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Location: cpp/openttd-patchpack/source/src/yapf/yapf_base.hpp

miham
(svn r8084) [Translations] Added nynorsk translation (pollux), renamed norwegian to norwegian bokmal, moved nynorsk to finished languages, and updated project files.
Strings pending to nynorsk will be preserved if they are differ from the current translation
/* $Id$ */

#ifndef  YAPF_BASE_HPP
#define  YAPF_BASE_HPP

#include "../debug.h"

#include "fixedsizearray.hpp"
#include "blob.hpp"
#include "nodelist.hpp"

extern int _total_pf_time_us;

/** CYapfBaseT - A-star type path finder base class.
 *  Derive your own pathfinder from it. You must provide the following template argument:
 *    Types      - used as collection of local types used in pathfinder
 *
 * Requirements for the Types struct:
 *  ----------------------------------
 *  The following types must be defined in the 'Types' argument:
 *    - Types::Tpf - your pathfinder derived from CYapfBaseT
 *    - Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
 *  NodeList needs to have defined local type Titem - defines the pathfinder node type.
 *  Node needs to define local type Key - the node key in the collection ()
 *
 *  For node list you can use template class CNodeList_HashTableT, for which
 *  you need to declare only your node type. Look at test_yapf.h for an example.
 *
 *
 *  Requrements to your pathfinder class derived from CYapfBaseT:
 *  -------------------------------------------------------------
 *  Your pathfinder derived class needs to implement following methods:
 *    FORCEINLINE void PfSetStartupNodes()
 *    FORCEINLINE void PfFollowNode(Node& org)
 *    FORCEINLINE bool PfCalcCost(Node& n)
 *    FORCEINLINE bool PfCalcEstimate(Node& n)
 *    FORCEINLINE bool PfDetectDestination(Node& n)
 *
 *  For more details about those methods, look at the end of CYapfBaseT
 *  declaration. There are some examples. For another example look at
 *  test_yapf.h (part or unittest project).
 */
template <class Types>
class CYapfBaseT {
public:
	typedef typename Types::Tpf Tpf;           ///< the pathfinder class (derived from THIS class)
	typedef typename Types::NodeList NodeList; ///< our node list
	typedef typename NodeList::Titem Node;     ///< this will be our node type
	typedef typename Node::Key Key;            ///< key to hash tables


	NodeList             m_nodes;              ///< node list multi-container
protected:
	Node*                m_pBestDestNode;      ///< pointer to the destination node found at last round
	Node*                m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
	const YapfSettings  *m_settings;           ///< current settings (_patches.yapf)
	int                  m_max_search_nodes;   ///< maximum number of nodes we are allowed to visit before we give up
	const Vehicle*       m_veh;                ///< vehicle that we are trying to drive

	int                  m_stats_cost_calcs;   ///< stats - how many node's costs were calculated
	int                  m_stats_cache_hits;   ///< stats - how many node's costs were reused from cache

public:
	CPerformanceTimer    m_perf_cost;          ///< stats - total CPU time of this run
	CPerformanceTimer    m_perf_slope_cost;    ///< stats - slope calculation CPU time
	CPerformanceTimer    m_perf_ts_cost;       ///< stats - GetTrackStatus() CPU time
	CPerformanceTimer    m_perf_other_cost;    ///< stats - other CPU time

public:
	int                  m_num_steps;          ///< this is there for debugging purposes (hope it doesn't hurt)

public:
	/// default constructor
	FORCEINLINE CYapfBaseT()
		: m_pBestDestNode(NULL)
		, m_pBestIntermediateNode(NULL)
		, m_settings(&_patches.yapf)
		, m_max_search_nodes(PfGetSettings().max_search_nodes)
		, m_veh(NULL)
		, m_stats_cost_calcs(0)
		, m_stats_cache_hits(0)
		, m_num_steps(0)
	{
	}

	/// default destructor
	~CYapfBaseT() {}

protected:
	/// to access inherited path finder
	FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}

public:
	/// return current settings (can be custom - player based - but later)
	FORCEINLINE const YapfSettings& PfGetSettings() const
	{
		return *m_settings;
	}

	/** Main pathfinder routine:
	 *   - set startup node(s)
	 *   - main loop that stops if:
	 *      - the destination was found
	 *      - or the open list is empty (no route to destination).
	 *      - or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
	 * @return true if the path was found */
	inline bool FindPath(const Vehicle *v)
	{
		m_veh = v;

#ifndef NO_DEBUG_MESSAGES
		CPerformanceTimer perf;
		perf.Start();
#endif /* !NO_DEBUG_MESSAGES */

		Yapf().PfSetStartupNodes();

		while (true) {
			m_num_steps++;
			Node *n = m_nodes.GetBestOpenNode();
			if (n == NULL) break;

			// if the best open node was worse than the best path found, we can finish
			if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate())
				break;

			Yapf().PfFollowNode(*n);
			if (m_max_search_nodes == 0 || m_nodes.ClosedCount() < m_max_search_nodes) {
				m_nodes.PopOpenNode(n->GetKey());
				m_nodes.InsertClosedNode(*n);
			} else {
				m_pBestDestNode = m_pBestIntermediateNode;
				break;
			}
		}

		bool bDestFound = (m_pBestDestNode != NULL);

#ifndef NO_DEBUG_MESSAGES
		perf.Stop();
		if (_debug_yapf_level >= 3) {
			int t = perf.Get(1000000);
			_total_pf_time_us += t;

			UnitID veh_idx = (m_veh != NULL) ? m_veh->unitnumber : 0;
			char ttc = Yapf().TransportTypeChar();
			float cache_hit_ratio = (m_stats_cache_hits == 0) ? 0.0f : ((float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f);
			int cost = bDestFound ? m_pBestDestNode->m_cost : -1;
			int dist = bDestFound ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1;

			DEBUG(yapf, 3, "[YAPF%c]%c%4d- %d us - %d rounds - %d open - %d closed - CHR %4.1f%% - c%d(sc%d, ts%d, o%d) -- ",
			  ttc, bDestFound ? '-' : '!', veh_idx, t, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(),
			  cache_hit_ratio, cost, dist, m_perf_cost.Get(1000000), m_perf_slope_cost.Get(1000000),
			  m_perf_ts_cost.Get(1000000), m_perf_other_cost.Get(1000000)
			);
		}
#endif /* !NO_DEBUG_MESSAGES */
		return bDestFound;
	}

	/** If path was found return the best node that has reached the destination. Otherwise
	 *  return the best visited node (which was nearest to the destination).
	 */
	FORCEINLINE Node& GetBestNode()
	{
		return (m_pBestDestNode != NULL) ? *m_pBestDestNode : *m_pBestIntermediateNode;
	}

	/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
	 *  as argument for AddStartupNode() or AddNewNode()
	 */
	FORCEINLINE Node& CreateNewNode()
	{
		Node& node = *m_nodes.CreateNewNode();
		return node;
	}

	/** Add new node (created by CreateNewNode and filled with data) into open list */
	FORCEINLINE void AddStartupNode(Node& n)
	{
		Yapf().PfNodeCacheFetch(n);
		// insert the new node only if it is not there
		if (m_nodes.FindOpenNode(n.m_key) == NULL) {
			m_nodes.InsertOpenNode(n);
		} else {
			// if we are here, it means that node is already there - how it is possible?
			//   probably the train is in the position that both its ends point to the same tile/exit-dir
			//   very unlikely, but it happened
		}
	}

	/** add multiple nodes - direct children of the given node */
	FORCEINLINE void AddMultipleNodes(Node* parent, TileIndex tile, TrackdirBits td_bits)
	{
		bool is_choice = (KillFirstBit2x64(td_bits) != 0);
		for (TrackdirBits rtds = td_bits; rtds != TRACKDIR_BIT_NONE; rtds = (TrackdirBits)KillFirstBit2x64(rtds)) {
			Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
			Node& n = Yapf().CreateNewNode();
			n.Set(parent, tile, td, is_choice);
			Yapf().AddNewNode(n);
		}
	}

	/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
	 *  Nodes are evaluated here and added into open list */
	void AddNewNode(Node& n)
	{
		// evaluate the node
		bool bCached = Yapf().PfNodeCacheFetch(n);
		if (!bCached) {
			m_stats_cost_calcs++;
		} else {
			m_stats_cache_hits++;
		}

		bool bValid = Yapf().PfCalcCost(n);

		if (bCached) {
			Yapf().PfNodeCacheFlush(n);
		}

		if (bValid) bValid = Yapf().PfCalcEstimate(n);

		// have the cost or estimate callbacks marked this node as invalid?
		if (!bValid) return;

		// detect the destination
		bool bDestination = Yapf().PfDetectDestination(n);
		if (bDestination) {
			if (m_pBestDestNode == NULL || n < *m_pBestDestNode) {
				m_pBestDestNode = &n;
			}
			m_nodes.FoundBestNode(n);
			return;
		}

		if (m_max_search_nodes > 0 && (m_pBestIntermediateNode == NULL || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost()))) {
			m_pBestIntermediateNode = &n;
		}

		// check new node against open list
		Node* openNode = m_nodes.FindOpenNode(n.GetKey());
		if (openNode != NULL) {
			// another node exists with the same key in the open list
			// is it better than new one?
			if (n.GetCostEstimate() < openNode->GetCostEstimate()) {
				// update the old node by value from new one
				m_nodes.PopOpenNode(n.GetKey());
				*openNode = n;
				// add the updated old node back to open list
				m_nodes.InsertOpenNode(*openNode);
			}
			return;
		}

		// check new node against closed list
		Node* closedNode = m_nodes.FindClosedNode(n.GetKey());
		if (closedNode != NULL) {
			// another node exists with the same key in the closed list
			// is it better than new one?
			int node_est = n.GetCostEstimate();
			int closed_est = closedNode->GetCostEstimate();
			if (node_est < closed_est) {
				// If this assert occurs, you have probably problem in
				// your Tderived::PfCalcCost() or Tderived::PfCalcEstimate().
				// The problem could be:
				//  - PfCalcEstimate() gives too large numbers
				//  - PfCalcCost() gives too small numbers
				//  - You have used negative cost penalty in some cases (cost bonus)
				assert(0);

				return;
			}
			return;
		}
		// the new node is really new
		// add it to the open list
		m_nodes.InsertOpenNode(n);
	}

	const Vehicle* GetVehicle() const {return m_veh;}

	// methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT)

#if 0
	/** Example: PfSetStartupNodes() - set source (origin) nodes */
	FORCEINLINE void PfSetStartupNodes()
	{
		// example:
		Node& n1 = *base::m_nodes.CreateNewNode();
		.
		. // setup node members here
		.
		base::m_nodes.InsertOpenNode(n1);
	}

	/** Example: PfFollowNode() - set following (child) nodes of the given node */
	FORCEINLINE void PfFollowNode(Node& org)
	{
		for (each follower of node org) {
			Node& n = *base::m_nodes.CreateNewNode();
			.
			. // setup node members here
			.
			n.m_parent   = &org; // set node's parent to allow back tracking
			AddNewNode(n);
		}
	}

	/** Example: PfCalcCost() - set path cost from origin to the given node */
	FORCEINLINE bool PfCalcCost(Node& n)
	{
		// evaluate last step cost
		int cost = ...;
		// set the node cost as sum of parent's cost and last step cost
		n.m_cost = n.m_parent->m_cost + cost;
		return true; // true if node is valid follower (i.e. no obstacle was found)
	}

	/** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */
	FORCEINLINE bool PfCalcEstimate(Node& n)
	{
		// evaluate the distance to our destination
		int distance = ...;
		// set estimate as sum of cost from origin + distance to the target
		n.m_estimate = n.m_cost + distance;
		return true; // true if node is valid (i.e. not too far away :)
	}

	/** Example: PfDetectDestination() - return true if the given node is our destination */
	FORCEINLINE bool PfDetectDestination(Node& n)
	{
		bool bDest = (n.m_key.m_x == m_x2) && (n.m_key.m_y == m_y2);
		return bDest;
	}
#endif
};

#endif /* YAPF_BASE_HPP */