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Location: cpp/openttd-patchpack/source/src/music/fluidsynth.cpp
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file fluidsynth.cpp Playing music via the fluidsynth library. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../sound_type.h"
#include "../debug.h"
#include "fluidsynth.h"
#include "midifile.hpp"
#include <fluidsynth.h>
#include "../mixer.h"
#include <mutex>
static struct {
fluid_settings_t *settings; ///< FluidSynth settings handle
fluid_synth_t *synth; ///< FluidSynth synthesizer handle
fluid_player_t *player; ///< FluidSynth MIDI player handle
std::mutex synth_mutex; ///< Guard mutex for synth access
} _midi; ///< Metadata about the midi we're playing.
/** Factory for the FluidSynth driver. */
static FMusicDriver_FluidSynth iFMusicDriver_FluidSynth;
/** List of sound fonts to try by default. */
static const char *default_sf[] = {
/* FluidSynth preferred */
/* See: https://www.fluidsynth.org/api/settings_synth.html#settings_synth_default-soundfont */
"/usr/share/soundfonts/default.sf2",
/* Debian/Ubuntu preferred */
/* See: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 */
"/usr/share/sounds/sf3/default-GM.sf3",
/* OpenSUSE preferred */
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
/* RedHat/Fedora/Arch preferred */
"/usr/share/soundfonts/FluidR3_GM.sf2",
/* Debian/Ubuntu/OpenSUSE alternatives */
"/usr/share/sounds/sf2/TimGM6mb.sf2",
"/usr/share/sounds/sf2/FluidR3_GS.sf2",
nullptr
};
static void RenderMusicStream(int16 *buffer, size_t samples)
{
std::unique_lock<std::mutex> lock{ _midi.synth_mutex, std::try_to_lock };
if (!lock.owns_lock() || _midi.synth == nullptr || _midi.player == nullptr) return;
fluid_synth_write_s16(_midi.synth, samples, buffer, 0, 2, buffer, 1, 2);
}
const char *MusicDriver_FluidSynth::Start(const StringList ¶m)
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
const char *sfont_name = GetDriverParam(param, "soundfont");
int sfont_id;
Debug(driver, 1, "Fluidsynth: sf {}", sfont_name != nullptr ? sfont_name : "(null)");
/* Create the settings. */
_midi.settings = new_fluid_settings();
if (_midi.settings == nullptr) return "Could not create midi settings";
/* Don't try to lock sample data in memory, OTTD usually does not run with privileges allowing that */
fluid_settings_setint(_midi.settings, "synth.lock-memory", 0);
/* Install the music render routine and set up the samplerate */
uint32 samplerate = MxSetMusicSource(RenderMusicStream);
fluid_settings_setnum(_midi.settings, "synth.sample-rate", samplerate);
Debug(driver, 1, "Fluidsynth: samplerate {:.0f}", (float)samplerate);
/* Create the synthesizer. */
_midi.synth = new_fluid_synth(_midi.settings);
if (_midi.synth == nullptr) return "Could not open synth";
/* Load a SoundFont and reset presets (so that new instruments
* get used from the SoundFont) */
if (sfont_name == nullptr) {
sfont_id = FLUID_FAILED;
/* Try loading the default soundfont registered with FluidSynth. */
char *default_soundfont;
fluid_settings_dupstr(_midi.settings, "synth.default-soundfont", &default_soundfont);
if (fluid_is_soundfont(default_soundfont)) {
sfont_id = fluid_synth_sfload(_midi.synth, default_soundfont, 1);
}
/* If no default soundfont found, try our own list. */
if (sfont_id == FLUID_FAILED) {
for (int i = 0; default_sf[i]; i++) {
if (!fluid_is_soundfont(default_sf[i])) continue;
sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1);
if (sfont_id != FLUID_FAILED) break;
}
}
if (sfont_id == FLUID_FAILED) return "Could not open any sound font";
} else {
sfont_id = fluid_synth_sfload(_midi.synth, sfont_name, 1);
if (sfont_id == FLUID_FAILED) return "Could not open sound font";
}
_midi.player = nullptr;
return nullptr;
}
void MusicDriver_FluidSynth::Stop()
{
MxSetMusicSource(nullptr);
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (_midi.player != nullptr) delete_fluid_player(_midi.player);
_midi.player = nullptr;
if (_midi.synth != nullptr) delete_fluid_synth(_midi.synth);
_midi.synth = nullptr;
if (_midi.settings != nullptr) delete_fluid_settings(_midi.settings);
_midi.settings = nullptr;
}
void MusicDriver_FluidSynth::PlaySong(const MusicSongInfo &song)
{
std::string filename = MidiFile::GetSMFFile(song);
this->StopSong();
if (filename.empty()) {
return;
}
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
_midi.player = new_fluid_player(_midi.synth);
if (_midi.player == nullptr) {
Debug(driver, 0, "Could not create midi player");
return;
}
if (fluid_player_add(_midi.player, filename.c_str()) != FLUID_OK) {
Debug(driver, 0, "Could not open music file");
delete_fluid_player(_midi.player);
_midi.player = nullptr;
return;
}
if (fluid_player_play(_midi.player) != FLUID_OK) {
Debug(driver, 0, "Could not start midi player");
delete_fluid_player(_midi.player);
_midi.player = nullptr;
return;
}
}
void MusicDriver_FluidSynth::StopSong()
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (_midi.player == nullptr) return;
fluid_player_stop(_midi.player);
/* No fluid_player_join needed */
delete_fluid_player(_midi.player);
fluid_synth_system_reset(_midi.synth);
fluid_synth_all_sounds_off(_midi.synth, -1);
_midi.player = nullptr;
}
bool MusicDriver_FluidSynth::IsSongPlaying()
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (_midi.player == nullptr) return false;
return fluid_player_get_status(_midi.player) == FLUID_PLAYER_PLAYING;
}
void MusicDriver_FluidSynth::SetVolume(byte vol)
{
std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
if (_midi.settings == nullptr) return;
/* Allowed range of synth.gain is 0.0 to 10.0 */
/* fluidsynth's default gain is 0.2, so use this as "full
* volume". Set gain using OpenTTD's volume, as a number between 0
* and 0.2. */
double gain = (1.0 * vol) / (128.0 * 5.0);
if (fluid_settings_setnum(_midi.settings, "synth.gain", gain) != FLUID_OK) {
Debug(driver, 0, "Could not set volume");
}
}
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