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Location: cpp/openttd-patchpack/source/src/yapf/yapf_ship.cpp
r10214:51bc41889761
6.8 KiB
text/x-c
(svn r14436) -Fix [FS#1793]: (fast) trains would sometimes move one time too often/little when moving from diagonal<->non-diagonal tracks (iguannab)
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/** @file yapf_ship.cpp Implementation of YAPF for ships. */
#include "../stdafx.h"
#include "yapf.hpp"
/** Node Follower module of YAPF for ships */
template <class Types>
class CYapfFollowShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td))
Yapf().AddMultipleNodes(&old_node, F);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 'w';}
static Trackdir ChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
// handle special case - when next tile is destination tile
if (tile == v->dest_tile) {
// convert tracks to trackdirs
TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8));
// choose any trackdir reachable from enterdir
trackdirs &= DiagdirReachesTrackdirs(enterdir);
return (Trackdir)FindFirstBit2x64(trackdirs);
}
// move back to the old tile/trackdir (where ship is coming from)
TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
Trackdir trackdir = GetVehicleTrackdir(v);
assert(IsValidTrackdir(trackdir));
// convert origin trackdir to TrackdirBits
TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
// get available trackdirs on the destination tile
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0));
// create pathfinder instance
Tpf pf;
// set origin and destination nodes
pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v->dest_tile, dest_trackdirs);
// find best path
pf.FindPath(v);
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
Node* pNode = pf.GetBestNode();
if (pNode != NULL) {
// walk through the path back to the origin
Node* pPrevNode = NULL;
while (pNode->m_parent != NULL) {
pPrevNode = pNode;
pNode = pNode->m_parent;
}
// return trackdir from the best next node (direct child of origin)
Node& best_next_node = *pPrevNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
}
return next_trackdir;
}
};
/** Cost Provider module of YAPF for ships */
template <class Types>
class CYapfCostShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
{
// base tile cost depending on distance
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7;
// additional penalty for curves
if (n.m_parent != NULL && n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) {
/* new trackdir does not match the next one when going straight */
c += 10;
}
c += YAPF_TILE_LENGTH * tf->m_tiles_skipped;
// apply it
n.m_cost = n.m_parent->m_cost + c;
return true;
}
};
/** Config struct of YAPF for ships.
* Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
*/
template <class Tpf_, class Ttrack_follower, class Tnode_list>
struct CYapfShip_TypesT
{
/** Types - shortcut for this struct type */
typedef CYapfShip_TypesT<Tpf_, Ttrack_follower, Tnode_list> Types;
/** Tpf - pathfinder type */
typedef Tpf_ Tpf;
/** track follower helper class */
typedef Ttrack_follower TrackFollower;
/** node list type */
typedef Tnode_list NodeList;
/** pathfinder components (modules) */
typedef CYapfBaseT<Types> PfBase; // base pathfinder class
typedef CYapfFollowShipT<Types> PfFollow; // node follower
typedef CYapfOriginTileT<Types> PfOrigin; // origin provider
typedef CYapfDestinationTileT<Types> PfDestination; // destination/distance provider
typedef CYapfSegmentCostCacheNoneT<Types> PfCache; // segment cost cache provider
typedef CYapfCostShipT<Types> PfCost; // cost provider
};
// YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns
struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , CShipNodeListTrackDir> > {};
// YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns
struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
// YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
/** Ship controller helper - path finder invoker */
Trackdir YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
// default is YAPF type 2
typedef Trackdir (*PfnChooseShipTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits);
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
// check if non-default YAPF type needed
if (_settings_game.pf.forbid_90_deg) {
pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg
} else if (_settings_game.pf.yapf.disable_node_optimization) {
pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
}
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks);
return td_ret;
}
/** performance measurement helper */
void * NpfBeginInterval()
{
CPerformanceTimer& perf = *new CPerformanceTimer;
perf.Start();
return &perf;
}
/** performance measurement helper */
int NpfEndInterval(void *vperf)
{
CPerformanceTimer& perf = *(CPerformanceTimer*)vperf;
perf.Stop();
int t = perf.Get(1000000);
delete &perf;
return t;
}
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