Files @ r20793:53ddcd7714d7
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Location: cpp/openttd-patchpack/source/src/industry_type.h

frosch
(svn r25837) -Codechange: Use NUM_INDUSTRYTILES_PER_GRF instead of NUM_INDUSTRYTILES to properly distinguish limits per NewGRF and limits of the pool.
-Change: [NewGRF] Lower the limit of industry tile types per NewGRF from 256 to 255 to prevent usage of ID 0xFF in Action3, and thus allowing it to become an extended byte somewhen.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file industry_type.h Types related to the industry. */

#ifndef INDUSTRY_TYPE_H
#define INDUSTRY_TYPE_H

typedef uint16 IndustryID;
typedef uint16 IndustryGfx;
typedef uint8 IndustryType;
struct Industry;

struct IndustrySpec;
struct IndustryTileSpec;

static const IndustryID INVALID_INDUSTRY = 0xFFFF;

static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 64;              ///< maximum number of industry types per NewGRF

static const IndustryType NEW_INDUSTRYOFFSET     = 37;                ///< original number of industry types
static const IndustryType NUM_INDUSTRYTYPES      = 64;                ///< total number of industry types, new and old
static const IndustryType INVALID_INDUSTRYTYPE   = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid

static const IndustryGfx  NUM_INDUSTRYTILES_PER_GRF = 255;             ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.

static const IndustryGfx  INDUSTRYTILE_NOANIM    = 0xFF;              ///< flag to mark industry tiles as having no animation
static const IndustryGfx  NEW_INDUSTRYTILEOFFSET = 175;               ///< original number of tiles
static const IndustryGfx  NUM_INDUSTRYTILES      = 512;               ///< total number of industry tiles, new and old
static const IndustryGfx  INVALID_INDUSTRYTILE   = NUM_INDUSTRYTILES; ///< one above amount is considered invalid

static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.

#endif /* INDUSTRY_TYPE_H */