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Location: cpp/openttd-patchpack/source/src/video/cocoa/cocoa_v.h
r27019:4f82743541b0
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Update: Translations from eints
french: 14 changes by ZarTek-Creole
french: 14 changes by ZarTek-Creole
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cocoa_v.h The Cocoa video driver. */
#ifndef VIDEO_COCOA_H
#define VIDEO_COCOA_H
#include "../video_driver.hpp"
#include "../../core/geometry_type.hpp"
extern bool _cocoa_video_started;
@class OTTD_CocoaWindowDelegate;
@class OTTD_CocoaWindow;
@class OTTD_CocoaView;
class VideoDriver_Cocoa : public VideoDriver {
private:
Dimension orig_res; ///< Saved window size for non-fullscreen mode.
bool refresh_sys_sprites; ///< System sprites need refreshing.
public:
bool setup; ///< Window is currently being created.
OTTD_CocoaWindow *window; ///< Pointer to window object
OTTD_CocoaView *cocoaview; ///< Pointer to view object
CGColorSpaceRef color_space; ///< Window color space
OTTD_CocoaWindowDelegate *delegate; //!< Window delegate object
public:
VideoDriver_Cocoa();
void Stop() override;
void MainLoop() override;
void MakeDirty(int left, int top, int width, int height) override;
bool AfterBlitterChange() override;
bool ChangeResolution(int w, int h) override;
bool ToggleFullscreen(bool fullscreen) override;
void ClearSystemSprites() override;
void PopulateSystemSprites() override;
void EditBoxLostFocus() override;
std::vector<int> GetListOfMonitorRefreshRates() override;
/* --- The following methods should be private, but can't be due to Obj-C limitations. --- */
void MainLoopReal();
virtual void AllocateBackingStore(bool force = false) = 0;
protected:
Rect dirty_rect; ///< Region of the screen that needs redrawing.
bool buffer_locked; ///< Video buffer was locked by the main thread.
Dimension GetScreenSize() const override;
float GetDPIScale() override;
void InputLoop() override;
bool LockVideoBuffer() override;
void UnlockVideoBuffer() override;
bool PollEvent() override;
void GameSizeChanged();
const char *Initialize();
void UpdateVideoModes();
bool MakeWindow(int width, int height);
virtual NSView* AllocateDrawView() = 0;
/** Get a pointer to the video buffer. */
virtual void *GetVideoPointer() = 0;
/** Hand video buffer back to the drawing backend. */
virtual void ReleaseVideoPointer() {}
private:
bool IsFullscreen();
};
class VideoDriver_CocoaQuartz : public VideoDriver_Cocoa {
private:
int buffer_depth; ///< Colour depth of used frame buffer
void *pixel_buffer; ///< used for direct pixel access
void *window_buffer; ///< Colour translation from palette to screen
int window_width; ///< Current window width in pixel
int window_height; ///< Current window height in pixel
int window_pitch;
uint32 palette[256]; ///< Colour Palette
void BlitIndexedToView32(int left, int top, int right, int bottom);
void UpdatePalette(uint first_color, uint num_colors);
public:
CGContextRef cgcontext; ///< Context reference for Quartz subdriver
VideoDriver_CocoaQuartz();
const char *Start(const StringList ¶m) override;
void Stop() override;
/** Return driver name */
const char *GetName() const override { return "cocoa"; }
void AllocateBackingStore(bool force = false) override;
protected:
void Paint() override;
void CheckPaletteAnim() override;
NSView* AllocateDrawView() override;
void *GetVideoPointer() override { return this->buffer_depth == 8 ? this->pixel_buffer : this->window_buffer; }
};
class FVideoDriver_CocoaQuartz : public DriverFactoryBase {
public:
FVideoDriver_CocoaQuartz() : DriverFactoryBase(Driver::DT_VIDEO, 8, "cocoa", "Cocoa Video Driver") {}
Driver *CreateInstance() const override { return new VideoDriver_CocoaQuartz(); }
};
#endif /* VIDEO_COCOA_H */
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