Files @ r5625:52b2115bd185
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Location: cpp/openttd-patchpack/source/src/sound.h

miham
(svn r8084) [Translations] Added nynorsk translation (pollux), renamed norwegian to norwegian bokmal, moved nynorsk to finished languages, and updated project files.
Strings pending to nynorsk will be preserved if they are differ from the current translation
/* $Id$ */

#ifndef SOUND_H
#define SOUND_H

#include "helpers.hpp"

typedef struct MusicFileSettings {
	byte playlist;
	byte music_vol;
	byte effect_vol;
	byte custom_1[33];
	byte custom_2[33];
	bool playing;
	bool shuffle;
	char extmidi[80];
} MusicFileSettings;

VARDEF MusicFileSettings msf;

typedef struct FileEntry {
	uint32 file_offset;
	uint32 file_size;
	uint16 rate;
	uint8 bits_per_sample;
	uint8 channels;
	uint8 volume;
	uint8 priority;
} FileEntry;

bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds(void);

typedef enum SoundFx {
	SND_BEGIN = 0,
	SND_02_SPLAT = 0,                          //  0 == 0x00 !
	SND_03_FACTORY_WHISTLE,
	SND_04_TRAIN,
	SND_05_TRAIN_THROUGH_TUNNEL,
	SND_06_SHIP_HORN,
	SND_07_FERRY_HORN,
	SND_08_PLANE_TAKE_OFF,
	SND_09_JET,
	SND_0A_TRAIN_HORN,
	SND_0B_MINING_MACHINERY,
	SND_0C_ELECTRIC_SPARK,
	SND_0D_STEAM,
	SND_0E_LEVEL_CROSSING,
	SND_0F_VEHICLE_BREAKDOWN,
	SND_10_TRAIN_BREAKDOWN,
	SND_11_CRASH,
	SND_12_EXPLOSION,                      // 16 == 0x10
	SND_13_BIG_CRASH,
	SND_14_CASHTILL,
	SND_15_BEEP,                           // 19 == 0x13
	SND_16_MORSE,                          // 20 == 0x14
	SND_17_SKID_PLANE,
	SND_18_HELICOPTER,
	SND_19_BUS_START_PULL_AWAY,
	SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
	SND_1B_TRUCK_START,
	SND_1C_TRUCK_START_2,
	SND_1D_APPLAUSE,
	SND_1E_OOOOH,
	SND_1F_SPLAT,                          // 29 == 0x1D
	SND_20_SPLAT_2,                        // 30 == 0x1E
	SND_21_JACKHAMMER,
	SND_22_CAR_HORN,
	SND_23_CAR_HORN_2,
	SND_24_SHEEP,
	SND_25_COW,
	SND_26_HORSE,
	SND_27_BLACKSMITH_ANVIL,
	SND_28_SAWMILL,                        // 38 == 0x26 !
	SND_00_GOOD_YEAR,                      // 39 == 0x27 !
	SND_01_BAD_YEAR,                       // 40 == 0x28 !
	SND_29_RIP,                            // 41 == 0x29 !
	SND_2A_EXTRACT_AND_POP,
	SND_2B_COMEDY_HIT,
	SND_2C_MACHINERY,
	SND_2D_RIP_2,
	SND_2E_EXTRACT_AND_POP,
	SND_2F_POP,
	SND_30_CARTOON_SOUND,
	SND_31_EXTRACT,
	SND_32_POP_2,
	SND_33_PLASTIC_MINE,
	SND_34_WIND,
	SND_35_COMEDY_BREAKDOWN,
	SND_36_CARTOON_CRASH,
	SND_37_BALLOON_SQUEAK,
	SND_38_CHAINSAW,
	SND_39_HEAVY_WIND,
	SND_3A_COMEDY_BREAKDOWN_2,
	SND_3B_JET_OVERHEAD,
	SND_3C_COMEDY_CAR,
	SND_3D_ANOTHER_JET_OVERHEAD,
	SND_3E_COMEDY_CAR_2,
	SND_3F_COMEDY_CAR_3,
	SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
	SND_41_MAGLEV,
	SND_42_LOON_BIRD,
	SND_43_LION,
	SND_44_MONKEYS,
	SND_45_PLANE_CRASHING,
	SND_46_PLANE_ENGINE_SPUTTERING,
	SND_47_MAGLEV_2,
	SND_48_DISTANT_BIRD,                    // 72 == 0x48
	SND_END
} SoundFx;

/** Define basic enum properties */
template <> struct EnumPropsT<SoundFx> : MakeEnumPropsT<SoundFx, byte, SND_BEGIN, SND_END, SND_END> {};
typedef TinyEnumT<SoundFx> SoundFxByte;

void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndCopyToPool(void);

#endif /* SOUND_H */