Files
@ r22863:4dd29b621e75
Branch filter:
Location: cpp/openttd-patchpack/source/src/table/sprites.h
r22863:4dd29b621e75
86.4 KiB
text/x-c
Feature: Add XAudio2 driver
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file sprites.h
* This file contains all sprite-related enums and defines. These consist mainly of
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
* rid of all the magic numbers in the code.
*
* @note
* ALL SPRITE NUMBERS BELOW 5126 are in the main files
*
* All elements which consist of two elements should
* have the same name and then suffixes
* _GROUND and _BUILD for building-type sprites
* _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
* These sprites are split because of the Z order of the elements
* (like some parts of a bridge are behind the vehicle, while others are before)
*
*
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbreviations when their meaning is clear or
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
* 30 characters in length. If your editor doen't help you simplifying your work,
* get a proper editor. If your Operating Systems don't have any decent editors,
* get a proper Operating System.
*
* @todo Split the "Sprites" enum into smaller chunks and document them
*/
#ifndef SPRITES_H
#define SPRITES_H
#include "../gfx_type.h"
static const SpriteID SPR_SELECT_TILE = 752;
static const SpriteID SPR_DOT = 774; // corner marker for lower/raise land
static const SpriteID SPR_DOT_SMALL = 4078;
static const SpriteID SPR_WHITE_POINT = 4079;
/* ASCII */
static const SpriteID SPR_ASCII_SPACE = 2;
static const SpriteID SPR_ASCII_SPACE_SMALL = 226;
static const SpriteID SPR_ASCII_SPACE_BIG = 450;
static const SpriteID SPR_LARGE_SMALL_WINDOW = 682;
/** Extra graphic spritenumbers */
static const SpriteID SPR_OPENTTD_BASE = 4896;
static const uint16 OPENTTD_SPRITE_COUNT = 175;
/* Halftile-selection sprites */
static const SpriteID SPR_HALFTILE_SELECTION_FLAT = SPR_OPENTTD_BASE;
static const SpriteID SPR_HALFTILE_SELECTION_DOWN = SPR_OPENTTD_BASE + 4;
static const SpriteID SPR_HALFTILE_SELECTION_UP = SPR_OPENTTD_BASE + 8;
static const SpriteID SPR_SQUARE = SPR_OPENTTD_BASE + 38; // coloured square (used for newgrf compatibility)
static const SpriteID SPR_BLOT = SPR_OPENTTD_BASE + 39; // coloured circle (used for server compatibility and installed content)
static const SpriteID SPR_LOCK = SPR_OPENTTD_BASE + 40; // lock icon (for password protected servers)
static const SpriteID SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 41;
static const SpriteID SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 42;
static const SpriteID SPR_WARNING_SIGN = SPR_OPENTTD_BASE + 43; // warning sign (shown if there are any newgrf errors)
static const SpriteID SPR_WINDOW_RESIZE_RIGHT= SPR_OPENTTD_BASE + 44; // resize icon to the right
static const SpriteID SPR_WINDOW_RESIZE_LEFT = SPR_OPENTTD_BASE + 149; // resize icon to the left
static const SpriteID SPR_WINDOW_SHADE = SPR_OPENTTD_BASE + 151; // shade the window icon
static const SpriteID SPR_WINDOW_UNSHADE = SPR_OPENTTD_BASE + 152; // unshade the window icon
static const SpriteID SPR_WINDOW_DEBUG = SPR_OPENTTD_BASE + 153; // NewGRF debug window icon
static const SpriteID SPR_IMG_PLAY_MUSIC_RTL = SPR_OPENTTD_BASE + 150; // play music button, but then for RTL users
/* Arrow icons pointing in all 4 directions */
static const SpriteID SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 45;
static const SpriteID SPR_ARROW_UP = SPR_OPENTTD_BASE + 46;
static const SpriteID SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 47;
static const SpriteID SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 48;
static const SpriteID SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 49;
static const SpriteID SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 50;
static const SpriteID SPR_PIN_UP = SPR_OPENTTD_BASE + 51; // pin icon
static const SpriteID SPR_PIN_DOWN = SPR_OPENTTD_BASE + 52;
static const SpriteID SPR_CLOSEBOX = 143;
static const SpriteID SPR_CIRCLE_FOLDED = SPR_OPENTTD_BASE + 147; // (+) icon
static const SpriteID SPR_CIRCLE_UNFOLDED = SPR_OPENTTD_BASE + 148; // (-) icon
/* on screen keyboard icons */
static const SpriteID SPR_OSK_LEFT = SPR_OPENTTD_BASE + 138;
static const SpriteID SPR_OSK_RIGHT = SPR_OPENTTD_BASE + 139;
static const SpriteID SPR_OSK_CAPS = SPR_OPENTTD_BASE + 140;
static const SpriteID SPR_OSK_SHIFT = SPR_OPENTTD_BASE + 141;
static const SpriteID SPR_OSK_BACKSPACE = SPR_OPENTTD_BASE + 142;
static const SpriteID SPR_OSK_SPECIAL = SPR_OPENTTD_BASE + 143;
/** Clone vehicles stuff */
static const SpriteID SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 106;
static const SpriteID SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 107;
static const SpriteID SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 108;
static const SpriteID SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 109;
static const SpriteID SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 93;
static const SpriteID SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 94;
static const SpriteID SPR_SELL_SHIP = SPR_OPENTTD_BASE + 95;
static const SpriteID SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 96;
static const SpriteID SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 97;
static const SpriteID SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 98;
static const SpriteID SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 99;
static const SpriteID SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 100;
static const SpriteID SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 101;
static const SpriteID SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 102;
static const SpriteID SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 103;
static const SpriteID SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 104;
static const SpriteID SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 105;
static const SpriteID SPR_PROFIT_NA = SPR_OPENTTD_BASE + 154;
static const SpriteID SPR_PROFIT_NEGATIVE = SPR_OPENTTD_BASE + 155;
static const SpriteID SPR_PROFIT_SOME = SPR_OPENTTD_BASE + 156;
static const SpriteID SPR_PROFIT_LOT = SPR_OPENTTD_BASE + 157;
static const SpriteID SPR_UNREAD_NEWS = SPR_OPENTTD_BASE + 158;
static const SpriteID SPR_EXCLUSIVE_TRANSPORT = SPR_OPENTTD_BASE + 159;
static const SpriteID SPR_GROUP_REPLACE_PROTECT = SPR_OPENTTD_BASE + 160;
static const SpriteID SPR_GROUP_REPLACE_ACTIVE = SPR_OPENTTD_BASE + 161;
static const SpriteID SPR_GROUP_CREATE_TRAIN = SPR_OPENTTD_BASE + 114;
static const SpriteID SPR_GROUP_CREATE_ROADVEH = SPR_OPENTTD_BASE + 115;
static const SpriteID SPR_GROUP_CREATE_SHIP = SPR_OPENTTD_BASE + 116;
static const SpriteID SPR_GROUP_CREATE_AIRCRAFT = SPR_OPENTTD_BASE + 117;
static const SpriteID SPR_GROUP_DELETE_TRAIN = SPR_OPENTTD_BASE + 118;
static const SpriteID SPR_GROUP_DELETE_ROADVEH = SPR_OPENTTD_BASE + 119;
static const SpriteID SPR_GROUP_DELETE_SHIP = SPR_OPENTTD_BASE + 120;
static const SpriteID SPR_GROUP_DELETE_AIRCRAFT = SPR_OPENTTD_BASE + 121;
static const SpriteID SPR_GROUP_RENAME_TRAIN = SPR_OPENTTD_BASE + 122;
static const SpriteID SPR_GROUP_RENAME_ROADVEH = SPR_OPENTTD_BASE + 123;
static const SpriteID SPR_GROUP_RENAME_SHIP = SPR_OPENTTD_BASE + 124;
static const SpriteID SPR_GROUP_RENAME_AIRCRAFT = SPR_OPENTTD_BASE + 125;
static const SpriteID SPR_GROUP_REPLACE_ON_TRAIN = SPR_OPENTTD_BASE + 126;
static const SpriteID SPR_GROUP_REPLACE_ON_ROADVEH = SPR_OPENTTD_BASE + 127;
static const SpriteID SPR_GROUP_REPLACE_ON_SHIP = SPR_OPENTTD_BASE + 128;
static const SpriteID SPR_GROUP_REPLACE_ON_AIRCRAFT = SPR_OPENTTD_BASE + 129;
static const SpriteID SPR_GROUP_REPLACE_OFF_TRAIN = SPR_OPENTTD_BASE + 130;
static const SpriteID SPR_GROUP_REPLACE_OFF_ROADVEH = SPR_OPENTTD_BASE + 131;
static const SpriteID SPR_GROUP_REPLACE_OFF_SHIP = SPR_OPENTTD_BASE + 132;
static const SpriteID SPR_GROUP_REPLACE_OFF_AIRCRAFT = SPR_OPENTTD_BASE + 133;
static const SpriteID SPR_TOWN_RATING_NA = SPR_OPENTTD_BASE + 162;
static const SpriteID SPR_TOWN_RATING_APALLING = SPR_OPENTTD_BASE + 163;
static const SpriteID SPR_TOWN_RATING_MEDIOCRE = SPR_OPENTTD_BASE + 164;
static const SpriteID SPR_TOWN_RATING_GOOD = SPR_OPENTTD_BASE + 165;
static const SpriteID SPR_IMG_SWITCH_TOOLBAR = SPR_OPENTTD_BASE + 144;
static const SpriteID SPR_IMG_DELETE_LEFT = SPR_OPENTTD_BASE + 166;
static const SpriteID SPR_IMG_DELETE_RIGHT = SPR_OPENTTD_BASE + 167;
static const SpriteID SPR_WINDOW_DEFSIZE = SPR_OPENTTD_BASE + 168;
static const SpriteID SPR_IMG_CARGOFLOW = SPR_OPENTTD_BASE + 174;
static const SpriteID SPR_SIGNALS_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
static const uint16 PRESIGNAL_SPRITE_COUNT = 48;
static const uint16 PRESIGNAL_AND_SEMAPHORE_SPRITE_COUNT = 112;
static const uint16 PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT = 240;
static const SpriteID SPR_CANALS_BASE = SPR_SIGNALS_BASE + PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT;
static const uint16 CANALS_SPRITE_COUNT = 65;
/** Sprites for the Aqueduct. */
static const SpriteID SPR_AQUEDUCT_BASE = SPR_CANALS_BASE + CANALS_SPRITE_COUNT;
static const SpriteID SPR_AQUEDUCT_RAMP_SW = SPR_AQUEDUCT_BASE + 0;
static const SpriteID SPR_AQUEDUCT_RAMP_SE = SPR_AQUEDUCT_BASE + 1;
static const SpriteID SPR_AQUEDUCT_RAMP_NE = SPR_AQUEDUCT_BASE + 2;
static const SpriteID SPR_AQUEDUCT_RAMP_NW = SPR_AQUEDUCT_BASE + 3;
static const SpriteID SPR_AQUEDUCT_MIDDLE_X = SPR_AQUEDUCT_BASE + 4;
static const SpriteID SPR_AQUEDUCT_MIDDLE_Y = SPR_AQUEDUCT_BASE + 5;
static const SpriteID SPR_AQUEDUCT_PILLAR_X = SPR_AQUEDUCT_BASE + 6;
static const SpriteID SPR_AQUEDUCT_PILLAR_Y = SPR_AQUEDUCT_BASE + 7;
static const uint16 AQUEDUCT_SPRITE_COUNT = 8;
/** Sprites for 'highlighting' tracks on sloped land. */
static const SpriteID SPR_TRACKS_FOR_SLOPES_BASE = SPR_AQUEDUCT_BASE + AQUEDUCT_SPRITE_COUNT;
static const SpriteID SPR_TRACKS_FOR_SLOPES_RAIL_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 0;
static const SpriteID SPR_TRACKS_FOR_SLOPES_MONO_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 4;
static const SpriteID SPR_TRACKS_FOR_SLOPES_MAGLEV_BASE = SPR_TRACKS_FOR_SLOPES_BASE + 8;
static const uint16 TRACKS_FOR_SLOPES_SPRITE_COUNT = 12;
static const SpriteID SPR_SLOPES_BASE = SPR_TRACKS_FOR_SLOPES_BASE + TRACKS_FOR_SLOPES_SPRITE_COUNT;
static const SpriteID SPR_SLOPES_INCLINED_OFFSET = 15;
static const SpriteID SPR_SLOPES_VIRTUAL_BASE = SPR_SLOPES_BASE - SPR_SLOPES_INCLINED_OFFSET; // The original foundations (see SPR_FOUNDATION_BASE below) are mapped before the additional foundations.
static const SpriteID SPR_TRKFOUND_BLOCK_SIZE = 22; // The normal track foundation sprites are organized in blocks of 22.
static const uint16 NORMAL_FOUNDATION_SPRITE_COUNT = 74;
/** Halftile foundations */
static const SpriteID SPR_HALFTILE_FOUNDATION_BASE = SPR_SLOPES_BASE + NORMAL_FOUNDATION_SPRITE_COUNT;
static const SpriteID SPR_HALFTILE_BLOCK_SIZE = 4; // The half tile foundation sprites are organized in blocks of 4.
static const uint16 NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT = 90;
static const SpriteID SPR_AUTORAIL_BASE = SPR_HALFTILE_FOUNDATION_BASE + NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT;
static const uint16 AUTORAIL_SPRITE_COUNT = 55;
static const SpriteID SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + AUTORAIL_SPRITE_COUNT;
static const uint16 ELRAIL_SPRITE_COUNT = 48;
static const SpriteID SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + ELRAIL_SPRITE_COUNT;
static const uint16 TWOCCMAP_SPRITE_COUNT = 256;
/** shore tiles - action 05-0D */
static const SpriteID SPR_SHORE_BASE = SPR_2CCMAP_BASE + TWOCCMAP_SPRITE_COUNT;
static const SpriteID SPR_SHORE_SPRITE_COUNT = 18;
static const SpriteID SPR_ORIGINALSHORE_START = 4062;
static const SpriteID SPR_ORIGINALSHORE_END = 4069;
static const SpriteID SPR_AIRPORTX_BASE = SPR_SHORE_BASE + SPR_SHORE_SPRITE_COUNT; // The sprites used for other airport angles
static const SpriteID SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE;
static const SpriteID SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1;
static const SpriteID SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2;
static const SpriteID SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3;
static const SpriteID SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4;
static const SpriteID SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5;
static const SpriteID SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6;
static const SpriteID SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7;
static const SpriteID SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8;
static const SpriteID SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9;
static const SpriteID SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10;
static const SpriteID SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11;
static const SpriteID SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12;
static const SpriteID SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13;
static const SpriteID SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14;
static const uint16 AIRPORTX_SPRITE_COUNT = 15;
/** Airport preview sprites */
static const SpriteID SPR_AIRPORT_PREVIEW_BASE = SPR_AIRPORTX_BASE + AIRPORTX_SPRITE_COUNT;
static const SpriteID SPR_AIRPORT_PREVIEW_SMALL = SPR_AIRPORT_PREVIEW_BASE;
static const SpriteID SPR_AIRPORT_PREVIEW_LARGE = SPR_AIRPORT_PREVIEW_BASE + 1;
static const SpriteID SPR_AIRPORT_PREVIEW_HELIPORT = SPR_AIRPORT_PREVIEW_BASE + 2;
static const SpriteID SPR_AIRPORT_PREVIEW_METROPOLITAN = SPR_AIRPORT_PREVIEW_BASE + 3;
static const SpriteID SPR_AIRPORT_PREVIEW_INTERNATIONAL = SPR_AIRPORT_PREVIEW_BASE + 4;
static const SpriteID SPR_AIRPORT_PREVIEW_COMMUTER = SPR_AIRPORT_PREVIEW_BASE + 5;
static const SpriteID SPR_AIRPORT_PREVIEW_HELIDEPOT = SPR_AIRPORT_PREVIEW_BASE + 6;
static const SpriteID SPR_AIRPORT_PREVIEW_INTERCONTINENTAL = SPR_AIRPORT_PREVIEW_BASE + 7;
static const SpriteID SPR_AIRPORT_PREVIEW_HELISTATION = SPR_AIRPORT_PREVIEW_BASE + 8;
static const SpriteID SPR_AIRPORT_PREVIEW_COUNT = 9;
static const SpriteID SPR_ROADSTOP_BASE = SPR_AIRPORT_PREVIEW_BASE + SPR_AIRPORT_PREVIEW_COUNT; // The sprites used for drive-through road stops
static const SpriteID SPR_BUS_STOP_DT_Y_W = SPR_ROADSTOP_BASE;
static const SpriteID SPR_BUS_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 1;
static const SpriteID SPR_BUS_STOP_DT_X_W = SPR_ROADSTOP_BASE + 2;
static const SpriteID SPR_BUS_STOP_DT_X_E = SPR_ROADSTOP_BASE + 3;
static const SpriteID SPR_TRUCK_STOP_DT_Y_W = SPR_ROADSTOP_BASE + 4;
static const SpriteID SPR_TRUCK_STOP_DT_Y_E = SPR_ROADSTOP_BASE + 5;
static const SpriteID SPR_TRUCK_STOP_DT_X_W = SPR_ROADSTOP_BASE + 6;
static const SpriteID SPR_TRUCK_STOP_DT_X_E = SPR_ROADSTOP_BASE + 7;
static const uint16 ROADSTOP_SPRITE_COUNT = 8;
/** Tramway sprites */
static const SpriteID SPR_TRAMWAY_BASE = SPR_ROADSTOP_BASE + ROADSTOP_SPRITE_COUNT;
static const SpriteID SPR_TRAMWAY_OVERLAY = SPR_TRAMWAY_BASE + 4;
static const SpriteID SPR_TRAMWAY_TRAM = SPR_TRAMWAY_BASE + 27;
static const SpriteID SPR_TRAMWAY_SLOPED_OFFSET = 11;
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_W = SPR_TRAMWAY_BASE + 25;
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_Y_E = SPR_TRAMWAY_BASE + 23;
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_W = SPR_TRAMWAY_BASE + 24;
static const SpriteID SPR_TRAMWAY_BUS_STOP_DT_X_E = SPR_TRAMWAY_BASE + 26;
static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_Y = SPR_TRAMWAY_BASE + 46;
static const SpriteID SPR_TRAMWAY_PAVED_STRAIGHT_X = SPR_TRAMWAY_BASE + 47;
static const SpriteID SPR_TRAMWAY_BACK_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 55;
static const SpriteID SPR_TRAMWAY_FRONT_WIRES_STRAIGHT = SPR_TRAMWAY_BASE + 56;
static const SpriteID SPR_TRAMWAY_BACK_WIRES_SLOPED = SPR_TRAMWAY_BASE + 72;
static const SpriteID SPR_TRAMWAY_FRONT_WIRES_SLOPED = SPR_TRAMWAY_BASE + 68;
static const SpriteID SPR_TRAMWAY_TUNNEL_WIRES = SPR_TRAMWAY_BASE + 80;
static const SpriteID SPR_TRAMWAY_BRIDGE = SPR_TRAMWAY_BASE + 107;
static const uint16 TRAMWAY_SPRITE_COUNT = 113;
/** One way road sprites */
static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
static const uint16 ONEWAY_SPRITE_COUNT = 6;
/** Flags sprites (in same order as enum NetworkLanguage) */
static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
static const uint16 FLAGS_SPRITE_COUNT = 36;
/** Tunnel sprites with grass only for custom railtype tunnel. */
static const SpriteID SPR_RAILTYPE_TUNNEL_BASE = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT;
static const uint16 RAILTYPE_TUNNEL_BASE_COUNT = 16;
/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes that help sorting the sprites, but do not have a sprite associated. */
static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_RAILTYPE_TUNNEL_BASE + RAILTYPE_TUNNEL_BASE_COUNT;
static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
/* Black palette sprite, needed for painting (fictive) tiles outside map */
static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
static const uint16 PALETTE_SPRITE_COUNT = 1;
/* From where can we start putting NewGRFs? */
static const SpriteID SPR_NEWGRFS_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
/* Manager face sprites */
static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
/* Icon showing company colour. */
static const SpriteID SPR_COMPANY_ICON = 747;
/* is itself no foundation sprite, because tileh 0 has no foundation */
static const SpriteID SPR_FOUNDATION_BASE = 989;
/* Shadow cell */
static const SpriteID SPR_SHADOW_CELL = 1004;
/* Objects spritenumbers */
static const SpriteID SPR_TRANSMITTER = 2601;
static const SpriteID SPR_LIGHTHOUSE = 2602;
static const SpriteID SPR_TINYHQ_NORTH = 2603;
static const SpriteID SPR_TINYHQ_EAST = 2604;
static const SpriteID SPR_TINYHQ_WEST = 2605;
static const SpriteID SPR_TINYHQ_SOUTH = 2606;
static const SpriteID SPR_SMALLHQ_NORTH = 2607;
static const SpriteID SPR_SMALLHQ_EAST = 2608;
static const SpriteID SPR_SMALLHQ_WEST = 2609;
static const SpriteID SPR_SMALLHQ_SOUTH = 2610;
static const SpriteID SPR_MEDIUMHQ_NORTH = 2611;
static const SpriteID SPR_MEDIUMHQ_NORTH_WALL = 2612;
static const SpriteID SPR_MEDIUMHQ_EAST = 2613;
static const SpriteID SPR_MEDIUMHQ_EAST_WALL = 2614;
static const SpriteID SPR_MEDIUMHQ_WEST = 2615;
static const SpriteID SPR_MEDIUMHQ_WEST_WALL = 2616; // very tiny piece of wall
static const SpriteID SPR_MEDIUMHQ_SOUTH = 2617;
static const SpriteID SPR_LARGEHQ_NORTH_GROUND = 2618;
static const SpriteID SPR_LARGEHQ_NORTH_BUILD = 2619;
static const SpriteID SPR_LARGEHQ_EAST_GROUND = 2620;
static const SpriteID SPR_LARGEHQ_EAST_BUILD = 2621;
static const SpriteID SPR_LARGEHQ_WEST_GROUND = 2622;
static const SpriteID SPR_LARGEHQ_WEST_BUILD = 2623;
static const SpriteID SPR_LARGEHQ_SOUTH = 2624;
static const SpriteID SPR_HUGEHQ_NORTH_GROUND = 2625;
static const SpriteID SPR_HUGEHQ_NORTH_BUILD = 2626;
static const SpriteID SPR_HUGEHQ_EAST_GROUND = 2627;
static const SpriteID SPR_HUGEHQ_EAST_BUILD = 2628;
static const SpriteID SPR_HUGEHQ_WEST_GROUND = 2629;
static const SpriteID SPR_HUGEHQ_WEST_BUILD = 2630;
static const SpriteID SPR_HUGEHQ_SOUTH = 2631;
static const SpriteID SPR_CONCRETE_GROUND = 1420;
static const SpriteID SPR_STATUE_COMPANY = 2632;
static const SpriteID SPR_BOUGHT_LAND = 4790;
/* sprites for rail and rail stations*/
static const SpriteID SPR_RAIL_SNOW_OFFSET = 26;
static const SpriteID SPR_MONO_SNOW_OFFSET = 26;
static const SpriteID SPR_MGLV_SNOW_OFFSET = 26;
static const SpriteID SPR_ORIGINAL_SIGNALS_BASE = 1275;
static const SpriteID SPR_RAIL_SINGLE_X = 1005;
static const SpriteID SPR_RAIL_SINGLE_Y = 1006;
static const SpriteID SPR_RAIL_SINGLE_NORTH = 1007;
static const SpriteID SPR_RAIL_SINGLE_SOUTH = 1008;
static const SpriteID SPR_RAIL_SINGLE_EAST = 1009;
static const SpriteID SPR_RAIL_SINGLE_WEST = 1010;
static const SpriteID SPR_RAIL_TRACK_Y = 1011;
static const SpriteID SPR_RAIL_TRACK_X = 1012;
static const SpriteID SPR_RAIL_TRACK_BASE = 1018;
static const SpriteID SPR_RAIL_TRACK_N_S = 1035;
static const SpriteID SPR_RAIL_TRACK_Y_SNOW = 1037;
static const SpriteID SPR_RAIL_TRACK_X_SNOW = 1038;
static const SpriteID SPR_RAIL_DEPOT_SE_1 = 1063;
static const SpriteID SPR_RAIL_DEPOT_SE_2 = 1064;
static const SpriteID SPR_RAIL_DEPOT_SW_1 = 1065;
static const SpriteID SPR_RAIL_DEPOT_SW_2 = 1066;
static const SpriteID SPR_RAIL_DEPOT_NE = 1067;
static const SpriteID SPR_RAIL_DEPOT_NW = 1068;
static const SpriteID SPR_RAIL_PLATFORM_Y_FRONT = 1069;
static const SpriteID SPR_RAIL_PLATFORM_X_REAR = 1070;
static const SpriteID SPR_RAIL_PLATFORM_Y_REAR = 1071;
static const SpriteID SPR_RAIL_PLATFORM_X_FRONT = 1072;
static const SpriteID SPR_RAIL_PLATFORM_BUILDING_X = 1073;
static const SpriteID SPR_RAIL_PLATFORM_BUILDING_Y = 1074;
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075;
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076;
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077;
static const SpriteID SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078;
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079; // First half of the roof structure
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080;
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081; // Second half of the roof structure
static const SpriteID SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082;
static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083; // First half of the roof glass
static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084;
static const SpriteID SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085; // second half of the roof glass
static const SpriteID SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086;
static const SpriteID SPR_MONO_SINGLE_X = 1087;
static const SpriteID SPR_MONO_SINGLE_Y = 1088;
static const SpriteID SPR_MONO_SINGLE_NORTH = 1089;
static const SpriteID SPR_MONO_SINGLE_SOUTH = 1090;
static const SpriteID SPR_MONO_SINGLE_EAST = 1091;
static const SpriteID SPR_MONO_SINGLE_WEST = 1092;
static const SpriteID SPR_MONO_TRACK_Y = 1093;
static const SpriteID SPR_MONO_TRACK_BASE = 1100;
static const SpriteID SPR_MONO_TRACK_N_S = 1117;
static const SpriteID SPR_MGLV_SINGLE_X = 1169;
static const SpriteID SPR_MGLV_SINGLE_Y = 1170;
static const SpriteID SPR_MGLV_SINGLE_NORTH = 1171;
static const SpriteID SPR_MGLV_SINGLE_SOUTH = 1172;
static const SpriteID SPR_MGLV_SINGLE_EAST = 1173;
static const SpriteID SPR_MGLV_SINGLE_WEST = 1174;
static const SpriteID SPR_MGLV_TRACK_Y = 1175;
static const SpriteID SPR_MGLV_TRACK_BASE = 1182;
static const SpriteID SPR_MGLV_TRACK_N_S = 1199;
static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78;
static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79;
static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80;
static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81;
/* see _track_sloped_sprites in rail_cmd.cpp for slope offsets */
/* Track fences */
static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301;
static const SpriteID SPR_TRACK_FENCE_FLAT_Y = 1302;
static const SpriteID SPR_TRACK_FENCE_FLAT_VERT = 1303;
static const SpriteID SPR_TRACK_FENCE_FLAT_HORZ = 1304;
static const SpriteID SPR_TRACK_FENCE_SLOPE_SW = 1305;
static const SpriteID SPR_TRACK_FENCE_SLOPE_SE = 1306;
static const SpriteID SPR_TRACK_FENCE_SLOPE_NE = 1307;
static const SpriteID SPR_TRACK_FENCE_SLOPE_NW = 1308;
/* Base sprites for elrail.
* Offsets via an enum are used so a complete list of absolute
* sprite numbers is unnecessary.
*/
static const SpriteID SPR_WIRE_BASE = SPR_ELRAIL_BASE + 0;
static const SpriteID SPR_PYLON_BASE = SPR_ELRAIL_BASE + 28;
/* sprites for roads */
static const SpriteID SPR_ROAD_PAVED_STRAIGHT_Y = 1313;
static const SpriteID SPR_ROAD_PAVED_STRAIGHT_X = 1314;
/* sprites for airports and airfields*/
/* Small airports are AIRFIELD, everything else is AIRPORT */
static const SpriteID SPR_HELIPORT = 2633;
static const SpriteID SPR_AIRPORT_APRON = 2634;
static const SpriteID SPR_AIRPORT_AIRCRAFT_STAND = 2635;
static const SpriteID SPR_AIRPORT_TAXIWAY_NS_WEST = 2636;
static const SpriteID SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637;
static const SpriteID SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638;
static const SpriteID SPR_AIRPORT_TAXIWAY_XING_WEST = 2639;
static const SpriteID SPR_AIRPORT_TAXIWAY_NS_CTR = 2640;
static const SpriteID SPR_AIRPORT_TAXIWAY_XING_EAST = 2641;
static const SpriteID SPR_AIRPORT_TAXIWAY_NS_EAST = 2642;
static const SpriteID SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643;
static const SpriteID SPR_AIRPORT_TAXIWAY_EW_CTR = 2644;
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_A = 2645;
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_B = 2646;
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_C = 2647;
static const SpriteID SPR_AIRPORT_RUNWAY_EXIT_D = 2648;
static const SpriteID SPR_AIRPORT_RUNWAY_END = 2649; // We should have different ends
static const SpriteID SPR_AIRPORT_TERMINAL_A = 2650;
static const SpriteID SPR_AIRPORT_TOWER = 2651;
static const SpriteID SPR_AIRPORT_CONCOURSE = 2652;
static const SpriteID SPR_AIRPORT_TERMINAL_B = 2653;
static const SpriteID SPR_AIRPORT_TERMINAL_C = 2654;
static const SpriteID SPR_AIRPORT_HANGAR_FRONT = 2655;
static const SpriteID SPR_AIRPORT_HANGAR_REAR = 2656;
static const SpriteID SPR_AIRFIELD_HANGAR_FRONT = 2657;
static const SpriteID SPR_AIRFIELD_HANGAR_REAR = 2658;
static const SpriteID SPR_AIRPORT_JETWAY_1 = 2659;
static const SpriteID SPR_AIRPORT_JETWAY_2 = 2660;
static const SpriteID SPR_AIRPORT_JETWAY_3 = 2661;
static const SpriteID SPR_AIRPORT_PASSENGER_TUNNEL = 2662;
static const SpriteID SPR_AIRPORT_FENCE_Y = 2663;
static const SpriteID SPR_AIRPORT_FENCE_X = 2664;
static const SpriteID SPR_AIRFIELD_TERM_A = 2665;
static const SpriteID SPR_AIRFIELD_TERM_B = 2666;
static const SpriteID SPR_AIRFIELD_TERM_C_GROUND = 2667;
static const SpriteID SPR_AIRFIELD_TERM_C_BUILD = 2668;
static const SpriteID SPR_AIRFIELD_APRON_A = 2669;
static const SpriteID SPR_AIRFIELD_APRON_B = 2670;
static const SpriteID SPR_AIRFIELD_APRON_C = 2671;
static const SpriteID SPR_AIRFIELD_APRON_D = 2672;
static const SpriteID SPR_AIRFIELD_RUNWAY_NEAR_END = 2673;
static const SpriteID SPR_AIRFIELD_RUNWAY_MIDDLE = 2674;
static const SpriteID SPR_AIRFIELD_RUNWAY_FAR_END = 2675;
static const SpriteID SPR_AIRFIELD_WIND_1 = 2676;
static const SpriteID SPR_AIRFIELD_WIND_2 = 2677;
static const SpriteID SPR_AIRFIELD_WIND_3 = 2678;
static const SpriteID SPR_AIRFIELD_WIND_4 = 2679;
static const SpriteID SPR_AIRPORT_RADAR_1 = 2680;
static const SpriteID SPR_AIRPORT_RADAR_2 = 2681;
static const SpriteID SPR_AIRPORT_RADAR_3 = 2682;
static const SpriteID SPR_AIRPORT_RADAR_4 = 2683;
static const SpriteID SPR_AIRPORT_RADAR_5 = 2684;
static const SpriteID SPR_AIRPORT_RADAR_6 = 2685;
static const SpriteID SPR_AIRPORT_RADAR_7 = 2686;
static const SpriteID SPR_AIRPORT_RADAR_8 = 2687;
static const SpriteID SPR_AIRPORT_RADAR_9 = 2688;
static const SpriteID SPR_AIRPORT_RADAR_A = 2689;
static const SpriteID SPR_AIRPORT_RADAR_B = 2690;
static const SpriteID SPR_AIRPORT_RADAR_C = 2691;
static const SpriteID SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 86;
static const SpriteID SPR_AIRPORT_HELIDEPOT_OFFICE = 2095;
/* Road Stops
* Road stops have a ground tile and 3 buildings, one on each side
* (except the side where the entry is). These are marked _A _B and _C */
static const SpriteID SPR_BUS_STOP_NE_GROUND = 2692;
static const SpriteID SPR_BUS_STOP_SE_GROUND = 2693;
static const SpriteID SPR_BUS_STOP_SW_GROUND = 2694;
static const SpriteID SPR_BUS_STOP_NW_GROUND = 2695;
static const SpriteID SPR_BUS_STOP_NE_BUILD_A = 2696;
static const SpriteID SPR_BUS_STOP_SE_BUILD_A = 2697;
static const SpriteID SPR_BUS_STOP_SW_BUILD_A = 2698;
static const SpriteID SPR_BUS_STOP_NW_BUILD_A = 2699;
static const SpriteID SPR_BUS_STOP_NE_BUILD_B = 2700;
static const SpriteID SPR_BUS_STOP_SE_BUILD_B = 2701;
static const SpriteID SPR_BUS_STOP_SW_BUILD_B = 2702;
static const SpriteID SPR_BUS_STOP_NW_BUILD_B = 2703;
static const SpriteID SPR_BUS_STOP_NE_BUILD_C = 2704;
static const SpriteID SPR_BUS_STOP_SE_BUILD_C = 2705;
static const SpriteID SPR_BUS_STOP_SW_BUILD_C = 2706;
static const SpriteID SPR_BUS_STOP_NW_BUILD_C = 2707;
static const SpriteID SPR_TRUCK_STOP_NE_GROUND = 2708;
static const SpriteID SPR_TRUCK_STOP_SE_GROUND = 2709;
static const SpriteID SPR_TRUCK_STOP_SW_GROUND = 2710;
static const SpriteID SPR_TRUCK_STOP_NW_GROUND = 2711;
static const SpriteID SPR_TRUCK_STOP_NE_BUILD_A = 2712;
static const SpriteID SPR_TRUCK_STOP_SE_BUILD_A = 2713;
static const SpriteID SPR_TRUCK_STOP_SW_BUILD_A = 2714;
static const SpriteID SPR_TRUCK_STOP_NW_BUILD_A = 2715;
static const SpriteID SPR_TRUCK_STOP_NE_BUILD_B = 2716;
static const SpriteID SPR_TRUCK_STOP_SE_BUILD_B = 2717;
static const SpriteID SPR_TRUCK_STOP_SW_BUILD_B = 2718;
static const SpriteID SPR_TRUCK_STOP_NW_BUILD_B = 2719;
static const SpriteID SPR_TRUCK_STOP_NE_BUILD_C = 2720;
static const SpriteID SPR_TRUCK_STOP_SE_BUILD_C = 2721;
static const SpriteID SPR_TRUCK_STOP_SW_BUILD_C = 2722;
static const SpriteID SPR_TRUCK_STOP_NW_BUILD_C = 2723;
/* Sprites for docks
* Docks consist of two tiles, the sloped one and the flat one */
static const SpriteID SPR_DOCK_SLOPE_NE = 2727;
static const SpriteID SPR_DOCK_SLOPE_SE = 2728;
static const SpriteID SPR_DOCK_SLOPE_SW = 2729;
static const SpriteID SPR_DOCK_SLOPE_NW = 2730;
static const SpriteID SPR_DOCK_FLAT_X = 2731; // for NE and SW
static const SpriteID SPR_DOCK_FLAT_Y = 2732; // for NW and SE
static const SpriteID SPR_BUOY = 4076; // XXX this sucks, because it displays wrong stuff on canals
/* Sprites for road */
static const SpriteID SPR_ROAD_Y = 1332;
static const SpriteID SPR_ROAD_X = 1333;
static const SpriteID SPR_ROAD_SLOPE_START = 1343;
static const SpriteID SPR_ROAD_Y_SNOW = 1351;
static const SpriteID SPR_ROAD_X_SNOW = 1352;
/* see _road_sloped_sprites_offset in road_cmd.cpp for offsets for sloped road tiles */
static const SpriteID SPR_EXCAVATION_X = 1414;
static const SpriteID SPR_EXCAVATION_Y = 1415;
/* Landscape sprites */
static const SpriteID SPR_FLAT_BARE_LAND = 3924;
static const SpriteID SPR_FLAT_1_THIRD_GRASS_TILE = 3943;
static const SpriteID SPR_FLAT_2_THIRD_GRASS_TILE = 3962;
static const SpriteID SPR_FLAT_GRASS_TILE = 3981;
static const SpriteID SPR_FLAT_ROUGH_LAND = 4000;
static const SpriteID SPR_FLAT_ROUGH_LAND_1 = 4019;
static const SpriteID SPR_FLAT_ROUGH_LAND_2 = 4020;
static const SpriteID SPR_FLAT_ROUGH_LAND_3 = 4021;
static const SpriteID SPR_FLAT_ROUGH_LAND_4 = 4022;
static const SpriteID SPR_FLAT_ROCKY_LAND_1 = 4023;
static const SpriteID SPR_FLAT_ROCKY_LAND_2 = 4042;
static const SpriteID SPR_FLAT_WATER_TILE = 4061;
static const SpriteID SPR_FLAT_1_QUART_SNOW_DESERT_TILE = 4493;
static const SpriteID SPR_FLAT_2_QUART_SNOW_DESERT_TILE = 4512;
static const SpriteID SPR_FLAT_3_QUART_SNOW_DESERT_TILE = 4531;
static const SpriteID SPR_FLAT_SNOW_DESERT_TILE = 4550;
/* Hedge, Farmland-fence sprites */
static const SpriteID SPR_HEDGE_BUSHES = 4090;
static const SpriteID SPR_HEDGE_BUSHES_WITH_GATE = 4096;
static const SpriteID SPR_HEDGE_FENCE = 4102;
static const SpriteID SPR_HEDGE_BLOOMBUSH_YELLOW = 4108;
static const SpriteID SPR_HEDGE_BLOOMBUSH_RED = 4114;
static const SpriteID SPR_HEDGE_STONE = 4120;
/* Farmland sprites, only flat tiles listed, various stages */
static const SpriteID SPR_FARMLAND_BARE = 4126;
static const SpriteID SPR_FARMLAND_STATE_1 = 4145;
static const SpriteID SPR_FARMLAND_STATE_2 = 4164;
static const SpriteID SPR_FARMLAND_STATE_3 = 4183;
static const SpriteID SPR_FARMLAND_STATE_4 = 4202;
static const SpriteID SPR_FARMLAND_STATE_5 = 4221;
static const SpriteID SPR_FARMLAND_STATE_6 = 4240;
static const SpriteID SPR_FARMLAND_STATE_7 = 4259;
static const SpriteID SPR_FARMLAND_HAYPACKS = 4278;
/* Water-related sprites */
static const SpriteID SPR_SHIP_DEPOT_SE_FRONT = 4070;
static const SpriteID SPR_SHIP_DEPOT_SW_FRONT = 4071;
static const SpriteID SPR_SHIP_DEPOT_NW = 4072;
static const SpriteID SPR_SHIP_DEPOT_NE = 4073;
static const SpriteID SPR_SHIP_DEPOT_SE_REAR = 4074;
static const SpriteID SPR_SHIP_DEPOT_SW_REAR = 4075;
/* here come sloped water sprites */
static const SpriteID SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 0; // Water flowing negative Y direction
static const SpriteID SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 1; // positive X
static const SpriteID SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 2; // negative X
static const SpriteID SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 3; // positive Y
/* sprites for the locks
* there are 4 kinds of locks, each of them is 3 tiles long.
* the four kinds are running in the X and Y direction and
* are "lowering" either in the "+" or the "-" direction.
* the three tiles are the center tile (where the slope is)
* and a bottom and a top tile */
static const SpriteID SPR_LOCK_BASE = SPR_CANALS_BASE + 4;
static const SpriteID SPR_LOCK_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 4;
static const SpriteID SPR_LOCK_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 5;
static const SpriteID SPR_LOCK_X_UP_CENTER_REAR = SPR_CANALS_BASE + 6;
static const SpriteID SPR_LOCK_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 7;
static const SpriteID SPR_LOCK_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 8;
static const SpriteID SPR_LOCK_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 9;
static const SpriteID SPR_LOCK_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 10;
static const SpriteID SPR_LOCK_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 11;
static const SpriteID SPR_LOCK_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 12;
static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 13;
static const SpriteID SPR_LOCK_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 14;
static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 15;
static const SpriteID SPR_LOCK_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 16;
static const SpriteID SPR_LOCK_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 17;
static const SpriteID SPR_LOCK_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 18;
static const SpriteID SPR_LOCK_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 19;
static const SpriteID SPR_LOCK_Y_UP_TOP_REAR = SPR_CANALS_BASE + 20;
static const SpriteID SPR_LOCK_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 21;
static const SpriteID SPR_LOCK_X_UP_TOP_REAR = SPR_CANALS_BASE + 22;
static const SpriteID SPR_LOCK_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 23;
static const SpriteID SPR_LOCK_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 24;
static const SpriteID SPR_LOCK_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 25;
static const SpriteID SPR_LOCK_X_UP_TOP_FRONT = SPR_CANALS_BASE + 26;
static const SpriteID SPR_LOCK_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 27;
static const SpriteID SPR_CANAL_DIKES_BASE = SPR_CANALS_BASE + 52;
/* Sprites for tunnels and bridges */
static const SpriteID SPR_TUNNEL_ENTRY_REAR_RAIL = 2365;
static const SpriteID SPR_TUNNEL_ENTRY_REAR_MONO = 2373;
static const SpriteID SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381;
static const SpriteID SPR_TUNNEL_ENTRY_REAR_ROAD = 2389;
/* Level crossings */
static const SpriteID SPR_CROSSING_OFF_X_RAIL = 1370;
static const SpriteID SPR_CROSSING_OFF_X_MONO = 1382;
static const SpriteID SPR_CROSSING_OFF_X_MAGLEV = 1394;
/* bridge type sprites */
static const SpriteID SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 14;
/* Wooden bridge (type 0) */
static const SpriteID SPR_BTWDN_RAIL_Y_REAR = 2545;
static const SpriteID SPR_BTWDN_RAIL_X_REAR = 2546;
static const SpriteID SPR_BTWDN_ROAD_Y_REAR = 2547;
static const SpriteID SPR_BTWDN_ROAD_X_REAR = 2548;
static const SpriteID SPR_BTWDN_Y_FRONT = 2549;
static const SpriteID SPR_BTWDN_X_FRONT = 2550;
static const SpriteID SPR_BTWDN_Y_PILLAR = 2551;
static const SpriteID SPR_BTWDN_X_PILLAR = 2552;
static const SpriteID SPR_BTWDN_MONO_Y_REAR = 4360;
static const SpriteID SPR_BTWDN_MONO_X_REAR = 4361;
static const SpriteID SPR_BTWDN_MGLV_Y_REAR = 4400;
static const SpriteID SPR_BTWDN_MGLV_X_REAR = 4401;
/* ramps */
static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529;
static const SpriteID SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530;
static const SpriteID SPR_BTWDN_ROAD_RAMP_X_UP = 2531; // for some weird reason the order is swapped
static const SpriteID SPR_BTWDN_ROAD_RAMP_Y_UP = 2532; // between X and Y.
static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533;
static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_UP = 2534;
static const SpriteID SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535;
static const SpriteID SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536;
static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537;
static const SpriteID SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538;
static const SpriteID SPR_BTWDN_RAIL_RAMP_X_UP = 2539; // for some weird reason the order is swapped
static const SpriteID SPR_BTWDN_RAIL_RAMP_Y_UP = 2540; // between X and Y.
static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541;
static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_UP = 2542;
static const SpriteID SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543;
static const SpriteID SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544;
static const SpriteID SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352;
static const SpriteID SPR_BTWDN_MONO_RAMP_X_DOWN = 4353;
static const SpriteID SPR_BTWDN_MONO_RAMP_X_UP = 4354; // for some weird reason the order is swapped
static const SpriteID SPR_BTWDN_MONO_RAMP_Y_UP = 4355; // between X and Y.
static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_UP = 4356;
static const SpriteID SPR_BTWDN_MONO_X_SLOPE_UP = 4357;
static const SpriteID SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358;
static const SpriteID SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359;
static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392;
static const SpriteID SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393;
static const SpriteID SPR_BTWDN_MGLV_RAMP_X_UP = 4394; // for some weird reason the order is swapped
static const SpriteID SPR_BTWDN_MGLV_RAMP_Y_UP = 4395; // between X and Y.
static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396;
static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_UP = 4397;
static const SpriteID SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398;
static const SpriteID SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399;
/* Steel Girder with arches
* BTSGA == Bridge Type Steel Girder Arched
* This is bridge type number 2 */
static const SpriteID SPR_BTSGA_RAIL_X_REAR = 2499;
static const SpriteID SPR_BTSGA_RAIL_Y_REAR = 2500;
static const SpriteID SPR_BTSGA_ROAD_X_REAR = 2501;
static const SpriteID SPR_BTSGA_ROAD_Y_REAR = 2502;
static const SpriteID SPR_BTSGA_X_FRONT = 2503;
static const SpriteID SPR_BTSGA_Y_FRONT = 2504;
static const SpriteID SPR_BTSGA_X_PILLAR = 2505;
static const SpriteID SPR_BTSGA_Y_PILLAR = 2506;
static const SpriteID SPR_BTSGA_MONO_X_REAR = 4324;
static const SpriteID SPR_BTSGA_MONO_Y_REAR = 4325;
static const SpriteID SPR_BTSGA_MGLV_X_REAR = 4364;
static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
/* BTSUS == Suspension bridge
* TILE_* denotes the different tiles a suspension bridge
* can have
* TILE_A and TILE_B are the "beginnings" and "ends" of the
* suspension system. They have small rectangular endcaps
* TILE_C and TILE_D look almost identical to TILE_A and
* TILE_B, but they do not have the "endcaps". They form the
* middle part
* TILE_E is a condensed configuration of two pillars. while they
* are usually 2 pillars apart, they only have 1 pillar separation
* here
* TILE_F is an extended configuration of pillars. They are
* plugged in when pillars should be 3 tiles apart
*/
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454;
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_A = 2455;
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_B = 2456;
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457;
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458;
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_D = 2459;
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_C = 2460;
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461;
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462;
static const SpriteID SPR_BTSUS_X_FRONT_TILE_A = 2463;
static const SpriteID SPR_BTSUS_X_FRONT_TILE_B = 2464;
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_D = 2465;
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_C = 2466;
static const SpriteID SPR_BTSUS_X_FRONT_TILE_D = 2467;
static const SpriteID SPR_BTSUS_X_FRONT_TILE_C = 2468;
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469;
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470;
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471;
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472;
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473;
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474;
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475;
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476;
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_A = 2477;
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_B = 2478;
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_D = 2479;
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_C = 2480;
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_A = 2481;
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_B = 2482;
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_D = 2483;
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_C = 2484;
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485;
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486;
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487;
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488;
static const SpriteID SPR_BTSUS_Y_FRONT_TILE_E = 2489;
static const SpriteID SPR_BTSUS_X_FRONT_TILE_E = 2490;
static const SpriteID SPR_BTSUS_Y_PILLAR_TILE_E = 2491;
static const SpriteID SPR_BTSUS_X_PILLAR_TILE_E = 2492;
static const SpriteID SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493;
static const SpriteID SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494;
static const SpriteID SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495;
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496;
static const SpriteID SPR_BTSUS_X_FRONT = 2497;
static const SpriteID SPR_BTSUS_Y_FRONT = 2498;
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334;
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335;
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336;
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337;
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_A = 4338;
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_B = 4339;
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_D = 4340;
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_C = 4341;
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342;
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_E = 4343;
static const SpriteID SPR_BTSUS_MONO_X_REAR_TILE_F = 4344;
static const SpriteID SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345;
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374;
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375;
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376;
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377;
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378;
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379;
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380;
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381;
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382;
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383;
static const SpriteID SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384;
static const SpriteID SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385;
/* cantilever bridges
* They have three different kinds of tiles:
* END(ing), MID(dle), BEG(ginning) */
static const SpriteID SPR_BTCAN_RAIL_X_BEG = 2507;
static const SpriteID SPR_BTCAN_RAIL_X_MID = 2508;
static const SpriteID SPR_BTCAN_RAIL_X_END = 2509;
static const SpriteID SPR_BTCAN_RAIL_Y_END = 2510;
static const SpriteID SPR_BTCAN_RAIL_Y_MID = 2511;
static const SpriteID SPR_BTCAN_RAIL_Y_BEG = 2512;
static const SpriteID SPR_BTCAN_ROAD_X_BEG = 2513;
static const SpriteID SPR_BTCAN_ROAD_X_MID = 2514;
static const SpriteID SPR_BTCAN_ROAD_X_END = 2515;
static const SpriteID SPR_BTCAN_ROAD_Y_END = 2516;
static const SpriteID SPR_BTCAN_ROAD_Y_MID = 2517;
static const SpriteID SPR_BTCAN_ROAD_Y_BEG = 2518;
static const SpriteID SPR_BTCAN_X_FRONT_BEG = 2519;
static const SpriteID SPR_BTCAN_X_FRONT_MID = 2520;
static const SpriteID SPR_BTCAN_X_FRONT_END = 2521;
static const SpriteID SPR_BTCAN_Y_FRONT_END = 2522;
static const SpriteID SPR_BTCAN_Y_FRONT_MID = 2523;
static const SpriteID SPR_BTCAN_Y_FRONT_BEG = 2524;
static const SpriteID SPR_BTCAN_X_PILLAR_BEG = 2525;
static const SpriteID SPR_BTCAN_X_PILLAR_MID = 2526;
static const SpriteID SPR_BTCAN_Y_PILLAR_MID = 2527;
static const SpriteID SPR_BTCAN_Y_PILLAR_BEG = 2528;
static const SpriteID SPR_BTCAN_MONO_X_BEG = 4346;
static const SpriteID SPR_BTCAN_MONO_X_MID = 4347;
static const SpriteID SPR_BTCAN_MONO_X_END = 4348;
static const SpriteID SPR_BTCAN_MONO_Y_END = 4349;
static const SpriteID SPR_BTCAN_MONO_Y_MID = 4350;
static const SpriteID SPR_BTCAN_MONO_Y_BEG = 4351;
static const SpriteID SPR_BTCAN_MGLV_X_BEG = 4386;
static const SpriteID SPR_BTCAN_MGLV_X_MID = 4387;
static const SpriteID SPR_BTCAN_MGLV_X_END = 4388;
static const SpriteID SPR_BTCAN_MGLV_Y_END = 4389;
static const SpriteID SPR_BTCAN_MGLV_Y_MID = 4390;
static const SpriteID SPR_BTCAN_MGLV_Y_BEG = 4391;
/* little concrete bridge */
static const SpriteID SPR_BTCON_RAIL_X = 2493;
static const SpriteID SPR_BTCON_RAIL_Y = 2494;
static const SpriteID SPR_BTCON_ROAD_X = 2495;
static const SpriteID SPR_BTCON_ROAD_Y = 2496;
static const SpriteID SPR_BTCON_X_FRONT = 2497;
static const SpriteID SPR_BTCON_Y_FRONT = 2498;
static const SpriteID SPR_BTCON_X_PILLAR = 2505;
static const SpriteID SPR_BTCON_Y_PILLAR = 2506;
static const SpriteID SPR_BTCON_MONO_X = 4344;
static const SpriteID SPR_BTCON_MONO_Y = 4345;
static const SpriteID SPR_BTCON_MGLV_X = 4384;
static const SpriteID SPR_BTCON_MGLV_Y = 4385;
/* little steel girder bridge */
static const SpriteID SPR_BTGIR_RAIL_X = 2553;
static const SpriteID SPR_BTGIR_RAIL_Y = 2554;
static const SpriteID SPR_BTGIR_ROAD_X = 2555;
static const SpriteID SPR_BTGIR_ROAD_Y = 2556;
static const SpriteID SPR_BTGIR_X_FRONT = 2557;
static const SpriteID SPR_BTGIR_Y_FRONT = 2558;
static const SpriteID SPR_BTGIR_X_PILLAR = 2505;
static const SpriteID SPR_BTGIR_Y_PILLAR = 2506;
static const SpriteID SPR_BTGIR_MONO_X = 4362;
static const SpriteID SPR_BTGIR_MONO_Y = 4363;
static const SpriteID SPR_BTGIR_MGLV_X = 4402;
static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
/* tubular bridges
* tubular bridges have 3 kinds of tiles:
* a start tile (with only half a tube on the far side, marked _BEG
* a middle tile (full tunnel), marked _MID
* and an end tile (half a tube on the near side, marked _END
*/
static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;
static const SpriteID SPR_BTTUB_X_FRONT_END = 2561;
static const SpriteID SPR_BTTUB_Y_FRONT_END = 2562;
static const SpriteID SPR_BTTUB_Y_FRONT_MID = 2563;
static const SpriteID SPR_BTTUB_Y_FRONT_BEG = 2564;
static const SpriteID SPR_BTTUB_X_PILLAR_BEG = 2565;
static const SpriteID SPR_BTTUB_X_PILLAR_MID = 2566;
static const SpriteID SPR_BTTUB_Y_PILLAR_MID = 2567;
static const SpriteID SPR_BTTUB_Y_PILLAR_BEG = 2568;
static const SpriteID SPR_BTTUB_X_RAIL_REAR_BEG = 2569;
static const SpriteID SPR_BTTUB_X_RAIL_REAR_MID = 2570;
static const SpriteID SPR_BTTUB_X_RAIL_REAR_END = 2571;
static const SpriteID SPR_BTTUB_Y_RAIL_REAR_BEG = 2572;
static const SpriteID SPR_BTTUB_Y_RAIL_REAR_MID = 2573;
static const SpriteID SPR_BTTUB_Y_RAIL_REAR_END = 2574;
static const SpriteID SPR_BTTUB_X_ROAD_REAR_BEG = 2575;
static const SpriteID SPR_BTTUB_X_ROAD_REAR_MID = 2576;
static const SpriteID SPR_BTTUB_X_ROAD_REAR_END = 2577;
static const SpriteID SPR_BTTUB_Y_ROAD_REAR_BEG = 2578;
static const SpriteID SPR_BTTUB_Y_ROAD_REAR_MID = 2579;
static const SpriteID SPR_BTTUB_Y_ROAD_REAR_END = 2580;
static const SpriteID SPR_BTTUB_X_MONO_REAR_BEG = 2581;
static const SpriteID SPR_BTTUB_X_MONO_REAR_MID = 2582;
static const SpriteID SPR_BTTUB_X_MONO_REAR_END = 2583;
static const SpriteID SPR_BTTUB_Y_MONO_REAR_BEG = 2584;
static const SpriteID SPR_BTTUB_Y_MONO_REAR_MID = 2585;
static const SpriteID SPR_BTTUB_Y_MONO_REAR_END = 2586;
static const SpriteID SPR_BTTUB_X_MGLV_REAR_BEG = 2587;
static const SpriteID SPR_BTTUB_X_MGLV_REAR_MID = 2588;
static const SpriteID SPR_BTTUB_X_MGLV_REAR_END = 2589;
static const SpriteID SPR_BTTUB_Y_MGLV_REAR_BEG = 2590;
static const SpriteID SPR_BTTUB_Y_MGLV_REAR_MID = 2591;
static const SpriteID SPR_BTTUB_Y_MGLV_REAR_END = 2592;
/* ramps (for all bridges except wood and tubular?)*/
static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437;
static const SpriteID SPR_BTGEN_RAIL_X_SLOPE_UP = 2438;
static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439;
static const SpriteID SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440;
static const SpriteID SPR_BTGEN_RAIL_RAMP_X_UP = 2441;
static const SpriteID SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442;
static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_UP = 2443;
static const SpriteID SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444;
static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445;
static const SpriteID SPR_BTGEN_ROAD_X_SLOPE_UP = 2446;
static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447;
static const SpriteID SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448;
static const SpriteID SPR_BTGEN_ROAD_RAMP_X_UP = 2449;
static const SpriteID SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450;
static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_UP = 2451;
static const SpriteID SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452;
static const SpriteID SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326;
static const SpriteID SPR_BTGEN_MONO_X_SLOPE_UP = 4327;
static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328;
static const SpriteID SPR_BTGEN_MONO_Y_SLOPE_UP = 4329;
static const SpriteID SPR_BTGEN_MONO_RAMP_X_UP = 4330;
static const SpriteID SPR_BTGEN_MONO_RAMP_X_DOWN = 4331;
static const SpriteID SPR_BTGEN_MONO_RAMP_Y_UP = 4332;
static const SpriteID SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333;
static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366;
static const SpriteID SPR_BTGEN_MGLV_X_SLOPE_UP = 4367;
static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368;
static const SpriteID SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369;
static const SpriteID SPR_BTGEN_MGLV_RAMP_X_UP = 4370;
static const SpriteID SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371;
static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_UP = 4372;
static const SpriteID SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373;
/* Vehicle view sprites */
static const SpriteID SPR_CENTRE_VIEW_VEHICLE = 683;
static const SpriteID SPR_SEND_TRAIN_TODEPOT = 685;
static const SpriteID SPR_SEND_ROADVEH_TODEPOT = 686;
static const SpriteID SPR_SEND_AIRCRAFT_TODEPOT = 687;
static const SpriteID SPR_SEND_SHIP_TODEPOT = 688;
static const SpriteID SPR_IGNORE_SIGNALS = 689;
static const SpriteID SPR_SHOW_ORDERS = 690;
static const SpriteID SPR_SHOW_VEHICLE_DETAILS = 691;
static const SpriteID SPR_REFIT_VEHICLE = 692;
static const SpriteID SPR_FORCE_VEHICLE_TURN = 715;
/* Vehicle sprite-flags (red/green) */
static const SpriteID SPR_FLAG_VEH_STOPPED = 3090;
static const SpriteID SPR_FLAG_VEH_RUNNING = 3091;
static const SpriteID SPR_VEH_BUS_SW_VIEW = 3097;
static const SpriteID SPR_VEH_BUS_SIDE_VIEW = 3098;
/* Rotor sprite numbers */
static const SpriteID SPR_ROTOR_STOPPED = 3901;
static const SpriteID SPR_ROTOR_MOVING_1 = 3902;
static const SpriteID SPR_ROTOR_MOVING_3 = 3904;
/* Town/house sprites */
static const SpriteID SPR_LIFT = 1443;
/* used in town_land.h
* CNST1..3 = Those are the different stages of construction
* The last 2 hexas correspond to the type of building it represent, if any */
static const SpriteID SPR_CNST1_TALLOFFICE_00 = 1421;
static const SpriteID SPR_CNST2_TALLOFFICE_00 = 1422;
static const SpriteID SPR_CNST3_TALLOFFICE_00 = 1423;
static const SpriteID SPR_GROUND_TALLOFFICE_00 = 1424;
static const SpriteID SPR_BUILD_TALLOFFICE_00 = 1425; // temperate
static const SpriteID SPR_CNST1_OFFICE_01 = 1426;
static const SpriteID SPR_CNST2_OFFICE_01 = 1427;
static const SpriteID SPR_BUILD_OFFICE_01 = 1428; // temperate
static const SpriteID SPR_GROUND_OFFICE_01 = 1429;
static const SpriteID SPR_CNST1_SMLBLCKFLATS_02 = 1430; // Small Block of Flats
static const SpriteID SPR_CNST2_SMLBLCKFLATS_02 = 1431;
static const SpriteID SPR_BUILD_SMLBLCKFLATS_02 = 1432; // temperate
static const SpriteID SPR_GROUND_SMLBLCKFLATS_02 = 1433;
static const SpriteID SPR_CNST1_TEMPCHURCH = 1434;
static const SpriteID SPR_CNST2_TEMPCHURCH = 1435;
static const SpriteID SPR_BUILD_TEMPCHURCH = 1436;
static const SpriteID SPR_GROUND_TEMPCHURCH = 1437;
static const SpriteID SPR_CNST1_LARGEOFFICE_04 = 1440;
static const SpriteID SPR_CNST2_LARGEOFFICE_04 = 1441;
static const SpriteID SPR_BUILD_LARGEOFFICE_04 = 1442; // temperate, sub-arctic, subtropical
static const SpriteID SPR_BUILD_LARGEOFFICE_04_SNOW = 4569; // same, with snow
/* These are in fact two houses for the same houseID. so V1 and V2 */
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V1 = 1444;
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V1 = 1445;
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V1 = 1446; // 1st variation
static const SpriteID SPR_GRND_TOWNHOUSE_06_V1 = 1447;
static const SpriteID SPR_GRND_STADIUM_N = 1479; // stadium ground at north
static const SpriteID SPR_GRND_STADIUM_E = 1480; // stadium ground at east
static const SpriteID SPR_GRND_STADIUM_W = 1481; // stadium ground at west
static const SpriteID SPR_GRND_STADIUM_S = 1482; // stadium ground at south
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2 = 1501; // used as ground, but is stage1
static const SpriteID SPR_CNST1_TOWNHOUSE_06_V2_P = 1502; // pipes extensions for previous
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2_G = 1503; // Ground of cnst stage 2
static const SpriteID SPR_CNST2_TOWNHOUSE_06_V2 = 1504; // real cnst stage 2
static const SpriteID SPR_GRND_TOWNHOUSE_06_V2 = 1505;
static const SpriteID SPR_BUILD_TOWNHOUSE_06_V2 = 1506; // 2nd variation
static const SpriteID SPR_CNST1_HOTEL_07_NW = 1448;
static const SpriteID SPR_CNST2_HOTEL_07_NW = 1449;
static const SpriteID SPR_BUILD_HOTEL_07_NW = 1450;
static const SpriteID SPR_CNST1_HOTEL_07_SE = 1451;
static const SpriteID SPR_CNST2_HOTEL_07_SE = 1452;
static const SpriteID SPR_BUILD_HOTEL_07_SE = 1453;
static const SpriteID SPR_STATUE_HORSERIDER_09 = 1454;
static const SpriteID SPR_FOUNTAIN_0A = 1455;
static const SpriteID SPR_PARKSTATUE_0B = 1456;
static const SpriteID SPR_PARKALLEY_0C = 1457;
static const SpriteID SPR_CNST1_OFFICE_0D = 1458;
static const SpriteID SPR_CNST2_OFFICE_0D = 1459;
static const SpriteID SPR_BUILD_OFFICE_0D = 1460;
static const SpriteID SPR_CNST1_SHOPOFFICE_0E = 1461;
static const SpriteID SPR_CNST2_SHOPOFFICE_0E = 1462;
static const SpriteID SPR_BUILD_SHOPOFFICE_0E = 1463;
static const SpriteID SPR_CNST1_SHOPOFFICE_0F = 1464;
static const SpriteID SPR_CNST2_SHOPOFFICE_0F = 1465;
static const SpriteID SPR_BUILD_SHOPOFFICE_0F = 1466;
static const SpriteID SPR_GRND_HOUSE_TOY1 = 4675;
static const SpriteID SPR_GRND_HOUSE_TOY2 = 4676;
/* Easter egg/disaster sprites */
static const SpriteID SPR_BLIMP = 3905; // Zeppelin
static const SpriteID SPR_BLIMP_CRASHING = 3906;
static const SpriteID SPR_BLIMP_CRASHED = 3907;
static const SpriteID SPR_UFO_SMALL_SCOUT = 3908; // XCOM - UFO Defense
static const SpriteID SPR_UFO_SMALL_SCOUT_DARKER = 3909;
static const SpriteID SPR_SUB_SMALL_NE = 3910; // Silent Service
static const SpriteID SPR_SUB_SMALL_SE = 3911;
static const SpriteID SPR_SUB_SMALL_SW = 3912;
static const SpriteID SPR_SUB_SMALL_NW = 3913;
static const SpriteID SPR_SUB_LARGE_NE = 3914;
static const SpriteID SPR_SUB_LARGE_SE = 3915;
static const SpriteID SPR_SUB_LARGE_SW = 3916;
static const SpriteID SPR_SUB_LARGE_NW = 3917;
static const SpriteID SPR_F_15 = 3918; // F-15 Strike Eagle
static const SpriteID SPR_F_15_FIRING = 3919;
static const SpriteID SPR_UFO_HARVESTER = 3920; // XCOM - UFO Defense
static const SpriteID SPR_XCOM_SKYRANGER = 3921;
static const SpriteID SPR_AH_64A = 3922; // Gunship
static const SpriteID SPR_AH_64A_FIRING = 3923;
/* main_gui.cpp */
static const SpriteID SPR_IMG_TERRAFORM_UP = 694;
static const SpriteID SPR_IMG_TERRAFORM_DOWN = 695;
static const SpriteID SPR_IMG_DYNAMITE = 703;
static const SpriteID SPR_IMG_ROCKS = 4084;
static const SpriteID SPR_IMG_DESERT = 4085;
static const SpriteID SPR_IMG_TRANSMITTER = 4086;
static const SpriteID SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 91;
static const SpriteID SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 88;
static const SpriteID SPR_IMG_BUILD_RIVER = SPR_OPENTTD_BASE + 136;
static const SpriteID SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 64;
static const SpriteID SPR_IMG_PAUSE = 726;
static const SpriteID SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 90;
static const SpriteID SPR_IMG_SETTINGS = 751;
static const SpriteID SPR_IMG_SAVE = 724;
static const SpriteID SPR_IMG_SMALLMAP = 708;
static const SpriteID SPR_IMG_TOWN = 4077;
static const SpriteID SPR_IMG_SUBSIDIES = 679;
static const SpriteID SPR_IMG_COMPANY_LIST = 1299;
static const SpriteID SPR_IMG_COMPANY_FINANCE = 737;
static const SpriteID SPR_IMG_COMPANY_GENERAL = 743;
static const SpriteID SPR_IMG_GRAPHS = 745;
static const SpriteID SPR_IMG_COMPANY_LEAGUE = 684;
static const SpriteID SPR_IMG_SHOW_COUNTOURS = 738;
static const SpriteID SPR_IMG_SHOW_VEHICLES = 739;
static const SpriteID SPR_IMG_SHOW_ROUTES = 740;
static const SpriteID SPR_IMG_INDUSTRY = 741;
static const SpriteID SPR_IMG_PLANTTREES = 742;
static const SpriteID SPR_IMG_TRAINLIST = 731;
static const SpriteID SPR_IMG_TRUCKLIST = 732;
static const SpriteID SPR_IMG_SHIPLIST = 733;
static const SpriteID SPR_IMG_AIRPLANESLIST = 734;
static const SpriteID SPR_IMG_ZOOMIN = 735;
static const SpriteID SPR_IMG_ZOOMOUT = 736;
static const SpriteID SPR_IMG_BUILDRAIL = 727;
static const SpriteID SPR_IMG_BUILDROAD = 728;
static const SpriteID SPR_IMG_BUILDWATER = 729;
static const SpriteID SPR_IMG_BUILDAIR = 730;
static const SpriteID SPR_IMG_LANDSCAPING = 4083;
static const SpriteID SPR_IMG_MUSIC = 713;
static const SpriteID SPR_IMG_MESSAGES = 680;
static const SpriteID SPR_IMG_QUERY = 723;
static const SpriteID SPR_IMG_SIGN = 4082;
static const SpriteID SPR_IMG_BUY_LAND = 4791;
static const SpriteID SPR_IMG_STORY_BOOK = SPR_OPENTTD_BASE + 169;
/* OpenTTD in gamescreen */
static const SpriteID SPR_OTTD_O = 4842;
static const SpriteID SPR_OTTD_P = 4841;
static const SpriteID SPR_OTTD_E = SPR_OPENTTD_BASE + 12;
static const SpriteID SPR_OTTD_D = SPR_OPENTTD_BASE + 13;
static const SpriteID SPR_OTTD_N = 4839;
static const SpriteID SPR_OTTD_T = 4836;
/* Letters not used: R,A,S,Y,C (4837, 4838, 4840, 4843, 4844) */
static const SpriteID SPR_HIGHSCORE_CHART_BEGIN = 4804;
static const SpriteID SPR_TYCOON_IMG1_BEGIN = 4814;
static const SpriteID SPR_TYCOON_IMG2_BEGIN = 4824;
/* Industry sprites */
static const SpriteID SPR_IT_SUGAR_MINE_SIEVE = 4775;
static const SpriteID SPR_IT_SUGAR_MINE_CLOUDS = 4784;
static const SpriteID SPR_IT_SUGAR_MINE_PILE = 4780;
static const SpriteID SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766;
static const SpriteID SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767;
static const SpriteID SPR_IT_BUBBLE_GENERATOR_SPRING = 4746;
static const SpriteID SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747;
static const SpriteID SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717;
static const SpriteID SPR_IT_TOY_FACTORY_STAMP = 4718;
static const SpriteID SPR_IT_TOY_FACTORY_CLAY = 4719;
static const SpriteID SPR_IT_TOY_FACTORY_ROBOT = 4720;
static const SpriteID SPR_IT_POWER_PLANT_TRANSFORMERS = 2054;
/* small icons of cargo available in station waiting*/
static const SpriteID SPR_CARGO_PASSENGER = 4297;
static const SpriteID SPR_CARGO_COAL = 4298;
static const SpriteID SPR_CARGO_MAIL = 4299;
static const SpriteID SPR_CARGO_OIL = 4300;
static const SpriteID SPR_CARGO_LIVESTOCK = 4301;
static const SpriteID SPR_CARGO_GOODS = 4302;
static const SpriteID SPR_CARGO_GRAIN = 4303;
static const SpriteID SPR_CARGO_WOOD = 4304;
static const SpriteID SPR_CARGO_IRON_ORE = 4305;
static const SpriteID SPR_CARGO_STEEL = 4306;
static const SpriteID SPR_CARGO_VALUES_GOLD = 4307; // shared between temperate and arctic
static const SpriteID SPR_CARGO_FRUIT = 4308;
static const SpriteID SPR_CARGO_COPPER_ORE = 4309;
static const SpriteID SPR_CARGO_WATERCOLA = 4310; // shared between desert and toyland
static const SpriteID SPR_CARGO_DIAMONDS = 4311;
static const SpriteID SPR_CARGO_FOOD = 4312;
static const SpriteID SPR_CARGO_PAPER = 4313;
static const SpriteID SPR_CARGO_RUBBER = 4314;
static const SpriteID SPR_CARGO_CANDY = 4315;
static const SpriteID SPR_CARGO_SUGAR = 4316;
static const SpriteID SPR_CARGO_TOYS = 4317;
static const SpriteID SPR_CARGO_COTTONCANDY = 4318;
static const SpriteID SPR_CARGO_FIZZYDRINK = 4319;
static const SpriteID SPR_CARGO_TOFFEE = 4320;
static const SpriteID SPR_CARGO_BUBBLES = 4321;
static const SpriteID SPR_CARGO_PLASTIC = 4322;
static const SpriteID SPR_CARGO_BATTERIES = 4323;
/* Effect vehicles */
static const SpriteID SPR_BULLDOZER_NE = 1416;
static const SpriteID SPR_BULLDOZER_SE = 1417;
static const SpriteID SPR_BULLDOZER_SW = 1418;
static const SpriteID SPR_BULLDOZER_NW = 1419;
static const SpriteID SPR_SMOKE_0 = 2040;
static const SpriteID SPR_SMOKE_1 = 2041;
static const SpriteID SPR_SMOKE_2 = 2042;
static const SpriteID SPR_SMOKE_3 = 2043;
static const SpriteID SPR_SMOKE_4 = 2044;
static const SpriteID SPR_DIESEL_SMOKE_0 = 3073;
static const SpriteID SPR_DIESEL_SMOKE_1 = 3074;
static const SpriteID SPR_DIESEL_SMOKE_2 = 3075;
static const SpriteID SPR_DIESEL_SMOKE_3 = 3076;
static const SpriteID SPR_DIESEL_SMOKE_4 = 3077;
static const SpriteID SPR_DIESEL_SMOKE_5 = 3078;
static const SpriteID SPR_STEAM_SMOKE_0 = 3079;
static const SpriteID SPR_STEAM_SMOKE_1 = 3080;
static const SpriteID SPR_STEAM_SMOKE_2 = 3081;
static const SpriteID SPR_STEAM_SMOKE_3 = 3082;
static const SpriteID SPR_STEAM_SMOKE_4 = 3083;
static const SpriteID SPR_ELECTRIC_SPARK_0 = 3084;
static const SpriteID SPR_ELECTRIC_SPARK_1 = 3085;
static const SpriteID SPR_ELECTRIC_SPARK_2 = 3086;
static const SpriteID SPR_ELECTRIC_SPARK_3 = 3087;
static const SpriteID SPR_ELECTRIC_SPARK_4 = 3088;
static const SpriteID SPR_ELECTRIC_SPARK_5 = 3089;
static const SpriteID SPR_CHIMNEY_SMOKE_0 = 3701;
static const SpriteID SPR_CHIMNEY_SMOKE_1 = 3702;
static const SpriteID SPR_CHIMNEY_SMOKE_2 = 3703;
static const SpriteID SPR_CHIMNEY_SMOKE_3 = 3704;
static const SpriteID SPR_CHIMNEY_SMOKE_4 = 3705;
static const SpriteID SPR_CHIMNEY_SMOKE_5 = 3706;
static const SpriteID SPR_CHIMNEY_SMOKE_6 = 3707;
static const SpriteID SPR_CHIMNEY_SMOKE_7 = 3708;
static const SpriteID SPR_EXPLOSION_LARGE_0 = 3709;
static const SpriteID SPR_EXPLOSION_LARGE_1 = 3710;
static const SpriteID SPR_EXPLOSION_LARGE_2 = 3711;
static const SpriteID SPR_EXPLOSION_LARGE_3 = 3712;
static const SpriteID SPR_EXPLOSION_LARGE_4 = 3713;
static const SpriteID SPR_EXPLOSION_LARGE_5 = 3714;
static const SpriteID SPR_EXPLOSION_LARGE_6 = 3715;
static const SpriteID SPR_EXPLOSION_LARGE_7 = 3716;
static const SpriteID SPR_EXPLOSION_LARGE_8 = 3717;
static const SpriteID SPR_EXPLOSION_LARGE_9 = 3718;
static const SpriteID SPR_EXPLOSION_LARGE_A = 3719;
static const SpriteID SPR_EXPLOSION_LARGE_B = 3720;
static const SpriteID SPR_EXPLOSION_LARGE_C = 3721;
static const SpriteID SPR_EXPLOSION_LARGE_D = 3722;
static const SpriteID SPR_EXPLOSION_LARGE_E = 3723;
static const SpriteID SPR_EXPLOSION_LARGE_F = 3724;
static const SpriteID SPR_EXPLOSION_SMALL_0 = 3725;
static const SpriteID SPR_EXPLOSION_SMALL_1 = 3726;
static const SpriteID SPR_EXPLOSION_SMALL_2 = 3727;
static const SpriteID SPR_EXPLOSION_SMALL_3 = 3728;
static const SpriteID SPR_EXPLOSION_SMALL_4 = 3729;
static const SpriteID SPR_EXPLOSION_SMALL_5 = 3730;
static const SpriteID SPR_EXPLOSION_SMALL_6 = 3731;
static const SpriteID SPR_EXPLOSION_SMALL_7 = 3732;
static const SpriteID SPR_EXPLOSION_SMALL_8 = 3733;
static const SpriteID SPR_EXPLOSION_SMALL_9 = 3734;
static const SpriteID SPR_EXPLOSION_SMALL_A = 3735;
static const SpriteID SPR_EXPLOSION_SMALL_B = 3736;
static const SpriteID SPR_BREAKDOWN_SMOKE_0 = 3737;
static const SpriteID SPR_BREAKDOWN_SMOKE_1 = 3738;
static const SpriteID SPR_BREAKDOWN_SMOKE_2 = 3739;
static const SpriteID SPR_BREAKDOWN_SMOKE_3 = 3740;
static const SpriteID SPR_BUBBLE_0 = 4748;
static const SpriteID SPR_BUBBLE_1 = 4749;
static const SpriteID SPR_BUBBLE_2 = 4750;
static const SpriteID SPR_BUBBLE_GENERATE_0 = 4751;
static const SpriteID SPR_BUBBLE_GENERATE_1 = 4752;
static const SpriteID SPR_BUBBLE_GENERATE_2 = 4753;
static const SpriteID SPR_BUBBLE_GENERATE_3 = 4754;
static const SpriteID SPR_BUBBLE_BURST_0 = 4755;
static const SpriteID SPR_BUBBLE_BURST_1 = 4756;
static const SpriteID SPR_BUBBLE_BURST_2 = 4757;
static const SpriteID SPR_BUBBLE_ABSORB_0 = 4758;
static const SpriteID SPR_BUBBLE_ABSORB_1 = 4759;
static const SpriteID SPR_BUBBLE_ABSORB_2 = 4760;
static const SpriteID SPR_BUBBLE_ABSORB_3 = 4761;
static const SpriteID SPR_BUBBLE_ABSORB_4 = 4762;
/* Electrified rail build menu */
static const SpriteID SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 36;
static const SpriteID SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 37;
static const SpriteID SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 38;
static const SpriteID SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 39;
static const SpriteID SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 44;
/* airport_gui.cpp */
static const SpriteID SPR_IMG_AIRPORT = 744;
/* dock_gui.cpp */
static const SpriteID SPR_IMG_SHIP_DEPOT = 748;
static const SpriteID SPR_IMG_SHIP_DOCK = 746;
static const SpriteID SPR_IMG_BUOY = 693;
static const SpriteID SPR_IMG_AQUEDUCT = SPR_OPENTTD_BASE + 145;
/* music_gui.cpp */
static const SpriteID SPR_IMG_SKIP_TO_PREV = 709;
static const SpriteID SPR_IMG_SKIP_TO_NEXT = 710;
static const SpriteID SPR_IMG_STOP_MUSIC = 711;
static const SpriteID SPR_IMG_PLAY_MUSIC = 712;
/* road_gui.cpp */
static const SpriteID SPR_IMG_ROAD_Y_DIR = 1309;
static const SpriteID SPR_IMG_ROAD_X_DIR = 1310;
static const SpriteID SPR_IMG_AUTOROAD = SPR_OPENTTD_BASE + 82;
static const SpriteID SPR_IMG_ROAD_DEPOT = 1295;
static const SpriteID SPR_IMG_BUS_STATION = 749;
static const SpriteID SPR_IMG_TRUCK_BAY = 750;
static const SpriteID SPR_IMG_BRIDGE = 2594;
static const SpriteID SPR_IMG_ROAD_TUNNEL = 2429;
static const SpriteID SPR_IMG_REMOVE = 714;
static const SpriteID SPR_IMG_ROAD_ONE_WAY = SPR_OPENTTD_BASE + 134;
static const SpriteID SPR_IMG_TRAMWAY_Y_DIR = SPR_TRAMWAY_BASE + 0;
static const SpriteID SPR_IMG_TRAMWAY_X_DIR = SPR_TRAMWAY_BASE + 1;
static const SpriteID SPR_IMG_AUTOTRAM = SPR_OPENTTD_BASE + 84;
/* rail_gui.cpp */
static const SpriteID SPR_IMG_RAIL_NS = 1251;
static const SpriteID SPR_IMG_RAIL_NE = 1252;
static const SpriteID SPR_IMG_RAIL_EW = 1253;
static const SpriteID SPR_IMG_RAIL_NW = 1254;
static const SpriteID SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 53;
static const SpriteID SPR_IMG_AUTOELRAIL = SPR_OPENTTD_BASE + 57;
static const SpriteID SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 63;
static const SpriteID SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 69;
static const SpriteID SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 76;
static const SpriteID SPR_IMG_DEPOT_RAIL = 1294;
static const SpriteID SPR_IMG_DEPOT_ELRAIL = SPR_OPENTTD_BASE + 61;
static const SpriteID SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 67;
static const SpriteID SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 73;
static const SpriteID SPR_IMG_RAIL_STATION = 1298;
static const SpriteID SPR_IMG_RAIL_SIGNALS = 1291;
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_NORM = 1287;
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_ENTRY = SPR_SIGNALS_BASE + 12;
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_EXIT = SPR_SIGNALS_BASE + 28;
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_COMBO = SPR_SIGNALS_BASE + 44;
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS = SPR_SIGNALS_BASE + 124;
static const SpriteID SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY = SPR_SIGNALS_BASE + 140;
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_NORM = SPR_SIGNALS_BASE + 60;
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_ENTRY = SPR_SIGNALS_BASE + 76;
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_EXIT = SPR_SIGNALS_BASE + 92;
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_COMBO = SPR_SIGNALS_BASE + 108;
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS = SPR_SIGNALS_BASE + 188;
static const SpriteID SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY= SPR_SIGNALS_BASE + 204;
static const SpriteID SPR_IMG_SIGNAL_CONVERT = SPR_OPENTTD_BASE + 135;
static const SpriteID SPR_IMG_TUNNEL_RAIL = 2430;
static const SpriteID SPR_IMG_TUNNEL_MONO = 2431;
static const SpriteID SPR_IMG_TUNNEL_MAGLEV = 2432;
static const SpriteID SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 55;
static const SpriteID SPR_IMG_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 59;
static const SpriteID SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 65;
static const SpriteID SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 71;
/* story_gui.cpp */
static const SpriteID SPR_IMG_VIEW_LOCATION = SPR_OPENTTD_BASE + 170;
static const SpriteID SPR_IMG_GOAL = SPR_OPENTTD_BASE + 171;
static const SpriteID SPR_IMG_GOAL_COMPLETED = SPR_OPENTTD_BASE + 172;
static const SpriteID SPR_IMG_GOAL_BROKEN_REF= SPR_OPENTTD_BASE + 173;
/* intro_gui.cpp, genworld_gui.cpp */
static const SpriteID SPR_SELECT_TEMPERATE = 4882;
static const SpriteID SPR_SELECT_TEMPERATE_PUSHED = 4883;
static const SpriteID SPR_SELECT_SUB_ARCTIC = 4884;
static const SpriteID SPR_SELECT_SUB_ARCTIC_PUSHED = 4885;
static const SpriteID SPR_SELECT_SUB_TROPICAL = 4886;
static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
static const SpriteID SPR_SELECT_TOYLAND = 4888;
static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
/** Cursor sprite numbers */
/* Terraform
* Cursors */
static const CursorID SPR_CURSOR_MOUSE = 0;
static const CursorID SPR_CURSOR_ZZZ = 1;
static const CursorID SPR_CURSOR_BUOY = 702;
static const CursorID SPR_CURSOR_QUERY = 719;
static const CursorID SPR_CURSOR_HQ = 720;
static const CursorID SPR_CURSOR_SHIP_DEPOT = 721;
static const CursorID SPR_CURSOR_SIGN = 722;
static const CursorID SPR_CURSOR_TREE = 2010;
static const CursorID SPR_CURSOR_BUY_LAND = 4792;
static const CursorID SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 92;
static const CursorID SPR_CURSOR_TOWN = 4080;
static const CursorID SPR_CURSOR_INDUSTRY = 4081;
static const CursorID SPR_CURSOR_ROCKY_AREA = 4087;
static const CursorID SPR_CURSOR_DESERT = 4088;
static const CursorID SPR_CURSOR_TRANSMITTER = 4089;
/* airport cursors */
static const CursorID SPR_CURSOR_AIRPORT = 2724;
/* dock cursors */
static const CursorID SPR_CURSOR_DOCK = 3668;
static const CursorID SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 89;
static const CursorID SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 87;
static const CursorID SPR_CURSOR_RIVER = SPR_OPENTTD_BASE + 137;
static const CursorID SPR_CURSOR_AQUEDUCT = SPR_OPENTTD_BASE + 146;
/* shared road & rail cursors */
static const CursorID SPR_CURSOR_BRIDGE = 2593;
/* rail cursors */
static const CursorID SPR_CURSOR_NS_TRACK = 1263;
static const CursorID SPR_CURSOR_SWNE_TRACK = 1264;
static const CursorID SPR_CURSOR_EW_TRACK = 1265;
static const CursorID SPR_CURSOR_NWSE_TRACK = 1266;
static const CursorID SPR_CURSOR_NS_MONO = 1267;
static const CursorID SPR_CURSOR_SWNE_MONO = 1268;
static const CursorID SPR_CURSOR_EW_MONO = 1269;
static const CursorID SPR_CURSOR_NWSE_MONO = 1270;
static const CursorID SPR_CURSOR_NS_MAGLEV = 1271;
static const CursorID SPR_CURSOR_SWNE_MAGLEV = 1272;
static const CursorID SPR_CURSOR_EW_MAGLEV = 1273;
static const CursorID SPR_CURSOR_NWSE_MAGLEV = 1274;
static const CursorID SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 40;
static const CursorID SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 41;
static const CursorID SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 42;
static const CursorID SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 43;
static const CursorID SPR_CURSOR_RAIL_STATION = 1300;
static const CursorID SPR_CURSOR_TUNNEL_RAIL = 2434;
static const CursorID SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 45;
static const CursorID SPR_CURSOR_TUNNEL_MONO = 2435;
static const CursorID SPR_CURSOR_TUNNEL_MAGLEV = 2436;
static const CursorID SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 54;
static const CursorID SPR_CURSOR_AUTOELRAIL = SPR_OPENTTD_BASE + 58;
static const CursorID SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 64;
static const CursorID SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 70;
static const CursorID SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 77;
static const CursorID SPR_CURSOR_RAIL_DEPOT = 1296;
static const CursorID SPR_CURSOR_ELRAIL_DEPOT = SPR_OPENTTD_BASE + 62;
static const CursorID SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 68;
static const CursorID SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 74;
static const CursorID SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 56;
static const CursorID SPR_CURSOR_CONVERT_ELRAIL = SPR_OPENTTD_BASE + 60;
static const CursorID SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 66;
static const CursorID SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 72;
/* road cursors */
static const CursorID SPR_CURSOR_ROAD_NESW = 1311;
static const CursorID SPR_CURSOR_ROAD_NWSE = 1312;
static const CursorID SPR_CURSOR_AUTOROAD = SPR_OPENTTD_BASE + 83;
static const CursorID SPR_CURSOR_TRAMWAY_NESW = SPR_TRAMWAY_BASE + 2;
static const CursorID SPR_CURSOR_TRAMWAY_NWSE = SPR_TRAMWAY_BASE + 3;
static const CursorID SPR_CURSOR_AUTOTRAM = SPR_OPENTTD_BASE + 85;
static const CursorID SPR_CURSOR_ROAD_DEPOT = 1297;
static const CursorID SPR_CURSOR_BUS_STATION = 2725;
static const CursorID SPR_CURSOR_TRUCK_STATION = 2726;
static const CursorID SPR_CURSOR_ROAD_TUNNEL = 2433;
static const CursorID SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 110;
static const CursorID SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 111;
static const CursorID SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112;
static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
/** Animation macro in table/animcursors.h (_animcursors[]) */
static const CursorID SPR_CURSOR_DEMOLISH_FIRST = 704;
static const CursorID SPR_CURSOR_DEMOLISH_1 = 705;
static const CursorID SPR_CURSOR_DEMOLISH_2 = 706;
static const CursorID SPR_CURSOR_DEMOLISH_LAST = 707;
static const CursorID SPR_CURSOR_LOWERLAND_FIRST = 699;
static const CursorID SPR_CURSOR_LOWERLAND_1 = 700;
static const CursorID SPR_CURSOR_LOWERLAND_LAST = 701;
static const CursorID SPR_CURSOR_RAISELAND_FIRST = 696;
static const CursorID SPR_CURSOR_RAISELAND_1 = 697;
static const CursorID SPR_CURSOR_RAISELAND_LAST = 698;
static const CursorID SPR_CURSOR_PICKSTATION_FIRST = 716;
static const CursorID SPR_CURSOR_PICKSTATION_1 = 717;
static const CursorID SPR_CURSOR_PICKSTATION_LAST = 718;
static const CursorID SPR_CURSOR_BUILDSIGNALS_FIRST = 1292;
static const CursorID SPR_CURSOR_BUILDSIGNALS_LAST = 1293;
/** Flag for saying a cursor sprite is an animated cursor. */
static const CursorID ANIMCURSOR_FLAG = 1U << 31;
static const CursorID ANIMCURSOR_DEMOLISH = ANIMCURSOR_FLAG | 0; ///< 704 - 707 - demolish dynamite
static const CursorID ANIMCURSOR_LOWERLAND = ANIMCURSOR_FLAG | 1; ///< 699 - 701 - lower land tool
static const CursorID ANIMCURSOR_RAISELAND = ANIMCURSOR_FLAG | 2; ///< 696 - 698 - raise land tool
static const CursorID ANIMCURSOR_PICKSTATION = ANIMCURSOR_FLAG | 3; ///< 716 - 718 - goto-order icon
static const CursorID ANIMCURSOR_BUILDSIGNALS = ANIMCURSOR_FLAG | 4; ///< 1292 - 1293 - build signal
/**
* Bitmask setup. For the graphics system, 32 bits are used to define
* the sprite to be displayed. This variable contains various information:<p>
* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
* This always starts at bit 0.</li>
* <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
* <li> RECOLOUR_BIT toggles the recolouring system</li>
* <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
* bits used for the recolouring process. For transparency, it must be 0x322.</li></ul>
*/
enum SpriteSetup {
/* These bits are applied to sprite ID */
TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite
RECOLOUR_BIT = 30, ///< toggles recolouring in the sprite
CUSTOM_BIT = 29,
OPAQUE_BIT = 28,
/* This bit is applied to palette ID */
PALETTE_TEXT_RECOLOUR = 31, ///< Set if palette is actually a magic text recolour
PALETTE_WIDTH = 24, ///< number of bits of the sprite containing the recolour palette
SPRITE_WIDTH = 24, ///< number of bits for the sprite number
};
/**
* these masks change the colours of the palette for a sprite.
* Apart from this bit, a sprite number is needed to define
* the palette used for recolouring. This palette is stored
* in the bits marked by PALETTE_SPRITE_MASK.
* @note Do not modify this enum. Alter SpriteSetup instead
* @see SpriteSetup
*/
enum Modifiers {
SPRITE_MODIFIER_CUSTOM_SPRITE = CUSTOM_BIT, ///< Set when a sprite originates from an Action 1
SPRITE_MODIFIER_OPAQUE = OPAQUE_BIT, ///< Set when a sprite must not ever be displayed transparently
PALETTE_MODIFIER_TRANSPARENT = TRANSPARENT_BIT, ///< when a sprite is to be displayed transparently, this bit needs to be set.
PALETTE_MODIFIER_COLOUR = RECOLOUR_BIT, ///< this bit is set when a recolouring process is in action
};
/**
* Masks needed for sprite operations.
* @note Do not modify this enum. Alter SpriteSetup instead
* @see SpriteSetup
*/
enum SpriteMasks {
MAX_SPRITES = 1 << SPRITE_WIDTH, ///< Maximum number of sprites that can be loaded at a given time
SPRITE_MASK = MAX_SPRITES - 1, ///< The mask to for the main sprite
MAX_PALETTES = 1 << PALETTE_WIDTH,
PALETTE_MASK = MAX_PALETTES - 1, ///< The mask for the auxiliary sprite (the one that takes care of recolouring)
};
assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 );
assert_compile( (1 << RECOLOUR_BIT & SPRITE_MASK) == 0 );
assert_compile( TRANSPARENT_BIT != RECOLOUR_BIT );
assert_compile( (1 << TRANSPARENT_BIT & PALETTE_MASK) == 0);
assert_compile( (1 << RECOLOUR_BIT & PALETTE_MASK) == 0 );
static const PaletteID PAL_NONE = 0;
static const PaletteID PALETTE_TILE_RED_PULSATING = 771; ///< pulsating red tile drawn if you try to build a wrong tunnel or raise/lower land where it is not possible
static const PaletteID PALETTE_SEL_TILE_RED = 772; ///< makes a square red. is used when removing rails or other stuff
static const PaletteID PALETTE_SEL_TILE_BLUE = 773; ///< This draws a blueish square (catchment areas for example)
/* Company re-colour sprites */
static const PaletteID PALETTE_RECOLOUR_START = 775; ///< First recolour sprite for company colours
static const PaletteID PALETTE_TO_DARK_BLUE = 775;
static const PaletteID PALETTE_TO_PALE_GREEN = 776;
static const PaletteID PALETTE_TO_PINK = 777;
static const PaletteID PALETTE_TO_YELLOW = 778;
static const PaletteID PALETTE_TO_RED = 779;
static const PaletteID PALETTE_TO_LIGHT_BLUE = 780;
static const PaletteID PALETTE_TO_GREEN = 781;
static const PaletteID PALETTE_TO_DARK_GREEN = 782;
static const PaletteID PALETTE_TO_BLUE = 783;
static const PaletteID PALETTE_TO_CREAM = 784;
/* maybe don't use as company colour because it doesn't display in the graphs? */
static const PaletteID PALETTE_TO_MAUVE = 785;
static const PaletteID PALETTE_TO_PURPLE = 786;
static const PaletteID PALETTE_TO_ORANGE = 787;
static const PaletteID PALETTE_TO_BROWN = 788;
static const PaletteID PALETTE_TO_GREY = 789;
static const PaletteID PALETTE_TO_WHITE = 790;
static const PaletteID PALETTE_TO_BARE_LAND = 791; ///< sets colour to bare land stuff for rail, road and crossings
/* recolour sprites 792-794 are not used */
static const PaletteID PALETTE_TO_STRUCT_BLUE = 795; ///< sets bridge or structure to blue (e.g. some town houses)
static const PaletteID PALETTE_TO_STRUCT_BROWN = 796; ///< sets bridge or structure to brown (e.g. cantilever bridge)
static const PaletteID PALETTE_TO_STRUCT_WHITE = 797; ///< sets bridge or structure to white (e.g. some town houses)
static const PaletteID PALETTE_TO_STRUCT_RED = 798; ///< sets bridge or structure to red (e.g. concrete and cantilever bridge)
static const PaletteID PALETTE_TO_STRUCT_GREEN = 799; ///< sets bridge or structure to green (e.g. bridge)
static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 800; ///< Sets the suspension bridge to concrete, also other structures use it
static const PaletteID PALETTE_TO_STRUCT_YELLOW = 801; ///< Sets the bridge colour to yellow (suspension and tubular)
static const PaletteID PALETTE_TO_TRANSPARENT = 802; ///< This sets the sprite to transparent
static const PaletteID PALETTE_NEWSPAPER = 803; ///< Recolour sprite for newspaper-greying.
static const PaletteID PALETTE_CRASH = 804; ///< Recolour sprite greying of crashed vehicles.
/* Two recolourings only used by the church */
static const PaletteID PALETTE_CHURCH_RED = 1438; ///< Recolour sprite for reddish churches
static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite for white churches
static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map
#endif /* SPRITES_H */
|