Files
@ r9250:54df676211ea
Branch filter:
Location: cpp/openttd-patchpack/source/src/toolbar_gui.cpp
r9250:54df676211ea
42.5 KiB
text/x-c
(svn r13116) -Codechange: make a window class of the statusbar window.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 | /* $Id$ */
/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "variables.h"
#include "train.h"
#include "roadveh.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road_gui.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "transparency.h"
#include "strings_func.h"
#include "player_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "vehicle_base.h"
#include "gfx_func.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "newgrf_config.h"
#include "signs_func.h"
#include "fios.h"
#include "functions.h"
#include "console.h"
#include "news_gui.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0);
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray);
RailType _last_built_railtype;
RoadType _last_built_roadtype;
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
}
/** Returns the position where the toolbar wants the menu to appear.
* Make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
{
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
Point pos;
pos.x = w->widget[GB(parent_button, 0, 8)].left;
pos.x = w->left + Clamp(pos.x, 0, w->width - width);
pos.y = w->height;
return pos;
}
/**
* Retrieve the menu item number from a position
* @param w Window holding the menu items
* @param x X coordinate of the position
* @param y Y coordinate of the position
* @return Index number of the menu item, or \c -1 if no valid selection under position
*/
static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items)
{
int x = _cursor.pos.x;
int y = _cursor.pos.y;
if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
y /= 10;
if (y < item_count &&
!HasBit(disabled_items, y)) {
return y;
}
}
return -1;
}
/* --- Pausing --- */
static void ToolbarPauseClick(Window *w)
{
if (_networking && !_network_server) return; // only server can pause the game
if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
}
/* --- Fast forwarding --- */
static void ToolbarFastForwardClick(Window *w)
{
_fast_forward ^= true;
SndPlayFx(SND_15_BEEP);
}
/* --- Options button menu --- */
static void ToolbarOptionsClick(Window *w)
{
uint16 x = 0;
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0, 0, x);
}
static void MenuClickSettings(int index)
{
switch (index) {
case 0: ShowGameOptions(); return;
case 1: ShowGameDifficulty(); return;
case 2: ShowPatchesSelection(); return;
case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
case 4: ShowTransparencyToolbar(); break;
case 6: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case 7: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case 8: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case 9: ToggleBit(_display_opt, DO_WAYPOINTS); break;
case 10: ToggleBit(_display_opt, DO_FULL_ANIMATION); break;
case 11: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case 12: ToggleTransparency(TO_HOUSES); break;
case 13: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
}
/* --- Saving/loading button menu --- */
static void ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4);
}
static void ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6);
}
static void MenuClickSaveLoad(int index)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 2: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 3: AskExitToGameMenu(); break;
case 5: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
case 2: AskExitToGameMenu(); break;
case 3: HandleExitGameRequest(); break;
}
}
}
/* --- Map button menu --- */
static void ToolbarMapClick(Window *w)
{
PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3);
}
static void MenuClickMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
}
}
static void MenuClickScenMap(int index)
{
switch (index) {
case 0: ShowSmallMap(); break;
case 1: ShowExtraViewPortWindow(); break;
case 2: ShowSignList(); break;
case 3: ShowTownDirectory(); break;
}
}
/* --- Town button menu --- */
static void ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1);
}
static void MenuClickTown(int index)
{
ShowTownDirectory();
}
/* --- Subidies button menu --- */
static void ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1);
}
static void MenuClickSubsidies(int index)
{
ShowSubsidiesList();
}
/* --- Stations button menu --- */
static void ToolbarStationsClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 7, 0);
}
static void MenuClickStations(int index)
{
ShowPlayerStations((PlayerID)index);
}
/* --- Finances button menu --- */
static void ToolbarFinancesClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 8, 0);
}
static void MenuClickFinances(int index)
{
ShowPlayerFinances((PlayerID)index);
}
/* --- Company's button menu --- */
static void ToolbarPlayersClick(Window *w)
{
PopupMainPlayerToolbMenu(w, 9, 0);
}
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
ShowClientList();
} else {
if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
/* --- Graphs button menu --- */
static void ToolbarGraphsClick(Window *w)
{
PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6);
}
static void MenuClickGraphs(int index)
{
switch (index) {
case 0: ShowOperatingProfitGraph(); break;
case 1: ShowIncomeGraph(); break;
case 2: ShowDeliveredCargoGraph(); break;
case 3: ShowPerformanceHistoryGraph(); break;
case 4: ShowCompanyValueGraph(); break;
case 5: ShowCargoPaymentRates(); break;
}
}
/* --- League button menu --- */
static void ToolbarLeagueClick(Window *w)
{
PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2);
}
static void MenuClickLeague(int index)
{
switch (index) {
case 0: ShowCompanyLeagueTable(); break;
case 1: ShowPerformanceRatingDetail(); break;
}
}
/* --- Industries button menu --- */
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
}
static void MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowBuildIndustryWindow(); break;
}
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
const Vehicle *v;
int dis = ~0;
FOR_ALL_VEHICLES(v) {
if (v->type == veh && v->IsPrimaryVehicle()) ClrBit(dis, v->owner);
}
PopupMainPlayerToolbMenu(w, 13 + veh, dis);
}
static void ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
}
static void MenuClickShowTrains(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_TRAIN);
}
/* --- Road vehicle button menu --- */
static void ToolbarRoadClick(Window *w)
{
ToolbarVehicleClick(w, VEH_ROAD);
}
static void MenuClickShowRoad(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_ROAD);
}
/* --- Ship button menu --- */
static void ToolbarShipClick(Window *w)
{
ToolbarVehicleClick(w, VEH_SHIP);
}
static void MenuClickShowShips(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_SHIP);
}
/* --- Aircraft button menu --- */
static void ToolbarAirClick(Window *w)
{
ToolbarVehicleClick(w, VEH_AIRCRAFT);
}
static void MenuClickShowAir(int index)
{
ShowVehicleListWindow((PlayerID)index, VEH_AIRCRAFT);
}
/* --- Zoom in button --- */
static void ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(17);
SndPlayFx(SND_15_BEEP);
}
}
/* --- Zoom out button --- */
static void ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(18);
SndPlayFx(SND_15_BEEP);
}
}
/* --- Rail button menu --- */
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype);
}
static void MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype, -1);
}
/* --- Road button menu --- */
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
/* The standard road button is *always* available */
PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype);
}
static void MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
}
/* --- Water button menu --- */
static void ToolbarBuildWaterClick(Window *w)
{
PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1);
}
static void MenuClickBuildWater(int index)
{
ShowBuildDocksToolbar();
}
/* --- Airport button menu --- */
static void ToolbarBuildAirClick(Window *w)
{
PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1);
}
static void MenuClickBuildAir(int index)
{
ShowBuildAirToolbar();
}
/* --- Forest button menu --- */
static void ToolbarForestClick(Window *w)
{
PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3);
}
static void MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: SelectSignTool(); break;
}
}
/* --- Music button menu --- */
static void ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1);
}
static void MenuClickMusicWindow(int index)
{
ShowMusicWindow();
}
/* --- Newspaper button menu --- */
static void ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3);
}
static void MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageOptions(); break;
case 2: ShowMessageHistory(); break;
}
}
/* --- Help button menu --- */
static void ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6);
}
static void MenuClickSmallScreenshot()
{
SetScreenshotType(SC_VIEWPORT);
}
static void MenuClickWorldScreenshot()
{
SetScreenshotType(SC_WORLD);
}
static void MenuClickHelp(int index)
{
switch (index) {
case 0: PlaceLandBlockInfo(); break;
case 2: IConsoleSwitch(); break;
case 3: MenuClickSmallScreenshot(); break;
case 4: MenuClickWorldScreenshot(); break;
case 5: ShowAboutWindow(); break;
}
}
/* --- Scenario editor specific handlers. */
static void ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(6);
w->SetDirty();
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
w->HandleButtonClick(7);
w->SetDirty();
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
}
_left_button_clicked = false;
}
static void ToolbarScenMapTownDir(Window *w)
{
/* Scenario editor button, *hack*hack* use different button to activate */
PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4);
}
static void ToolbarScenZoomIn(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(9);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarScenZoomOut(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
w->HandleButtonClick(10);
SndPlayFx(SND_15_BEEP);
}
}
static void ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(11);
SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
}
static void ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(12);
SndPlayFx(SND_15_BEEP);
ShowBuildTownWindow();
}
static void ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(13);
SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
}
static void ToolbarScenBuildRoad(Window *w)
{
w->HandleButtonClick(14);
SndPlayFx(SND_15_BEEP);
ShowBuildRoadScenToolbar();
}
static void ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(15);
SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
}
static void ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(16);
SndPlayFx(SND_15_BEEP);
SelectSignTool();
}
static void ToolbarBtn_NULL(Window *w)
{
}
/* --- Toolbar handling for the 'normal' case */
typedef void ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarFinancesClick,
ToolbarPlayersClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
};
static void MainToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB2);
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
/* disable company list drop downs, if there are no companies */
w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
DrawWindowWidgets(w);
break;
case WE_CLICK:
if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) _toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ShowSmallMap(); break;
case WKC_F5: ShowTownDirectory(); break;
case WKC_F6: ShowSubsidiesList(); break;
case WKC_F7: ShowPlayerStations(_local_player); break;
case WKC_F8: ShowPlayerFinances(_local_player); break;
case WKC_F9: ShowPlayerCompany(_local_player); break;
case WKC_F10: ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
case WKC_NUM_PLUS: // Fall through
case WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_EQUALS: // Fall through
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_NUM_MINUS: // Fall through
case WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_MINUS: // Fall through
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
case 'L': ShowTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(25);
w->SetDirty();
break;
case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->InvalidateWidget(0);
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->InvalidateWidget(1);
}
break;
case WE_RESIZE: {
/* There are 27 buttons plus some spacings if the space allows it */
uint button_width;
uint spacing;
if (w->width >= 27 * 22) {
button_width = 22;
spacing = w->width - (27 * button_width);
} else {
button_width = w->width / 27;
spacing = 0;
}
uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
for (uint i = 0, x = 0, j = 0; i < 27; i++) {
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
w->widget[i].left = x;
x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
w->widget[i].right = x - 1;
}
} break;
case WE_TIMEOUT:
for (uint i = 2; i < w->widget_count; i++) {
if (w->IsWidgetLowered(i)) {
w->RaiseWidget(i);
w->InvalidateWidget(i);
}
}
break;
case WE_INVALIDATE_DATA:
if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
break;
}
}
static const Widget _toolb_normal_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{ WIDGETS_END},
};
static const WindowDesc _toolb_normal_desc = {
0, 0, 0, 22, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
_toolb_normal_widgets,
MainToolbarWndProc
};
/* --- Toolbar handling for the scenario editor */
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarBtn_NULL,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarScenZoomIn,
ToolbarScenZoomOut,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoad,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
ToolbarMusicClick,
NULL,
ToolbarHelpClick,
};
static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
/* Draw brown-red toolbar bg. */
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB2);
GfxFillRect(0, 0, w->width - 1, w->height - 1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
DrawWindowWidgets(w);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
/* We hide this panel when the toolbar space gets too small */
if (w->widget[4].left != w->widget[4].right) {
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
}
break;
case WE_CLICK:
if (_game_mode == GM_MENU) return;
_scen_toolbar_button_procs[e->we.click.widget](w);
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
case WKC_F2: ShowGameOptions(); break;
case WKC_F3: MenuClickSaveLoad(0); break;
case WKC_F4: ToolbarScenGenLand(w); break;
case WKC_F5: ToolbarScenGenTown(w); break;
case WKC_F6: ToolbarScenGenIndustry(w); break;
case WKC_F7: ToolbarScenBuildRoad(w); break;
case WKC_F8: ToolbarScenPlantTrees(w); break;
case WKC_F9: ToolbarScenPlaceSign(w); break;
case WKC_F10: ShowMusicWindow(); break;
case WKC_F11: PlaceLandBlockInfo(); break;
case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
/* those following are all fall through */
case WKC_NUM_PLUS:
case WKC_EQUALS:
case WKC_SHIFT | WKC_EQUALS:
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
/* those following are all fall through */
case WKC_NUM_MINUS:
case WKC_MINUS:
case WKC_SHIFT | WKC_MINUS:
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case 'L': ShowEditorTerraformToolbar(); break;
case 'M': ShowSmallMap(); break;
case 'V': ShowExtraViewPortWindow(); break;
default: return;
}
e->we.keypress.cont = false;
break;
case WE_PLACE_OBJ:
_place_proc(e->we.place.tile);
break;
case WE_ABORT_PLACE_OBJ:
w->RaiseWidget(25);
w->SetDirty();
break;
case WE_RESIZE: {
/* There are 15 buttons plus some spacings if the space allows it.
* Furthermore there are two panels of which one is non - essential
* and that one can be removed is the space is too small. */
uint buttons_width;
uint spacing;
static int normal_min_width = (15 * 22) + (2 * 130);
static int one_less_panel_min_width = (15 * 22) + 130;
if (w->width >= one_less_panel_min_width) {
buttons_width = 15 * 22;
spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
} else {
buttons_width = w->width - 130;
spacing = 0;
}
uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
/* Yes, it defines about 27 widgets for this toolbar */
for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
switch (i) {
case 4:
w->widget[i].left = x;
if (w->width < normal_min_width) {
w->widget[i].right = x;
j++;
continue;
}
x += 130;
w->widget[i].right = x - 1;
break;
case 5: {
int offset = x - w->widget[i].left;
w->widget[i + 1].left += offset;
w->widget[i + 1].right += offset;
w->widget[i + 2].left += offset;
w->widget[i + 2].right += offset;
w->widget[i].left = x;
x += 130;
w->widget[i].right = x - 1;
i += 2;
} break;
default:
if (w->widget[i].bottom == 0) continue;
w->widget[i].left = x;
x += buttons_width / (15 - b);
w->widget[i].right = x - 1;
buttons_width -= buttons_width / (15 - b);
b++;
break;
}
if (extra_spacing_at[j] == i) {
j++;
uint add = spacing / (lengthof(extra_spacing_at) - j);
spacing -= add;
x += add;
}
}
} break;
case WE_TICK:
if (w->IsWidgetLowered(0) != !!_pause_game) {
w->ToggleWidgetLoweredState(0);
w->SetDirty();
}
if (w->IsWidgetLowered(1) != !!_fast_forward) {
w->ToggleWidgetLoweredState(1);
w->SetDirty();
}
break;
case WE_INVALIDATE_DATA:
HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
break;
}
}
static const Widget _toolb_scen_widgets[] = {
{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
{WIDGETS_END},
};
static const WindowDesc _toolb_scen_desc = {
0, 0, 130, 22, 640, 22,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_toolb_scen_widgets,
ScenEditToolbarWndProc
};
/* --- Rendering/handling the drop down menus --- */
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickScenMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
struct ToolbarMenuWindow : Window {
int item_count;
int sel_index;
int main_button;
int action_id;
int checked_items;
int disabled_items;
StringID base_string;
ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count,
int sel_index, int parent_button, StringID base_string, int checked_items,
int disabled_mask) :
Window(x, y, width, height, NULL, WC_TOOLBAR_MENU, widgets),
item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)),
action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button),
checked_items(checked_items), disabled_items(disabled_items), base_string(base_string)
{
this->widget[0].bottom = item_count * 10 + 1;
this->widget[0].right = this->width - 1;
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->FindWindowPlacementAndResize(width, height);
}
~ToolbarMenuWindow()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
w->RaiseWidget(this->main_button);
w->SetDirty();
}
virtual void OnPaint()
{
DrawWindowWidgets(this);
for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) {
TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK;
if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0);
if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color);
DrawString(x + 2, y, this->base_string + i, color);
}
}
virtual void OnMouseLoop()
{
int index = GetMenuItemIndex(this, this->item_count, this->disabled_items);
if (_left_button_down) {
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
if (index < 0) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
index = this->sel_index;
}
}
int action_id = this->action_id;
delete this;
if (index >= 0) {
assert((uint)index <= lengthof(_menu_clicked_procs));
_menu_clicked_procs[action_id](index);
}
}
}
};
/* Dynamic widget length determined by toolbar-string length.
* See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};
/**
* Get the maximum length of a given string in a string-list. This is an
* implicit string-list where the ID's are consecutive
* @param base_string StringID of the first string in the list
* @param count amount of StringID's in the list
* @return the length of the longest string
*/
static int GetStringListMaxWidth(StringID base_string, byte count)
{
char buffer[512];
int width, max_width = 0;
for (byte i = 0; i != count; i++) {
GetString(buffer, base_string + i, lastof(buffer));
width = GetStringBoundingBox(buffer).width;
if (width > max_width) max_width = width;
}
return max_width;
}
/**
* Show a general dropdown menu. The positioning of the dropdown menu
* defaults to the left side of the parent_button, eg the button that caused
* this window to appear. The only exceptions are when the right side of this
* dropdown would fall outside the main toolbar window, in that case it is
* aligned with the toolbar's right side.
* Since the disable-mask is only 8 bits right now, these dropdowns are
* restricted to 8 items max if any bits of disabled_mask are active.
* @param parent Pointer to a window this dropdown menu belongs to. Has no effect
* whatsoever, only graphically for positioning.
* @param parent_button The widget identifier of the button that was clicked for
* this dropdown. The created dropdown then knows what button to raise (button) on
* action and whose function to execute (action).
* It is possible to appoint another button for an action event by setting the
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
* as button. So<br>
* button bits 0 - 7 - widget clicked to get dropdown
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
* @param base_string The first StringID shown in the dropdown list. All others are
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @param sel_index The selected toolbar item
* @param check_items The items to have a checked mark in front of them.
* @return Return a pointer to the newly created dropdown window
*/
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items)
{
assert(disabled_mask == 0 || item_count <= 8);
parent->LowerWidget(parent_button);
parent->InvalidateWidget(parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
/* Extend the dropdown toolbar to the longest string in the list */
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
int height = item_count * 10 + 2;
Point pos = GetToolbarDropdownPos(parent_button, width, height);
new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask);
SndPlayFx(SND_15_BEEP);
}
/* --- Rendering/drawing the player menu --- */
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active && --index < 0) return p->index;
}
}
return -1;
}
struct ToolbarPlayerMenuWindow : Window {
int item_count;
int sel_index;
int main_button;
int action_id;
int gray_items;
ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) :
Window(x, y, width, height, NULL, WC_TOOLBAR_MENU, widgets),
item_count(0), main_button(main_button), action_id(main_button), gray_items(gray)
{
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == 9) {
if (_local_player != PLAYER_SPECTATOR) {
this->sel_index++;
} else {
/* Select client list by default for spectators */
this->sel_index = 0;
}
}
}
~ToolbarPlayerMenuWindow()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
w->RaiseWidget(this->main_button);
w->SetDirty();
}
void UpdatePlayerMenuHeight()
{
byte num = ActivePlayerCount();
/* Increase one to fit in PlayerList in the menu when in network */
if (_networking && this->main_button == 9) num++;
if (this->item_count != num) {
this->item_count = num;
this->SetDirty();
num = num * 10 + 2;
this->height = num;
this->widget[0].bottom = this->widget[0].top + num - 1;
this->top = GetToolbarDropdownPos(0, this->width, this->height).y;
this->SetDirty();
}
}
virtual void OnPaint()
{
this->UpdatePlayerMenuHeight();
DrawWindowWidgets(this);
int x = 1;
int y = 1;
int sel = this->sel_index;
int gray = this->gray_items;
/* 9 = playerlist */
if (_networking && this->main_button == 9) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
y += 10;
sel--;
}
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
if (p->index == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p->index, x + 2, y + 1);
SetDParam(0, p->index);
SetDParam(1, p->index);
TextColour color = (p->index == sel) ? TC_WHITE : TC_BLACK;
if (gray & 1) color = TC_GREY;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
gray >>= 1;
}
}
virtual void OnMouseLoop()
{
int index = GetMenuItemIndex(this, this->item_count, 0);
if (_left_button_down) {
this->UpdatePlayerMenuHeight();
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && this->main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
int action_id = this->action_id;
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && this->main_button == 9) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
index = this->sel_index;
}
}
delete this;
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
}
}
};
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray)
{
parent->LowerWidget(main_button);
parent->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray);
SndPlayFx(SND_15_BEEP);
}
/* --- Allocating the toolbar --- */
void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
Window *w = new Window((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
assert(w != NULL);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
w->SetWidgetDisabledState(0, _networking && !_network_server); // if not server, disable pause button
w->SetWidgetDisabledState(1, _networking); // if networking, disable fast-forward button
/* 'w' is for sure a WC_MAIN_TOOLBAR */
PositionMainToolbar(w);
DoZoomInOutWindow(ZOOM_NONE, w);
}
|