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@ r3478:523ece58cb16
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Location: cpp/openttd-patchpack/source/video/dedicated_v.c
r3478:523ece58cb16
6.4 KiB
text/x-c
(svn r4323) -Regression: Clear the slot assignments of all vehicles heading twoards a road stop if that road stop gets removed
This issue was fixed in r2210 and reintroduced in r4259 when the multistop handling was overhauled.
This issue was fixed in r2210 and reintroduced in r4259 when the multistop handling was overhauled.
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#include "../stdafx.h"
#ifdef ENABLE_NETWORK
#include "../openttd.h"
#include "../debug.h"
#include "../functions.h"
#include "../gfx.h"
#include "../network.h"
#include "../window.h"
#include "../console.h"
#include "../variables.h"
#include "dedicated_v.h"
#ifdef BEOS_NET_SERVER
#include <net/socket.h>
#endif
#ifdef __OS2__
# include <sys/time.h> /* gettimeofday */
# include <sys/types.h>
# include <unistd.h>
# include <conio.h>
# define INCL_DOS
# include <os2.h>
# define STDIN 0 /* file descriptor for standard input */
/**
* Switches OpenTTD to a console app at run-time, instead of a PM app
* Necessary to see stdout, etc. */
static void OS2_SwitchToConsoleMode(void)
{
PPIB pib;
PTIB tib;
DosGetInfoBlocks(&tib, &pib);
// Change flag from PM to VIO
pib->pib_ultype = 3;
}
#endif
#ifdef UNIX
# include <sys/time.h> /* gettimeofday */
# include <sys/types.h>
# include <unistd.h>
# include <signal.h>
# define STDIN 0 /* file descriptor for standard input */
/* Signal handlers */
static void DedicatedSignalHandler(int sig)
{
_exit_game = true;
signal(sig, DedicatedSignalHandler);
}
#endif
#ifdef WIN32
#include <windows.h> /* GetTickCount */
#include <conio.h>
#include <time.h>
static HANDLE hEvent;
static HANDLE hThread; // Thread to close
static char _win_console_thread_buffer[200];
/* Windows Console thread. Just loop and signal when input has been received */
static void WINAPI CheckForConsoleInput(void)
{
while (true) {
fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
SetEvent(hEvent); // signal input waiting that the line is ready
}
}
static void CreateWindowsConsoleThread(void)
{
static char tbuffer[9];
DWORD dwThreadId;
/* Create event to signal when console input is ready */
hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
if (hEvent == NULL)
error("Cannot create console event!");
hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
if (hThread == NULL)
error("Cannot create console thread!");
DEBUG(driver, 1) ("Windows console thread started...");
}
static void CloseWindowsConsoleThread(void)
{
CloseHandle(hThread);
CloseHandle(hEvent);
DEBUG(driver, 1) ("Windows console thread shut down...");
}
#endif
static void *_dedicated_video_mem;
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void SwitchMode(int new_mode);
static const char *DedicatedVideoStart(const char * const *parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
_debug_net_level = 6;
_debug_misc_level = 0;
#ifdef WIN32
// For win32 we need to allocate an console (debug mode does the same)
CreateConsole();
CreateWindowsConsoleThread();
SetConsoleTitle("OpenTTD Dedicated Server");
#endif
#ifdef __OS2__
// For OS/2 we also need to switch to console mode instead of PM mode
OS2_SwitchToConsoleMode();
#endif
DEBUG(driver, 1)("Loading dedicated server...");
return NULL;
}
static void DedicatedVideoStop(void)
{
#ifdef WIN32
CloseWindowsConsoleThread();
#endif
free(_dedicated_video_mem);
}
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
static void DedicatedVideoFullScreen(bool fs) {}
#if defined(UNIX) || defined(__OS2__)
static bool InputWaiting(void)
{
struct timeval tv;
fd_set readfds;
tv.tv_sec = 0;
tv.tv_usec = 1;
FD_ZERO(&readfds);
FD_SET(STDIN, &readfds);
/* don't care about writefds and exceptfds: */
return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
}
static uint32 GetTime(void)
{
struct timeval tim;
gettimeofday(&tim, NULL);
return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}
#else
static bool InputWaiting(void)
{
return WaitForSingleObject(hEvent, 1) == WAIT_OBJECT_0;
}
static uint32 GetTime(void)
{
return GetTickCount();
}
#endif
static void DedicatedHandleKeyInput(void)
{
static char input_line[200] = "";
if (!InputWaiting())
return;
if (_exit_game)
return;
#if defined(UNIX) || defined(__OS2__)
fgets(input_line, lengthof(input_line), stdin);
#else
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
#endif
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
{ /* Remove any special control characters */
uint i;
for (i = 0; i < lengthof(input_line); i++) {
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
input_line[i] = '\0';
if (input_line[i] == '\0')
break;
if (!IS_INT_INSIDE(input_line[i], ' ', 256))
input_line[i] = ' ';
}
}
IConsoleCmdExec(input_line); // execute command
}
static void DedicatedVideoMainLoop(void)
{
uint32 next_tick;
uint32 cur_ticks;
next_tick = GetTime() + 30;
/* Signal handlers */
#ifdef UNIX
signal(SIGTERM, DedicatedSignalHandler);
signal(SIGINT, DedicatedSignalHandler);
signal(SIGQUIT, DedicatedSignalHandler);
#endif
// Load the dedicated server stuff
_is_network_server = true;
_network_dedicated = true;
_network_playas = OWNER_SPECTATOR;
_local_player = OWNER_SPECTATOR;
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
if (_switch_mode != SM_LOAD) {
_switch_mode = SM_NONE;
GenRandomNewGame(Random(), InteractiveRandom());
} else {
_switch_mode = SM_NONE;
/* First we need to test if the savegame can be loaded, else we will end up playing the
* intro game... */
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
/* Loading failed, pop out.. */
DEBUG(net, 0)("Loading requested map failed. Aborting.");
_networking = false;
} else {
/* We can load this game, so go ahead */
SwitchMode(SM_LOAD);
}
}
// Done loading, start game!
if (!_networking) {
DEBUG(net, 1)("Dedicated server could not be launched. Aborting.");
return;
}
while (!_exit_game) {
InteractiveRandom(); // randomness
if (!_dedicated_forks)
DedicatedHandleKeyInput();
cur_ticks = GetTime();
if (cur_ticks >= next_tick) {
next_tick += 30;
GameLoop();
_screen.dst_ptr = _dedicated_video_mem;
UpdateWindows();
}
CSleep(1);
}
}
const HalVideoDriver _dedicated_video_driver = {
DedicatedVideoStart,
DedicatedVideoStop,
DedicatedVideoMakeDirty,
DedicatedVideoMainLoop,
DedicatedVideoChangeRes,
DedicatedVideoFullScreen,
};
#endif /* ENABLE_NETWORK */
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