Files @ r21584:561d516cfa45
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Location: cpp/openttd-patchpack/source/src/tile_map.cpp

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tile_map.cpp Global tile accessors. */

#include "stdafx.h"
#include "tile_map.h"

#include "safeguards.h"

/**
 * Return the slope of a given tile
 * @param tile Tile to compute slope of
 * @param h    If not \c NULL, pointer to storage of z height
 * @return Slope of the tile, except for the HALFTILE part
 */
Slope GetTileSlope(TileIndex tile, int *h)
{
	assert(tile < MapSize());

	if (!IsInnerTile(tile)) {
		if (h != NULL) *h = TileHeight(tile);
		return SLOPE_FLAT;
	}

	int a = TileHeight(tile); // Height of the N corner
	int min = a; // Minimal height of all corners examined so far
	int b = TileHeight(tile + TileDiffXY(1, 0)); // Height of the W corner
	if (min > b) min = b;
	int c = TileHeight(tile + TileDiffXY(0, 1)); // Height of the E corner
	if (min > c) min = c;
	int d = TileHeight(tile + TileDiffXY(1, 1)); // Height of the S corner
	if (min > d) min = d;

	/* Due to the fact that tiles must connect with each other without leaving gaps, the
	 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
	 *
	 * Also, there is at most 1 corner with height difference of 2.
	 */

	uint r = SLOPE_FLAT; // Computed slope of the tile

	/* For each corner if not equal to minimum height:
	 *  - set the SLOPE_STEEP flag if the difference is 2
	 *  - add the corresponding SLOPE_X constant to the computed slope
	 */
	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
	if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;

	if (h != NULL) *h = min;

	return (Slope)r;
}

/**
 * Check if a given tile is flat
 * @param tile Tile to check
 * @param h If not \c NULL, pointer to storage of z height (only if tile is flat)
 * @return Whether the tile is flat
 */
bool IsTileFlat(TileIndex tile, int *h)
{
	assert(tile < MapSize());

	if (!IsInnerTile(tile)) {
		if (h != NULL) *h = TileHeight(tile);
		return true;
	}

	uint z = TileHeight(tile);
	if (TileHeight(tile + TileDiffXY(1, 0)) != z) return false;
	if (TileHeight(tile + TileDiffXY(0, 1)) != z) return false;
	if (TileHeight(tile + TileDiffXY(1, 1)) != z) return false;

	if (h != NULL) *h = z;
	return true;
}

/**
 * Get bottom height of the tile
 * @param tile Tile to compute height of
 * @return Minimum height of the tile
 */
int GetTileZ(TileIndex tile)
{
	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return 0;

	int h = TileHeight(tile); // N corner
	h = min(h, TileHeight(tile + TileDiffXY(1, 0))); // W corner
	h = min(h, TileHeight(tile + TileDiffXY(0, 1))); // E corner
	h = min(h, TileHeight(tile + TileDiffXY(1, 1))); // S corner

	return h;
}

/**
 * Get top height of the tile
 * @param t Tile to compute height of
 * @return Maximum height of the tile
 */
int GetTileMaxZ(TileIndex t)
{
	if (TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) return 0;

	int h = TileHeight(t); // N corner
	h = max<int>(h, TileHeight(t + TileDiffXY(1, 0))); // W corner
	h = max<int>(h, TileHeight(t + TileDiffXY(0, 1))); // E corner
	h = max<int>(h, TileHeight(t + TileDiffXY(1, 1))); // S corner

	return h;
}