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Location: cpp/openttd-patchpack/source/src/news_type.h
r10200:53144d1ea86c
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(svn r14413) -Fix: when no revision detected, the error didn't indicate 'mercurial' was accepted as source too (patch not by Sacro)
-Fix: that same message was slightly unclear in what it would mean for network joins
-Fix: that same message was slightly unclear in what it would mean for network joins
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | /* $Id$ */
/** @file news_type.h Types related to news. */
#ifndef NEWS_TYPE_H
#define NEWS_TYPE_H
#include "date_type.h"
#include "strings_type.h"
#include "sound_type.h"
/**
* Type of news.
*/
enum NewsType {
NT_ARRIVAL_PLAYER, ///< Cargo arrived for player
NT_ARRIVAL_OTHER, ///< Cargo arrived for competitor
NT_ACCIDENT, ///< An accident or disaster has occurred
NT_COMPANY_INFO, ///< Company info (new companies, bankrupcy messages)
NT_INDUSTRY_OPEN, ///< Opening of industries
NT_INDUSTRY_CLOSE, ///< Closing of industries
NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
NT_INDUSTRY_PLAYER, ///< Production changes of industry serviced by local player
NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
NT_INDUSTRY_NOBODY, ///< Other industry production changes
NT_ADVICE, ///< Bits of news about vehicles of the player
NT_NEW_VEHICLES, ///< New vehicle has become available
NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
NT_GENERAL, ///< General news (from towns)
NT_END, ///< end-of-array marker
};
/**
* News subtypes.
*/
enum NewsSubtype {
NS_ARRIVAL_PLAYER, ///< NT_ARRIVAL_PLAYER
NS_ARRIVAL_OTHER, ///< NT_ARRIVAL_OTHER
NS_ACCIDENT_TILE, ///< NT_ACCIDENT (tile)
NS_ACCIDENT_VEHICLE, ///< NT_ACCIDENT (vehicle)
NS_COMPANY_TROUBLE, ///< NT_COMPANY_INFO (trouble)
NS_COMPANY_MERGER, ///< NT_COMPANY_INFO (merger)
NS_COMPANY_BANKRUPT, ///< NT_COMPANY_INFO (bankrupt)
NS_COMPANY_NEW, ///< NT_COMPANY_INFO (new company)
NS_INDUSTRY_OPEN, ///< NT_INDUSTRY_OPEN
NS_INDUSTRY_CLOSE, ///< NT_INDUSTRY_CLOSE
NS_ECONOMY, ///< NT_ECONOMY
NS_INDUSTRY_PLAYER, ///< NT_INDUSTRY_PLAYER
NS_INDUSTRY_OTHER, ///< NT_INDUSTRY_OTHER
NS_INDUSTRY_NOBODY, ///< NT_INDUSTRY_NOBODY
NS_ADVICE, ///< NT_ADVICE
NS_NEW_VEHICLES, ///< NT_NEW_VEHICLES
NS_ACCEPTANCE, ///< NT_ACCEPTANCE
NS_SUBSIDIES, ///< NT_SUBSIDIES
NS_GENERAL, ///< NT_GENERAL
NS_END, ///< end-of-array marker
};
/**
* News mode.
*/
enum NewsMode {
NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
NM_THIN = 2, ///< Show a simple news message (height 130 pixels)
};
/**
* Various OR-able news-item flags.
* note: NF_INCOLOR is set automatically if needed
*/
enum NewsFlag {
NF_NONE = 0, ///< No flag is set.
NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a
NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
NF_TILE2 = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b
};
DECLARE_ENUM_AS_BIT_SET(NewsFlag);
/**
* News display options
*/
enum NewsDisplay {
ND_OFF, ///< Only show a reminder in the status bar
ND_SUMMARY, ///< Show ticker
ND_FULL, ///< Show newspaper
};
/**
* Per-NewsType data
*/
struct NewsTypeData {
const char *const name; ///< Name
const byte age; ///< Maximum age of news items (in days)
const SoundFx sound; ///< Sound
NewsDisplay display; ///< Display mode (off, summary, full)
};
struct NewsItem {
NewsItem *prev; ///< Previous news item
NewsItem *next; ///< Next news item
StringID string_id; ///< Message text
Date date; ///< Date of the news
NewsSubtype subtype; ///< News subtype @see NewsSubtype
NewsFlag flags; ///< NewsFlags bits @see NewsFlag
uint data_a; ///< Custom data 1 (usually tile or vehicle)
uint data_b; ///< Custom data 2
void *free_data; ///< Data to be freed when the news item has reached it's end.
uint64 params[10];
};
/**
* Data that needs to be stored for company news messages.
* The problem with company news messages are the custom name
* of the companies and the fact that the company data is reset,
* resulting in wrong names and such.
*/
struct CompanyNewsInformation {
char company_name[64]; ///< The name of the company
char president_name[64]; ///< The name of the president
char other_company_name[64]; ///< The name of the company taking over this one
uint32 face; ///< The face of the president
byte colour; ///< The colour related to the company
void FillData(const struct Player *p, const struct Player *other = NULL);
};
#endif /* NEWS_TYPE_H */
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