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@ r28822:57cd1bc354de
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Location: cpp/openttd-patchpack/source/src/station.cpp
r28822:57cd1bc354de
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Codechange: Add `GetVisibleRangeIterators()` to `Scrollbar`.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file station.cpp Implementation of the station base class. */
#include "stdafx.h"
#include "company_func.h"
#include "company_base.h"
#include "roadveh.h"
#include "viewport_func.h"
#include "viewport_kdtree.h"
#include "command_func.h"
#include "news_func.h"
#include "aircraft.h"
#include "vehiclelist.h"
#include "core/pool_func.hpp"
#include "station_base.h"
#include "station_kdtree.h"
#include "roadstop_base.h"
#include "industry.h"
#include "town.h"
#include "core/random_func.hpp"
#include "linkgraph/linkgraph.h"
#include "linkgraph/linkgraphschedule.h"
#include "table/strings.h"
#include "safeguards.h"
/** The pool of stations. */
StationPool _station_pool("Station");
INSTANTIATE_POOL_METHODS(Station)
StationKdtree _station_kdtree(Kdtree_StationXYFunc);
void RebuildStationKdtree()
{
std::vector<StationID> stids;
for (const Station *st : Station::Iterate()) {
stids.push_back(st->index);
}
_station_kdtree.Build(stids.begin(), stids.end());
}
BaseStation::~BaseStation()
{
if (CleaningPool()) return;
CloseWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
CloseWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
CloseWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
this->sign.MarkDirty();
}
Station::Station(TileIndex tile) :
SpecializedStation<Station, false>(tile),
bus_station(INVALID_TILE, 0, 0),
truck_station(INVALID_TILE, 0, 0),
ship_station(INVALID_TILE, 0, 0),
indtype(IT_INVALID),
time_since_load(255),
time_since_unload(255),
last_vehicle_type(VEH_INVALID)
{
/* this->random_bits is set in Station::AddFacility() */
}
/**
* Clean up a station by clearing vehicle orders, invalidating windows and
* removing link stats.
* Aircraft-Hangar orders need special treatment here, as the hangars are
* actually part of a station (tiletype is STATION), but the order type
* is OT_GOTO_DEPOT.
*/
Station::~Station()
{
if (CleaningPool()) {
for (GoodsEntry &ge : this->goods) {
ge.cargo.OnCleanPool();
}
return;
}
while (!this->loading_vehicles.empty()) {
this->loading_vehicles.front()->LeaveStation();
}
for (Aircraft *a : Aircraft::Iterate()) {
if (!a->IsNormalAircraft()) continue;
if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
}
for (CargoID c = 0; c < NUM_CARGO; ++c) {
LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
if (lg == nullptr) continue;
for (NodeID node = 0; node < lg->Size(); ++node) {
Station *st = Station::Get((*lg)[node].station);
st->goods[c].flows.erase(this->index);
if ((*lg)[node].HasEdgeTo(this->goods[c].node) && (*lg)[node][this->goods[c].node].LastUpdate() != EconomyTime::INVALID_DATE) {
st->goods[c].flows.DeleteFlows(this->index);
RerouteCargo(st, c, this->index, st->index);
}
}
lg->RemoveNode(this->goods[c].node);
if (lg->Size() == 0) {
LinkGraphSchedule::instance.Unqueue(lg);
delete lg;
}
}
for (Vehicle *v : Vehicle::Iterate()) {
/* Forget about this station if this station is removed */
if (v->last_station_visited == this->index) {
v->last_station_visited = INVALID_STATION;
}
if (v->last_loading_station == this->index) {
v->last_loading_station = INVALID_STATION;
}
}
/* Remove station from industries and towns that reference it. */
this->RemoveFromAllNearbyLists();
/* Clear the persistent storage. */
delete this->airport.psa;
if (this->owner == OWNER_NONE) {
/* Invalidate all in case of oil rigs. */
InvalidateWindowClassesData(WC_STATION_LIST, 0);
} else {
InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
}
CloseWindowById(WC_STATION_VIEW, index);
/* Now delete all orders that go to the station */
RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
/* Remove all news items */
DeleteStationNews(this->index);
for (GoodsEntry &ge : this->goods) {
ge.cargo.Truncate();
}
CargoPacket::InvalidateAllFrom(this->index);
_station_kdtree.Remove(this->index);
if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
}
/**
* Invalidating of the JoinStation window has to be done
* after removing item from the pool.
*/
void BaseStation::PostDestructor(size_t)
{
InvalidateWindowData(WC_SELECT_STATION, 0, 0);
}
void BaseStation::SetRoadStopTileData(TileIndex tile, byte data, bool animation)
{
for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
if (tile_data.tile == tile) {
if (animation) {
tile_data.animation_frame = data;
} else {
tile_data.random_bits = data;
}
return;
}
}
RoadStopTileData tile_data;
tile_data.tile = tile;
tile_data.animation_frame = animation ? data : 0;
tile_data.random_bits = animation ? 0 : data;
this->custom_roadstop_tile_data.push_back(tile_data);
}
void BaseStation::RemoveRoadStopTileData(TileIndex tile)
{
for (RoadStopTileData &tile_data : this->custom_roadstop_tile_data) {
if (tile_data.tile == tile) {
tile_data = this->custom_roadstop_tile_data.back();
this->custom_roadstop_tile_data.pop_back();
return;
}
}
}
/**
* Get the primary road stop (the first road stop) that the given vehicle can load/unload.
* @param v the vehicle to get the first road stop for
* @return the first roadstop that this vehicle can load at
*/
RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
{
RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
for (; rs != nullptr; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
/* The vehicle is articulated and can therefore not go to a standard road stop. */
if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
break;
}
return rs;
}
/**
* Called when new facility is built on the station. If it is the first facility
* it initializes also 'xy' and 'random_bits' members
*/
void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
{
if (this->facilities == FACIL_NONE) {
this->MoveSign(facil_xy);
this->random_bits = Random();
}
this->facilities |= new_facility_bit;
this->owner = _current_company;
this->build_date = TimerGameCalendar::date;
SetWindowClassesDirty(WC_VEHICLE_ORDERS);
}
/**
* Marks the tiles of the station as dirty.
*
* @ingroup dirty
*/
void Station::MarkTilesDirty(bool cargo_change) const
{
TileIndex tile = this->train_station.tile;
int w, h;
if (tile == INVALID_TILE) return;
/* cargo_change is set if we're refreshing the tiles due to cargo moving
* around. */
if (cargo_change) {
/* Don't waste time updating if there are no custom station graphics
* that might change. Even if there are custom graphics, they might
* not change. Unfortunately we have no way of telling. */
if (this->speclist.empty()) return;
}
for (h = 0; h < train_station.h; h++) {
for (w = 0; w < train_station.w; w++) {
if (this->TileBelongsToRailStation(tile)) {
MarkTileDirtyByTile(tile);
}
tile += TileDiffXY(1, 0);
}
tile += TileDiffXY(-w, 1);
}
}
/* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
{
assert(this->TileBelongsToRailStation(tile));
TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
TileIndex t = tile;
uint len = 0;
do {
t -= delta;
len++;
} while (IsCompatibleTrainStationTile(t, tile));
t = tile;
do {
t += delta;
len++;
} while (IsCompatibleTrainStationTile(t, tile));
return len - 1;
}
/* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
{
TileIndex start_tile = tile;
uint length = 0;
assert(IsRailStationTile(tile));
assert(dir < DIAGDIR_END);
do {
length++;
tile += TileOffsByDiagDir(dir);
} while (IsCompatibleTrainStationTile(tile, start_tile));
return length;
}
/**
* Get the catchment size of an individual station tile.
* @param tile Station tile to get catchment size of.
* @param st Associated station of station tile.
* @pre IsTileType(tile, MP_STATION)
* @return The catchment size of the station tile.
*/
static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
{
assert(IsTileType(tile, MP_STATION));
if (_settings_game.station.modified_catchment) {
switch (GetStationType(tile)) {
case STATION_RAIL: return CA_TRAIN;
case STATION_OILRIG: return CA_UNMODIFIED;
case STATION_AIRPORT: return st->airport.GetSpec()->catchment;
case STATION_TRUCK: return CA_TRUCK;
case STATION_BUS: return CA_BUS;
case STATION_DOCK: return CA_DOCK;
default: NOT_REACHED();
case STATION_BUOY:
case STATION_WAYPOINT: return CA_NONE;
}
} else {
switch (GetStationType(tile)) {
default: return CA_UNMODIFIED;
case STATION_BUOY:
case STATION_WAYPOINT: return CA_NONE;
}
}
}
/**
* Determines the catchment radius of the station
* @return The radius
*/
uint Station::GetCatchmentRadius() const
{
uint ret = CA_NONE;
if (_settings_game.station.modified_catchment) {
if (this->bus_stops != nullptr) ret = std::max<uint>(ret, CA_BUS);
if (this->truck_stops != nullptr) ret = std::max<uint>(ret, CA_TRUCK);
if (this->train_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_TRAIN);
if (this->ship_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_DOCK);
if (this->airport.tile != INVALID_TILE) ret = std::max<uint>(ret, this->airport.GetSpec()->catchment);
} else {
if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
ret = CA_UNMODIFIED;
}
}
return ret;
}
/**
* Determines catchment rectangle of this station
* @return clamped catchment rectangle
*/
Rect Station::GetCatchmentRect() const
{
assert(!this->rect.IsEmpty());
/* Compute acceptance rectangle */
int catchment_radius = this->GetCatchmentRadius();
Rect ret = {
std::max<int>(this->rect.left - catchment_radius, 0),
std::max<int>(this->rect.top - catchment_radius, 0),
std::min<int>(this->rect.right + catchment_radius, Map::MaxX()),
std::min<int>(this->rect.bottom + catchment_radius, Map::MaxY())
};
return ret;
}
/**
* Add nearby industry to station's industries_near list if it accepts cargo.
* For industries that are already on the list update distance if it's closer.
* @param ind Industry
* @param tile Tile of the industry to measure distance to.
*/
void Station::AddIndustryToDeliver(Industry *ind, TileIndex tile)
{
/* Using DistanceMax to get about the same order as with previously used CircularTileSearch. */
uint distance = DistanceMax(this->xy, tile);
/* Don't check further if this industry is already in the list but update the distance if it's closer */
auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
if (pos != this->industries_near.end()) {
if (pos->distance > distance) {
auto node = this->industries_near.extract(pos);
node.value().distance = distance;
this->industries_near.insert(std::move(node));
}
return;
}
/* Include only industries that can accept cargo */
if (!ind->IsCargoAccepted()) return;
this->industries_near.insert(IndustryListEntry{distance, ind});
}
/**
* Remove nearby industry from station's industries_near list.
* @param ind Industry
*/
void Station::RemoveIndustryToDeliver(Industry *ind)
{
auto pos = std::find_if(this->industries_near.begin(), this->industries_near.end(), [&](const IndustryListEntry &e) { return e.industry->index == ind->index; });
if (pos != this->industries_near.end()) {
this->industries_near.erase(pos);
}
}
/**
* Remove this station from the nearby stations lists of all towns and industries.
*/
void Station::RemoveFromAllNearbyLists()
{
for (Town *t : Town::Iterate()) { t->stations_near.erase(this); }
for (Industry *i : Industry::Iterate()) { i->stations_near.erase(this); }
}
/**
* Test if the given town ID is covered by our catchment area.
* This is used when removing a house tile to determine if it was the last house tile
* within our catchment.
* @param t TownID to test.
* @return true if at least one house tile of TownID is covered.
*/
bool Station::CatchmentCoversTown(TownID t) const
{
BitmapTileIterator it(this->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
}
return false;
}
/**
* Recompute tiles covered in our catchment area.
* This will additionally recompute nearby towns and industries.
* @param no_clear_nearby_lists If Station::RemoveFromAllNearbyLists does not need to be called.
*/
void Station::RecomputeCatchment(bool no_clear_nearby_lists)
{
this->industries_near.clear();
if (!no_clear_nearby_lists) this->RemoveFromAllNearbyLists();
if (this->rect.IsEmpty()) {
this->catchment_tiles.Reset();
return;
}
if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
/* Station is associated with an industry, so we only need to deliver to that industry. */
this->catchment_tiles.Initialize(this->industry->location);
for (TileIndex tile : this->industry->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
this->catchment_tiles.SetTile(tile);
}
}
/* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
for (Station *st : this->industry->stations_near) {
st->RemoveIndustryToDeliver(this->industry);
}
this->industry->stations_near.clear();
this->industry->stations_near.insert(this);
this->industries_near.insert(IndustryListEntry{0, this->industry});
return;
}
this->catchment_tiles.Initialize(GetCatchmentRect());
/* Loop finding all station tiles */
TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
for (TileIndex tile : ta) {
if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
uint r = GetTileCatchmentRadius(tile, this);
if (r == CA_NONE) continue;
/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
}
/* Search catchment tiles for towns and industries */
BitmapTileIterator it(this->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE)) {
Town *t = Town::GetByTile(tile);
t->stations_near.insert(this);
}
if (IsTileType(tile, MP_INDUSTRY)) {
Industry *i = Industry::GetByTile(tile);
/* Ignore industry if it has a neutral station. It already can't be this station. */
if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue;
i->stations_near.insert(this);
/* Add if we can deliver to this industry as well */
this->AddIndustryToDeliver(i, tile);
}
}
}
/**
* Recomputes catchment of all stations.
* This will additionally recompute nearby stations for all towns and industries.
*/
/* static */ void Station::RecomputeCatchmentForAll()
{
for (Town *t : Town::Iterate()) { t->stations_near.clear(); }
for (Industry *i : Industry::Iterate()) { i->stations_near.clear(); }
for (Station *st : Station::Iterate()) { st->RecomputeCatchment(true); }
}
/************************************************************************/
/* StationRect implementation */
/************************************************************************/
StationRect::StationRect()
{
this->MakeEmpty();
}
void StationRect::MakeEmpty()
{
this->left = this->top = this->right = this->bottom = 0;
}
/**
* Determines whether a given point (x, y) is within a certain distance of
* the station rectangle.
* @note x and y are in Tile coordinates
* @param x X coordinate
* @param y Y coordinate
* @param distance The maximum distance a point may have (L1 norm)
* @return true if the point is within distance tiles of the station rectangle
*/
bool StationRect::PtInExtendedRect(int x, int y, int distance) const
{
return this->left - distance <= x && x <= this->right + distance &&
this->top - distance <= y && y <= this->bottom + distance;
}
bool StationRect::IsEmpty() const
{
return this->left == 0 || this->left > this->right || this->top > this->bottom;
}
CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
{
int x = TileX(tile);
int y = TileY(tile);
if (this->IsEmpty()) {
/* we are adding the first station tile */
if (mode != ADD_TEST) {
this->left = this->right = x;
this->top = this->bottom = y;
}
} else if (!this->PtInExtendedRect(x, y)) {
/* current rect is not empty and new point is outside this rect
* make new spread-out rectangle */
Rect new_rect = {std::min(x, this->left), std::min(y, this->top), std::max(x, this->right), std::max(y, this->bottom)};
/* check new rect dimensions against preset max */
int w = new_rect.Width();
int h = new_rect.Height();
if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
assert(mode != ADD_TRY);
return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
}
/* spread-out ok, return true */
if (mode != ADD_TEST) {
/* we should update the station rect */
*this = new_rect;
}
} else {
; // new point is inside the rect, we don't need to do anything
}
return CommandCost();
}
CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
{
if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
CommandCost ret = this->BeforeAddTile(tile, mode);
if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
return ret;
}
return CommandCost();
}
/**
* Check whether station tiles of the given station id exist in the given rectangle
* @param st_id Station ID to look for in the rectangle
* @param left_a Minimal tile X edge of the rectangle
* @param top_a Minimal tile Y edge of the rectangle
* @param right_a Maximal tile X edge of the rectangle (inclusive)
* @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
* @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
*/
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
{
TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
for (TileIndex tile : ta) {
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
}
return false;
}
bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
{
int x = TileX(tile);
int y = TileY(tile);
/* look if removed tile was on the bounding rect edge
* and try to reduce the rect by this edge
* do it until we have empty rect or nothing to do */
for (;;) {
/* check if removed tile is on rect edge */
bool left_edge = (x == this->left);
bool right_edge = (x == this->right);
bool top_edge = (y == this->top);
bool bottom_edge = (y == this->bottom);
/* can we reduce the rect in either direction? */
bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
if (reduce_x) {
/* reduce horizontally */
if (left_edge) {
/* move left edge right */
this->left = x = x + 1;
} else {
/* move right edge left */
this->right = x = x - 1;
}
}
if (reduce_y) {
/* reduce vertically */
if (top_edge) {
/* move top edge down */
this->top = y = y + 1;
} else {
/* move bottom edge up */
this->bottom = y = y - 1;
}
}
if (left > right || top > bottom) {
/* can't continue, if the remaining rectangle is empty */
this->MakeEmpty();
return true; // empty remaining rect
}
}
return false; // non-empty remaining rect
}
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
{
assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
bool empty = this->AfterRemoveTile(st, ta.tile);
if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
return empty;
}
StationRect& StationRect::operator = (const Rect &src)
{
this->left = src.left;
this->top = src.top;
this->right = src.right;
this->bottom = src.bottom;
return *this;
}
/**
* Calculates the maintenance cost of all airports of a company.
* @param owner Company.
* @return Total cost.
*/
Money AirportMaintenanceCost(Owner owner)
{
Money total_cost = 0;
for (const Station *st : Station::Iterate()) {
if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
}
}
/* 3 bits fraction for the maintenance cost factor. */
return total_cost >> 3;
}
bool StationCompare::operator() (const Station *lhs, const Station *rhs) const
{
return lhs->index < rhs->index;
}
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