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Location: cpp/openttd-patchpack/source/src/clear_cmd.cpp
r7490:4e86e893fa7f
23.1 KiB
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(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
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/** @file clear_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
#include "rail_map.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "player.h"
#include "tile.h"
#include "viewport.h"
#include "command.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "bridge.h"
#include "landscape.h"
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
#include "genworld.h"
#include "industry.h"
#include "water_map.h"
static const int TERRAFORMER_MODHEIGHT_SIZE = 576;
static const int TERRAFORMER_TILE_TABLE_SIZE = 625;
struct TerraformerHeightMod {
TileIndex tile; ///< Referenced tile.
byte height; ///< New TileHeight (height of north corner) of the tile.
};
struct TerraformerState {
uint32 flags;
int direction;
int modheight_count; ///< amount of entries in "modheight".
int tile_table_count; ///< amount of entries in "tile_table".
CommandCost cost;
TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; ///< Dirty tiles, i.e. at least one corner changed.
TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
};
/**
* Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
*
* @param ts TerraformerState.
* @param tile Tile.
* @return TileHeight.
*/
static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
{
TerraformerHeightMod *mod = ts->modheight;
int count;
for (count = ts->modheight_count; count != 0; count--, mod++) {
if (mod->tile == tile) return mod->height;
}
/* TileHeight unchanged so far, read value from map. */
return TileHeight(tile);
}
/**
* Adds a tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
*/
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
int count;
TileIndex *t;
count = ts->tile_table_count;
for (t = ts->tile_table; count != 0; count--, t++) {
if (*t == tile) return;
}
assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
ts->tile_table[ts->tile_table_count++] = tile;
}
/**
* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
*/
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
/**
* Checks if a tile can be terraformed, perform tiletype specific things (like clearing the tile) and compute their extra-cost.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param mode Affected corner: 0 = north, 1 = east, 2 = south, 3 = west.
* @return Error message or extra-cost.
*/
static CommandCost TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
{
/* Check if a tile can be terraformed. */
if (IsTileType(tile, MP_RAILWAY)) {
static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT };
static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E };
Slope tileh;
uint z;
/* Nothing could be built at the steep slope - this avoids a bug
* when you have a single diagonal track in one corner on a
* basement and then you raise/lower the other corner. */
tileh = GetTileSlope(tile, &z);
if (tileh == unsafe_slope[mode] ||
tileh == (SLOPE_STEEP | ComplementSlope(unsafe_slope[mode]))) {
_terraform_err_tile = tile;
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
return CMD_ERROR;
}
/* If we have a single diagonal track there, the other side of
* tile can be terraformed. */
if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
/* Allow terraforming. */
return CommandCost();
}
}
/* Canals can't be terraformed */
if (IsClearWaterTile(tile) && IsCanal(tile)) {
_terraform_err_tile = tile;
_error_message = STR_MUST_DEMOLISH_CANAL_FIRST;
return CMD_ERROR;
}
/* Try to clear the tile. If the tile can be cleared, add the cost to the terraforming cost, else the terraforming fails. */
return DoCommand(tile, 0, 0, ts->flags, CMD_LANDSCAPE_CLEAR);
}
/**
* Terraform the north corner of a tile to a specific height.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height Aimed height.
* @param return true on success.
*/
static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
assert(tile < MapSize());
/* Check range of destination height */
if (height < 0) {
_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
return false;
}
_error_message = STR_1004_TOO_HIGH;
if (height > MAX_TILE_HEIGHT) return false;
/*
* Check if the terraforming has any effect.
* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
* In this case the terraforming should fail. (Don't know why.)
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return false;
/* Check "too close to edge of map" */
uint x = TileX(tile);
uint y = TileY(tile);
if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) {
/*
* Determine a sensible error tile
* Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( )
*/
if ((x == 1) && (y != 0)) x = 0;
if ((y == 1) && (x != 0)) y = 0;
_terraform_err_tile = TileXY(x, y);
_error_message = STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP;
return false;
}
/* Mark incident tiles, that are involved in the terraforming */
TerraformAddDirtyTileAround(ts, tile);
/* Store the height modification */
/* Find tile in the "modheight" table.
* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
* But during house- or industry-construction multiple corners can be terraformed at once. */
TerraformerHeightMod *mod = ts->modheight;
int count = ts->modheight_count;
while ((count > 0) && (mod->tile != tile)) {
mod++;
count--;
}
/* New entry? */
if (count == 0) {
assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
ts->modheight_count++;
}
/* Finally store the new value */
mod->tile = tile;
mod->height = (byte)height;
/* Increment cost */
ts->cost.AddCost(_price.terraform);
/* Recurse to neighboured corners if height difference is larger than 1 */
{
const TileIndexDiffC *ttm;
static const TileIndexDiffC _terraform_tilepos[] = {
{ 1, 0}, // move to tile in SE
{-2, 0}, // undo last move, and move to tile in NW
{ 1, 1}, // undo last move, and move to tile in SW
{ 0, -2} // undo last move, and move to tile in NE
};
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
tile += ToTileIndexDiff(*ttm);
/* Get TileHeight of neighboured tile as of current terraform progress */
int r = TerraformGetHeightOfTile(ts, tile);
int height_diff = height - r;
/* Is the height difference to the neighboured corner greater than 1? */
if (abs(height_diff) > 1) {
/* Terraform the neighboured corner. The resulting height difference should be 1. */
height_diff += (height_diff < 0 ? 1 : -1);
if (!TerraformTileHeight(ts, tile, r + height_diff))
return false;
}
}
}
return true;
}
/** Terraform land
* @param tile tile to terraform
* @param flags for this command type
* @param p1 corners to terraform (SLOPE_xxx)
* @param p2 direction; eg up (non-zero) or down (zero)
* @return error or cost of terraforming
*/
CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
TerraformerState ts;
TileIndex t;
int direction;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
_terraform_err_tile = 0;
ts.direction = direction = p2 ? 1 : -1;
ts.flags = flags;
ts.modheight_count = ts.tile_table_count = 0;
ts.cost = CommandCost();
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
/* Compute the costs and the terraforming result in a model of the landscape */
if ((p1 & SLOPE_W) != 0) {
t = tile + TileDiffXY(1, 0);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if ((p1 & SLOPE_S) != 0) {
t = tile + TileDiffXY(1, 1);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if ((p1 & SLOPE_E) != 0) {
t = tile + TileDiffXY(0, 1);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
if ((p1 & SLOPE_N) != 0) {
t = tile + TileDiffXY(0, 0);
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
return CMD_ERROR;
}
}
/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
TileIndex tile = *ti;
/* Find new heights of tile corners */
uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
/* Find min and max height of tile */
uint z_min = min(min(z_N, z_W), min(z_S, z_E));
uint z_max = max(max(z_N, z_W), max(z_S, z_E));
/* Check if bridge would take damage */
if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) {
_terraform_err_tile = *ti; // highlight the tile under the bridge
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) {
_terraform_err_tile = *ti; // highlight the tile above the tunnel
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
/* Start of temporary solution until TerraformProc() gets replaced with a TileTypeProc */
_terraform_err_tile = tile;
CommandCost cost_N = CommandCost();
CommandCost cost_W = CommandCost();
CommandCost cost_S = CommandCost();
CommandCost cost_E = CommandCost();
if (z_N != TileHeight(tile)) cost_N = TerraformProc(&ts, tile, 0);
if (CmdFailed(cost_N)) return cost_N;
if (z_E != TileHeight(tile + TileDiffXY(0, 1))) cost_E = TerraformProc(&ts, tile, 1);
if (CmdFailed(cost_E)) return cost_E;
if (z_S != TileHeight(tile + TileDiffXY(1, 1))) cost_S = TerraformProc(&ts, tile, 2);
if (CmdFailed(cost_S)) return cost_S;
if (z_W != TileHeight(tile + TileDiffXY(1, 0))) cost_W = TerraformProc(&ts, tile, 3);
if (CmdFailed(cost_W)) return cost_W;
_terraform_err_tile = 0; // no error, reset error tile.
/* Add extra cost. Currently this may only be for clearing the tile. And we only want to clear it once. */
CommandCost cost = CommandCost();
cost.AddCost(cost_N);
if (cost.GetCost() == 0) cost.AddCost(cost_W);
if (cost.GetCost() == 0) cost.AddCost(cost_S);
if (cost.GetCost() == 0) cost.AddCost(cost_E);
ts.cost.AddCost(cost);
/* End of temporary solution */
}
}
if (flags & DC_EXEC) {
/* change the height */
{
int count;
TerraformerHeightMod *mod;
mod = ts.modheight;
for (count = ts.modheight_count; count != 0; count--, mod++) {
TileIndex til = mod->tile;
SetTileHeight(til, mod->height);
}
}
/* finally mark the dirty tiles dirty */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
MarkTileDirtyByTile(*ti);
}
}
}
return ts.cost;
}
/** Levels a selected (rectangle) area of land
* @param tile end tile of area-drag
* @param flags for this command type
* @param p1 start tile of area drag
* @param p2 unused
* @return error or cost of terraforming
*/
CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int size_x, size_y;
int ex;
int ey;
int sx, sy;
uint h, curh;
CommandCost money;
CommandCost ret;
CommandCost cost;
if (p1 >= MapSize()) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* remember level height */
h = TileHeight(p1);
/* make sure sx,sy are smaller than ex,ey */
ex = TileX(tile);
ey = TileY(tile);
sx = TileX(p1);
sy = TileY(p1);
if (ex < sx) Swap(ex, sx);
if (ey < sy) Swap(ey, sy);
tile = TileXY(sx, sy);
size_x = ex - sx + 1;
size_y = ey - sy + 1;
money.AddCost(GetAvailableMoneyForCommand());
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
curh = TileHeight(tile2);
while (curh != h) {
ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
if (CmdFailed(ret)) break;
if (flags & DC_EXEC) {
money.AddCost(-ret.GetCost());
if (money.GetCost() < 0) {
_additional_cash_required = ret.GetCost();
return cost;
}
DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
}
cost.AddCost(ret);
curh += (curh > h) ? -1 : 1;
}
} END_TILE_LOOP(tile2, size_x, size_y, tile)
return (cost.GetCost() == 0) ? CMD_ERROR : cost;
}
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is purchasing
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @return error of cost of operation
*/
CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
CommandCost cost;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (flags & DC_EXEC) {
MakeOwnedLand(tile, _current_player);
MarkTileDirtyByTile(tile);
}
return cost.AddCost(_price.purchase_land * 10);
}
static CommandCost ClearTile_Clear(TileIndex tile, byte flags)
{
static const Money* clear_price_table[] = {
&_price.clear_1,
&_price.purchase_land,
&_price.clear_2,
&_price.clear_3,
&_price.purchase_land,
&_price.purchase_land,
&_price.clear_2, // XXX unused?
};
CommandCost price;
if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
price.AddCost(*clear_price_table[GetClearGround(tile)]);
}
if (flags & DC_EXEC) DoClearSquare(tile);
return price;
}
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the player is selling
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @return error or cost of operation
*/
CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
return CommandCost(- _price.purchase_land * 2);
}
#include "table/clear_land.h"
void DrawClearLandTile(const TileInfo *ti, byte set)
{
DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
}
void DrawHillyLandTile(const TileInfo *ti)
{
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
} else {
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
}
}
void DrawClearLandFence(const TileInfo *ti)
{
byte z = ti->z;
if (ti->tileh & SLOPE_S) {
z += TILE_HEIGHT;
if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
}
if (GetFenceSW(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z);
}
if (GetFenceSE(ti->tile) != 0) {
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z);
}
}
static void DrawTile_Clear(TileInfo *ti)
{
switch (GetClearGround(ti->tile)) {
case CLEAR_GRASS:
DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
case CLEAR_ROUGH:
DrawHillyLandTile(ti);
break;
case CLEAR_ROCKS:
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_FIELDS:
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_SNOW:
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
case CLEAR_DESERT:
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
break;
}
DrawClearLandFence(ti);
DrawBridgeMiddle(ti);
}
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
{
uint z;
Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}
static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh)
{
return FOUNDATION_NONE;
}
static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
{
/* unused */
}
static void AnimateTile_Clear(TileIndex tile)
{
/* unused */
}
void TileLoopClearHelper(TileIndex tile)
{
byte self;
byte neighbour;
TileIndex dirty = INVALID_TILE;
self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
if (GetFenceSW(tile) == 0) {
if (self != neighbour) {
SetFenceSW(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SetFenceSW(tile, 0);
dirty = tile;
}
}
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
if (GetFenceSE(tile) == 0) {
if (self != neighbour) {
SetFenceSE(tile, 3);
dirty = tile;
}
} else {
if (self == 0 && neighbour == 0) {
SetFenceSE(tile, 0);
dirty = tile;
}
}
if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
}
/* convert into snowy tiles */
static void TileLoopClearAlps(TileIndex tile)
{
int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT;
if (k < 0) { // well below the snow line
if (!IsClearGround(tile, CLEAR_SNOW)) return;
if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
} else {
if (!IsClearGround(tile, CLEAR_SNOW)) {
SetClearGroundDensity(tile, CLEAR_SNOW, 0);
} else {
uint density = min((uint)k / TILE_HEIGHT, 3);
if (GetClearDensity(tile) < density) {
AddClearDensity(tile, 1);
} else if (GetClearDensity(tile) > density) {
AddClearDensity(tile, -1);
} else {
return;
}
}
}
MarkTileDirtyByTile(tile);
}
static void TileLoopClearDesert(TileIndex tile)
{
if (IsClearGround(tile, CLEAR_DESERT)) return;
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
SetClearGroundDensity(tile, CLEAR_DESERT, 3);
} else {
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
return;
SetClearGroundDensity(tile, CLEAR_DESERT, 1);
}
MarkTileDirtyByTile(tile);
}
static void TileLoop_Clear(TileIndex tile)
{
TileLoopClearHelper(tile);
switch (_opt.landscape) {
case LT_TROPIC: TileLoopClearDesert(tile); break;
case LT_ARCTIC: TileLoopClearAlps(tile); break;
}
switch (GetClearGround(tile)) {
case CLEAR_GRASS:
if (GetClearDensity(tile) == 3) return;
if (_game_mode != GM_EDITOR) {
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
AddClearDensity(tile, 1);
}
} else {
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
}
break;
case CLEAR_FIELDS: {
uint field_type;
if (_game_mode == GM_EDITOR) return;
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
}
if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
/* This farmfield is no longer farmfield, so make it grass again */
MakeClear(tile, CLEAR_GRASS, 2);
} else {
field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
}
break;
}
default:
return;
}
MarkTileDirtyByTile(tile);
}
void GenerateClearTile()
{
uint i, gi;
TileIndex tile;
/* add rough tiles */
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
do {
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
tile = RandomTile();
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
/* add rocky tiles */
i = gi;
do {
uint32 r = Random();
tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
uint j = GB(r, 16, 4) + 5;
for (;;) {
TileIndex tile_new;
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
tile = tile_new;
}
get_out:;
}
} while (--i);
}
static void ClickTile_Clear(TileIndex tile)
{
/* not used */
}
static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode)
{
return 0;
}
static const StringID _clear_land_str[] = {
STR_080D_GRASS,
STR_080B_ROUGH_LAND,
STR_080A_ROCKS,
STR_080E_FIELDS,
STR_080F_SNOW_COVERED_LAND,
STR_0810_DESERT
};
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
td->str = STR_080C_BARE_LAND;
} else {
td->str = _clear_land_str[GetClearGround(tile)];
}
td->owner = GetTileOwner(tile);
}
static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
return;
}
void InitializeClearLand()
{
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
}
extern const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, ///< draw_tile_proc
GetSlopeZ_Clear, ///< get_slope_z_proc
ClearTile_Clear, ///< clear_tile_proc
GetAcceptedCargo_Clear, ///< get_accepted_cargo_proc
GetTileDesc_Clear, ///< get_tile_desc_proc
GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
ClickTile_Clear, ///< click_tile_proc
AnimateTile_Clear, ///< animate_tile_proc
TileLoop_Clear, ///< tile_loop_clear
ChangeTileOwner_Clear, ///< change_tile_owner_clear
NULL, ///< get_produced_cargo_proc
NULL, ///< vehicle_enter_tile_proc
GetFoundation_Clear, ///< get_foundation_proc
};
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