit 0
        fi

        # Check if the checkout caused the branch to be named.
        if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
          exit 0
        fi

        # Check if this was a pull request.
        if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
          PULL=$(echo ${REF} | cut -d/ -f3)
          git checkout -b pr${PULL}
        fi

        # Are we still in a detached state? Error out.
        if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
          echo "The 'ref' given resulted in a checkout of a detached HEAD."
          echo "We cannot detect the version for these checkout accurate."
          echo ""
          echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
          echo ""
          echo "Cancelling build, as without a version we cannot store the artifacts."
          exit 1
        fi

    - name: Generate metadata
      id: metadata
      run: |
        echo "::group::Prepare metadata files"
        cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
        ./.github/changelog.sh > .changelog
        TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
        cat .ottdrev | cut -f 1 -d$'\t' > .version

        if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
          # Assume that all tags are always releases. Why else make a tag?
          IS_TAG="true"

          FOLDER="${{ env.FOLDER_RELEASES }}"
          TRIGGER_TYPE="new-tag"
        else
          IS_TAG="false"

          BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
          if [ -z "${BRANCH}" ]; then
            echo "Internal error: branch name is empty."
            echo "An earlier step should have prevented this from happening."
            echo "Cancelling build, as without a branch name we cannot store the artifacts"
            exit 1
          fi

          if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
            # The "master" branch is special, and we call a nightly.
            FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
            TRIGGER_TYPE="new-master"
          else
            # All other branches, which can be builds of Pull Requests, are
            # put in their own folder.
            FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
            TRIGGER_TYPE="new-branch"
          fi
        fi

        mkdir -p build/bundles
        cp .changelog build/bundles/changelog.txt
        cp .release_date build/bundles/released.txt
        cp README.md build/bundles/README.md
        echo "::endgroup::"

        echo "Release Date: $(cat .release_date)"
        echo "Revision: $(cat .ottdrev)"
        echo "Version: $(cat .version)"
        echo "Is tag: ${IS_TAG}"
        echo "Folder on CDN: ${FOLDER}"
        echo "Workflow trigger: ${TRIGGER_TYPE}"

        echo "::set-output name=version::$(cat .version)"
        echo "::set-output name=is_tag::${IS_TAG}"
        echo "::set-output name=folder::${FOLDER}"
        echo "::set-output name=trigger_type::${TRIGGER_TYPE}"
      env:
        NIGHTLIES_BRANCH: master
        FOLDER_RELEASES: openttd-releases
        FOLDER_NIGHTLIES: openttd-nightlies
        FOLDER_BRANCHES: openttd-branches

    - name: Remove VCS information
      run: |
        rm -rf .git

    - name: Create bundles
      run: |
        FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}

        # Rename the folder to openttd-NNN
        mkdir ${FOLDER_NAME}
        find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;

        echo "::group::Create tarball (xz) bundle"
        tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
        echo "::endgroup::"

        # This tarball is only to be used within this workflow.
        echo "::group::Create tarball (gz) bundle"
        tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
        echo "::endgroup::"

        echo "::group::Create zip bundle"
        zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
        echo "::endgroup::"

    - name: Store bundles
      uses: actions/upload-artifact@v2
      with:
        name: openttd-source
        path: build/bundles/*
        retention-days: 5

    - name: Store source (for other jobs)
      uses: actions/upload-artifact@v2
      with:
        name: internal-source
        path: source.tar.gz
        retention-days: 1

  docs:
    name: Docs
    needs: source

    runs-on: ubuntu-20.04

    steps:
    - name: Download source
      uses: actions/download-artifact@v2
      with:
        name: internal-source

    - name: Unpack source
      run: |
        tar -xf source.tar.gz --strip-components=1

    - name: Install dependencies
      run: |
        echo "::group::Update apt"
        sudo apt-get update
        echo "::endgroup::"

        echo "::group::Install dependencies"
        sudo apt-get install -y --no-install-recommends \
          doxygen \
          # EOF
        echo "::endgroup::"
      env:
        DEBIAN_FRONTEND: noninteractive

    - name: Build
      run: |
        mkdir -p ${GITHUB_WORKSPACE}/build
        cd ${GITHUB_WORKSPACE}/build

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DOPTION_DOCS_ONLY=ON \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        cmake --build . --target docs
        echo "::endgroup::"

    - name: Create bundles
      run: |
        BASENAME=openttd-${{ needs.source.outputs.version }}

        cd ${GITHUB_WORKSPACE}/build

        mv docs/source ${BASENAME}-docs
        mv docs/ai-api ${BASENAME}-docs-ai
        mv docs/gs-api ${BASENAME}-docs-gs

        mkdir -p bundles

        echo "::group::Create docs bundle"
        tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
        echo "::endgroup::"

        echo "::group::Create AI API docs bundle"
        tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
        echo "::endgroup::"

        echo "::group::Create GameScript API docs bundle"
        tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
        echo "::endgroup::"

    - name: Store bundles
      uses: actions/upload-artifact@v2
      with:
        name: openttd-docs
        path: build/bundles/*.tar.xz
        retention-days: 5

  linux:
    name: Linux (Generic)
    needs: source

    runs-on: ubuntu-20.04
    container:
      # manylinux2014 is based on CentOS 7, but already has a lot of things
      # installed and preconfigured. It makes it easier to build OpenTTD.
      image: quay.io/pypa/manylinux2014_x86_64

    steps:
    - name: Download source
      uses: actions/download-artifact@v2
      with:
        name: internal-source

    - name: Unpack source
      run: |
        tar -xf source.tar.gz --strip-components=1

    - name: Install dependencies
      run: |
        echo "::group::Install dependencies"
        yum install -y \
          fontconfig-devel \
          freetype-devel \
          libicu-devel \
          libpng-devel \
          libpng-devel \
          lzo-devel \
          SDL2-devel \
          wget \
          xz-devel \
          zlib-devel \
          # EOF
        echo "::endgroup::"

        # The yum variant of fluidsynth depends on all possible audio drivers,
        # like jack, ALSA, pulseaudio, etc. This is not really useful for us,
        # as we route the output of fluidsynth back via our sound driver, and
        # as such do not use these audio driver outputs at all. So instead,
        # we compile fluidsynth ourselves, with as little dependencies as
        # possible. This currently means it picks up SDL2, but this is fine,
        # as we need SDL2 anyway.
        echo "::group::Install fluidsynth"
        wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
        tar xf v2.1.6.tar.gz
        (
          cd fluidsynth-2.1.6
          mkdir build
          cd build
          cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
          cmake --build . -j $(nproc)
          cmake --install .
        )
        echo "::endgroup::"

    - name: Install GCC problem matcher
      uses: ammaraskar/gcc-problem-matcher@master

    - name: Build
      run: |
        mkdir -p build
        cd build

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DOPTION_PACKAGE_DEPENDENCIES=ON \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        echo "Running on $(nproc) cores"
        cmake --build . -j $(nproc)
        echo "::endgroup::"

    - name: Create bundles
      run: |
        cd ${GITHUB_WORKSPACE}/build
        echo "::group::Run CPack"
        cpack
        echo "::endgroup::"

        echo "::group::Cleanup"
        # Remove the sha256 files CPack generates; we will do this ourself at
        # the end of this workflow.
        rm -f bundles/*.sha256
        echo "::endgroup::"

    - name: Store bundles
      uses: actions/upload-artifact@v2
      with:
        name: openttd-linux-generic
        path: build/bundles
        retention-days: 5

  linux-distro:
    name: Linux (Distros)
    needs: source

    if: needs.source.outputs.is_tag == 'true'

    strategy:
      fail-fast: false
      matrix:
        include:
        - container_image: "ubuntu:18.04"
          bundle_name: "bionic"
          compiler: "g++-8"
        - container_image: "ubuntu:20.04"
          bundle_name: "focal"
          compiler: "g++"
        - container_image: "debian:buster"
          bundle_name: "buster"
          compiler: "g++"
        - container_image: "debian:bullseye"
          bundle_name: "bullseye"
          compiler: "g++"

    runs-on: ubuntu-20.04
    container:
      image: ${{ matrix.container_image }}

    steps:
    - name: Download source
      uses: actions/download-artifact@v2
      with:
        name: internal-source

    - name: Unpack source
      run: |
        tar -xf source.tar.gz --strip-components=1

    - name: Install dependencies
      run: |
        echo "::group::Update apt"
        apt-get update
        echo "::endgroup::"

        echo "::group::Install dependencies"
        apt-get install -y --no-install-recommends \
          cmake \
          debhelper \
          ${{ matrix.compiler }} \
          git \
          make \
          openssl \
          libfontconfig-dev \
          libfluidsynth-dev \
          libicu-dev \
          liblzma-dev \
          liblzo2-dev \
          libsdl2-dev \
          lsb-release \
          zlib1g-dev \
          # EOF
        echo "::endgroup::"
      env:
        DEBIAN_FRONTEND: noninteractive

    - name: Install GCC problem matcher
      uses: ammaraskar/gcc-problem-matcher@master

    - name: Build
      run: |
        mkdir -p build
        cd build

        echo "::group::CMake"
        CXX=${{ matrix.compiler }} cmake ${GITHUB_WORKSPACE} \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DCMAKE_INSTALL_PREFIX=/usr \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        echo "Running on $(nproc) cores"
        # Ubuntu 18.04 cmake does not support -j so we pass the option to the native tool
        cmake --build . -- -j $(nproc)
        echo "::endgroup::"

    - name: Create bundles
      run: |
        cd ${GITHUB_WORKSPACE}/build
        echo "::group::Run CPack"
        cpack
        echo "::endgroup::"

        echo "::group::Cleanup"
        # Remove the sha256 files CPack generates; we will do this ourself at
        # the end of this workflow.
        rm -f bundles/*.sha256
        echo "::endgroup::"

    - name: Store bundles
      uses: actions/upload-artifact@v2
      with:
        name: openttd-linux-${{ matrix.bundle_name }}
        path: build/bundles
        retention-days: 5

  macos:
    name: MacOS
    needs: source

    runs-on: macos-11
    env:
      MACOSX_DEPLOYMENT_TARGET: 10.14

    steps:
    - name: Download source
      uses: actions/download-artifact@v2
      with:
        name: internal-source

    - name: Unpack source
      run: |
        tar -xf source.tar.gz --strip-components=1

    - name: Install dependencies
      env:
        HOMEBREW_NO_AUTO_UPDATE: 1
        HOMEBREW_NO_INSTALL_CLEANUP: 1
      run: |
        brew install pandoc

    - name: Prepare cache key
      id: key
      run: |
        echo "::set-output name=image::$ImageOS-$ImageVersion"

    - name: Enable vcpkg cache
      uses: actions/cache@v2
      with:
        path: /usr/local/share/vcpkg/installed
        key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
        restore-keys: |
          ${{ steps.key.outputs.image }}-vcpkg-release
          ${{ steps.key.outputs.image }}-vcpkg-x64

    - name: Prepare vcpkg
      run: |
        vcpkg install \
          liblzma:x64-osx \
          liblzma:arm64-osx \
          libpng:x64-osx \
          libpng:arm64-osx \
          lzo:x64-osx \
          lzo:arm64-osx \
          zlib:x64-osx \
          zlib:arm64-osx \
          # EOF

    - name: Install GCC problem matcher
      uses: ammaraskar/gcc-problem-matcher@master

    - name: Build tools
      run: |
        mkdir build-host
        cd build-host

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DOPTION_TOOLS_ONLY=ON \
          # EOF
        echo "::endgroup::"

        echo "::group::Build tools"
        echo "Running on $(sysctl -n hw.logicalcpu) cores"
        cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
        echo "::endgroup::"

    - name: Import code signing certificates
      uses: Apple-Actions/import-codesign-certs@v1
      with:
        # The certificates in a PKCS12 file encoded as a base64 string
        p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
        # The password used to import the PKCS12 file.
        p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
      # If this is run on a fork, there may not be a certificate set up - continue in this case
      continue-on-error: true

    - name: Build arm64
      run: |
        mkdir build-arm64
        cd build-arm64

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -DCMAKE_OSX_ARCHITECTURES=arm64 \
          -DVCPKG_TARGET_TRIPLET=arm64-osx \
          -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
          -DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        echo "Running on $(sysctl -n hw.logicalcpu) cores"
        cmake --build . -j $(sysctl -n hw.logicalcpu)
        echo "::endgroup::"

    - name: Build x64
      run: |
        mkdir build-x64
        cd build-x64

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -DCMAKE_OSX_ARCHITECTURES=x86_64 \
          -DVCPKG_TARGET_TRIPLET=x64-osx \
          -DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
          -DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
          "-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
          -DAPPLE_UNIVERSAL_PACKAGE=1 \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        echo "Running on $(sysctl -n hw.logicalcpu) cores"
        cmake --build . -j $(sysctl -n hw.logicalcpu)
        echo "::endgroup::"

    - name: Create bundles
      run: |
        cd build-x64

        echo "::group::Create universal binary"
        # Combine the `openttd` binaries from each build into a single file
        lipo -create -output openttd-universal ../build-*/openttd
        mv openttd-universal openttd
        echo "::endgroup::"

        echo "::group::Run CPack"
        cpack
        echo "::endgroup::"

        echo "::group::Cleanup"
        # Remove the sha256 files CPack generates; we will do this ourself at
        # the end of this workflow.
        rm -f bundles/*.sha256
        echo "::endgroup::"

    - name: Install gon
      env:
        HOMEBREW_NO_AUTO_UPDATE: 1
        HOMEBREW_NO_INSTALL_CLEANUP: 1
      run: |
        brew tap mitchellh/gon
        brew install mitchellh/gon/gon

    - name: Notarize
      env:
        AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
        AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
      run: |
        cd build-x64
        ../os/macosx/notarize.sh

    - name: Build zip
      run: |
        cd build-x64

        pushd _CPack_Packages/*/Bundle/openttd-*/

        # Remove the Applications symlink from the staging folder
        rm -f Applications

        # Remove the original dmg built by CPack to avoid a conflict when resolving
        # the zip_filename variable below
        rm -f ../*.dmg

        zip_filename=(../openttd-*)

        # Package up the existing, notarised .app into a zip file
        zip -r -9 ${zip_filename}.zip OpenTTD.app

        popd

        # Now move it into place to be uploaded
        mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/

    - name: Store bundles
      uses: actions/upload-artifact@v2
      with:
        name: openttd-macos-universal
        path: build-x64/bundles
        retention-days: 5

  windows:
    name: Windows
    needs: source

    strategy:
      fail-fast: false
      matrix:
        include:
        - arch: x86
          host: x86
        - arch: x64
          host: x64
        - arch: arm64
          host: x64_arm64

    runs-on: windows-latest

    steps:
    - name: Download source
      uses: actions/download-artifact@v2
      with:
        name: internal-source

    - name: Unpack source
      shell: bash
      run: |
        tar -xf source.tar.gz --strip-components=1

    - name: Install dependencies
      shell: bash
      run: |
        choco install pandoc

    - name: Prepare cache key
      id: key
      shell: powershell
      run: |
        # Work around caching failure with GNU tar
        New-Item -Type Junction -Path vcpkg -Target c:\vcpkg

        Write-Output "::set-output name=image::$env:ImageOS-$env:ImageVersion"

    - name: Enable vcpkg cache
      uses: actions/cache@v2
      with:
        path: vcpkg/installed
        key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
        restore-keys: |
          ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}

    - name: Prepare vcpkg
      shell: bash
      run: |
        vcpkg install --triplet=${{ matrix.arch }}-windows-static \
          liblzma \
          libpng \
          lzo \
          zlib \
          # EOF

    - name: Install MSVC problem matcher
      uses: ammaraskar/msvc-problem-matcher@master

    - name: Configure developer command prompt for tools
      uses: ilammy/msvc-dev-cmd@v1
      with:
        arch: x64

    - name: Build tools
      shell: bash
      run: |
        mkdir build-host
        cd build-host

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -GNinja \
          -DOPTION_TOOLS_ONLY=ON \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        cmake --build . --target tools
        echo "::endgroup::"

    - name: Configure developer command prompt for ${{ matrix.arch }}
      uses: ilammy/msvc-dev-cmd@v1
      with:
        arch: ${{ matrix.host }}

    - name: Import code signing certificate
      shell: powershell
      # If this is run on a fork, there may not be a certificate set up - continue in this case
      continue-on-error: true
      run: |
        $tempFile = [System.IO.Path]::GetTempFileName()
        $bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
        [IO.File]::WriteAllBytes($tempFile, $bytes)
        $pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
        Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
        Remove-Item $tempFile
      env:
        WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
        WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}

    - name: Build (with installer)
      if: needs.source.outputs.is_tag == 'true'
      shell: bash
      run: |
        mkdir build
        cd build

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -GNinja \
          -DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
          -DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
          -DOPTION_USE_NSIS=ON \
          -DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        cmake --build .
        echo "::endgroup::"
      env:
        WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}

    - name: Build (without installer)
      if: needs.source.outputs.is_tag != 'true'
      shell: bash
      run: |
        mkdir build
        cd build

        echo "::group::CMake"
        cmake ${GITHUB_WORKSPACE} \
          -GNinja \
          -DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
          -DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
          -DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
          -DCMAKE_BUILD_TYPE=RelWithDebInfo \
          -DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
          # EOF
        echo "::endgroup::"

        echo "::group::Build"
        cmake --build .
        echo "::endgroup::"
      env:
        WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}

    - name: Create bundles
      shell: bash
      run: |
        cd ${GITHUB_WORKSPACE}/build
        echo "::group::Run CPack"
        cpack
        echo "::endgroup::"

        echo "::group::Prepare PDB to be bundled"
        PDB=$(ls bundles/*.zip | cut -d/ -f2 | sed 's/.zip$/.pdb/')
        cp openttd.pdb bundles/${PDB}
        xz -9 bundles/${PDB}
        echo "::endgroup::"

        echo "::group::Cleanup"
        # Remove the sha256 files CPack generates; we will do this ourself at
        # the end of this workflow.
        rm -f bundles/*.sha256
        echo "::endgroup::"

    - name: Sign installer
      if: needs.source.outputs.is_tag == 'true'
      shell: bash
      # If this is run on a fork, there may not be a certificate set up - continue in this case
      continue-on-error: true
      run: |
        cd ${GITHUB_WORKSPACE}/build/bundles
        ../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
      env:
        WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}

    - name: Store bundles
      uses: actions/upload-artifact@v2
      with:
        name: openttd-windows-${{ matrix.arch }}
        path: build/bundles
        retention-days: 5

  windows-appx:
    name: Windows Store
    needs:
    - source
    - windows

    if: needs.source.outputs.is_tag == 'true'
    runs-on: windows-latest

    steps:
    - name: Download source
      uses: actions/download-artifact@v2
      with:
        name: internal-source

    - name: Unpack source
      shell: bash
      run: |
        tar -xf source.tar.gz --strip-components=1

    - name: Download x86 build
      uses: actions/download-artifact@v2
      with:
        name: openttd-windows-x86

    - name: Download x64 build
      uses: actions/download-artifact@v2
      with:
        name: openttd-windows-x64

    - name: Download arm64 build
      uses: actions/download-artifact@v2
      with:
        name: openttd-windows-arm64

    - name: Unpack builds
      shell: bash
      run: |
        mkdir builds
        cd builds

        function extract {
            mkdir $1

            # Extract the zip version of the release
            unzip ../openttd-*-windows-$2.zip -d $1

            # Remove the extraneous directory
            mv $1/openttd-*-windows-$2/* $1/
            rmdir $1/openttd-*-windows-$2

            # Move the openttd.exe to the '{arch}-binaries' folder
            mkdir $1-binaries
            mv $1/openttd.exe $1-binaries/
        }

        extract x86 win32
        extract x64 win64
        extract arm64 arm64

        # Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
        mv x86 common-binaries
        rm -rf x64 arm64

    - name: Install OpenGFX
      shell: bash
      run: |
        mkdir -p builds/common-binaries/baseset
        cd builds/common-binaries/baseset

        echo "::group::Download OpenGFX"
        curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
        echo "::endgroup::"

        echo "::group::Unpack OpenGFX"
        unzip opengfx-all.zip
        tar xf opengfx-*.tar
        echo "::endgroup::"

        rm -f opengfx-all.zip opengfx-*.tar

    - name: Install OpenMSX
      shell: bash
      run: |
        mkdir -p builds/common-binaries/baseset
        cd builds/common-binaries/baseset

        echo "::group::Download OpenMSX"
        curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
        echo "::endgroup::"

        echo "::group::Unpack OpenGFX"
        unzip openmsx-all.zip
        tar xf openmsx-*.tar
        echo "::endgroup::"

        rm -f openmsx-all.zip openmsx-*.tar

    - name: Install OpenSFX
      shell: bash
      run: |
        mkdir -p builds/common-binaries/baseset/opensfx
        cd builds/common-binaries/baseset/opensfx

        echo "::group::Download OpenSFX"
        curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
        echo "::endgroup::"

        echo "::group::Unpack OpenSFX"
        unzip opensfx-all.zip
        tar xf opensfx-*.tar
        echo "::endgroup::"

        rm -f opensfx-all.zip opensfx-*.tar

    - name: Generate signing certificate
      shell: cmd
      run: |
        cd builds

        REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
        call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx

    - name: Generate assets
      shell: cmd
      run: |
        cd os\windows\winstore
        call generate-assets.bat

    - name: Prepare manifests
      shell: cmd
      run: |
        cd builds
        mkdir manifests

        REM Set the version environment variable
        call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe

        call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"

    - name: Prepare binaries
      shell: bash
      run: |
        cd builds

        # Copy the Windows Store assets
        mkdir common-binaries/Assets
        cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/

        mkdir Assets
        cp -R ../os/windows/winstore/assets/* Assets/

        cp manifests/*.xml .

    - name: Build
      shell: cmd
      run: |
        REM Add the Windows SDK tools to the PATH

        echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
        vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
        call _vspath.bat
        call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"

        REM Set the version environment variable
        call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe

        cd builds
        mkdir output

        REM Build and sign the package
        makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
        SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"

    - name: Store appx
      uses: actions/upload-artifact@v2
      with:
        name: openttd-windows-store
        path: |
          builds/output/OpenTTD.appxbundle
          builds/cert.pfx
        retention-days: 5

  upload:
    name: Upload (AWS)
    needs:
    - source
    - docs
    - linux
    - linux-distro
    - macos
    - windows

    # The 'linux' job can be skipped if it is a nightly. That normally causes
    # this job to be skipped too, unless we have this length boy :)
    # "always()" is important here, it is the keyword to use to stop skipping
    # this job if any dependency is skipped. It looks a bit silly, but it is
    # how GitHub Actions work ;)
    if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && needs.linux.result == 'success' && (needs.linux-distro.result == 'success' || needs.linux-distro.result == 'skipped') && needs.macos.result == 'success' && needs.windows.result == 'success'

    runs-on: ubuntu-20.04

    steps:
    - name: Download all bundles
      uses: actions/download-artifact@v2

    - name: Calculate checksums
      run: |
        echo "::group::Move bundles to a single folder"
        mkdir bundles
        mv openttd-*/* bundles/
        cd bundles
        echo "::group::Build"

        for i in $(ls openttd-*); do
          echo "::group::Calculating checksums for ${i}"
          openssl dgst -r -md5 -hex $i > $i.md5sum
          openssl dgst -r -sha1 -hex $i > $i.sha1sum
          openssl dgst -r -sha256 -hex $i > $i.sha256sum
          echo "::endgroup::"
        done

    - name: Upload bundles to AWS
      run: |
        aws s3 cp --recursive --only-show-errors bundles/ s3://${{ secrets.CDN_S3_BUCKET }}/${{ needs.source.outputs.folder }}/${{ needs.source.outputs.version }}/

        # We do not invalidate the CloudFront distribution here. The trigger
        # for "New OpenTTD release" first updated the manifest files and
        # creates an index.html. We invalidate after that, so everything
        # becomes visible at once.
      env:
        AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
        AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
        AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}

    - name: Trigger 'New OpenTTD release'
      uses: peter-evans/repository-dispatch@v1
      with:
        token: ${{ secrets.DEPLOYMENT_TOKEN }}
        repository: OpenTTD/workflows
        event-type: ${{ needs.source.outputs.trigger_type }}
        client-payload: '{"version": "${{ needs.source.outputs.version }}", "folder": "${{ needs.source.outputs.folder }}"}'

  upload-steam:
    name: Upload (Steam)
    needs:
    - source
    - linux
    - macos
    - windows

    if: needs.source.outputs.trigger_type == 'new-master' || needs.source.outputs.trigger_type == 'new-tag'

    runs-on: ubuntu-20.04

    steps:
    - name: Download all bundles
      uses: actions/download-artifact@v2

    - name: Setup steamcmd
      uses: CyberAndrii/setup-steamcmd@v1

    - name: Generate Steam auth code
      id: steam-totp
      uses: CyberAndrii/steam-totp@v1
      with:
        shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}

    - name: Upload to Steam
      run: |
        echo "::group::Extracting source"
        mkdir source
        (
          cd source
          tar -xf ../internal-source/source.tar.gz --strip-components=1
        )
        echo "::endgroup::"

        mkdir steam
        (
          cd steam

          echo "::group::Prepare Win32"
          unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
          mv openttd-*-windows-win32 steam-win32
          echo "::endgroup::"

          echo "::group::Prepare Win64"
          unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
          mv openttd-*-windows-win64 steam-win64
          echo "::endgroup::"

          echo "::group::Prepare macOS"
          mkdir steam-macos
          (
            cd steam-macos
            unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
          )
          echo "::endgroup::"

          echo "::group::Prepare Linux"
          tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
          mv openttd-*-linux-generic-amd64 steam-linux
          echo "::endgroup::"

          echo "::group::Preparing build file"
          if [ "${{ needs.source.outputs.trigger_type }}" = "new-tag" ]; then
            BRANCH="testing"
          else
            BRANCH="nightly"
          fi
          cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ needs.source.outputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
          cat release.vdf
          echo "::endgroup::"

          echo "::group::Upload to Steam"
          steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
          echo "::endgroup::"
        )