Files @ r7939:523d421f9d0c
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Location: cpp/openttd-patchpack/source/src/vehicle_gui.h

egladil
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
/* $Id$ */

/** @file vehicle_gui.h */

#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H

#include "window.h"
#include "vehicle.h"

void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
void InitializeVehiclesGuiList();

/* sorter stuff */
void RebuildVehicleLists();
void ResortVehicleLists();
void SortVehicleList(vehiclelist_d *vl);
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);

#define PERIODIC_RESORT_DAYS 10

extern const StringID _vehicle_sort_listing[];

/* Start of functions regarding vehicle list windows */
enum {
	PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
	PLY_WND_PRC__SIZE_OF_ROW_TINY  = 13,
	PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
	PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
	PLY_WND_PRC__SIZE_OF_ROW_BIG2  = 39,
};

/* Vehicle List Window type flags */
enum {
	VLW_STANDARD      = 0 << 8,
	VLW_SHARED_ORDERS = 1 << 8,
	VLW_STATION_LIST  = 2 << 8,
	VLW_DEPOT_LIST    = 3 << 8,
	VLW_GROUP_LIST    = 4 << 8,
	VLW_MASK          = 0x700,
};

static inline bool ValidVLWFlags(uint16 flags)
{
	return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
}

void PlayerVehWndProc(Window *w, WindowEvent *e);

int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);

void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);

void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);

void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);

uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);

void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);

void ShowReplaceVehicleWindow(VehicleType vehicletype);
void DrawSmallOrderList(const Vehicle *v, int x, int y);
void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh);

static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
{
	switch (v->type) {
		case VEH_TRAIN:    DrawTrainImage(v, x, y, count, skip, selection); break;
		case VEH_ROAD:     DrawRoadVehImage(v, x, y, count, selection);     break;
		case VEH_SHIP:     DrawShipImage(v, x, y, selection);               break;
		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);           break;
		default: NOT_REACHED();
	}
}

static inline uint GetVehicleListHeight(VehicleType type)
{
	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}

/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);

#endif /* VEHICLE_GUI_H */