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Location: cpp/openttd-patchpack/source/src/network/core/address.h
r14311:50e13b52550e
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(svn r18874) -Codechange: Change enum Sprites { to static const StringID = for each SPR_ entry and similar for cursors and palettes. This avoids the need for a cast in some places and thus provides better type-safety.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file core/address.h Wrapper for network addresses. */
#ifndef NETWORK_ADDRESS_H
#define NETWORK_ADDRESS_H
#include "os_abstraction.h"
#include "config.h"
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"
#ifdef ENABLE_NETWORK
class NetworkAddress;
typedef SmallVector<NetworkAddress, 4> NetworkAddressList;
typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList;
/**
* Wrapper for (un)resolved network addresses; there's no reason to transform
* a numeric IP to a string and then back again to pass it to functions. It
* furthermore allows easier delaying of the hostname lookup.
*/
class NetworkAddress {
private:
char hostname[NETWORK_HOSTNAME_LENGTH]; ///< The hostname
int address_length; ///< The length of the resolved address
sockaddr_storage address; ///< The resolved address
/**
* Helper function to resolve something to a socket.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
typedef SOCKET (*LoopProc)(addrinfo *runp);
/**
* Resolve this address into a socket
* @param family the type of 'protocol' (IPv4, IPv6)
* @param socktype the type of socket (TCP, UDP, etc)
* @param flags the flags to send to getaddrinfo
* @param sockets the list of sockets to add the sockets to
* @param func the inner working while looping over the address info
* @return the resolved socket or INVALID_SOCKET.
*/
SOCKET Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func);
public:
/**
* Create a network address based on a resolved IP and port
* @param address the IP address with port
*/
NetworkAddress(struct sockaddr_storage &address, int address_length) :
address_length(address_length),
address(address)
{
*this->hostname = '\0';
}
/**
* Create a network address based on a resolved IP and port
* @param address the IP address with port
*/
NetworkAddress(sockaddr *address, int address_length) :
address_length(address_length)
{
*this->hostname = '\0';
memset(&this->address, 0, sizeof(this->address));
memcpy(&this->address, address, address_length);
}
/**
* Create a network address based on a unresolved host and port
* @param ip the unresolved hostname
* @param port the port
* @param family the address family
*/
NetworkAddress(const char *hostname = "", uint16 port = 0, int family = AF_UNSPEC) :
address_length(0)
{
/* Also handle IPv6 bracket enclosed hostnames */
if (StrEmpty(hostname)) hostname = "";
if (*hostname == '[') hostname++;
strecpy(this->hostname, StrEmpty(hostname) ? "" : hostname, lastof(this->hostname));
char *tmp = strrchr(this->hostname, ']');
if (tmp != NULL) *tmp = '\0';
memset(&this->address, 0, sizeof(this->address));
this->address.ss_family = family;
this->SetPort(port);
}
/**
* Make a clone of another address
* @param address the address to clone
*/
NetworkAddress(const NetworkAddress &address)
{
memcpy(this, &address, sizeof(*this));
}
/**
* Get the hostname; in case it wasn't given the
* IPv4 dotted representation is given.
* @return the hostname
*/
const char *GetHostname();
/**
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param buffer the buffer to write to
* @param last the last element in the buffer
* @param with_family whether to add the family (e.g. IPvX).
*/
void GetAddressAsString(char *buffer, const char *last, bool with_family = true);
/**
* Get the address as a string, e.g. 127.0.0.1:12345.
* @param with_family whether to add the family (e.g. IPvX).
* @return the address
* @note NOT thread safe
*/
const char *GetAddressAsString(bool with_family = true);
/**
* Get the address in it's internal representation.
* @return the address
*/
const sockaddr_storage *GetAddress();
/**
* Get the (valid) length of the address.
* @return the length
*/
int GetAddressLength()
{
/* Resolve it if we didn't do it already */
if (!this->IsResolved()) this->GetAddress();
return this->address_length;
}
/**
* Get the port
* @return the port
*/
uint16 GetPort() const;
/**
* Set the port
* @param port set the port number
*/
void SetPort(uint16 port);
/**
* Check whether the IP address has been resolved already
* @return true iff the port has been resolved
*/
bool IsResolved() const
{
return this->address_length != 0;
}
/**
* Checks of this address is of the given family.
* @param family the family to check against
* @return true if it is of the given family
*/
bool IsFamily(int family);
/**
* Checks whether this IP address is contained by the given netmask.
* @param netmask the netmask in CIDR notation to test against.
* @note netmask without /n assumes all bits need to match.
* @return true if this IP is within the netmask.
*/
bool IsInNetmask(char *netmask);
/**
* Compare the address of this class with the address of another.
* @param address the other address.
* @return < 0 if address is less, 0 if equal and > 0 if address is more
*/
int CompareTo(NetworkAddress &address)
{
int r = this->GetAddressLength() - address.GetAddressLength();
if (r == 0) r = this->address.ss_family - address.address.ss_family;
if (r == 0) r = memcmp(&this->address, &address.address, this->address_length);
if (r == 0) r = this->GetPort() - address.GetPort();
return r;
}
/**
* Compare the address of this class with the address of another.
* @param address the other address.
* @return true if both match.
*/
bool operator == (NetworkAddress &address)
{
return this->CompareTo(address) == 0;
}
/**
* Compare the address of this class with the address of another.
* @param address the other address.
* @return true if both match.
*/
bool operator == (NetworkAddress &address) const
{
return const_cast<NetworkAddress*>(this)->CompareTo(address) == 0;
}
/**
* Compare the address of this class with the address of another.
* @param address the other address.
* @return true if both do not match.
*/
bool operator != (NetworkAddress address) const
{
return const_cast<NetworkAddress*>(this)->CompareTo(address) != 0;
}
/**
* Compare the address of this class with the address of another.
* @param address the other address.
*/
bool operator < (NetworkAddress &address)
{
return this->CompareTo(address) < 0;
}
/**
* Connect to the given address.
* @return the connected socket or INVALID_SOCKET.
*/
SOCKET Connect();
/**
* Make the given socket listen.
* @param socktype the type of socket (TCP, UDP, etc)
* @param sockets the list of sockets to add the sockets to
*/
void Listen(int socktype, SocketList *sockets);
/**
* Convert the socket type into a string
* @param socktype the socket type to convert
* @return the string representation
* @note only works for SOCK_STREAM and SOCK_DGRAM
*/
static const char *SocketTypeAsString(int socktype);
/**
* Convert the address family into a string
* @param family the family to convert
* @return the string representation
* @note only works for AF_INET, AF_INET6 and AF_UNSPEC
*/
static const char *AddressFamilyAsString(int family);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_ADDRESS_H */
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