Files @ r23917:50c2317ea357
Branch filter:

Location: cpp/openttd-patchpack/source/src/video/cocoa/wnd_quartz.mm

S. D. Cloudt
Cleanup: Removed SVN headers
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/******************************************************************************
 *                             Cocoa video driver                             *
 * Known things left to do:                                                   *
 *  List available resolutions.                                               *
 ******************************************************************************/

#ifdef WITH_COCOA
#ifdef ENABLE_COCOA_QUARTZ

#include "../../stdafx.h"
#include "../../os/macosx/macos.h"

#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4

#define Rect  OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point

#include "../../debug.h"
#include "../../rev.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../core/math_func.hpp"
#include "../../gfx_func.h"
#include "../../framerate_type.h"

/* On some old versions of MAC OS this may not be defined.
 * Those versions generally only produce code for PPC. So it should be safe to
 * set this to 0. */
#ifndef kCGBitmapByteOrder32Host
#define kCGBitmapByteOrder32Host 0
#endif

/**
 * Important notice regarding all modifications!!!!!!!
 * There are certain limitations because the file is objective C++.
 * gdb has limitations.
 * C++ and objective C code can't be joined in all cases (classes stuff).
 * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
 */

class WindowQuartzSubdriver;

/* Subclass of OTTD_CocoaView to fix Quartz rendering */
@interface OTTD_QuartzView : OTTD_CocoaView
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (void)drawRect:(NSRect)invalidRect;
@end

class WindowQuartzSubdriver : public CocoaSubdriver {
private:
	/**
	 * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
	 *
	 * @param left The x coord for the left edge of the box to blit.
	 * @param top The y coord for the top edge of the box to blit.
	 * @param right The x coord for the right edge of the box to blit.
	 * @param bottom The y coord for the bottom edge of the box to blit.
	 */
	void BlitIndexedToView32(int left, int top, int right, int bottom);

	virtual void GetDeviceInfo();
	virtual bool SetVideoMode(int width, int height, int bpp);

public:
	WindowQuartzSubdriver();
	virtual ~WindowQuartzSubdriver();

	virtual void Draw(bool force_update);
	virtual void MakeDirty(int left, int top, int width, int height);
	virtual void UpdatePalette(uint first_color, uint num_colors);

	virtual uint ListModes(OTTD_Point *modes, uint max_modes);

	virtual bool ChangeResolution(int w, int h, int bpp);

	virtual bool IsFullscreen() { return false; }
	virtual bool ToggleFullscreen(); /* Full screen mode on OSX 10.7 */

	virtual int GetWidth() { return window_width; }
	virtual int GetHeight() { return window_height; }
	virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }

	/* Convert local coordinate to window server (CoreGraphics) coordinate */
	virtual CGPoint PrivateLocalToCG(NSPoint *p);

	virtual NSPoint GetMouseLocation(NSEvent *event);
	virtual bool MouseIsInsideView(NSPoint *pt);

	virtual bool IsActive() { return active; }


	void SetPortAlphaOpaque();
	bool WindowResized();
};


@implementation OTTD_QuartzView

- (void)setDriver:(WindowQuartzSubdriver*)drv
{
	driver = drv;
}
- (void)drawRect:(NSRect)invalidRect
{
	if (driver->cgcontext == NULL) return;

	CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
	CGContextSetShouldAntialias(viewContext, FALSE);
	CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);

	/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
	const NSRect *dirtyRects;
	NSInteger     dirtyRectCount;
	[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];

	/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
	CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);

	/* Calculate total area we are blitting */
	uint32 blitArea = 0;
	for (int n = 0; n < dirtyRectCount; n++) {
		blitArea += (uint32)(dirtyRects[n].size.width * dirtyRects[n].size.height);
	}

	/*
	 * This might be completely stupid, but in my extremely subjective opinion it feels faster
	 * The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty
	 * rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
	 * Feel free to remove or find an even better value than 50% ... / blackis
	 */
	NSRect frameRect = [ self frame ];
	if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
		NSRect rect = invalidRect;
		CGRect clipRect;
		CGRect blitRect;

		blitRect.origin.x = rect.origin.x;
		blitRect.origin.y = rect.origin.y;
		blitRect.size.width = rect.size.width;
		blitRect.size.height = rect.size.height;

		clipRect.origin.x = rect.origin.x;
		clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;

		clipRect.size.width = rect.size.width;
		clipRect.size.height = rect.size.height;

		/* Blit dirty part of image */
		CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
		CGContextDrawImage(viewContext, blitRect, clippedImage);
		CGImageRelease(clippedImage);
	} else {
		for (int n = 0; n < dirtyRectCount; n++) {
			NSRect rect = dirtyRects[n];
			CGRect clipRect;
			CGRect blitRect;

			blitRect.origin.x = rect.origin.x;
			blitRect.origin.y = rect.origin.y;
			blitRect.size.width = rect.size.width;
			blitRect.size.height = rect.size.height;

			clipRect.origin.x = rect.origin.x;
			clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;

			clipRect.size.width = rect.size.width;
			clipRect.size.height = rect.size.height;

			/* Blit dirty part of image */
			CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
			CGContextDrawImage(viewContext, blitRect, clippedImage);
			CGImageRelease(clippedImage);
		}
	}

	CGImageRelease(fullImage);
}

@end


void WindowQuartzSubdriver::GetDeviceInfo()
{
	/* Initialize the video settings; this data persists between mode switches
	 * and gather some information that is useful to know about the display */

#	if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6
	/* This way is deprecated as of OSX 10.6 but continues to work.Thus use it
	 * always, unless allowed to skip compatibility with 10.5 and earlier */
	CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);

	CFNumberGetValue(
		(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
		kCFNumberSInt32Type, &this->device_width
	);

	CFNumberGetValue(
		(const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
		kCFNumberSInt32Type, &this->device_height
	);
#	else
	/* Use the new API when compiling for OSX 10.6 or later */
	CGDisplayModeRef cur_mode = CGDisplayCopyDisplayMode(kCGDirectMainDisplay);
	if (cur_mode == NULL) { return; }

	this->device_width = CGDisplayModeGetWidth(cur_mode);
	this->device_height = CGDisplayModeGetHeight(cur_mode);

	CGDisplayModeRelease(cur_mode);
#	endif
}

/** Switch to full screen mode on OSX 10.7
 * @return Whether we switched to full screen
 */
bool WindowQuartzSubdriver::ToggleFullscreen()
{
	if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
		[ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ];
		return true;
	}

	return false;
}

bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
{
	this->setup = true;
	this->GetDeviceInfo();

	if (width > this->device_width) width = this->device_width;
	if (height > this->device_height) height = this->device_height;

	NSRect contentRect = NSMakeRect(0, 0, width, height);

	/* Check if we should recreate the window */
	if (this->window == nil) {
		OTTD_CocoaWindowDelegate *delegate;

		/* Set the window style */
		unsigned int style = NSTitledWindowMask;
		style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
		style |= NSResizableWindowMask;

		/* Manually create a window, avoids having a nib file resource */
		this->window = [ [ OTTD_CocoaWindow alloc ]
							initWithContentRect:contentRect
							styleMask:style
							backing:NSBackingStoreBuffered
							defer:NO ];

		if (this->window == nil) {
			DEBUG(driver, 0, "Could not create the Cocoa window.");
			this->setup = false;
			return false;
		}

#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
		/* Add built in full-screen support when available (OS X 10.7 and higher)
		 * This code actually compiles for 10.5 and later, but only makes sense in conjunction
		 * with the quartz fullscreen support as found only in 10.7 and later
		 */
		if ([this->window respondsToSelector:@selector(toggleFullScreen:)]) {
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
			/* Constants needed to build on pre-10.7 SDKs. Source: NSWindow documentation. */
			const int NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7;
			const int NSWindowFullScreenButton = 7;
#endif

			NSWindowCollectionBehavior behavior = [ this->window collectionBehavior ];
			behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
			[ this->window setCollectionBehavior:behavior ];

			NSButton* fullscreenButton = [ this->window standardWindowButton:NSWindowFullScreenButton ];
			[ fullscreenButton setAction:@selector(toggleFullScreen:) ];
			[ fullscreenButton setTarget:this->window ];

			[ this->window setCollectionBehavior: NSWindowCollectionBehaviorFullScreenPrimary ];
		}
#endif

		[ this->window setDriver:this ];

		char caption[50];
		snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
		NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
		[ this->window setTitle:nsscaption ];
		[ this->window setMiniwindowTitle:nsscaption ];
		[ nsscaption release ];

		[ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];

		[ this->window setAcceptsMouseMovedEvents:YES ];
		[ this->window setViewsNeedDisplay:NO ];

#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_10
		if ([ this->window respondsToSelector:@selector(useOptimizedDrawing:) ]) [ this->window useOptimizedDrawing:YES ];
#endif

		delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
		[ delegate setDriver:this ];
		[ this->window setDelegate:[ delegate autorelease ] ];
	} else {
		/* We already have a window, just change its size */
		[ this->window setContentSize:contentRect.size ];

		/* Ensure frame height - title bar height >= view height */
		contentRect.size.height = Clamp(height, 0, (int)[ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);

		if (this->cocoaview != nil) {
			height = (int)contentRect.size.height;
			[ this->cocoaview setFrameSize:contentRect.size ];
		}
	}

	this->window_width = width;
	this->window_height = height;
	this->buffer_depth = bpp;

	[ this->window center ];

	/* Only recreate the view if it doesn't already exist */
	if (this->cocoaview == nil) {
		this->cocoaview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
		if (this->cocoaview == nil) {
			DEBUG(driver, 0, "Could not create the Quartz view.");
			this->setup = false;
			return false;
		}

		[ this->cocoaview setDriver:this ];

		[ (NSView*)this->cocoaview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
		[ this->window setContentView:cocoaview ];
		[ this->cocoaview release ];
		[ this->window makeKeyAndOrderFront:nil ];
	}

	bool ret = WindowResized();
	this->UpdatePalette(0, 256);

	this->setup = false;

	return ret;
}

void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
	const uint32 *pal   = this->palette;
	const uint8  *src   = (uint8*)this->pixel_buffer;
	uint32       *dst   = (uint32*)this->window_buffer;
	uint          width = this->window_width;
	uint          pitch = this->window_width;

	for (int y = top; y < bottom; y++) {
		for (int x = left; x < right; x++) {
			dst[y * pitch + x] = pal[src[y * width + x]];
		}
	}
}


WindowQuartzSubdriver::WindowQuartzSubdriver()
{
	this->window_width  = 0;
	this->window_height = 0;
	this->buffer_depth  = 0;
	this->window_buffer  = NULL;
	this->pixel_buffer  = NULL;
	this->active        = false;
	this->setup         = false;

	this->window = nil;
	this->cocoaview = nil;

	this->cgcontext = NULL;

	this->num_dirty_rects = MAX_DIRTY_RECTS;
}

WindowQuartzSubdriver::~WindowQuartzSubdriver()
{
	/* Release window mode resources */
	if (this->window != nil) [ this->window close ];

	CGContextRelease(this->cgcontext);

	free(this->window_buffer);
	free(this->pixel_buffer);
}

void WindowQuartzSubdriver::Draw(bool force_update)
{
	PerformanceMeasurer framerate(PFE_VIDEO);

	/* Check if we need to do anything */
	if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;

	if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
		this->num_dirty_rects = 1;
		this->dirty_rects[0].left = 0;
		this->dirty_rects[0].top = 0;
		this->dirty_rects[0].right = this->window_width;
		this->dirty_rects[0].bottom = this->window_height;
	}

	/* Build the region of dirty rectangles */
	for (int i = 0; i < this->num_dirty_rects; i++) {
		/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
		if (this->buffer_depth == 8) {
			BlitIndexedToView32(
				this->dirty_rects[i].left,
				this->dirty_rects[i].top,
				this->dirty_rects[i].right,
				this->dirty_rects[i].bottom
			);
		}

		NSRect dirtyrect;
		dirtyrect.origin.x = this->dirty_rects[i].left;
		dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
		dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
		dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;

		/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
		 * and then blitting will occur. If force_update is true, it will be done right now. */
		[ this->cocoaview setNeedsDisplayInRect:dirtyrect ];
		if (force_update) [ this->cocoaview displayIfNeeded ];
	}

	this->num_dirty_rects = 0;
}

void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
{
	if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
		dirty_rects[this->num_dirty_rects].left = left;
		dirty_rects[this->num_dirty_rects].top = top;
		dirty_rects[this->num_dirty_rects].right = left + width;
		dirty_rects[this->num_dirty_rects].bottom = top + height;
	}
	this->num_dirty_rects++;
}

void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
	if (this->buffer_depth != 8) return;

	for (uint i = first_color; i < first_color + num_colors; i++) {
		uint32 clr = 0xff000000;
		clr |= (uint32)_cur_palette.palette[i].r << 16;
		clr |= (uint32)_cur_palette.palette[i].g << 8;
		clr |= (uint32)_cur_palette.palette[i].b;
		this->palette[i] = clr;
	}

	this->num_dirty_rects = MAX_DIRTY_RECTS;
}

uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
{
	return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
}

bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp)
{
	int old_width  = this->window_width;
	int old_height = this->window_height;
	int old_bpp    = this->buffer_depth;

	if (this->SetVideoMode(w, h, bpp)) return true;
	if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height, old_bpp);

	return false;
}

/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
{

	p->y = this->window_height - p->y;
	*p = [ this->cocoaview convertPoint:*p toView:nil ];

#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
	if ([ this->window respondsToSelector:@selector(convertRectToScreen:) ]) {
		*p = [ this->window convertRectToScreen:NSMakeRect(p->x, p->y, 0, 0) ].origin;
	} else
#endif
	{
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_7
		*p = [ this->window convertBaseToScreen:*p ];
#endif
	}
	p->y = this->device_height - p->y;

	CGPoint cgp;
	cgp.x = p->x;
	cgp.y = p->y;

	return cgp;
}

NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
{
	NSPoint pt;

	if ( [ event window ] == nil) {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
		if ([ [ this->cocoaview window ] respondsToSelector:@selector(convertRectFromScreen:) ]) {
			pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertRectFromScreen:NSMakeRect([ event locationInWindow ].x, [ event locationInWindow ].y, 0, 0) ].origin fromView:nil ];
		}
		else
#endif
		{
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_7
			pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertScreenToBase:[ event locationInWindow ] ] fromView:nil ];
#endif
		}
	} else {
		pt = [ event locationInWindow ];
	}

	pt.y = this->window_height - pt.y;

	return pt;
}

bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
{
	return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
}


/* This function makes the *game region* of the window 100% opaque.
 * The genie effect uses the alpha component. Otherwise,
 * it doesn't seem to matter what value it has.
 */
void WindowQuartzSubdriver::SetPortAlphaOpaque()
{
	uint32 *pixels = (uint32*)this->window_buffer;
	uint32  pitch  = this->window_width;

	for (int y = 0; y < this->window_height; y++)
		for (int x = 0; x < this->window_width; x++) {
		pixels[y * pitch + x] |= 0xFF000000;
	}
}

bool WindowQuartzSubdriver::WindowResized()
{
	if (this->window == nil || this->cocoaview == nil) return true;

	NSRect newframe = [ this->cocoaview frame ];

	this->window_width = (int)newframe.size.width;
	this->window_height = (int)newframe.size.height;

	/* Get screen colour space. */
	CGColorSpaceRef color_space = NULL;

#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
	if ([ this->window respondsToSelector:@selector(colorSpace) ]) {
		color_space = [ [ this->window colorSpace ] CGColorSpace ];
		CGColorSpaceRetain(color_space);
	}
#endif
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
	if (color_space == NULL && MacOSVersionIsAtLeast(10, 5, 0)) color_space = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
#endif
	if (color_space == NULL) color_space = CGColorSpaceCreateDeviceRGB();
	if (color_space == NULL) error("Could not get system colour space. You might need to recalibrate your monitor.");

	/* Create Core Graphics Context */
	free(this->window_buffer);
	this->window_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);

	CGContextRelease(this->cgcontext);
	this->cgcontext = CGBitmapContextCreate(
		this->window_buffer,       // data
		this->window_width,        // width
		this->window_height,       // height
		8,                         // bits per component
		this->window_width * 4,    // bytes per row
		color_space,               // color space
		kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
	);
	CGColorSpaceRelease(color_space);

	assert(this->cgcontext != NULL);
	CGContextSetShouldAntialias(this->cgcontext, FALSE);
	CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
	CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);

	if (this->buffer_depth == 8) {
		free(this->pixel_buffer);
		this->pixel_buffer = malloc(this->window_width * this->window_height);
		if (this->pixel_buffer == NULL) {
			DEBUG(driver, 0, "Failed to allocate pixel buffer");
			return false;
		}
	}

	QZ_GameSizeChanged();

	/* Redraw screen */
	this->num_dirty_rects = MAX_DIRTY_RECTS;

	return true;
}


CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
{
	if (!MacOSVersionIsAtLeast(10, 4, 0)) {
		DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later.");
		return NULL;
	}

	if (bpp != 8 && bpp != 32) {
		DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp.");
		return NULL;
	}

	WindowQuartzSubdriver *ret = new WindowQuartzSubdriver();

	if (!ret->ChangeResolution(width, height, bpp)) {
		delete ret;
		return NULL;
	}

	return ret;
}


#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 */
#endif /* ENABLE_COCOA_QUARTZ */
#endif /* WITH_COCOA */