Files @ r21584:561d516cfa45
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Location: cpp/openttd-patchpack/source/src/fileio_type.h

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fileio_type.h Types for Standard In/Out file operations */

#ifndef FILEIO_TYPE_H
#define FILEIO_TYPE_H

#include "core/enum_type.hpp"

/**
 * The different kinds of subdirectories OpenTTD uses
 */
enum Subdirectory {
	BASE_DIR,      ///< Base directory for all subdirectories
	SAVE_DIR,      ///< Base directory for all savegames
	AUTOSAVE_DIR,  ///< Subdirectory of save for autosaves
	SCENARIO_DIR,  ///< Base directory for all scenarios
	HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
	OLD_GM_DIR,    ///< Old subdirectory for the music
	OLD_DATA_DIR,  ///< Old subdirectory for the data.
	BASESET_DIR,   ///< Subdirectory for all base data (base sets, intro game)
	NEWGRF_DIR,    ///< Subdirectory for all NewGRFs
	LANG_DIR,      ///< Subdirectory for all translation files
	AI_DIR,        ///< Subdirectory for all %AI files
	AI_LIBRARY_DIR,///< Subdirectory for all %AI libraries
	GAME_DIR,      ///< Subdirectory for all game scripts
	GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
	SCREENSHOT_DIR,   ///< Subdirectory for all screenshots
	NUM_SUBDIRS,   ///< Number of subdirectories
	NO_DIRECTORY,  ///< A path without any base directory
};

/**
 * Types of searchpaths OpenTTD might use
 */
enum Searchpath {
	SP_FIRST_DIR,
	SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
	SP_PERSONAL_DIR_XDG,           ///< Search in the personal directory from the XDG specification
#endif
	SP_PERSONAL_DIR,               ///< Search in the personal directory
	SP_SHARED_DIR,                 ///< Search in the shared directory, like 'Shared Files' under Windows
	SP_BINARY_DIR,                 ///< Search in the directory where the binary resides
	SP_INSTALLATION_DIR,           ///< Search in the installation directory
	SP_APPLICATION_BUNDLE_DIR,     ///< Search within the application bundle
	SP_AUTODOWNLOAD_DIR,           ///< Search within the autodownload directory
	NUM_SEARCHPATHS
};

DECLARE_POSTFIX_INCREMENT(Searchpath)

#endif /* FILEIO_TYPE_H */