Files @ r21584:561d516cfa45
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Location: cpp/openttd-patchpack/source/src/transparency_gui.cpp

rubidium
(svn r26708) -Codechange: replace C preprocessor with all kinds of options to prevent adding certain things to the result and the sed script to remove everything that shouldn't be in the resulting nfo file but came out of the C preprocessor by a small-ish awk program. This means no more breaking if a C preprocessor decides to add more data to the processed file (like GCC's inclusion of stdc-predef.h when not passing -nostdinc). It furthermore more than halfs the time needed for the assemble step of the extra GRF compilation
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file transparency_gui.cpp The transparency GUI. */

#include "stdafx.h"
#include "window_gui.h"
#include "transparency.h"
#include "sound_func.h"
#include "settings_type.h"

#include "widgets/transparency_widget.h"

#include "table/sprites.h"
#include "table/strings.h"

#include "safeguards.h"

TransparencyOptionBits _transparency_opt;  ///< The bits that should be transparent.
TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X.
TransparencyOptionBits _invisibility_opt;  ///< The bits that should be invisible.
byte _display_opt; ///< What do we want to draw/do?

class TransparenciesWindow : public Window
{
public:
	TransparenciesWindow(WindowDesc *desc, int window_number) : Window(desc)
	{
		this->InitNested(window_number);
	}

	virtual void OnPaint()
	{
		this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
		this->DrawWidgets();
	}

	virtual void DrawWidget(const Rect &r, int widget) const
	{
		switch (widget) {
			case WID_TT_SIGNS:
			case WID_TT_TREES:
			case WID_TT_HOUSES:
			case WID_TT_INDUSTRIES:
			case WID_TT_BUILDINGS:
			case WID_TT_BRIDGES:
			case WID_TT_STRUCTURES:
			case WID_TT_CATENARY:
			case WID_TT_LOADING: {
				uint i = widget - WID_TT_BEGIN;
				if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, r.left + 1, r.top + 1);
				break;
			}
			case WID_TT_BUTTONS:
				for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
					if (i == WID_TT_LOADING) continue; // Do not draw button for invisible loading indicators.

					const NWidgetBase *wi = this->GetWidget<NWidgetBase>(i);
					DrawFrameRect(wi->pos_x + 1, r.top + 2, wi->pos_x + wi->current_x - 2, r.bottom - 2, COLOUR_PALE_GREEN,
							HasBit(_invisibility_opt, i - WID_TT_BEGIN) ? FR_LOWERED : FR_NONE);
				}
				break;
		}
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		if (widget >= WID_TT_BEGIN && widget < WID_TT_END) {
			if (_ctrl_pressed) {
				/* toggle the bit of the transparencies lock variable */
				ToggleTransparencyLock((TransparencyOption)(widget - WID_TT_BEGIN));
				this->SetDirty();
			} else {
				/* toggle the bit of the transparencies variable and play a sound */
				ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
				if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
				MarkWholeScreenDirty();
			}
		} else if (widget == WID_TT_BUTTONS) {
			uint i;
			for (i = WID_TT_BEGIN; i < WID_TT_END; i++) {
				const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
				if (IsInsideBS(pt.x, nwid->pos_x, nwid->current_x)) {
					break;
				}
			}
			if (i == WID_TT_LOADING || i == WID_TT_END) return;

			ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
			if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);

			/* Redraw whole screen only if transparency is set */
			if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {
				MarkWholeScreenDirty();
			} else {
				this->SetWidgetDirty(WID_TT_BUTTONS);
			}
		}
	}

	virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
	{
		Point pt = GetToolbarAlignedWindowPosition(sm_width);
		pt.y += 2 * (sm_height - this->GetWidget<NWidgetBase>(WID_TT_BUTTONS)->current_y);
		return pt;
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
	{
		if (!gui_scope) return;
		for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
			this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN)));
		}
	}
};

static const NWidgetPart _nested_transparency_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
		NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TRANSPARENCY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_SIGNS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_TREES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_HOUSES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_INDUSTRIES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUILDINGS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BRIDGES), SetMinimalSize(43, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_STRUCTURES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_CATENARY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_TOOLTIP),
		NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOADING), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_TOOLTIP),
		NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 1), EndContainer(),
	EndContainer(),
	/* Panel with 'invisibility' buttons. */
	NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_TT_BUTTONS), SetMinimalSize(219, 13), SetDataTip(0x0, STR_TRANSPARENT_INVISIBLE_TOOLTIP),
	EndContainer(),
};

static WindowDesc _transparency_desc(
	WDP_MANUAL, "toolbar_transparency", 0, 0,
	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
	0,
	_nested_transparency_widgets, lengthof(_nested_transparency_widgets)
);

/**
 * Show the transparency toolbar.
 */
void ShowTransparencyToolbar()
{
	AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}