Files
@ r14542:51f8f1b8fb2c
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_engine.cpp
r14542:51f8f1b8fb2c
37.9 KiB
text/x-c
(svn r19123) -Fix [FS#3617]: Resize station cargo widget when needed to display all accepted cargo types.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_engine.cpp NewGRF handling of engines. */
#include "stdafx.h"
#include "debug.h"
#include "train.h"
#include "roadveh.h"
#include "company_func.h"
#include "newgrf.h"
#include "newgrf_cargo.h"
#include "newgrf_engine.h"
#include "newgrf_spritegroup.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "core/random_func.hpp"
#include "aircraft.h"
#include "core/smallmap_type.hpp"
#include "station_base.h"
#include "engine_base.h"
#include "company_base.h"
struct WagonOverride {
EngineID *train_id;
uint trains;
CargoID cargo;
const SpriteGroup *group;
};
void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
{
Engine *e = Engine::Get(engine);
WagonOverride *wo;
assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargos.
e->overrides_count++;
e->overrides = ReallocT(e->overrides, e->overrides_count);
wo = &e->overrides[e->overrides_count - 1];
wo->group = group;
wo->cargo = cargo;
wo->trains = trains;
wo->train_id = MallocT<EngineID>(trains);
memcpy(wo->train_id, train_id, trains * sizeof *train_id);
}
const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
{
const Engine *e = Engine::Get(engine);
/* XXX: This could turn out to be a timesink on profiles. We could
* always just dedicate 65535 bytes for an [engine][train] trampoline
* for O(1). Or O(logMlogN) and searching binary tree or smt. like
* that. --pasky */
for (uint i = 0; i < e->overrides_count; i++) {
const WagonOverride *wo = &e->overrides[i];
if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;
for (uint j = 0; j < wo->trains; j++) {
if (wo->train_id[j] == overriding_engine) return wo->group;
}
}
return NULL;
}
/**
* Unload all wagon override sprite groups.
*/
void UnloadWagonOverrides(Engine *e)
{
for (uint i = 0; i < e->overrides_count; i++) {
WagonOverride *wo = &e->overrides[i];
free(wo->train_id);
}
free(e->overrides);
e->overrides_count = 0;
e->overrides = NULL;
}
void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
Engine *e = Engine::Get(engine);
assert(cargo < lengthof(e->group));
if (e->group[cargo] != NULL) {
grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
}
e->group[cargo] = group;
}
/**
* Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
* etc during a game.
* @param engine Engine ID to tie the GRFFile to.
* @param file Pointer of GRFFile to tie.
*/
void SetEngineGRF(EngineID engine, const GRFFile *file)
{
Engine *e = Engine::Get(engine);
e->grffile = file;
}
/**
* Retrieve the GRFFile tied to an engine
* @param engine Engine ID to retrieve.
* @return Pointer to GRFFile.
*/
const GRFFile *GetEngineGRF(EngineID engine)
{
return Engine::Get(engine)->grffile;
}
/**
* Retrieve the GRF ID of the GRFFile tied to an engine
* @param engine Engine ID to retrieve.
* @return 32 bit GRFID value.
*/
uint32 GetEngineGRFID(EngineID engine)
{
const GRFFile *file = GetEngineGRF(engine);
return file == NULL ? 0 : file->grfid;
}
static int MapOldSubType(const Vehicle *v)
{
switch (v->type) {
case VEH_TRAIN:
if (Train::From(v)->IsEngine()) return 0;
if (Train::From(v)->IsFreeWagon()) return 4;
return 2;
case VEH_ROAD:
case VEH_SHIP: return 0;
case VEH_AIRCRAFT:
case VEH_DISASTER: return v->subtype;
case VEH_EFFECT: return v->subtype << 1;
default: NOT_REACHED();
}
}
/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
enum {
AMS_TTDP_HANGAR,
AMS_TTDP_TO_HANGAR,
AMS_TTDP_TO_PAD1,
AMS_TTDP_TO_PAD2,
AMS_TTDP_TO_PAD3,
AMS_TTDP_TO_ENTRY_2_AND_3,
AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
AMS_TTDP_TO_JUNCTION,
AMS_TTDP_LEAVE_RUNWAY,
AMS_TTDP_TO_INWAY,
AMS_TTDP_TO_RUNWAY,
AMS_TTDP_TO_OUTWAY,
AMS_TTDP_WAITING,
AMS_TTDP_TAKEOFF,
AMS_TTDP_TO_TAKEOFF,
AMS_TTDP_CLIMBING,
AMS_TTDP_FLIGHT_APPROACH,
AMS_TTDP_UNUSED_0x11,
AMS_TTDP_FLIGHT_TO_TOWER,
AMS_TTDP_UNUSED_0x13,
AMS_TTDP_FLIGHT_FINAL,
AMS_TTDP_FLIGHT_DESCENT,
AMS_TTDP_BRAKING,
AMS_TTDP_HELI_TAKEOFF_AIRPORT,
AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
AMS_TTDP_HELI_LAND_AIRPORT,
AMS_TTDP_HELI_TAKEOFF_HELIPORT,
AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
AMS_TTDP_HELI_LAND_HELIPORT,
};
/**
* Map OTTD aircraft movement states to TTDPatch style movement states
* (VarAction 2 Variable 0xE2)
*/
static byte MapAircraftMovementState(const Aircraft *v)
{
const Station *st = GetTargetAirportIfValid(v);
if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;
const AirportFTAClass *afc = st->Airport();
uint16 amdflag = afc->MovingData(v->pos)->flag;
switch (v->state) {
case HANGAR:
/* The international airport is a special case as helicopters can land in
* front of the hanger. Helicopters also change their air.state to
* AMED_HELI_LOWER some time before actually descending. */
/* This condition only occurs for helicopters, during descent,
* to a landing by the hanger of an international airport. */
if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;
/* This condition only occurs for helicopters, before starting descent,
* to a landing by the hanger of an international airport. */
if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;
/* The final two conditions apply to helicopters or aircraft.
* Has reached hanger? */
if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;
/* Still moving towards hanger. */
return AMS_TTDP_TO_HANGAR;
case TERM1:
if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
return AMS_TTDP_TO_JUNCTION;
case TERM2:
if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
case TERM3:
case TERM4:
case TERM5:
case TERM6:
case TERM7:
case TERM8:
/* TTDPatch only has 3 terminals, so treat these states the same */
if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
case HELIPAD1:
case HELIPAD2:
case HELIPAD3:
case HELIPAD4: // Will only occur for helicopters.
if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent.
return AMS_TTDP_TO_JUNCTION; // On the ground.
case TAKEOFF: // Moving to takeoff position.
return AMS_TTDP_TO_OUTWAY;
case STARTTAKEOFF: // Accelerating down runway.
return AMS_TTDP_TAKEOFF;
case ENDTAKEOFF: // Ascent
return AMS_TTDP_CLIMBING;
case HELITAKEOFF: // Helicopter is moving to take off position.
if (afc->delta_z == 0) {
return amdflag & AMED_HELI_RAISE ?
AMS_TTDP_HELI_TAKEOFF_AIRPORT : AMS_TTDP_TO_JUNCTION;
} else {
return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
}
case FLYING:
return amdflag & AMED_HOLD ? AMS_TTDP_FLIGHT_APPROACH : AMS_TTDP_FLIGHT_TO_TOWER;
case LANDING: // Descent
return AMS_TTDP_FLIGHT_DESCENT;
case ENDLANDING: // On the runway braking
if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
/* Landed - moving off runway */
return AMS_TTDP_TO_INWAY;
case HELILANDING:
case HELIENDLANDING: // Helicoptor is decending.
if (amdflag & AMED_HELI_LOWER) {
return afc->delta_z == 0 ?
AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT;
} else {
return AMS_TTDP_FLIGHT_TO_TOWER;
}
default:
return AMS_TTDP_HANGAR;
}
}
/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
enum {
AMA_TTDP_IN_HANGAR,
AMA_TTDP_ON_PAD1,
AMA_TTDP_ON_PAD2,
AMA_TTDP_ON_PAD3,
AMA_TTDP_HANGAR_TO_PAD1,
AMA_TTDP_HANGAR_TO_PAD2,
AMA_TTDP_HANGAR_TO_PAD3,
AMA_TTDP_LANDING_TO_PAD1,
AMA_TTDP_LANDING_TO_PAD2,
AMA_TTDP_LANDING_TO_PAD3,
AMA_TTDP_PAD1_TO_HANGAR,
AMA_TTDP_PAD2_TO_HANGAR,
AMA_TTDP_PAD3_TO_HANGAR,
AMA_TTDP_PAD1_TO_TAKEOFF,
AMA_TTDP_PAD2_TO_TAKEOFF,
AMA_TTDP_PAD3_TO_TAKEOFF,
AMA_TTDP_HANGAR_TO_TAKOFF,
AMA_TTDP_LANDING_TO_HANGAR,
AMA_TTDP_IN_FLIGHT,
};
/**
* Map OTTD aircraft movement states to TTDPatch style movement actions
* (VarAction 2 Variable 0xE6)
* This is not fully supported yet but it's enough for Planeset.
*/
static byte MapAircraftMovementAction(const Aircraft *v)
{
switch (v->state) {
case HANGAR:
return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
case TERM1:
case HELIPAD1:
return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;
case TERM2:
case HELIPAD2:
return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;
case TERM3:
case TERM4:
case TERM5:
case TERM6:
case TERM7:
case TERM8:
case HELIPAD3:
case HELIPAD4:
return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;
case TAKEOFF: // Moving to takeoff position
case STARTTAKEOFF: // Accelerating down runway
case ENDTAKEOFF: // Ascent
case HELITAKEOFF:
/* @todo Need to find which terminal (or hanger) we've come from. How? */
return AMA_TTDP_PAD1_TO_TAKEOFF;
case FLYING:
return AMA_TTDP_IN_FLIGHT;
case LANDING: // Descent
case ENDLANDING: // On the runway braking
case HELILANDING:
case HELIENDLANDING:
/* @todo Need to check terminal we're landing to. Is it known yet? */
return (v->current_order.IsType(OT_GOTO_DEPOT)) ?
AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;
default:
return AMA_TTDP_IN_HANGAR;
}
}
/* TTDP airport types. Used to map our types to TTDPatch's */
enum {
ATP_TTDP_SMALL,
ATP_TTDP_LARGE,
ATP_TTDP_HELIPORT,
ATP_TTDP_OILRIG,
};
/* Vehicle Resolver Functions */
static inline const Vehicle *GRV(const ResolverObject *object)
{
switch (object->scope) {
default: NOT_REACHED();
case VSG_SCOPE_SELF: return object->u.vehicle.self;
case VSG_SCOPE_PARENT: return object->u.vehicle.parent;
case VSG_SCOPE_RELATIVE: {
const Vehicle *v = NULL;
switch (GB(object->count, 6, 2)) {
default: NOT_REACHED();
case 0x00: // count back (away from the engine), starting at this vehicle
case 0x01: // count forward (toward the engine), starting at this vehicle
v = object->u.vehicle.self;
break;
case 0x02: // count back, starting at the engine
v = object->u.vehicle.parent;
break;
case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
const Vehicle *self = object->u.vehicle.self;
for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
if (u->engine_type != self->engine_type) {
v = NULL;
} else {
if (v == NULL) v = u;
}
}
if (v == NULL) v = self;
} break;
}
uint32 count = GB(object->count, 0, 4);
if (count == 0) count = GetRegister(0x100);
while (v != NULL && count-- != 0) v = (GB(object->count, 6, 2) == 0x01) ? v->Previous() : v->Next();
return v;
}
}
}
static uint32 VehicleGetRandomBits(const ResolverObject *object)
{
return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
}
static uint32 VehicleGetTriggers(const ResolverObject *object)
{
return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
}
static void VehicleSetTriggers(const ResolverObject *object, int triggers)
{
/* Evil cast to get around const-ness. This used to be achieved by an
* innocent looking function pointer cast... Currently I cannot see a
* way of avoiding this without removing consts deep within gui code.
*/
Vehicle *v = const_cast<Vehicle *>(GRV(object));
/* This function must only be called when processing triggers -- any
* other time is an error. */
assert(object->trigger != 0);
if (v != NULL) v->waiting_triggers = triggers;
}
static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
{
const Livery *l;
if (v == NULL) {
if (!Company::IsValidID(_current_company)) return 0;
l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL);
} else if (v->type == VEH_TRAIN) {
l = GetEngineLivery(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
} else if (v->type == VEH_ROAD) {
l = GetEngineLivery(v->engine_type, v->owner, RoadVehicle::From(v)->rcache.first_engine, v);
} else {
l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
}
return l->colour1 + l->colour2 * 16;
}
/**
* Helper to get the position of a vehicle within a chain of vehicles.
* @param v the vehicle to get the position of.
* @param consecutive whether to look at the whole chain or the vehicles
* with the same 'engine type'.
* @return the position in the chain from front and tail and chain length.
*/
static uint32 PositionHelper(const Vehicle *v, bool consecutive)
{
const Vehicle *u;
byte chain_before = 0;
byte chain_after = 0;
for (u = v->First(); u != v; u = u->Next()) {
chain_before++;
if (consecutive && u->engine_type != v->engine_type) chain_before = 0;
}
while (u->Next() != NULL && (!consecutive || u->Next()->engine_type == v->engine_type)) {
chain_after++;
u = u->Next();
}
return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
}
static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
Vehicle *v = const_cast<Vehicle*>(GRV(object));
if (v == NULL) {
/* Vehicle does not exist, so we're in a purchase list */
switch (variable) {
case 0x43: return _current_company | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information
case 0x46: return 0; // Motion counter
case 0x47: { // Vehicle cargo info
const Engine *e = Engine::Get(object->u.vehicle.self_type);
CargoID cargo_type = e->GetDefaultCargoType();
if (cargo_type != CT_INVALID) {
const CargoSpec *cs = CargoSpec::Get(cargo_type);
return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(e->index)->cargo_map[cargo_type];
} else {
return 0x000000FF;
}
}
case 0x48: return Engine::Get(object->u.vehicle.self_type)->flags; // Vehicle Type Info
case 0x49: return _cur_year; // 'Long' format build year
case 0xC4: return Clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year
case 0xDA: return INVALID_VEHICLE; // Next vehicle
case 0xF2: return 0; // Cargo subtype
}
*available = false;
return UINT_MAX;
}
/* Calculated vehicle parameters */
switch (variable) {
case 0x25: // Get engine GRF ID
return GetEngineGRFID(v->engine_type);
case 0x40: // Get length of consist
if (!HasBit(v->vcache.cache_valid, 0)) {
v->vcache.cached_var40 = PositionHelper(v, false);
SetBit(v->vcache.cache_valid, 0);
}
return v->vcache.cached_var40;
case 0x41: // Get length of same consecutive wagons
if (!HasBit(v->vcache.cache_valid, 1)) {
v->vcache.cached_var41 = PositionHelper(v, true);
SetBit(v->vcache.cache_valid, 1);
}
return v->vcache.cached_var41;
case 0x42: // Consist cargo information
if (!HasBit(v->vcache.cache_valid, 2)) {
const Vehicle *u;
byte cargo_classes = 0;
uint8 common_cargos[NUM_CARGO];
uint8 common_subtypes[256];
byte user_def_data = 0;
CargoID common_cargo_type = CT_INVALID;
uint8 common_subtype = 0xFF; // Return 0xFF if nothing is carried
/* Reset our arrays */
memset(common_cargos, 0, sizeof(common_cargos));
memset(common_subtypes, 0, sizeof(common_subtypes));
for (u = v; u != NULL; u = u->Next()) {
if (v->type == VEH_TRAIN) user_def_data |= Train::From(u)->tcache.user_def_data;
/* Skip empty engines */
if (u->cargo_cap == 0) continue;
cargo_classes |= CargoSpec::Get(u->cargo_type)->classes;
common_cargos[u->cargo_type]++;
}
/* Pick the most common cargo type */
uint common_cargo_best_amount = 0;
for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
if (common_cargos[cargo] > common_cargo_best_amount) {
common_cargo_best_amount = common_cargos[cargo];
common_cargo_type = cargo;
}
}
/* Count subcargo types of common_cargo_type */
for (u = v; u != NULL; u = u->Next()) {
/* Skip empty engines and engines not carrying common_cargo_type */
if (u->cargo_cap == 0 || u->cargo_type != common_cargo_type) continue;
common_subtypes[u->cargo_subtype]++;
}
/* Pick the most common subcargo type*/
uint common_subtype_best_amount = 0;
for (uint i = 0; i < lengthof(common_subtypes); i++) {
if (common_subtypes[i] > common_subtype_best_amount) {
common_subtype_best_amount = common_subtypes[i];
common_subtype = i;
}
}
uint8 common_bitnum = (common_cargo_type == CT_INVALID ? 0xFF : CargoSpec::Get(common_cargo_type)->bitnum);
v->vcache.cached_var42 = cargo_classes | (common_bitnum << 8) | (common_subtype << 16) | (user_def_data << 24);
SetBit(v->vcache.cache_valid, 2);
}
return v->vcache.cached_var42;
case 0x43: // Company information
if (!HasBit(v->vcache.cache_valid, 3)) {
v->vcache.cached_var43 = v->owner | (Company::IsHumanID(v->owner) ? 0 : 0x10000) | (LiveryHelper(v->engine_type, v) << 24);
SetBit(v->vcache.cache_valid, 3);
}
return v->vcache.cached_var43;
case 0x44: // Aircraft information
if (v->type != VEH_AIRCRAFT) return UINT_MAX;
{
const Vehicle *w = v->Next();
uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
byte airporttype = ATP_TTDP_LARGE;
const Station *st = GetTargetAirportIfValid(Aircraft::From(v));
if (st != NULL) {
switch (st->airport_type) {
/* Note, Helidepot and Helistation are treated as small airports
* as they are at ground level. */
case AT_HELIDEPOT:
case AT_HELISTATION:
case AT_COMMUTER:
case AT_SMALL: airporttype = ATP_TTDP_SMALL; break;
case AT_METROPOLITAN:
case AT_INTERNATIONAL:
case AT_INTERCON:
case AT_LARGE: airporttype = ATP_TTDP_LARGE; break;
case AT_HELIPORT: airporttype = ATP_TTDP_HELIPORT; break;
case AT_OILRIG: airporttype = ATP_TTDP_OILRIG; break;
default: airporttype = ATP_TTDP_LARGE; break;
}
}
return (altitude << 8) | airporttype;
}
case 0x45: { // Curvature info
/* Format: xxxTxBxF
* F - previous wagon to current wagon, 0 if vehicle is first
* B - current wagon to next wagon, 0 if wagon is last
* T - previous wagon to next wagon, 0 in an S-bend
*/
if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return 0;
const Vehicle *u_p = v->Previous();
const Vehicle *u_n = v->Next();
DirDiff f = (u_p == NULL) ? DIRDIFF_SAME : DirDifference(u_p->direction, v->direction);
DirDiff b = (u_n == NULL) ? DIRDIFF_SAME : DirDifference(v->direction, u_n->direction);
DirDiff t = ChangeDirDiff(f, b);
return ((t > DIRDIFF_REVERSE ? t | 8 : t) << 16) |
((b > DIRDIFF_REVERSE ? b | 8 : b) << 8) |
( f > DIRDIFF_REVERSE ? f | 8 : f);
}
case 0x46: // Motion counter
return v->motion_counter;
case 0x47: { // Vehicle cargo info
/* Format: ccccwwtt
* tt - the cargo type transported by the vehicle,
* translated if a translation table has been installed.
* ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
* cccc - the cargo class value of the cargo transported by the vehicle.
*/
const CargoSpec *cs = CargoSpec::Get(v->cargo_type);
return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(v->engine_type)->cargo_map[v->cargo_type];
}
case 0x48: return Engine::Get(v->engine_type)->flags; // Vehicle Type Info
case 0x49: return v->build_year;
/* Variables which use the parameter */
case 0x60: // Count consist's engine ID occurance
//EngineID engine = GetNewEngineID(GetEngineGRF(v->engine_type), v->type, parameter);
if (v->type != VEH_TRAIN) return Engine::Get(v->engine_type)->internal_id == parameter;
{
uint count = 0;
for (; v != NULL; v = v->Next()) {
if (Engine::Get(v->engine_type)->internal_id == parameter) count++;
}
return count;
}
case 0xFE:
case 0xFF: {
uint16 modflags = 0;
if (v->type == VEH_TRAIN) {
const Train *t = Train::From(v);
const Train *u = t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t;
RailType railtype = GetRailType(v->tile);
bool powered = t->IsEngine() || (t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON));
bool has_power = powered && HasPowerOnRail(u->railtype, railtype);
bool is_electric = powered && u->railtype == RAILTYPE_ELECTRIC;
if (has_power) SetBit(modflags, 5);
if (is_electric && !has_power) SetBit(modflags, 6);
if (HasBit(t->flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8);
}
if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10);
return variable == 0xFE ? modflags : GB(modflags, 8, 8);
}
}
/* General vehicle properties */
switch (variable - 0x80) {
case 0x00: return v->type + 0x10;
case 0x01: return MapOldSubType(v);
case 0x04: return v->index;
case 0x05: return GB(v->index, 8, 8);
case 0x0A: return v->current_order.MapOldOrder();
case 0x0B: return v->current_order.GetDestination();
case 0x0C: return v->GetNumOrders();
case 0x0D: return v->cur_order_index;
case 0x10:
case 0x11: {
uint ticks;
if (v->current_order.IsType(OT_LOADING)) {
ticks = v->load_unload_ticks;
} else {
switch (v->type) {
case VEH_TRAIN: ticks = Train::From(v)->wait_counter; break;
case VEH_AIRCRAFT: ticks = Aircraft::From(v)->turn_counter; break;
default: ticks = 0; break;
}
}
return (variable - 0x80) == 0x10 ? ticks : GB(ticks, 8, 8);
}
case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0);
case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8);
case 0x14: return v->service_interval;
case 0x15: return GB(v->service_interval, 8, 8);
case 0x16: return v->last_station_visited;
case 0x17: return v->tick_counter;
case 0x18: return v->max_speed;
case 0x19: return GB(v->max_speed, 8, 8);
case 0x1A: return v->x_pos;
case 0x1B: return GB(v->x_pos, 8, 8);
case 0x1C: return v->y_pos;
case 0x1D: return GB(v->y_pos, 8, 8);
case 0x1E: return v->z_pos;
case 0x1F: return object->u.vehicle.info_view ? DIR_W : v->direction;
case 0x28: return v->cur_image;
case 0x29: return GB(v->cur_image, 8, 8);
case 0x32: return v->vehstatus;
case 0x33: return 0; // non-existent high byte of vehstatus
case 0x34: return v->cur_speed;
case 0x35: return GB(v->cur_speed, 8, 8);
case 0x36: return v->subspeed;
case 0x37: return v->acceleration;
case 0x39: return v->cargo_type;
case 0x3A: return v->cargo_cap;
case 0x3B: return GB(v->cargo_cap, 8, 8);
case 0x3C: return v->cargo.Count();
case 0x3D: return GB(v->cargo.Count(), 8, 8);
case 0x3E: return v->cargo.Source();
case 0x3F: return v->cargo.DaysInTransit();
case 0x40: return v->age;
case 0x41: return GB(v->age, 8, 8);
case 0x42: return v->max_age;
case 0x43: return GB(v->max_age, 8, 8);
case 0x44: return Clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
case 0x45: return v->unitnumber;
case 0x46: return Engine::Get(v->engine_type)->internal_id;
case 0x47: return GB(Engine::Get(v->engine_type)->internal_id, 8, 8);
case 0x48:
if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
return HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;
case 0x49: return v->day_counter;
case 0x4A: return v->breakdowns_since_last_service;
case 0x4B: return v->breakdown_ctr;
case 0x4C: return v->breakdown_delay;
case 0x4D: return v->breakdown_chance;
case 0x4E: return v->reliability;
case 0x4F: return GB(v->reliability, 8, 8);
case 0x50: return v->reliability_spd_dec;
case 0x51: return GB(v->reliability_spd_dec, 8, 8);
case 0x52: return ClampToI32(v->GetDisplayProfitThisYear());
case 0x53: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 8, 24);
case 0x54: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 16, 16);
case 0x55: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 24, 8);
case 0x56: return ClampToI32(v->GetDisplayProfitLastYear());
case 0x57: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 8, 24);
case 0x58: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 16, 16);
case 0x59: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 24, 8);
case 0x5A: return v->Next() == NULL ? INVALID_VEHICLE : v->Next()->index;
case 0x5C: return ClampToI32(v->value);
case 0x5D: return GB(ClampToI32(v->value), 8, 24);
case 0x5E: return GB(ClampToI32(v->value), 16, 16);
case 0x5F: return GB(ClampToI32(v->value), 24, 8);
case 0x72: return v->cargo_subtype;
case 0x7A: return v->random_bits;
case 0x7B: return v->waiting_triggers;
}
/* Vehicle specific properties */
switch (v->type) {
case VEH_TRAIN: {
Train *t = Train::From(v);
switch (variable - 0x80) {
case 0x62: return t->track;
case 0x66: return t->railtype;
case 0x73: return t->tcache.cached_veh_length;
case 0x74: return t->tcache.cached_power;
case 0x75: return GB(t->tcache.cached_power, 8, 24);
case 0x76: return GB(t->tcache.cached_power, 16, 16);
case 0x77: return GB(t->tcache.cached_power, 24, 8);
case 0x7C: return t->First()->index;
case 0x7D: return GB(t->First()->index, 8, 8);
case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
}
} break;
case VEH_ROAD: {
RoadVehicle *rv = RoadVehicle::From(v);
switch (variable - 0x80) {
case 0x62: return rv->state;
case 0x64: return rv->blocked_ctr;
case 0x65: return GB(rv->blocked_ctr, 8, 8);
case 0x66: return rv->overtaking;
case 0x67: return rv->overtaking_ctr;
case 0x68: return rv->crashed_ctr;
case 0x69: return GB(rv->crashed_ctr, 8, 8);
}
} break;
case VEH_AIRCRAFT: {
Aircraft *a = Aircraft::From(v);
switch (variable - 0x80) {
case 0x62: return MapAircraftMovementState(a); // Current movement state
case 0x63: return a->targetairport; // Airport to which the action refers
case 0x66: return MapAircraftMovementAction(a); // Current movement action
}
} break;
default: break;
}
DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, (uint)v->type);
*available = false;
return UINT_MAX;
}
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Vehicle *v = object->u.vehicle.self;
if (v == NULL) {
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
return NULL;
}
bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
uint totalsets = in_motion ? group->num_loaded : group->num_loading;
uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
set = min(set, totalsets - 1);
return in_motion ? group->loaded[set] : group->loading[set];
}
static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
{
res->GetRandomBits = &VehicleGetRandomBits;
res->GetTriggers = &VehicleGetTriggers;
res->SetTriggers = &VehicleSetTriggers;
res->GetVariable = &VehicleGetVariable;
res->ResolveReal = &VehicleResolveReal;
res->u.vehicle.self = v;
res->u.vehicle.parent = (v != NULL) ? v->First() : v;
res->u.vehicle.self_type = engine_type;
res->u.vehicle.info_view = false;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
res->count = 0;
const Engine *e = Engine::Get(engine_type);
res->grffile = (e != NULL ? e->grffile : NULL);
}
/** Retrieve the SpriteGroup for the specified vehicle.
* If the vehicle is not specified, the purchase list group for the engine is
* chosen. For trains, an additional engine override lookup is performed.
* @param engine Engine type of the vehicle.
* @param v The vehicle itself.
* @param use_cache Use cached override
* @returns The selected SpriteGroup for the vehicle.
*/
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
{
const SpriteGroup *group;
CargoID cargo;
if (v == NULL) {
cargo = CT_PURCHASE;
} else {
cargo = v->cargo_type;
if (v->type == VEH_TRAIN) {
/* We always use cached value, except for callbacks because the override spriteset
* to use may be different than the one cached. It happens for callback 0x15 (refit engine),
* as v->cargo_type is temporary changed to the new type */
group = use_cache ? Train::From(v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, Train::From(v)->tcache.first_engine);
if (group != NULL) return group;
} else if (v->type == VEH_ROAD) {
group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, RoadVehicle::From(v)->rcache.first_engine);
if (group != NULL) return group;
}
}
const Engine *e = Engine::Get(engine);
assert(cargo < lengthof(e->group));
group = e->group[cargo];
if (group != NULL) return group;
/* Fall back to the default set if the selected cargo type is not defined */
return e->group[CT_DEFAULT];
}
SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
{
const SpriteGroup *group;
ResolverObject object;
NewVehicleResolver(&object, engine, v);
group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->GetResult() + (direction % group->GetNumResults());
}
SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view)
{
const Engine *e = Engine::Get(engine);
/* Only valid for helicopters */
assert(e->type == VEH_AIRCRAFT);
assert(!(e->u.air.subtype & AIR_CTOL));
ResolverObject object;
NewVehicleResolver(&object, engine, v);
object.u.vehicle.info_view = info_view;
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
group = SpriteGroup::Resolve(group, &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
if (v == NULL) return group->GetResult();
return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
}
/**
* Check if a wagon is currently using a wagon override
* @param v The wagon to check
* @return true if it is using an override, false otherwise
*/
bool UsesWagonOverride(const Vehicle *v)
{
assert(v->type == VEH_TRAIN);
return Train::From(v)->tcache.cached_override != NULL;
}
/**
* Evaluate a newgrf callback for vehicles
* @param callback The callback to evalute
* @param param1 First parameter of the callback
* @param param2 Second parameter of the callback
* @param engine Engine type of the vehicle to evaluate the callback for
* @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
* @return The value the callback returned, or CALLBACK_FAILED if it failed
*/
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
const SpriteGroup *group;
ResolverObject object;
NewVehicleResolver(&object, engine, v);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}
/**
* Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
* @param callback The callback to evalute
* @param param1 First parameter of the callback
* @param param2 Second parameter of the callback
* @param engine Engine type of the vehicle to evaluate the callback for
* @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
* @param parent The vehicle to use for parent scope
* @return The value the callback returned, or CALLBACK_FAILED if it failed
*/
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
{
const SpriteGroup *group;
ResolverObject object;
NewVehicleResolver(&object, engine, v);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
object.u.vehicle.parent = parent;
group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}
/* Callback 36 handlers */
uint GetVehicleProperty(const Vehicle *v, PropertyID property, uint orig_value)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, v->engine_type, v);
if (callback != CALLBACK_FAILED) return callback;
return orig_value;
}
uint GetEngineProperty(EngineID engine, PropertyID property, uint orig_value)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, engine, NULL);
if (callback != CALLBACK_FAILED) return callback;
return orig_value;
}
static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
{
const SpriteGroup *group;
ResolverObject object;
byte new_random_bits;
/* We can't trigger a non-existent vehicle... */
assert(v != NULL);
NewVehicleResolver(&object, v->engine_type, v);
object.callback = CBID_RANDOM_TRIGGER;
object.trigger = trigger;
group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
if (group == NULL) return;
new_random_bits = Random();
v->random_bits &= ~object.reseed;
v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;
switch (trigger) {
case VEHICLE_TRIGGER_NEW_CARGO:
/* All vehicles in chain get ANY_NEW_CARGO trigger now.
* So we call it for the first one and they will recurse.
* Indexing part of vehicle random bits needs to be
* same for all triggered vehicles in the chain (to get
* all the random-cargo wagons carry the same cargo,
* i.e.), so we give them all the NEW_CARGO triggered
* vehicle's portion of random bits. */
assert(first);
DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
break;
case VEHICLE_TRIGGER_DEPOT:
/* We now trigger the next vehicle in chain recursively.
* The random bits portions may be different for each
* vehicle in chain. */
if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, 0, true);
break;
case VEHICLE_TRIGGER_EMPTY:
/* We now trigger the next vehicle in chain
* recursively. The random bits portions must be same
* for each vehicle in chain, so we give them all
* first chained vehicle's portion of random bits. */
if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, first ? new_random_bits : base_random_bits, false);
break;
case VEHICLE_TRIGGER_ANY_NEW_CARGO:
/* Now pass the trigger recursively to the next vehicle
* in chain. */
assert(!first);
if (v->Next() != NULL) DoTriggerVehicle(v->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
break;
case VEHICLE_TRIGGER_CALLBACK_32:
/* Do not do any recursion */
break;
}
}
void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
{
if (trigger == VEHICLE_TRIGGER_DEPOT) {
/* store that the vehicle entered a depot this tick */
VehicleEnteredDepotThisTick(v);
}
v->InvalidateNewGRFCacheOfChain();
DoTriggerVehicle(v, trigger, 0, true);
v->InvalidateNewGRFCacheOfChain();
}
/* Functions for changing the order of vehicle purchase lists
* This is currently only implemented for rail vehicles. */
/**
* Get the list position of an engine.
* Used when sorting a list of engines.
* @param engine ID of the engine.
* @return The list position of the engine.
*/
uint ListPositionOfEngine(EngineID engine)
{
const Engine *e = Engine::Get(engine);
if (e->grffile == NULL) return e->list_position;
/* Crude sorting to group by GRF ID */
return (e->grffile->grfid * 256) + e->list_position;
}
struct ListOrderChange {
EngineID engine;
EngineID target;
};
static SmallVector<ListOrderChange, 16> _list_order_changes;
void AlterVehicleListOrder(EngineID engine, EngineID target)
{
/* Add the list order change to a queue */
ListOrderChange *loc = _list_order_changes.Append();
loc->engine = engine;
loc->target = target;
}
void CommitVehicleListOrderChanges()
{
/* List position to Engine map */
typedef SmallMap<uint16, Engine *, 16> ListPositionMap;
ListPositionMap lptr_map;
const ListOrderChange *end = _list_order_changes.End();
for (const ListOrderChange *it = _list_order_changes.Begin(); it != end; ++it) {
EngineID engine = it->engine;
EngineID target = it->target;
if (engine == target) continue;
Engine *source_e = Engine::Get(engine);
Engine *target_e = NULL;
/* Populate map with current list positions */
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, source_e->type) {
if (!_settings_game.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
if (e->internal_id == target) target_e = e;
lptr_map[e->list_position] = e;
}
}
/* std::map sorted by default, SmallMap does not */
lptr_map.SortByKey();
/* Get the target position, if it exists */
if (target_e != NULL) {
uint16 target_position = target_e->list_position;
bool moving = false;
const ListPositionMap::Pair *end = lptr_map.End();
for (ListPositionMap::Pair *it = lptr_map.Begin(); it != end; ++it) {
if (it->first == target_position) moving = true;
if (moving) it->second->list_position++;
}
source_e->list_position = target_position;
}
lptr_map.Clear();
}
/* Clear out the queue */
_list_order_changes.Reset();
}
|