Files @ r21584:561d516cfa45
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Location: cpp/openttd-patchpack/source/src/fios.h

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fios.h Declarations for savegames operations */

#ifndef FIOS_H
#define FIOS_H

#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "network/core/tcp_content.h"


typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;

/**
 * Container for loading in mode SL_LOAD_CHECK.
 */
struct LoadCheckData {
	bool checkable;     ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
	StringID error;     ///< Error message from loading. INVALID_STRING_ID if no error.
	char *error_data;   ///< Data to pass to SetDParamStr when displaying #error.

	uint32 map_size_x, map_size_y;
	Date current_date;

	GameSettings settings;

	CompanyPropertiesMap companies;               ///< Company information.

	GRFConfig *grfconfig;                         ///< NewGrf configuration from save.
	GRFListCompatibility grf_compatibility;       ///< Summary state of NewGrfs, whether missing files or only compatible found.

	struct LoggedAction *gamelog_action;          ///< Gamelog actions
	uint gamelog_actions;                         ///< Number of gamelog actions

	LoadCheckData() : error_data(NULL), grfconfig(NULL),
			grf_compatibility(GLC_NOT_FOUND), gamelog_action(NULL), gamelog_actions(0)
	{
		this->Clear();
	}

	/**
	 * Don't leak memory at program exit
	 */
	~LoadCheckData()
	{
		this->Clear();
	}

	/**
	 * Check whether loading the game resulted in errors.
	 * @return true if errors were encountered.
	 */
	bool HasErrors()
	{
		return this->checkable && this->error != INVALID_STRING_ID;
	}

	/**
	 * Check whether the game uses any NewGrfs.
	 * @return true if NewGrfs are used.
	 */
	bool HasNewGrfs()
	{
		return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != NULL;
	}

	void Clear();
};

extern LoadCheckData _load_check_data;


enum FileSlots {
	/**
	 * Slot used for the GRF scanning and such. This slot cannot be reused
	 * as it will otherwise cause issues when pressing "rescan directories".
	 * It can furthermore not be larger than LAST_GRF_SLOT as that complicates
	 * the testing for "too much NewGRFs".
	 */
	CONFIG_SLOT    =  0,
	/** Slot for the sound. */
	SOUND_SLOT     =  1,
	/** First slot usable for (New)GRFs used during the game. */
	FIRST_GRF_SLOT =  2,
	/** Last slot usable for (New)GRFs used during the game. */
	LAST_GRF_SLOT  = 63,
	/** Maximum number of slots. */
	MAX_FILE_SLOTS = 64
};

/** Mode of the file dialogue window. */
enum SaveLoadDialogMode {
	SLD_LOAD_GAME,      ///< Load a game.
	SLD_LOAD_SCENARIO,  ///< Load a scenario.
	SLD_SAVE_GAME,      ///< Save a game.
	SLD_SAVE_SCENARIO,  ///< Save a scenario.
	SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
	SLD_SAVE_HEIGHTMAP, ///< Save a heightmap.
};

/** The different types of files that the system knows about. */
enum FileType {
	FT_NONE,      ///< nothing to do
	FT_SAVEGAME,  ///< old or new savegame
	FT_SCENARIO,  ///< old or new scenario
	FT_HEIGHTMAP, ///< heightmap file
};

enum FiosType {
	FIOS_TYPE_DRIVE,
	FIOS_TYPE_PARENT,
	FIOS_TYPE_DIR,
	FIOS_TYPE_FILE,
	FIOS_TYPE_OLDFILE,
	FIOS_TYPE_SCENARIO,
	FIOS_TYPE_OLD_SCENARIO,
	FIOS_TYPE_DIRECT,
	FIOS_TYPE_PNG,
	FIOS_TYPE_BMP,
	FIOS_TYPE_INVALID = 255,
};

/** Deals with finding savegames */
struct FiosItem {
	FiosType type;
	uint64 mtime;
	char title[64];
	char name[MAX_PATH];
};

/** Deals with the type of the savegame, independent of extension */
struct SmallFiosItem {
	int mode;             ///< savegame/scenario type (old, new)
	FileType filetype;    ///< what type of file are we dealing with
	char name[MAX_PATH];  ///< name
	char title[255];      ///< internal name of the game
};

enum SortingBits {
	SORT_ASCENDING  = 0,
	SORT_DESCENDING = 1,
	SORT_BY_DATE    = 0,
	SORT_BY_NAME    = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)

/* Variables to display file lists */
extern SmallVector<FiosItem, 32> _fios_items;
extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;

void ShowSaveLoadDialog(SaveLoadDialogMode mode);

void FiosGetSavegameList(SaveLoadDialogMode mode);
void FiosGetScenarioList(SaveLoadDialogMode mode);
void FiosGetHeightmapList(SaveLoadDialogMode mode);

void FiosFreeSavegameList();
const char *FiosBrowseTo(const FiosItem *item);

StringID FiosGetDescText(const char **path, uint64 *total_free);
bool FiosDelete(const char *name);
void FiosMakeHeightmapName(char *buf, const char *name, const char *last);
void FiosMakeSavegameName(char *buf, const char *name, const char *last);

FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);

int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);

extern const TextColour _fios_colours[];

void BuildFileList();
void SetFiosType(const byte fiostype);

#endif /* FIOS_H */