Files @ r23774:59b54c2b48f6
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Location: cpp/openttd-patchpack/source/src/linkgraph/linkgraphschedule.cpp

Niels Martin Hansen
Change: Limit in-editor warnings in VS 2019

The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file linkgraphschedule.cpp Definition of link graph schedule used for cargo distribution. */

#include "../stdafx.h"
#include "linkgraphschedule.h"
#include "init.h"
#include "demands.h"
#include "mcf.h"
#include "flowmapper.h"
#include "../framerate_type.h"

#include "../safeguards.h"

/**
 * Static instance of LinkGraphSchedule.
 * Note: This instance is created on task start.
 *       Lazy creation on first usage results in a data race between the CDist threads.
 */
/* static */ LinkGraphSchedule LinkGraphSchedule::instance;

/**
 * Start the next job in the schedule.
 */
void LinkGraphSchedule::SpawnNext()
{
	if (this->schedule.empty()) return;
	LinkGraph *next = this->schedule.front();
	LinkGraph *first = next;
	while (next->Size() < 2) {
		this->schedule.splice(this->schedule.end(), this->schedule, this->schedule.begin());
		next = this->schedule.front();
		if (next == first) return;
	}
	assert(next == LinkGraph::Get(next->index));
	this->schedule.pop_front();
	if (LinkGraphJob::CanAllocateItem()) {
		LinkGraphJob *job = new LinkGraphJob(*next);
		job->SpawnThread();
		this->running.push_back(job);
	} else {
		NOT_REACHED();
	}
}

/**
 * Join the next finished job, if available.
 */
void LinkGraphSchedule::JoinNext()
{
	if (this->running.empty()) return;
	LinkGraphJob *next = this->running.front();
	if (!next->IsFinished()) return;
	this->running.pop_front();
	LinkGraphID id = next->LinkGraphIndex();
	delete next; // implicitly joins the thread
	if (LinkGraph::IsValidID(id)) {
		LinkGraph *lg = LinkGraph::Get(id);
		this->Unqueue(lg); // Unqueue to avoid double-queueing recycled IDs.
		this->Queue(lg);
	}
}

/**
 * Run all handlers for the given Job.
 * @param job Pointer to a link graph job.
 */
/* static */ void LinkGraphSchedule::Run(LinkGraphJob *job)
{
	for (uint i = 0; i < lengthof(instance.handlers); ++i) {
		instance.handlers[i]->Run(*job);
	}
}

/**
 * Start all threads in the running list. This is only useful for save/load.
 * Usually threads are started when the job is created.
 */
void LinkGraphSchedule::SpawnAll()
{
	for (JobList::iterator i = this->running.begin(); i != this->running.end(); ++i) {
		(*i)->SpawnThread();
	}
}

/**
 * Clear all link graphs and jobs from the schedule.
 */
/* static */ void LinkGraphSchedule::Clear()
{
	for (JobList::iterator i(instance.running.begin()); i != instance.running.end(); ++i) {
		(*i)->JoinThread();
	}
	instance.running.clear();
	instance.schedule.clear();
}

/**
 * Shift all dates (join dates and edge annotations) of link graphs and link
 * graph jobs by the number of days given.
 * @param interval Number of days to be added or subtracted.
 */
void LinkGraphSchedule::ShiftDates(int interval)
{
	LinkGraph *lg;
	FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(interval);
	LinkGraphJob *lgj;
	FOR_ALL_LINK_GRAPH_JOBS(lgj) lgj->ShiftJoinDate(interval);
}

/**
 * Create a link graph schedule and initialize its handlers.
 */
LinkGraphSchedule::LinkGraphSchedule()
{
	this->handlers[0] = new InitHandler;
	this->handlers[1] = new DemandHandler;
	this->handlers[2] = new MCFHandler<MCF1stPass>;
	this->handlers[3] = new FlowMapper(false);
	this->handlers[4] = new MCFHandler<MCF2ndPass>;
	this->handlers[5] = new FlowMapper(true);
}

/**
 * Delete a link graph schedule and its handlers.
 */
LinkGraphSchedule::~LinkGraphSchedule()
{
	this->Clear();
	for (uint i = 0; i < lengthof(this->handlers); ++i) {
		delete this->handlers[i];
	}
}

/**
 * Spawn or join a link graph job or compress a link graph if any link graph is
 * due to do so.
 */
void OnTick_LinkGraph()
{
	if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK) return;
	Date offset = _date % _settings_game.linkgraph.recalc_interval;
	if (offset == 0) {
		LinkGraphSchedule::instance.SpawnNext();
	} else if (offset == _settings_game.linkgraph.recalc_interval / 2) {
		PerformanceMeasurer framerate(PFE_GL_LINKGRAPH);
		LinkGraphSchedule::instance.JoinNext();
	}
}