Files @ r21584:561d516cfa45
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Location: cpp/openttd-patchpack/source/src/effectvehicle_func.h

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file effectvehicle_func.h Functions related to effect vehicles. */

#ifndef EFFECTVEHICLE_FUNC_H
#define EFFECTVEHICLE_FUNC_H

#include "vehicle_type.h"

/** Effect vehicle types */
enum EffectVehicleType {
	EV_CHIMNEY_SMOKE            =  0, ///< Smoke of power plant (industry).
	EV_STEAM_SMOKE              =  1, ///< Smoke of steam engines.
	EV_DIESEL_SMOKE             =  2, ///< Smoke of diesel engines.
	EV_ELECTRIC_SPARK           =  3, ///< Sparcs of electric engines.
	EV_CRASH_SMOKE              =  4, ///< Smoke of disasters.
	EV_EXPLOSION_LARGE          =  5, ///< Various explosions.
	EV_BREAKDOWN_SMOKE          =  6, ///< Smoke of broken vehicles except aircraft.
	EV_EXPLOSION_SMALL          =  7, ///< Various explosions.
	EV_BULLDOZER                =  8, ///< Bulldozer at roadworks.
	EV_BUBBLE                   =  9, ///< Bubble of bubble generator (industry).
	EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, ///< Smoke of broken aircraft.
	EV_COPPER_MINE_SMOKE        = 11, ///< Smoke at copper mine.
	EV_END
};

EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);

#endif /* EFFECTVEHICLE_FUNC_H */