Files @ r12461:548f0e01a738
Branch filter:

Location: cpp/openttd-patchpack/source/src/station.cpp

rubidium
(svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
/* $Id$ */

/** @file station.cpp Implementation of the station base class. */

#include "stdafx.h"
#include "company_func.h"
#include "industry.h"
#include "newgrf_cargo.h"
#include "yapf/yapf.h"
#include "cargotype.h"
#include "roadveh.h"
#include "window_type.h"
#include "station_gui.h"
#include "zoom_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "command_func.h"
#include "news_func.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "settings_type.h"
#include "subsidy_func.h"
#include "core/pool_func.hpp"
#include "station_base.h"
#include "roadstop_base.h"
#include "industry_map.h"

#include "table/strings.h"

StationPool _station_pool("Station");
INSTANTIATE_POOL_METHODS(Station)

BaseStation::~BaseStation()
{
	free(this->name);
	free(this->speclist);
}

Station::Station(TileIndex tile) :
	SpecializedStation<Station, false>(tile),
	train_tile(INVALID_TILE),
	airport_tile(INVALID_TILE),
	dock_tile(INVALID_TILE),
	indtype(IT_INVALID),
	time_since_load(255),
	time_since_unload(255),
	last_vehicle_type(VEH_INVALID)
{
	/* this->random_bits is set in Station::AddFacility() */
}

/* static */ BaseStation *BaseStation::GetByTile(TileIndex tile)
{
	if (IsRailWaypointTile(tile)) return Waypoint::GetByTile(tile);
	return Station::GetByTile(tile);
}

/**
 * Clean up a station by clearing vehicle orders and invalidating windows.
 * Aircraft-Hangar orders need special treatment here, as the hangars are
 * actually part of a station (tiletype is STATION), but the order type
 * is OT_GOTO_DEPOT.
 */
Station::~Station()
{
	if (CleaningPool()) return;

	while (!this->loading_vehicles.empty()) {
		this->loading_vehicles.front()->LeaveStation();
	}

	Aircraft *a;
	FOR_ALL_AIRCRAFT(a) {
		if (!a->IsNormalAircraft()) continue;
		if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
	}

	Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		/* Forget about this station if this station is removed */
		if (v->last_station_visited == this->index) {
			v->last_station_visited = INVALID_STATION;
		}
	}

	this->sign.MarkDirty();
	InvalidateWindowData(WC_STATION_LIST, this->owner, 0);

	DeleteWindowById(WC_STATION_VIEW, index);
	WindowNumber wno = (this->index << 16) | VLW_STATION_LIST | this->owner;
	DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11));
	DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11));
	DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11));
	DeleteWindowById(WC_AIRCRAFT_LIST, wno | (VEH_AIRCRAFT << 11));

	/* Now delete all orders that go to the station */
	RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);

	/* Subsidies need removal as well */
	DeleteSubsidyWithStation(index);

	/* Remove all news items */
	DeleteStationNews(this->index);

	for (CargoID c = 0; c < NUM_CARGO; c++) {
		this->goods[c].cargo.Truncate(0);
	}

	CargoPacket *cp;
	FOR_ALL_CARGOPACKETS(cp) {
		/* Don't allow cargo packets with invalid source station */
		if (cp->source == this->index) cp->source = INVALID_STATION;
	}
}


/**
 * Invalidating of the JoinStation window has to be done
 * after removing item from the pool.
 * @param index index of deleted item
 */
void Station::PostDestructor(size_t index)
{
	InvalidateWindowData(WC_SELECT_STATION, 0, 0);
}

/**
 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
 * @param v the vehicle to get the first road stop for
 * @return the first roadstop that this vehicle can load at
 */
RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
{
	RoadStop *rs = this->GetPrimaryRoadStop(IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK);

	for (; rs != NULL; rs = rs->next) {
		/* The vehicle cannot go to this roadstop (different roadtype) */
		if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
		/* The vehicle is articulated and can therefor not go the a standard road stop */
		if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;

		/* The vehicle can actually go to this road stop. So, return it! */
		break;
	}

	return rs;
}

/** Called when new facility is built on the station. If it is the first facility
 * it initializes also 'xy' and 'random_bits' members */
void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
{
	if (this->facilities == FACIL_NONE) {
		this->xy = facil_xy;
		this->random_bits = Random();
	}
	this->facilities |= new_facility_bit;
	this->owner = _current_company;
	this->build_date = _date;
}

void Station::MarkTilesDirty(bool cargo_change) const
{
	TileIndex tile = this->train_tile;
	int w, h;

	if (tile == INVALID_TILE) return;

	/* cargo_change is set if we're refreshing the tiles due to cargo moving
	 * around. */
	if (cargo_change) {
		/* Don't waste time updating if there are no custom station graphics
		 * that might change. Even if there are custom graphics, they might
		 * not change. Unfortunately we have no way of telling. */
		if (this->num_specs == 0) return;
	}

	for (h = 0; h < trainst_h; h++) {
		for (w = 0; w < trainst_w; w++) {
			if (this->TileBelongsToRailStation(tile)) {
				MarkTileDirtyByTile(tile);
			}
			tile += TileDiffXY(1, 0);
		}
		tile += TileDiffXY(-w, 1);
	}
}

/** Obtain the length of a platform
 * @pre tile must be a railway station tile
 * @param tile A tile that contains the platform in question
 * @return The length of the platform
 */
uint Station::GetPlatformLength(TileIndex tile) const
{
	assert(this->TileBelongsToRailStation(tile));

	TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	TileIndex t = tile;
	uint len = 0;
	do {
		t -= delta;
		len++;
	} while (IsCompatibleTrainStationTile(t, tile));

	t = tile;
	do {
		t += delta;
		len++;
	} while (IsCompatibleTrainStationTile(t, tile));

	return len - 1;
}

/** Determines the REMAINING length of a platform, starting at (and including)
 * the given tile.
 * @param tile the tile from which to start searching. Must be a railway station tile
 * @param dir The direction in which to search.
 * @return The platform length
 */
uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
{
	TileIndex start_tile = tile;
	uint length = 0;
	assert(IsRailwayStationTile(tile));
	assert(dir < DIAGDIR_END);

	do {
		length ++;
		tile += TileOffsByDiagDir(dir);
	} while (IsCompatibleTrainStationTile(tile, start_tile));

	return length;
}

/** Determines the catchment radius of the station
 * @return The radius
 */
uint Station::GetCatchmentRadius() const
{
	uint ret = CA_NONE;

	if (_settings_game.station.modified_catchment) {
		if (this->bus_stops    != NULL)         ret = max<uint>(ret, CA_BUS);
		if (this->truck_stops  != NULL)         ret = max<uint>(ret, CA_TRUCK);
		if (this->train_tile   != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
		if (this->dock_tile    != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
		if (this->airport_tile != INVALID_TILE) ret = max<uint>(ret, this->Airport()->catchment);
	} else {
		if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_tile != INVALID_TILE || this->dock_tile != INVALID_TILE || this->airport_tile != INVALID_TILE) {
			ret = CA_UNMODIFIED;
		}
	}

	return ret;
}

/** Rect and pointer to IndustryVector */
struct RectAndIndustryVector {
	Rect rect;
	IndustryVector *industries_near;
};

/**
 * Callback function for Station::RecomputeIndustriesNear()
 * Tests whether tile is an industry and possibly adds
 * the industry to station's industries_near list.
 * @param ind_tile tile to check
 * @param user_data pointer to RectAndIndustryVector
 * @return always false, we want to search all tiles
 */
static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
{
	/* Only process industry tiles */
	if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;

	RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
	Industry *ind = GetIndustryByTile(ind_tile);

	/* Don't check further if this industry is already in the list */
	if (riv->industries_near->Contains(ind)) return false;

	/* Only process tiles in the station acceptance rectangle */
	int x = TileX(ind_tile);
	int y = TileY(ind_tile);
	if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;

	/* Include only industries that can accept cargo */
	uint cargo_index;
	for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
		if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
	}
	if (cargo_index >= lengthof(ind->accepts_cargo)) return false;

	*riv->industries_near->Append() = ind;

	return false;
}

/**
 * Recomputes Station::industries_near, list of industries possibly
 * accepting cargo in station's catchment radius
 */
void Station::RecomputeIndustriesNear()
{
	this->industries_near.Reset();
	if (this->rect.IsEmpty()) return;

	/* Compute acceptance rectangle */
	int catchment_radius = this->GetCatchmentRadius();

	RectAndIndustryVector riv = {
		{
			max<int>(this->rect.left   - catchment_radius, 0),
			max<int>(this->rect.top    - catchment_radius, 0),
			min<int>(this->rect.right  + catchment_radius, MapMaxX()),
			min<int>(this->rect.bottom + catchment_radius, MapMaxY())
		},
		&this->industries_near
	};

	/* Compute maximum extent of acceptance rectangle wrt. station sign */
	TileIndex start_tile = this->xy;
	uint max_radius = max(
		max(DistanceManhattan(start_tile, TileXY(riv.rect.left , riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left , riv.rect.bottom))),
		max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
	);

	CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
}

/**
 * Recomputes Station::industries_near for all stations
 */
/* static */ void Station::RecomputeIndustriesNearForAll()
{
	Station *st;
	FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
}

/************************************************************************/
/*                     StationRect implementation                       */
/************************************************************************/

StationRect::StationRect()
{
	this->MakeEmpty();
}

void StationRect::MakeEmpty()
{
	this->left = this->top = this->right = this->bottom = 0;
}

/**
 * Determines whether a given point (x, y) is within a certain distance of
 * the station rectangle.
 * @note x and y are in Tile coordinates
 * @param x X coordinate
 * @param y Y coordinate
 * @param distance The maxmium distance a point may have (L1 norm)
 * @return true if the point is within distance tiles of the station rectangle
 */
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
{
	return
			this->left - distance <= x &&
			x <= this->right + distance &&
			this->top - distance <= y &&
			y <= this->bottom + distance;
}

bool StationRect::IsEmpty() const
{
	return this->left == 0 || this->left > this->right || this->top > this->bottom;
}

bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
{
	int x = TileX(tile);
	int y = TileY(tile);
	if (IsEmpty()) {
		/* we are adding the first station tile */
		if (mode != ADD_TEST) {
			this->left = this->right = x;
			this->top = this->bottom = y;
		}
	} else if (!PtInExtendedRect(x, y)) {
		/* current rect is not empty and new point is outside this rect
		 * make new spread-out rectangle */
		Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};

		/* check new rect dimensions against preset max */
		int w = new_rect.right - new_rect.left + 1;
		int h = new_rect.bottom - new_rect.top + 1;
		if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
			assert(mode != ADD_TRY);
			_error_message = STR_ERROR_STATION_TOO_SPREAD_OUT;
			return false;
		}

		/* spread-out ok, return true */
		if (mode != ADD_TEST) {
			/* we should update the station rect */
			*this = new_rect;
		}
	} else {
		; // new point is inside the rect, we don't need to do anything
	}
	return true;
}

bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
{
	return (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) && // important when the old rect is completely inside the new rect, resp. the old one was empty
			this->BeforeAddTile(tile, mode) && this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
}

/**
 * Check whether station tiles of the given station id exist in the given rectangle
 * @param st_id    Station ID to look for in the rectangle
 * @param left_a   Minimal tile X edge of the rectangle
 * @param top_a    Minimal tile Y edge of the rectangle
 * @param right_a  Maximal tile X edge of the rectangle (inclusive)
 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
 */
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
	TileIndex top_left = TileXY(left_a, top_a);
	int width = right_a - left_a + 1;
	int height = bottom_a - top_a + 1;

	BEGIN_TILE_LOOP(tile, width, height, top_left)
		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
	END_TILE_LOOP(tile, width, height, top_left);

	return false;
}

bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
{
	int x = TileX(tile);
	int y = TileY(tile);

	/* look if removed tile was on the bounding rect edge
	 * and try to reduce the rect by this edge
	 * do it until we have empty rect or nothing to do */
	for (;;) {
		/* check if removed tile is on rect edge */
		bool left_edge = (x == this->left);
		bool right_edge = (x == this->right);
		bool top_edge = (y == this->top);
		bool bottom_edge = (y == this->bottom);

		/* can we reduce the rect in either direction? */
		bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
		bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)

		if (reduce_x) {
			/* reduce horizontally */
			if (left_edge) {
				/* move left edge right */
				this->left = x = x + 1;
			} else {
				/* move right edge left */
				this->right = x = x - 1;
			}
		}
		if (reduce_y) {
			/* reduce vertically */
			if (top_edge) {
				/* move top edge down */
				this->top = y = y + 1;
			} else {
				/* move bottom edge up */
				this->bottom = y = y - 1;
			}
		}

		if (left > right || top > bottom) {
			/* can't continue, if the remaining rectangle is empty */
			this->MakeEmpty();
			return true; // empty remaining rect
		}
	}
	return false; // non-empty remaining rect
}

bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
{
	assert(PtInExtendedRect(TileX(tile), TileY(tile)));
	assert(PtInExtendedRect(TileX(tile) + w - 1, TileY(tile) + h - 1));

	bool empty = this->AfterRemoveTile(st, tile);
	if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
	return empty;
}

StationRect& StationRect::operator = (Rect src)
{
	this->left = src.left;
	this->top = src.top;
	this->right = src.right;
	this->bottom = src.bottom;
	return *this;
}


void InitializeStations()
{
	_station_pool.CleanPool();
}