Files
@ r14000:4efcf9c74ae3
Branch filter:
Location: cpp/openttd-patchpack/source/src/blitter/factory.hpp
r14000:4efcf9c74ae3
4.4 KiB
text/x-c++hdr
(svn r18552) -Fix (r18548): some translators were very fast
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file factory.hpp Factory to 'query' all available blitters. */
#ifndef BLITTER_FACTORY_HPP
#define BLITTER_FACTORY_HPP
#include "base.hpp"
#include "../debug.h"
#include "../string_func.h"
#include "../core/string_compare_type.hpp"
#include <map>
#if defined(WITH_COCOA)
bool QZ_CanDisplay8bpp();
#endif /* defined(WITH_COCOA) */
/**
* The base factory, keeping track of all blitters.
*/
class BlitterFactoryBase {
private:
const char *name;
typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters;
static Blitters &GetBlitters()
{
static Blitters &s_blitters = *new Blitters();
return s_blitters;
}
static Blitter **GetActiveBlitter()
{
static Blitter *s_blitter = NULL;
return &s_blitter;
}
protected:
/**
* Register a blitter internally, based on his name.
* @param name the name of the blitter.
* @note an assert() will be trigger if 2 blitters with the same name try to register.
*/
void RegisterBlitter(const char *name)
{
/* Don't register nameless Blitters */
if (name == NULL) return;
this->name = strdup(name);
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
assert(P.second);
}
public:
BlitterFactoryBase() :
name(NULL)
{}
virtual ~BlitterFactoryBase()
{
if (this->name == NULL) return;
GetBlitters().erase(this->name);
if (GetBlitters().empty()) delete &GetBlitters();
free((void *)this->name);
}
/**
* Find the requested blitter and return his class.
* @param name the blitter to select.
* @post Sets the blitter so GetCurrentBlitter() returns it too.
*/
static Blitter *SelectBlitter(const char *name)
{
#if defined(DEDICATED)
const char *default_blitter = "null";
#else
const char *default_blitter = "8bpp-optimized";
#if defined(WITH_COCOA)
/* Some people reported lack of fullscreen support in 8 bpp mode.
* While we prefer 8 bpp since it's faster, we will still have to test for support. */
if (!QZ_CanDisplay8bpp()) {
/* The main display can't go to 8 bpp fullscreen mode.
* We will have to switch to 32 bpp by default. */
default_blitter = "32bpp-anim";
}
#endif /* defined(WITH_COCOA) */
#endif /* defined(DEDICATED) */
if (GetBlitters().size() == 0) return NULL;
const char *bname = (StrEmpty(name)) ? default_blitter : name;
Blitters::iterator it = GetBlitters().begin();
for (; it != GetBlitters().end(); it++) {
BlitterFactoryBase *b = (*it).second;
if (strcasecmp(bname, b->name) == 0) {
Blitter *newb = b->CreateInstance();
delete *GetActiveBlitter();
*GetActiveBlitter() = newb;
DEBUG(driver, 1, "Successfully %s blitter '%s'",StrEmpty(name) ? "probed" : "loaded", bname);
return newb;
}
}
return NULL;
}
/**
* Get the current active blitter (always set by calling SelectBlitter).
*/
static Blitter *GetCurrentBlitter()
{
return *GetActiveBlitter();
}
static char *GetBlittersInfo(char *p, const char *last)
{
p += seprintf(p, last, "List of blitters:\n");
Blitters::iterator it = GetBlitters().begin();
for (; it != GetBlitters().end(); it++) {
BlitterFactoryBase *b = (*it).second;
p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription());
}
p += seprintf(p, last, "\n");
return p;
}
/**
* Get a nice description of the blitter-class.
*/
virtual const char *GetDescription() = 0;
/**
* Create an instance of this Blitter-class.
*/
virtual Blitter *CreateInstance() = 0;
};
/**
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
*/
template <class T>
class BlitterFactory: public BlitterFactoryBase {
public:
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
/**
* Get the long, human readable, name for the Blitter-class.
*/
const char *GetName();
};
extern char *_ini_blitter;
#endif /* BLITTER_FACTORY_HPP */
|