Files @ r7939:523d421f9d0c
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Location: cpp/openttd-patchpack/source/src/newgrf.h

egladil
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
/* $Id$ */

/** @file newgrf.h */

#ifndef NEWGRF_H
#define NEWGRF_H

#include "station.h"
#include "town.h"
#include "newgrf_config.h"
#include "helpers.hpp"
#include "cargotype.h"
#include "industry.h"

enum GrfLoadingStage {
	GLS_FILESCAN,
	GLS_SAFETYSCAN,
	GLS_LABELSCAN,
	GLS_INIT,
	GLS_RESERVE,
	GLS_ACTIVATION,
	GLS_END,
};

DECLARE_POSTFIX_INCREMENT(GrfLoadingStage);

enum GrfMiscBit {
	GMB_DESERT_TREES_FIELDS    = 0, // Unsupported.
	GMB_DESERT_PAVED_ROADS     = 1,
	GMB_FIELD_BOUNDING_BOX     = 2, // Unsupported.
	GMB_TRAIN_WIDTH_32_PIXELS  = 3,
	GMB_AMBIENT_SOUND_CALLBACK = 4, // Unsupported.
	GMB_CATENARY_ON_3RD_TRACK  = 5, // Unsupported.
};

struct GRFLabel {
	byte label;
	uint32 nfo_line;
	uint32 pos;
	struct GRFLabel *next;
};

struct GRFFile {
	char *filename;
	uint32 grfid;
	uint16 sprite_offset;
	byte grf_version;
	GRFFile *next;

	/* A sprite group contains all sprites of a given vehicle (or multiple
	 * vehicles) when carrying given cargo. It consists of several sprite
	 * sets.  Group ids are refered as "cargo id"s by TTDPatch
	 * documentation, contributing to the global confusion.
	 *
	 * A sprite set contains all sprites of a given vehicle carrying given
	 * cargo at a given *stage* - that is usually its load stage. Ie. you
	 * can have a spriteset for an empty wagon, wagon full of coal,
	 * half-filled wagon etc.  Each spriteset contains eight sprites (one
	 * per direction) or four sprites if the vehicle is symmetric. */

	SpriteID spriteset_start;
	int spriteset_numsets;
	int spriteset_numents;
	int spriteset_feature;

	int spritegroups_count;
	struct SpriteGroup **spritegroups;

	uint sound_offset;

	StationSpec **stations;
	HouseSpec **housespec;
	IndustrySpec **industryspec;
	IndustryTileSpec **indtspec;

	uint32 param[0x80];
	uint param_end;  ///< one more than the highest set parameter

	GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array.

	uint8 cargo_max;
	CargoLabel *cargo_list;
	uint8 cargo_map[NUM_CARGO];
};

extern GRFFile *_first_grffile;

extern SpriteID _coast_base;

struct GRFLoadedFeatures {
	bool has_2CC;             ///< Set if any vehicle is loaded which uses 2cc (two company colours).
	bool has_newhouses;       ///< Set if there are any newhouses loaded.
	bool has_newindustries;   ///< Set if there are any newindustries loaded.
	bool has_newwater;        ///< Set it there are any newwater grf loaded
};

/* Indicates which are the newgrf features currently loaded ingame */
extern GRFLoadedFeatures _loaded_newgrf_features;

void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage);
void LoadNewGRF(uint load_index, uint file_index);
void ReloadNewGRFData(); // in openttd.cpp

void CDECL grfmsg(int severity, const char *str, ...);

bool HasGrfMiscBit(GrfMiscBit bit);

#endif /* NEWGRF_H */