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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file station_base.h Base classes/functions for stations. */
#ifndef STATION_BASE_H
#define STATION_BASE_H
#include "core/random_func.hpp"
#include "base_station_base.h"
#include "newgrf_airport.h"
#include "cargopacket.h"
#include "industry_type.h"
#include "linkgraph/linkgraph_type.h"
#include "newgrf_storage.h"
#include "bitmap_type.h"
#include <map>
static const byte INITIAL_STATION_RATING = 175;
/**
* Flow statistics telling how much flow should be sent along a link. This is
* done by creating "flow shares" and using std::map's upper_bound() method to
* look them up with a random number. A flow share is the difference between a
* key in a map and the previous key. So one key in the map doesn't actually
* mean anything by itself.
*/
class FlowStat {
public:
typedef std::map<uint32, StationID> SharesMap;
static const SharesMap empty_sharesmap;
/**
* Invalid constructor. This can't be called as a FlowStat must not be
* empty. However, the constructor must be defined and reachable for
* FlowStat to be used in a std::map.
*/
inline FlowStat() {NOT_REACHED();}
/**
* Create a FlowStat with an initial entry.
* @param st Station the initial entry refers to.
* @param flow Amount of flow for the initial entry.
* @param restricted If the flow to be added is restricted.
*/
inline FlowStat(StationID st, uint flow, bool restricted = false)
{
assert(flow > 0);
this->shares[flow] = st;
this->unrestricted = restricted ? 0 : flow;
}
/**
* Add some flow to the end of the shares map. Only do that if you know
* that the station isn't in the map yet. Anything else may lead to
* inconsistencies.
* @param st Remote station.
* @param flow Amount of flow to be added.
* @param restricted If the flow to be added is restricted.
*/
inline void AppendShare(StationID st, uint flow, bool restricted = false)
{
assert(flow > 0);
this->shares[(--this->shares.end())->first + flow] = st;
if (!restricted) this->unrestricted += flow;
}
uint GetShare(StationID st) const;
void ChangeShare(StationID st, int flow);
void RestrictShare(StationID st);
void ReleaseShare(StationID st);
void ScaleToMonthly(uint runtime);
/**
* Get the actual shares as a const pointer so that they can be iterated
* over.
* @return Actual shares.
*/
inline const SharesMap *GetShares() const { return &this->shares; }
/**
* Return total amount of unrestricted shares.
* @return Amount of unrestricted shares.
*/
inline uint GetUnrestricted() const { return this->unrestricted; }
/**
* Swap the shares maps, and thus the content of this FlowStat with the
* other one.
* @param other FlowStat to swap with.
*/
inline void SwapShares(FlowStat &other)
{
this->shares.swap(other.shares);
Swap(this->unrestricted, other.unrestricted);
}
/**
* Get a station a package can be routed to. This done by drawing a
* random number between 0 and sum_shares and then looking that up in
* the map with lower_bound. So each share gets selected with a
* probability dependent on its flow. Do include restricted flows here.
* @param is_restricted Output if a restricted flow was chosen.
* @return A station ID from the shares map.
*/
inline StationID GetViaWithRestricted(bool &is_restricted) const
{
assert(!this->shares.empty());
uint rand = RandomRange((--this->shares.end())->first);
is_restricted = rand >= this->unrestricted;
return this->shares.upper_bound(rand)->second;
}
/**
* Get a station a package can be routed to. This done by drawing a
* random number between 0 and sum_shares and then looking that up in
* the map with lower_bound. So each share gets selected with a
* probability dependent on its flow. Don't include restricted flows.
* @return A station ID from the shares map.
*/
inline StationID GetVia() const
{
assert(!this->shares.empty());
return this->unrestricted > 0 ?
this->shares.upper_bound(RandomRange(this->unrestricted))->second :
INVALID_STATION;
}
StationID GetVia(StationID excluded, StationID excluded2 = INVALID_STATION) const;
void Invalidate();
private:
SharesMap shares; ///< Shares of flow to be sent via specified station (or consumed locally).
uint unrestricted; ///< Limit for unrestricted shares.
};
/** Flow descriptions by origin stations. */
class FlowStatMap : public std::map<StationID, FlowStat> {
public:
uint GetFlow() const;
uint GetFlowVia(StationID via) const;
uint GetFlowFrom(StationID from) const;
uint GetFlowFromVia(StationID from, StationID via) const;
void AddFlow(StationID origin, StationID via, uint amount);
void PassOnFlow(StationID origin, StationID via, uint amount);
StationIDStack DeleteFlows(StationID via);
void RestrictFlows(StationID via);
void ReleaseFlows(StationID via);
void FinalizeLocalConsumption(StationID self);
};
/**
* Stores station stats for a single cargo.
*/
struct GoodsEntry {
/** Status of this cargo for the station. */
enum GoodsEntryStatus {
/**
* Set when the station accepts the cargo currently for final deliveries.
* It is updated every STATION_ACCEPTANCE_TICKS ticks by checking surrounding tiles for acceptance >= 8/8.
*/
GES_ACCEPTANCE,
/**
* This indicates whether a cargo has a rating at the station.
* Set when cargo was ever waiting at the station.
* It is set when cargo supplied by surrounding tiles is moved to the station, or when
* arriving vehicles unload/transfer cargo without it being a final delivery.
*
* This flag is cleared after 255 * STATION_RATING_TICKS of not having seen a pickup.
*/
GES_RATING,
/**
* Set when a vehicle ever delivered cargo to the station for final delivery.
* This flag is never cleared.
*/
GES_EVER_ACCEPTED,
/**
* Set when cargo was delivered for final delivery last month.
* This flag is set to the value of GES_CURRENT_MONTH at the start of each month.
*/
GES_LAST_MONTH,
/**
* Set when cargo was delivered for final delivery this month.
* This flag is reset on the beginning of every month.
*/
GES_CURRENT_MONTH,
/**
* Set when cargo was delivered for final delivery during the current STATION_ACCEPTANCE_TICKS interval.
* This flag is reset every STATION_ACCEPTANCE_TICKS ticks.
*/
GES_ACCEPTED_BIGTICK,
};
GoodsEntry() :
status(0),
time_since_pickup(255),
rating(INITIAL_STATION_RATING),
last_speed(0),
last_age(255),
amount_fract(0),
link_graph(INVALID_LINK_GRAPH),
node(INVALID_NODE),
max_waiting_cargo(0)
{}
byte status; ///< Status of this cargo, see #GoodsEntryStatus.
/**
* Number of rating-intervals (up to 255) since the last vehicle tried to load this cargo.
* The unit used is STATION_RATING_TICKS.
* This does not imply there was any cargo to load.
*/
byte time_since_pickup;
byte rating; ///< %Station rating for this cargo.
/**
* Maximum speed (up to 255) of the last vehicle that tried to load this cargo.
* This does not imply there was any cargo to load.
* The unit used is a special vehicle-specific speed unit for station ratings.
* - Trains: km-ish/h
* - RV: km-ish/h
* - Ships: 0.5 * km-ish/h
* - Aircraft: 8 * mph
*/
byte last_speed;
/**
* Age in years (up to 255) of the last vehicle that tried to load this cargo.
* This does not imply there was any cargo to load.
*/
byte last_age;
byte amount_fract; ///< Fractional part of the amount in the cargo list
StationCargoList cargo; ///< The cargo packets of cargo waiting in this station
LinkGraphID link_graph; ///< Link graph this station belongs to.
NodeID node; ///< ID of node in link graph referring to this goods entry.
FlowStatMap flows; ///< Planned flows through this station.
uint max_waiting_cargo; ///< Max cargo from this station waiting at any station.
/**
* Reports whether a vehicle has ever tried to load the cargo at this station.
* This does not imply that there was cargo available for loading. Refer to GES_RATING for that.
* @return true if vehicle tried to load.
*/
bool HasVehicleEverTriedLoading() const { return this->last_speed != 0; }
/**
* Does this cargo have a rating at this station?
* @return true if the cargo has a rating, i.e. cargo has been moved to the station.
*/
inline bool HasRating() const
{
return HasBit(this->status, GES_RATING);
}
/**
* Get the best next hop for a cargo packet from station source.
* @param source Source of the packet.
* @return The chosen next hop or INVALID_STATION if none was found.
*/
inline StationID GetVia(StationID source) const
{
FlowStatMap::const_iterator flow_it(this->flows.find(source));
return flow_it != this->flows.end() ? flow_it->second.GetVia() : INVALID_STATION;
}
/**
* Get the best next hop for a cargo packet from station source, optionally
* excluding one or two stations.
* @param source Source of the packet.
* @param excluded If this station would be chosen choose the second best one instead.
* @param excluded2 Second station to be excluded, if != INVALID_STATION.
* @return The chosen next hop or INVALID_STATION if none was found.
*/
inline StationID GetVia(StationID source, StationID excluded, StationID excluded2 = INVALID_STATION) const
{
FlowStatMap::const_iterator flow_it(this->flows.find(source));
return flow_it != this->flows.end() ? flow_it->second.GetVia(excluded, excluded2) : INVALID_STATION;
}
};
/** All airport-related information. Only valid if tile != INVALID_TILE. */
struct Airport : public TileArea {
Airport() : TileArea(INVALID_TILE, 0, 0) {}
uint64 flags; ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32
byte type; ///< Type of this airport, @see AirportTypes
byte layout; ///< Airport layout number.
Direction rotation; ///< How this airport is rotated.
PersistentStorage *psa; ///< Persistent storage for NewGRF airports.
/**
* Get the AirportSpec that from the airport type of this airport. If there
* is no airport (\c tile == INVALID_TILE) then return the dummy AirportSpec.
* @return The AirportSpec for this airport.
*/
const AirportSpec *GetSpec() const
{
if (this->tile == INVALID_TILE) return &AirportSpec::dummy;
return AirportSpec::Get(this->type);
}
/**
* Get the finite-state machine for this airport or the finite-state machine
* for the dummy airport in case this isn't an airport.
* @pre this->type < NEW_AIRPORT_OFFSET.
* @return The state machine for this airport.
*/
const AirportFTAClass *GetFTA() const
{
return this->GetSpec()->fsm;
}
/** Check if this airport has at least one hangar. */
inline bool HasHangar() const
{
return this->GetSpec()->nof_depots > 0;
}
/**
* Add the tileoffset to the base tile of this airport but rotate it first.
* The base tile is the northernmost tile of this airport. This function
* helps to make sure that getting the tile of a hangar works even for
* rotated airport layouts without requiring a rotated array of hangar tiles.
* @param tidc The tilediff to add to the airport tile.
* @return The tile of this airport plus the rotated offset.
*/
inline TileIndex GetRotatedTileFromOffset(TileIndexDiffC tidc) const
{
const AirportSpec *as = this->GetSpec();
switch (this->rotation) {
case DIR_N: return this->tile + ToTileIndexDiff(tidc);
case DIR_E: return this->tile + TileDiffXY(tidc.y, as->size_x - 1 - tidc.x);
case DIR_S: return this->tile + TileDiffXY(as->size_x - 1 - tidc.x, as->size_y - 1 - tidc.y);
case DIR_W: return this->tile + TileDiffXY(as->size_y - 1 - tidc.y, tidc.x);
default: NOT_REACHED();
}
}
/**
* Get the first tile of the given hangar.
* @param hangar_num The hangar to get the location of.
* @pre hangar_num < GetNumHangars().
* @return A tile with the given hangar.
*/
inline TileIndex GetHangarTile(uint hangar_num) const
{
const AirportSpec *as = this->GetSpec();
for (uint i = 0; i < as->nof_depots; i++) {
if (as->depot_table[i].hangar_num == hangar_num) {
return this->GetRotatedTileFromOffset(as->depot_table[i].ti);
}
}
NOT_REACHED();
}
/**
* Get the exit direction of the hangar at a specific tile.
* @param tile The tile to query.
* @pre IsHangarTile(tile).
* @return The exit direction of the hangar, taking airport rotation into account.
*/
inline Direction GetHangarExitDirection(TileIndex tile) const
{
const AirportSpec *as = this->GetSpec();
const HangarTileTable *htt = GetHangarDataByTile(tile);
return ChangeDir(htt->dir, DirDifference(this->rotation, as->rotation[0]));
}
/**
* Get the hangar number of the hangar at a specific tile.
* @param tile The tile to query.
* @pre IsHangarTile(tile).
* @return The hangar number of the hangar at the given tile.
*/
inline uint GetHangarNum(TileIndex tile) const
{
const HangarTileTable *htt = GetHangarDataByTile(tile);
return htt->hangar_num;
}
/** Get the number of hangars on this airport. */
inline uint GetNumHangars() const
{
uint num = 0;
uint counted = 0;
const AirportSpec *as = this->GetSpec();
for (uint i = 0; i < as->nof_depots; i++) {
if (!HasBit(counted, as->depot_table[i].hangar_num)) {
num++;
SetBit(counted, as->depot_table[i].hangar_num);
}
}
return num;
}
private:
/**
* Retrieve hangar information of a hangar at a given tile.
* @param tile %Tile containing the hangar.
* @return The requested hangar information.
* @pre The \a tile must be at a hangar tile at an airport.
*/
inline const HangarTileTable *GetHangarDataByTile(TileIndex tile) const
{
const AirportSpec *as = this->GetSpec();
for (uint i = 0; i < as->nof_depots; i++) {
if (this->GetRotatedTileFromOffset(as->depot_table[i].ti) == tile) {
return as->depot_table + i;
}
}
NOT_REACHED();
}
};
struct IndustryListEntry {
uint distance;
Industry *industry;
bool operator== (const IndustryListEntry &other) const { return this->distance == other.distance && this->industry == other.industry; };
};
struct IndustryCompare {
bool operator() (const IndustryListEntry &lhs, const IndustryListEntry &rhs) const;
};
typedef std::set<IndustryListEntry, IndustryCompare> IndustryList;
/** Station data structure */
struct Station FINAL : SpecializedStation<Station, false> {
public:
RoadStop *GetPrimaryRoadStop(RoadStopType type) const
{
return type == ROADSTOP_BUS ? bus_stops : truck_stops;
}
RoadStop *GetPrimaryRoadStop(const struct RoadVehicle *v) const;
RoadStop *bus_stops; ///< All the road stops
TileArea bus_station; ///< Tile area the bus 'station' part covers
RoadStop *truck_stops; ///< All the truck stops
TileArea truck_station; ///< Tile area the truck 'station' part covers
Airport airport; ///< Tile area the airport covers
TileArea ship_station; ///< Tile area the ship 'station' part covers
TileArea docking_station; ///< Tile area the docking tiles cover
IndustryType indtype; ///< Industry type to get the name from
BitmapTileArea catchment_tiles; ///< NOSAVE: Set of individual tiles covered by catchment area
StationHadVehicleOfType had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte last_vehicle_type;
std::list<Vehicle *> loading_vehicles;
GoodsEntry goods[NUM_CARGO]; ///< Goods at this station
CargoTypes always_accepted; ///< Bitmask of always accepted cargo types (by houses, HQs, industry tiles when industry doesn't accept cargo)
IndustryList industries_near; ///< Cached list of industries near the station that can accept cargo, @see DeliverGoodsToIndustry()
Industry *industry; ///< NOSAVE: Associated industry for neutral stations. (Rebuilt on load from Industry->st)
uint16 dilapidation; ///< Current amount of dilapidation at the station. Increases if too many passengers at station. Decreases if not too many. Player will be charged a fine based on how dilapidated the station is
Station(TileIndex tile = INVALID_TILE);
~Station();
void AddFacility(StationFacility new_facility_bit, TileIndex facil_xy);
void MarkTilesDirty(bool cargo_change) const;
void UpdateVirtCoord() override;
void MoveSign(TileIndex new_xy) override;
void AfterStationTileSetChange(bool adding, StationType type);
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const override;
uint GetPlatformLength(TileIndex tile) const override;
void RecomputeCatchment();
static void RecomputeCatchmentForAll();
uint GetCatchmentRadius() const;
Rect GetCatchmentRect() const;
bool CatchmentCoversTown(TownID t) const;
void AddIndustryToDeliver(Industry *ind, TileIndex tile);
void RemoveIndustryToDeliver(Industry *ind);
void RemoveFromAllNearbyLists();
inline bool TileIsInCatchment(TileIndex tile) const
{
return this->catchment_tiles.HasTile(tile);
}
inline bool TileBelongsToRailStation(TileIndex tile) const override
{
return IsRailStationTile(tile) && GetStationIndex(tile) == this->index;
}
inline bool TileBelongsToAirport(TileIndex tile) const
{
return IsAirportTile(tile) && GetStationIndex(tile) == this->index;
}
uint32 GetNewGRFVariable(const ResolverObject &object, byte variable, byte parameter, bool *available) const override;
void GetTileArea(TileArea *ta, StationType type) const override;
};
/** Iterator to iterate over all tiles belonging to an airport. */
class AirportTileIterator : public OrthogonalTileIterator {
private:
const Station *st; ///< The station the airport is a part of.
public:
/**
* Construct the iterator.
* @param st Station the airport is part of.
*/
AirportTileIterator(const Station *st) : OrthogonalTileIterator(st->airport), st(st)
{
if (!st->TileBelongsToAirport(this->tile)) ++(*this);
}
inline TileIterator& operator ++()
{
(*this).OrthogonalTileIterator::operator++();
while (this->tile != INVALID_TILE && !st->TileBelongsToAirport(this->tile)) {
(*this).OrthogonalTileIterator::operator++();
}
return *this;
}
virtual TileIterator *Clone() const
{
return new AirportTileIterator(*this);
}
};
void RebuildStationKdtree();
/**
* Call a function on all stations that have any part of the requested area within their catchment.
* @tparam Func The type of funcion to call
* @param area The TileArea to check
* @param func The function to call, must take two parameters: Station* and TileIndex and return true
* if coverage of that tile is acceptable for a given station or false if search should continue
*/
template<typename Func>
void ForAllStationsAroundTiles(const TileArea &ta, Func func)
{
/* There are no stations, so we will never find anything. */
if (Station::GetNumItems() == 0) return;
/* Not using, or don't have a nearby stations list, so we need to scan. */
std::set<StationID> seen_stations;
/* Scan an area around the building covering the maximum possible station
* to find the possible nearby stations. */
uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
TileArea ta_ext = TileArea(ta).Expand(max_c);
for (TileIndex tile : ta_ext) {
if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
}
for (StationID stationid : seen_stations) {
Station *st = Station::GetIfValid(stationid);
if (st == nullptr) continue; /* Waypoint */
/* Check if station is attached to an industry */
if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
/* Test if the tile is within the station's catchment */
for (TileIndex tile : ta) {
if (st->TileIsInCatchment(tile)) {
if (func(st, tile)) break;
}
}
}
}
#endif /* STATION_BASE_H */
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