Files
@ r9250:54df676211ea
Branch filter:
Location: cpp/openttd-patchpack/source/src/gfxinit.cpp
r9250:54df676211ea
7.2 KiB
text/x-c
(svn r13116) -Codechange: make a window class of the statusbar window.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | /* $Id$ */
/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gfxinit.h"
#include "spritecache.h"
#include "fileio.h"
#include "fios.h"
#include "newgrf.h"
#include "md5.h"
#include "variables.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "core/alloc_func.hpp"
#include "core/bitmath_func.hpp"
#include <string.h>
#include "settings_type.h"
#include "table/sprites.h"
struct MD5File {
const char * filename; ///< filename
uint8 hash[16]; ///< md5 sum of the file
};
struct FileList {
MD5File basic[2]; ///< GRF files that always have to be loaded
MD5File landscape[3]; ///< Landscape specific grf files
MD5File sound; ///< Sound samples
MD5File openttd; ///< GRF File with OTTD specific graphics
};
#include "table/files.h"
#include "table/landscape_sprite.h"
static const SpriteID * const _landscape_spriteindexes[] = {
_landscape_spriteindexes_1,
_landscape_spriteindexes_2,
_landscape_spriteindexes_3,
};
static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
{
uint load_index_org = load_index;
uint sprite_id = 0;
FioOpenFile(file_index, filename);
DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
while (LoadNextSprite(load_index, file_index, sprite_id)) {
load_index++;
sprite_id++;
if (load_index >= MAX_SPRITES) {
error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
}
}
DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);
return load_index - load_index_org;
}
void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
{
uint start;
while ((start = *index_tbl++) != END) {
uint end = *index_tbl++;
do {
#ifdef NDEBUG
LoadNextSprite(start, file_index, *sprite_id);
#else
bool b = LoadNextSprite(start, file_index, *sprite_id);
assert(b);
#endif
(*sprite_id)++;
} while (++start <= end);
}
}
static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
{
uint sprite_id = 0;
FioOpenFile(file_index, filename);
DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);
LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
}
/**
* Calculate and check the MD5 hash of the supplied filename.
* @param file filename and expected MD5 hash for the given filename.
* @return true if the checksum is correct.
*/
static bool FileMD5(const MD5File file)
{
size_t size;
FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);
if (f != NULL) {
Md5 checksum;
uint8 buffer[1024];
uint8 digest[16];
size_t len;
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
FioFCloseFile(f);
checksum.Finish(digest);
return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
} else { // file not found
return false;
}
}
/**
* Determine the palette that has to be used.
* - forced DOS palette via command line -> leave it that way
* - all Windows files present -> Windows palette
* - all DOS files present -> DOS palette
* - no Windows files present and any DOS file present -> DOS palette
* - otherwise -> Windows palette
*/
static void DeterminePalette()
{
if (_use_dos_palette) return;
/* Count of files from the different versions. */
uint dos = 0;
uint win = 0;
for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++;
for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++;
for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++;
for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++;
if (win == 5) {
_use_dos_palette = false;
} else if (dos == 5 || (win == 0 && dos > 0)) {
_use_dos_palette = true;
} else {
_use_dos_palette = false;
}
}
/**
* Checks whether the MD5 checksums of the files are correct.
*
* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
*/
void CheckExternalFiles()
{
DeterminePalette();
static const size_t ERROR_MESSAGE_LENGTH = 128;
const FileList *files = _use_dos_palette ? &files_dos : &files_win;
char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
error_msg[0] = '\0';
char *add_pos = error_msg;
for (uint i = 0; i < lengthof(files->basic); i++) {
if (!FileMD5(files->basic[i])) {
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
}
}
for (uint i = 0; i < lengthof(files->landscape); i++) {
if (!FileMD5(files->landscape[i])) {
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename);
}
}
if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) {
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
}
if (!FileMD5(files->openttd)) {
add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
}
if (add_pos != error_msg) ShowInfoF(error_msg);
}
static void LoadSpriteTables()
{
const FileList *files = _use_dos_palette ? &files_dos : &files_win;
uint i = FIRST_GRF_SLOT;
LoadGrfFile(files->basic[0].filename, 0, i++);
/*
* The second basic file always starts at the given location and does
* contain a different amount of sprites depending on the "type"; DOS
* has a few sprites less. However, we do not care about those missing
* sprites as they are not shown anyway (logos in intro game).
*/
LoadGrfFile(files->basic[1].filename, 4793, i++);
/*
* Load additional sprites for climates other than temperate.
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
if (_opt.landscape != LT_TEMPERATE) {
LoadGrfIndexed(
files->landscape[_opt.landscape - 1].filename,
_landscape_spriteindexes[_opt.landscape - 1],
i++
);
}
/* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap();
/*
* Load the base NewGRF with OTTD required graphics as first NewGRF.
* However, we do not want it to show up in the list of used NewGRFs,
* so we have to manually add it, and then remove it later.
*/
GRFConfig *top = _grfconfig;
GRFConfig *master = CallocT<GRFConfig>(1);
master->filename = strdup(files->openttd.filename);
FillGRFDetails(master, false);
ClrBit(master->flags, GCF_INIT_ONLY);
master->next = top;
_grfconfig = master;
LoadNewGRF(SPR_NEWGRFS_BASE, i);
/* Free and remove the top element. */
ClearGRFConfig(&master);
_grfconfig = top;
}
void GfxLoadSprites()
{
DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
}
|