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Location: cpp/openttd-patchpack/source/src/newgrf_station.h

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_station.h Header file for NewGRF stations */

#ifndef NEWGRF_STATION_H
#define NEWGRF_STATION_H

#include "newgrf_animation_type.h"
#include "newgrf_callbacks.h"
#include "newgrf_class.h"
#include "newgrf_commons.h"
#include "cargo_type.h"
#include "station_type.h"
#include "rail_type.h"
#include "newgrf_spritegroup.h"
#include "newgrf_town.h"

/** Scope resolver for stations. */
struct StationScopeResolver : public ScopeResolver {
	TileIndex tile;                     ///< %Tile of the station.
	struct BaseStation *st;             ///< Instance of the station.
	const struct StationSpec *statspec; ///< Station (type) specification.
	CargoID cargo_type;                 ///< Type of cargo of the station.
	Axis axis;                          ///< Station axis, used only for the slope check callback.

	StationScopeResolver(ResolverObject &ro, const StationSpec *statspec, BaseStation *st, TileIndex tile);

	/* virtual */ uint32 GetRandomBits() const;
	/* virtual */ uint32 GetTriggers() const;
	/* virtual */ void SetTriggers(int triggers) const;

	/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
};

/** Station resolver. */
struct StationResolverObject : public ResolverObject {
	StationScopeResolver station_scope; ///< The station scope resolver.
	TownScopeResolver *town_scope;      ///< The town scope resolver (created on the first call).

	StationResolverObject(const StationSpec *statspec, BaseStation *st, TileIndex tile,
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
	~StationResolverObject();

	TownScopeResolver *GetTown();

	/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
	{
		switch (scope) {
			case VSG_SCOPE_SELF:
				return &this->station_scope;

			case VSG_SCOPE_PARENT: {
				TownScopeResolver *tsr = this->GetTown();
				if (tsr != NULL) return tsr;
				/* FALL-THROUGH */
			}

			default:
				return ResolverObject::GetScope(scope, relative);
		}
	}

	/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
};

enum StationClassID {
	STAT_CLASS_BEGIN = 0,    ///< the lowest valid value
	STAT_CLASS_DFLT = 0,     ///< Default station class.
	STAT_CLASS_WAYP,         ///< Waypoint class.
	STAT_CLASS_MAX = 256,    ///< Maximum number of classes.
};
typedef SimpleTinyEnumT<StationClassID, byte> StationClassIDByte;
template <> struct EnumPropsT<StationClassID> : MakeEnumPropsT<StationClassID, byte, STAT_CLASS_BEGIN, STAT_CLASS_MAX, STAT_CLASS_MAX, 8> {};

/** Allow incrementing of StationClassID variables */
DECLARE_POSTFIX_INCREMENT(StationClassID)

enum StationSpecFlags {
	SSF_SEPARATE_GROUND,      ///< Use different sprite set for ground sprites.
	SSF_DIV_BY_STATION_SIZE,  ///< Divide cargo amount by station size.
	SSF_CB141_RANDOM_BITS,    ///< Callback 141 needs random bits.
	SSF_CUSTOM_FOUNDATIONS,   ///< Draw custom foundations.
	SSF_EXTENDED_FOUNDATIONS, ///< Extended foundation block instead of simple.
};

/** Randomisation triggers for stations */
enum StationRandomTrigger {
	SRT_NEW_CARGO,        ///< Trigger station on new cargo arrival.
	SRT_CARGO_TAKEN,      ///< Trigger station when cargo is completely taken.
	SRT_TRAIN_ARRIVES,    ///< Trigger platform when train arrives.
	SRT_TRAIN_DEPARTS,    ///< Trigger platform when train leaves.
	SRT_TRAIN_LOADS,      ///< Trigger platform when train loads/unloads.
	SRT_PATH_RESERVATION, ///< Trigger platform when train reserves path.
};

/* Station layout for given dimensions - it is a two-dimensional array
 * where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;

/** Station specification. */
struct StationSpec {
	/**
	 * Properties related the the grf file.
	 * NUM_CARGO real cargo plus three pseudo cargo sprite groups.
	 * Used for obtaining the sprite offset of custom sprites, and for
	 * evaluating callbacks.
	 */
	GRFFilePropsBase<NUM_CARGO + 3> grf_prop;
	StationClassID cls_id;     ///< The class to which this spec belongs.
	StringID name;             ///< Name of this station.

	/**
	 * Bitmask of number of platforms available for the station.
	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms.
	 */
	byte disallowed_platforms;
	/**
	 * Bitmask of platform lengths available for the station.
	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 tiles long.
	 */
	byte disallowed_lengths;

	/**
	 * Number of tile layouts.
	 * A minimum of 8 is required is required for stations.
	 * 0-1 = plain platform
	 * 2-3 = platform with building
	 * 4-5 = platform with roof, left side
	 * 6-7 = platform with roof, right side
	 */
	uint tiles;
	NewGRFSpriteLayout *renderdata; ///< Array of tile layouts.

	/**
	 * Cargo threshold for choosing between little and lots of cargo
	 * @note little/lots are equivalent to the moving/loading states for vehicles
	 */
	uint16 cargo_threshold;

	uint32 cargo_triggers; ///< Bitmask of cargo types which cause trigger re-randomizing

	byte callback_mask; ///< Bitmask of station callbacks that have to be called

	byte flags; ///< Bitmask of flags, bit 0: use different sprite set; bit 1: divide cargo about by station size

	byte pylons;  ///< Bitmask of base tiles (0 - 7) which should contain elrail pylons
	byte wires;   ///< Bitmask of base tiles (0 - 7) which should contain elrail wires
	byte blocked; ///< Bitmask of base tiles (0 - 7) which are blocked to trains

	AnimationInfo animation;

	byte lengths;
	byte *platforms;
	StationLayout **layouts;
	bool copied_layouts;
};

/** Struct containing information relating to station classes. */
typedef NewGRFClass<StationSpec, StationClassID, STAT_CLASS_MAX> StationClass;

const StationSpec *GetStationSpec(TileIndex t);

/* Evaluate a tile's position within a station, and return the result a bitstuffed format. */
uint32 GetPlatformInfo(Axis axis, byte tile, int platforms, int length, int x, int y, bool centred);

SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10 = 0);
SpriteID GetCustomStationFoundationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint layout, uint edge_info);
uint16 GetStationCallback(CallbackID callback, uint32 param1, uint32 param2, const StationSpec *statspec, BaseStation *st, TileIndex tile);
CommandCost PerformStationTileSlopeCheck(TileIndex north_tile, TileIndex cur_tile, const StationSpec *statspec, Axis axis, byte plat_len, byte numtracks);

/* Allocate a StationSpec to a Station. This is called once per build operation. */
int AllocateSpecToStation(const StationSpec *statspec, BaseStation *st, bool exec);

/* Deallocate a StationSpec from a Station. Called when removing a single station tile. */
void DeallocateSpecFromStation(BaseStation *st, byte specindex);

/* Draw representation of a station tile for GUI purposes. */
bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID sclass, uint station);

void AnimateStationTile(TileIndex tile);
void TriggerStationAnimation(BaseStation *st, TileIndex tile, StationAnimationTrigger trigger, CargoID cargo_type = CT_INVALID);
void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigger trigger, CargoID cargo_type = CT_INVALID);
void StationUpdateCachedTriggers(BaseStation *st);

#endif /* NEWGRF_STATION_H */