Files @ r10085:5185635441a9
Branch filter:

Location: cpp/openttd-patchpack/source/src/autoreplace_gui.cpp

matthijs
(svn r14261) -Change [Makefile]: Move the revision detection code from Makefile.src.in to a
new bash script findversion.sh. This commit should have no functional changes.
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
/* $Id$ */

/** @file autoreplace_gui.cpp GUI for autoreplace handling. */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "group.h"
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "window_gui.h"
#include "engine_gui.h"

#include "table/sprites.h"
#include "table/strings.h"

void DrawEngineList(VehicleType type, int x, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group);

enum ReplaceVehicleWindowWidgets {
	RVW_WIDGET_LEFT_MATRIX = 3,
	RVW_WIDGET_LEFT_SCROLLBAR,
	RVW_WIDGET_RIGHT_MATRIX,
	RVW_WIDGET_RIGHT_SCROLLBAR,
	RVW_WIDGET_LEFT_DETAILS,
	RVW_WIDGET_RIGHT_DETAILS,

	/* Button row */
	RVW_WIDGET_START_REPLACE,
	RVW_WIDGET_INFO_TAB,
	RVW_WIDGET_STOP_REPLACE,
	RVW_WIDGET_RESIZE,

	/* Train only widgets */
	RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
	RVW_WIDGET_TRAIN_FLUFF_LEFT,
	RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
	RVW_WIDGET_TRAIN_FLUFF_RIGHT,
	RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
};

static int CDECL EngineNumberSorter(const void *a, const void *b)
{
	const EngineID va = *(const EngineID*)a;
	const EngineID vb = *(const EngineID*)b;
	int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb);

	return r;
}

/** Rebuild the left autoreplace list if an engine is removed or added
 * @param e Engine to check if it is removed or added
 * @param id_g The group the engine belongs to
 *  Note: this function only works if it is called either
 *   - when a new vehicle is build, but before it's counted in num_engines
 *   - when a vehicle is deleted and after it's substracted from num_engines
 *   - when not changing the count (used when changing replace orders)
 */
void InvalidateAutoreplaceWindow(EngineID e, GroupID id_g)
{
	Player *p = GetPlayer(_local_player);
	uint num_engines = GetGroupNumEngines(_local_player, id_g, e);

	if (num_engines == 0 || p->num_engines[e] == 0) {
		/* We don't have any of this engine type.
		 * Either we just sold the last one, we build a new one or we stopped replacing it.
		 * In all cases, we need to update the left list */
		InvalidateWindowData(WC_REPLACE_VEHICLE, GetEngine(e)->type, true);
	}
}

/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
 * @param type The type of engine
 */
void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
{
	InvalidateWindowData(WC_REPLACE_VEHICLE, type, false); // Update the autoreplace window
	InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
}

/**
 * Window for the autoreplacing of vehicles.
 */
class ReplaceVehicleWindow : public Window {
	byte sel_index[2];
	EngineID sel_engine[2];
	uint16 count[2];
	bool wagon_btnstate; ///< true means engine is selected
	GUIEngineList list[2];
	bool update_left;
	bool update_right;
	bool init_lists;
	GroupID sel_group;
	static RailType sel_railtype;

	/** Figure out if an engine should be added to a list
	 * @param e The EngineID
	 * @param draw_left If true, then the left list is drawn (the engines specific to the railtype you selected)
	 * @param show_engines if truem then locomotives are drawn, else wagons (never both)
	 * @return true if the engine should be in the list (based on this check)
	 */
	bool GenerateReplaceRailList(EngineID e, bool draw_left, bool show_engines)
	{
		const RailVehicleInfo *rvi = RailVehInfo(e);

		/* Ensure that the wagon/engine selection fits the engine. */
		if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false;

		if (draw_left && show_engines) {
			/* Ensure that the railtype is specific to the selected one */
			if (rvi->railtype != this->sel_railtype) return false;
		}
		return true;
	}


	/** Generate a list
	 * @param w Window, that contains the list
	 * @param draw_left true if generating the left list, otherwise false
	 */
	void GenerateReplaceVehList(Window *w, bool draw_left)
	{
		EngineID selected_engine = INVALID_ENGINE;
		VehicleType type = (VehicleType)this->window_number;
		byte i = draw_left ? 0 : 1;

		GUIEngineList *list = &this->list[i];
		list->Clear();

		const Engine *e;
		FOR_ALL_ENGINES_OF_TYPE(e, type) {
			EngineID eid = e->index;
			if (type == VEH_TRAIN && !GenerateReplaceRailList(eid, draw_left, this->wagon_btnstate)) continue; // special rules for trains

			if (draw_left) {
				const GroupID selected_group = this->sel_group;
				const uint num_engines = GetGroupNumEngines(_local_player, selected_group, eid);

				/* Skip drawing the engines we don't have any of and haven't set for replacement */
				if (num_engines == 0 && EngineReplacementForPlayer(GetPlayer(_local_player), eid, selected_group) == INVALID_ENGINE) continue;
			} else {
				if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_player)) continue;
			}

			*list->Append() = eid;
			if (eid == this->sel_engine[i]) selected_engine = eid; // The selected engine is still in the list
		}
		this->sel_engine[i] = selected_engine; // update which engine we selected (the same or none, if it's not in the list anymore)
		EngList_Sort(list, &EngineNumberSorter);
	}

	/** Generate the lists */
	void GenerateLists()
	{
		EngineID e = this->sel_engine[0];

		if (this->update_left == true) {
			/* We need to rebuild the left list */
			GenerateReplaceVehList(this, true);
			SetVScrollCount(this, this->list[0].Length());
			if (this->init_lists && this->sel_engine[0] == INVALID_ENGINE && this->list[0].Length() != 0) {
				this->sel_engine[0] = this->list[0][0];
			}
		}

		if (this->update_right || e != this->sel_engine[0]) {
			/* Either we got a request to rebuild the right list or the left list selected a different engine */
			if (this->sel_engine[0] == INVALID_ENGINE) {
				/* Always empty the right list when nothing is selected in the left list */
				this->list[1].Clear();
				this->sel_engine[1] = INVALID_ENGINE;
			} else {
				GenerateReplaceVehList(this, false);
				SetVScroll2Count(this, this->list[1].Length());
				if (this->init_lists && this->sel_engine[1] == INVALID_ENGINE && this->list[1].Length() != 0) {
					this->sel_engine[1] = this->list[1][0];
				}
			}
		}
		/* Reset the flags about needed updates */
		this->update_left  = false;
		this->update_right = false;
		this->init_lists   = false;
	}

public:
	ReplaceVehicleWindow(const WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc, vehicletype)
	{
		this->wagon_btnstate = true; // start with locomotives (all other vehicles will not read this bool)
		this->update_left   = true;
		this->update_right  = true;
		this->init_lists    = true;
		this->sel_engine[0] = INVALID_ENGINE;
		this->sel_engine[1] = INVALID_ENGINE;

		this->resize.step_height = GetVehicleListHeight(vehicletype);
		this->vscroll.cap = this->resize.step_height == 14 ? 8 : 4;

		Widget *widget = this->widget;
		widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.cap << 8) + 1;

		if (vehicletype == VEH_TRAIN) {
			this->wagon_btnstate = true;
			/* The train window is bigger so we will move some of the widgets to fit the new size.
			* We will start by moving the resize button to the lower right corner.                 */
			widget[RVW_WIDGET_RESIZE].top         = widget[RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE].top;
			widget[RVW_WIDGET_RESIZE].bottom      = widget[RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE].bottom;
			widget[RVW_WIDGET_STOP_REPLACE].right = widget[RVW_WIDGET_RESIZE].right;

			/* The detail panel is one line taller for trains so we will move some of the widgets one line (10 pixels) down. */
			widget[RVW_WIDGET_LEFT_DETAILS].bottom  += 10;
			widget[RVW_WIDGET_RIGHT_DETAILS].bottom += 10;
			for (int i = RVW_WIDGET_START_REPLACE; i < RVW_WIDGET_RESIZE; i++) {
				widget[i].top    += 10;
				widget[i].bottom += 10;
			}
		} else {
			/* Since it's not a train we will hide the train only widgets. */
			this->SetWidgetsHiddenState(true,
									RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE,
									RVW_WIDGET_TRAIN_FLUFF_LEFT,
									RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
									RVW_WIDGET_TRAIN_FLUFF_RIGHT,
									RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE,
									WIDGET_LIST_END);
		}

		ResizeWindow(this, 0, this->resize.step_height * this->vscroll.cap);

		/* Set the minimum window size to the current window size */
		this->resize.width  = this->width;
		this->resize.height = this->height;

		this->caption_color = _local_player;
		this->sel_group = id_g;
		this->vscroll2.cap = this->vscroll.cap;   // these two are always the same

		this->FindWindowPlacementAndResize(desc);
	}

	virtual void OnPaint()
	{
		static const StringID _vehicle_type_names[] = {
			STR_019F_TRAIN,
			STR_019C_ROAD_VEHICLE,
			STR_019E_SHIP,
			STR_019D_AIRCRAFT
		};

		if (this->update_left || this->update_right) this->GenerateLists();

		Player *p = GetPlayer(_local_player);
		EngineID selected_id[2];
		const GroupID selected_group = this->sel_group;

		selected_id[0] = this->sel_engine[0];
		selected_id[1] = this->sel_engine[1];

		/* Disable the "Start Replacing" button if:
		 *    Either list is empty
		 * or The selected replacement engine has a replacement (to prevent loops)
		 * or The right list (new replacement) has the existing replacement vehicle selected */
		this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
										selected_id[0] == INVALID_ENGINE ||
										selected_id[1] == INVALID_ENGINE ||
										EngineReplacementForPlayer(p, selected_id[1], selected_group) != INVALID_ENGINE ||
										EngineReplacementForPlayer(p, selected_id[0], selected_group) == selected_id[1]);

		/* Disable the "Stop Replacing" button if:
		 *   The left list (existing vehicle) is empty
		 *   or The selected vehicle has no replacement set up */
		this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
										selected_id[0] == INVALID_ENGINE ||
										!EngineHasReplacementForPlayer(p, selected_id[0], selected_group));

		/* now the actual drawing of the window itself takes place */
		SetDParam(0, _vehicle_type_names[this->window_number]);

		if (this->window_number == VEH_TRAIN) {
			/* set on/off for renew_keep_length */
			SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);

			/* set wagon/engine button */
			SetDParam(2, this->wagon_btnstate ? STR_ENGINES : STR_WAGONS);

			/* sets the colour of that art thing */
			this->widget[RVW_WIDGET_TRAIN_FLUFF_LEFT].color  = _player_colors[_local_player];
			this->widget[RVW_WIDGET_TRAIN_FLUFF_RIGHT].color = _player_colors[_local_player];
		}

		if (this->window_number == VEH_TRAIN) {
			/* Show the selected railtype in the pulldown menu */
			const RailtypeInfo *rti = GetRailTypeInfo(sel_railtype);
			this->widget[RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN].data = rti->strings.replace_text;
		}

		this->DrawWidgets();

		/* sets up the string for the vehicle that is being replaced to */
		if (selected_id[0] != INVALID_ENGINE) {
			if (!EngineHasReplacementForPlayer(p, selected_id[0], selected_group)) {
				SetDParam(0, STR_NOT_REPLACING);
			} else {
				SetDParam(0, STR_ENGINE_NAME);
				SetDParam(1, EngineReplacementForPlayer(p, selected_id[0], selected_group));
			}
		} else {
			SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
		}

		DrawStringTruncated(this->widget[RVW_WIDGET_INFO_TAB].left + 6, this->widget[RVW_WIDGET_INFO_TAB].top + 1, STR_02BD, TC_BLACK, this->GetWidgetWidth(RVW_WIDGET_INFO_TAB) - 12);

		/* Draw the lists */
		for (byte i = 0; i < 2; i++) {
			uint widget     = (i == 0) ? RVW_WIDGET_LEFT_MATRIX : RVW_WIDGET_RIGHT_MATRIX;
			GUIEngineList *list = &this->list[i]; // which list to draw
			EngineID start  = i == 0 ? this->vscroll.pos : this->vscroll2.pos; // what is the offset for the start (scrolling)
			EngineID end    = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list->Length());

			/* Do the actual drawing */
			DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].right, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group);

			/* Also draw the details if an engine is selected */
			if (this->sel_engine[i] != INVALID_ENGINE) {
				const Widget *wi = &this->widget[i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS];
				int text_end = DrawVehiclePurchaseInfo(wi->left + 2, wi->top + 1, wi->right - wi->left - 2, this->sel_engine[i]);

				if (text_end > wi->bottom) {
					this->SetDirty();
					ResizeWindowForWidget(this, i == 0 ? RVW_WIDGET_LEFT_DETAILS : RVW_WIDGET_RIGHT_DETAILS, 0, text_end - wi->bottom);
					this->SetDirty();
				}
			}
		}
	}

	virtual void OnClick(Point pt, int widget)
	{
		switch (widget) {
			case RVW_WIDGET_TRAIN_ENGINEWAGON_TOGGLE:
				this->wagon_btnstate = !(this->wagon_btnstate);
				this->update_left = true;
				this->init_lists  = true;
				this->SetDirty();
				break;

			case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { /* Railtype selection dropdown menu */
				const Player *p = GetPlayer(_local_player);
				DropDownList *list = new DropDownList();
				for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
					const RailtypeInfo *rti = GetRailTypeInfo(rt);

					list->push_back(new DropDownListStringItem(rti->strings.replace_text, rt, !HasBit(p->avail_railtypes, rt)));
				}
				ShowDropDownList(this, list, sel_railtype, RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
				break;
			}

			case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: /* toggle renew_keep_length */
				DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
				break;

			case RVW_WIDGET_START_REPLACE: { /* Start replacing */
				EngineID veh_from = this->sel_engine[0];
				EngineID veh_to = this->sel_engine[1];
				DoCommandP(0, 3 + (this->sel_group << 16) , veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
				this->SetDirty();
			} break;

			case RVW_WIDGET_STOP_REPLACE: { /* Stop replacing */
				EngineID veh_from = this->sel_engine[0];
				DoCommandP(0, 3 + (this->sel_group << 16), veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
				this->SetDirty();
			} break;

			case RVW_WIDGET_LEFT_MATRIX:
			case RVW_WIDGET_RIGHT_MATRIX: {
				uint i = (pt.y - 14) / this->resize.step_height;
				uint16 click_scroll_pos = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.pos : this->vscroll2.pos;
				uint16 click_scroll_cap = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.cap : this->vscroll2.cap;
				byte click_side         = widget == RVW_WIDGET_LEFT_MATRIX ? 0 : 1;
				size_t engine_count     = this->list[click_side].Length();

				if (i < click_scroll_cap) {
					i += click_scroll_pos;
					EngineID e = engine_count > i ? this->list[click_side][i] : INVALID_ENGINE;
					if (e == this->sel_engine[click_side]) break; // we clicked the one we already selected
					this->sel_engine[click_side] = e;
					if (click_side == 0) {
						this->update_right = true;
						this->init_lists   = true;
					}
					this->SetDirty();
					}
				break;
				}
		}
	}

	virtual void OnDropdownSelect(int widget, int index)
	{
		RailType temp = (RailType)index;
		if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything
		sel_railtype = temp;
		/* Reset scrollbar positions */
		this->vscroll.pos  = 0;
		this->vscroll2.pos = 0;
		/* Rebuild the lists */
		this->update_left  = true;
		this->update_right = true;
		this->init_lists   = true;
		this->SetDirty();
	}

	virtual void OnResize(Point new_size, Point delta) {
		this->vscroll.cap  += delta.y / (int)this->resize.step_height;
		this->vscroll2.cap += delta.y / (int)this->resize.step_height;

		Widget *widget = this->widget;

		widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll2.cap << 8) + 1;

		if (delta.x != 0) {
			/* We changed the width of the window so we have to resize the lists.
				* Because ResizeButtons() makes each widget the same size it can't be used on the lists
				* because then the lists would have the same size as the scrollbars.
				* Instead we use it on the detail panels.
				* Afterwards we use the new location of the detail panels (the middle of the window)
				* to place the lists.
				* This way the lists will have equal size while keeping the width of the scrollbars unchanged. */
			ResizeButtons(this, RVW_WIDGET_LEFT_DETAILS, RVW_WIDGET_RIGHT_DETAILS);
			widget[RVW_WIDGET_RIGHT_MATRIX].left    = widget[RVW_WIDGET_RIGHT_DETAILS].left;
			widget[RVW_WIDGET_LEFT_SCROLLBAR].right = widget[RVW_WIDGET_LEFT_DETAILS].right;
			widget[RVW_WIDGET_LEFT_SCROLLBAR].left  = widget[RVW_WIDGET_LEFT_SCROLLBAR].right - 11;
			widget[RVW_WIDGET_LEFT_MATRIX].right    = widget[RVW_WIDGET_LEFT_SCROLLBAR].left - 1;
		}
	}

	virtual void OnInvalidateData(int data)
	{
		if (data != 0) {
			this->update_left = true;
		} else {
			this->update_right = true;
		}
	}
};

static const Widget _replace_vehicle_widgets[] = {
{   WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_GREY,     0,    10,     0,    13, STR_00C5,                        STR_018B_CLOSE_WINDOW},
{    WWT_CAPTION,  RESIZE_RIGHT,  COLOUR_GREY,    11,   443,     0,    13, STR_REPLACE_VEHICLES_WHITE,      STR_018C_WINDOW_TITLE_DRAG_THIS},
{  WWT_STICKYBOX,     RESIZE_LR,  COLOUR_GREY,   444,   455,     0,    13, STR_NULL,                        STR_STICKY_BUTTON},

{     WWT_MATRIX, RESIZE_BOTTOM,  COLOUR_GREY,     0,   215,    14,    13, 0x1,                             STR_REPLACE_HELP_LEFT_ARRAY},
{  WWT_SCROLLBAR, RESIZE_BOTTOM,  COLOUR_GREY,   216,   227,    14,    13, STR_NULL,                        STR_0190_SCROLL_BAR_SCROLLS_LIST},
{     WWT_MATRIX,    RESIZE_LRB,  COLOUR_GREY,   228,   443,    14,    13, 0x1,                             STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR,    RESIZE_LRB,  COLOUR_GREY,   444,   455,    14,    13, STR_NULL,                        STR_0190_SCROLL_BAR_SCROLLS_LIST},
{      WWT_PANEL,     RESIZE_TB,  COLOUR_GREY,     0,   227,    14,   105, 0x0,                             STR_NULL},
{      WWT_PANEL,    RESIZE_RTB,  COLOUR_GREY,   228,   455,    14,   105, 0x0,                             STR_NULL},

{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_GREY,     0,   138,   106,   117, STR_REPLACE_VEHICLES_START,      STR_REPLACE_HELP_START_BUTTON},
{      WWT_PANEL,    RESIZE_RTB,  COLOUR_GREY,   139,   305,   106,   117, 0x0,                             STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN,   RESIZE_LRTB,  COLOUR_GREY,   306,   443,   106,   117, STR_REPLACE_VEHICLES_STOP,       STR_REPLACE_HELP_STOP_BUTTON},
{  WWT_RESIZEBOX,   RESIZE_LRTB,  COLOUR_GREY,   444,   455,   106,   117, STR_NULL,                        STR_RESIZE_BUTTON},

{ WWT_PUSHTXTBTN,     RESIZE_TB,  COLOUR_GREY,     0,   138,   128,   139, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP},
{      WWT_PANEL,     RESIZE_TB,  COLOUR_GREY,   139,   153,   128,   139, 0x0,                             STR_NULL},
{   WWT_DROPDOWN,    RESIZE_RTB,  COLOUR_GREY,   154,   289,   128,   139, 0x0,                             STR_REPLACE_HELP_RAILTYPE},
{      WWT_PANEL,   RESIZE_LRTB,  COLOUR_GREY,   290,   305,   128,   139, 0x0,                             STR_NULL},
{ WWT_PUSHTXTBTN,   RESIZE_LRTB,  COLOUR_GREY,   306,   443,   128,   139, STR_REPLACE_REMOVE_WAGON,        STR_REPLACE_REMOVE_WAGON_HELP},
{   WIDGETS_END},
};

static const WindowDesc _replace_rail_vehicle_desc = {
	WDP_AUTO, WDP_AUTO, 456, 140, 456, 140,
	WC_REPLACE_VEHICLE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_vehicle_widgets,
};

static const WindowDesc _replace_vehicle_desc = {
	WDP_AUTO, WDP_AUTO, 456, 118, 456, 118,
	WC_REPLACE_VEHICLE, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
	_replace_vehicle_widgets,
};

RailType ReplaceVehicleWindow::sel_railtype = RAILTYPE_RAIL;

void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
	DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
	new ReplaceVehicleWindow(vehicletype == VEH_TRAIN ? &_replace_rail_vehicle_desc : &_replace_vehicle_desc, vehicletype, id_g);
}