Files @ r21584:561d516cfa45
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Location: cpp/openttd-patchpack/source/src/object_base.h

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_base.h Base for all objects. */

#ifndef OBJECT_BASE_H
#define OBJECT_BASE_H

#include "core/pool_type.hpp"
#include "object_type.h"
#include "tilearea_type.h"
#include "town_type.h"
#include "date_type.h"

typedef Pool<Object, ObjectID, 64, 0xFF0000> ObjectPool;
extern ObjectPool _object_pool;

/** An object, such as transmitter, on the map. */
struct Object : ObjectPool::PoolItem<&_object_pool> {
	ObjectType type;    ///< Type of the object
	Town *town;         ///< Town the object is built in
	TileArea location;  ///< Location of the object
	Date build_date;    ///< Date of construction
	byte colour;        ///< Colour of the object, for display purpose
	byte view;          ///< The view setting for this object

	/** Make sure the object isn't zeroed. */
	Object() {}
	/** Make sure the right destructor is called as well! */
	~Object() {}

	static Object *GetByTile(TileIndex tile);

	/**
	 * Increment the count of objects for this type.
	 * @param type ObjectType to increment
	 * @pre type < NUM_OBJECTS
	 */
	static inline void IncTypeCount(ObjectType type)
	{
		assert(type < NUM_OBJECTS);
		counts[type]++;
	}

	/**
	 * Decrement the count of objects for this type.
	 * @param type ObjectType to decrement
	 * @pre type < NUM_OBJECTS
	 */
	static inline void DecTypeCount(ObjectType type)
	{
		assert(type < NUM_OBJECTS);
		counts[type]--;
	}

	/**
	 * Get the count of objects for this type.
	 * @param type ObjectType to query
	 * @pre type < NUM_OBJECTS
	 */
	static inline uint16 GetTypeCount(ObjectType type)
	{
		assert(type < NUM_OBJECTS);
		return counts[type];
	}

	/** Resets object counts. */
	static inline void ResetTypeCounts()
	{
		memset(&counts, 0, sizeof(counts));
	}

protected:
	static uint16 counts[NUM_OBJECTS]; ///< Number of objects per type ingame
};

#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)

/**
 * Keeps track of removed objects during execution/testruns of commands.
 */
struct ClearedObjectArea {
	TileIndex first_tile;  ///< The first tile being cleared, which then causes the whole object to be cleared.
	TileArea area;         ///< The area of the object.
};

ClearedObjectArea *FindClearedObject(TileIndex tile);
extern SmallVector<ClearedObjectArea, 4> _cleared_object_areas;

#endif /* OBJECT_BASE_H */