Files @ r23774:59b54c2b48f6
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Location: cpp/openttd-patchpack/source/src/newgrf_canal.cpp

Niels Martin Hansen
Change: Limit in-editor warnings in VS 2019

The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_canal.cpp Implementation of NewGRF canals. */

#include "stdafx.h"
#include "debug.h"
#include "newgrf_spritegroup.h"
#include "newgrf_canal.h"
#include "water.h"
#include "water_map.h"

#include "safeguards.h"

/** Table of canal 'feature' sprite groups */
WaterFeature _water_feature[CF_END];

/** Scope resolver of a canal tile. */
struct CanalScopeResolver : public ScopeResolver {
	TileIndex tile; ///< Tile containing the canal.

	CanalScopeResolver(ResolverObject &ro, TileIndex tile)
		: ScopeResolver(ro), tile(tile)
	{
	}

	uint32 GetRandomBits() const override;
	uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
};

/** Resolver object for canals. */
struct CanalResolverObject : public ResolverObject {
	CanalScopeResolver canal_scope;

	CanalResolverObject(CanalFeature feature, TileIndex tile,
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);

	ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
	{
		switch (scope) {
			case VSG_SCOPE_SELF: return &this->canal_scope;
			default: return ResolverObject::GetScope(scope, relative);
		}
	}

	const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
};

/* virtual */ uint32 CanalScopeResolver::GetRandomBits() const
{
	/* Return random bits only for water tiles, not station tiles */
	return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
}

/* virtual */ uint32 CanalScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
	switch (variable) {
		/* Height of tile */
		case 0x80: {
			int z = GetTileZ(this->tile);
			/* Return consistent height within locks */
			if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART_UPPER) z--;
			return z;
		}

		/* Terrain type */
		case 0x81: return GetTerrainType(this->tile);

		/* Dike map: Connectivity info for river and canal tiles
		 *
		 * Assignment of bits to directions defined in agreement with
		 * http://projects.tt-forums.net/projects/ttdpatch/repository/revisions/2367/entry/trunk/patches/water.asm#L879
		 *         7
		 *      3     0
		 *   6     *     4
		 *      2     1
		 *         5
		 */
		case 0x82: {
			uint32 connectivity =
				  (!IsWateredTile(TILE_ADDXY(tile, -1,  0), DIR_SW) << 0)  // NE
				+ (!IsWateredTile(TILE_ADDXY(tile,  0,  1), DIR_NW) << 1)  // SE
				+ (!IsWateredTile(TILE_ADDXY(tile,  1,  0), DIR_NE) << 2)  // SW
				+ (!IsWateredTile(TILE_ADDXY(tile,  0, -1), DIR_SE) << 3)  // NW
				+ (!IsWateredTile(TILE_ADDXY(tile, -1,  1), DIR_W)  << 4)  // E
				+ (!IsWateredTile(TILE_ADDXY(tile,  1,  1), DIR_N)  << 5)  // S
				+ (!IsWateredTile(TILE_ADDXY(tile,  1, -1), DIR_E)  << 6)  // W
				+ (!IsWateredTile(TILE_ADDXY(tile, -1, -1), DIR_S)  << 7); // N
			return connectivity;
		}

		/* Random data for river or canal tiles, otherwise zero */
		case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
	}

	DEBUG(grf, 1, "Unhandled canal variable 0x%02X", variable);

	*available = false;
	return UINT_MAX;
}


/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
	if (group->num_loaded == 0) return nullptr;

	return group->loaded[0];
}

/**
 * Canal resolver constructor.
 * @param feature Which canal feature we want.
 * @param tile Tile index of canal.
 * @param callback Callback ID.
 * @param callback_param1 First parameter (var 10) of the callback.
 * @param callback_param2 Second parameter (var 18) of the callback.
 */
CanalResolverObject::CanalResolverObject(CanalFeature feature, TileIndex tile,
		CallbackID callback, uint32 callback_param1, uint32 callback_param2)
		: ResolverObject(_water_feature[feature].grffile, callback, callback_param1, callback_param2), canal_scope(*this, tile)
{
	this->root_spritegroup = _water_feature[feature].group;
}

/**
 * Lookup the base sprite to use for a canal.
 * @param feature Which canal feature we want.
 * @param tile Tile index of canal, if appropriate.
 * @return Base sprite returned by GRF, or \c 0 if none.
 */
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
{
	CanalResolverObject object(feature, tile);
	const SpriteGroup *group = object.Resolve();
	if (group == nullptr) return 0;

	return group->GetResult();
}

/**
 * Run a specific callback for canals.
 * @param callback Callback ID.
 * @param param1   Callback parameter 1.
 * @param param2   Callback parameter 2.
 * @param feature  For which feature to run the callback.
 * @param tile     Tile index of canal.
 * @return Callback result or #CALLBACK_FAILED if the callback failed.
 */
static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile)
{
	CanalResolverObject object(feature, tile, callback, param1, param2);
	return object.ResolveCallback();
}

/**
 * Get the new sprite offset for a water tile.
 * @param tile       Tile index of the canal/water tile.
 * @param feature    For which feature to get the new sprite offset.
 * @param cur_offset Current sprite offset.
 * @return New sprite offset.
 */
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
{
	if (HasBit(_water_feature[feature].callback_mask, CBM_CANAL_SPRITE_OFFSET)) {
		uint16 cb = GetCanalCallback(CBID_CANALS_SPRITE_OFFSET, cur_offset, 0, feature, tile);
		if (cb != CALLBACK_FAILED) return cur_offset + cb;
	}
	return cur_offset;
}