/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sdl_s.h Base for playing sound via SDL. */
#ifndef SOUND_SDL_H
#define SOUND_SDL_H
#include "sound_driver.hpp"
/** Implementation of the SDL sound driver. */
class SoundDriver_SDL : public SoundDriver {
public:
const char *Start(const StringList ¶m) override;
void Stop() override;
const char *GetName() const override { return "sdl"; }
};
/** Factory for the SDL sound driver. */
class FSoundDriver_SDL : public DriverFactoryBase {
public:
FSoundDriver_SDL() : DriverFactoryBase(Driver::DT_SOUND, 5, "sdl", "SDL Sound Driver") {}
Driver *CreateInstance() const override { return new SoundDriver_SDL(); }
};
#endif /* SOUND_SDL_H */