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Location: cpp/openttd-patchpack/source/src/newgrf_townname.h

egladil
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
/* $Id$ */
#ifndef NEWGRF_TOWNNAME_H
#define NEWGRF_TOWNNAME_H

/** @file newgrf_townname.h
 * Header of Action 0F "universal holder" structure and functions
 */

struct NamePart {
	byte prob;     ///< The relative probablity of the following name to appear in the bottom 7 bits.
	union {
		char *text;    ///< If probability bit 7 is clear
		byte id;       ///< If probability bit 7 is set
	} data;
};

struct NamePartList {
	byte partcount;
	byte bitstart;
	byte bitcount;
	uint16 maxprob;
	NamePart *parts;
};

struct GRFTownName {
	uint32 grfid;
	byte nb_gen;
	byte id[128];
	StringID name[128];
	byte nbparts[128];
	NamePartList *partlist[128];
	GRFTownName *next;
};

GRFTownName *AddGRFTownName(uint32 grfid);
GRFTownName *GetGRFTownName(uint32 grfid);
void DelGRFTownName(uint32 grfid);
void CleanUpGRFTownNames();
StringID *GetGRFTownNameList();
char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last);
uint32 GetGRFTownNameId(int gen);
uint16 GetGRFTownNameType(int gen);

#endif /* NEWGRF_TOWNNAME_H */