Files @ r10911:571c959dc9ed
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Location: cpp/openttd-patchpack/source/Makefile.msvc

rubidium
(svn r15246) -Fix [FS#2577]: close all windows *before* starting a new game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
#
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
#   or   make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
#

# Check if we want to show what we are doing
ifdef VERBOSE
	Q =
else
	Q = @
endif

AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = "openttd.exe"
TARGET := $(shell echo $(PLATFORM) | sed "s~win64~x64~;s~win32~Win32~")

all:
	$(Q)cp objs/$(TARGET)/Release/$(TTD) $(BIN_DIR)/$(TTD)

include Makefile.bundle.in