Files @ r23774:59b54c2b48f6
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Location: cpp/openttd-patchpack/source/src/newgrf_industries.h

Niels Martin Hansen
Change: Limit in-editor warnings in VS 2019

The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_industries.h Functions for NewGRF industries. */

#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H

#include "newgrf_town.h"

/** Resolver for industry scopes. */
struct IndustriesScopeResolver : public ScopeResolver {
	TileIndex tile;     ///< Tile owned by the industry.
	Industry *industry; ///< %Industry being resolved.
	IndustryType type;  ///< Type of the industry.
	uint32 random_bits; ///< Random bits of the new industry.

	/**
	 * Scope resolver for industries.
	 * @param ro Surrounding resolver.
	 * @param tile %Tile owned by the industry.
	 * @param industry %Industry being resolved.
	 * @param type Type of the industry.
	 * @param random_bits Random bits of the new industry.
	 */
	IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0)
		: ScopeResolver(ro), tile(tile), industry(industry), type(type), random_bits(random_bits)
	{
	}

	uint32 GetRandomBits() const override;
	uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
	uint32 GetTriggers() const override;
	void StorePSA(uint pos, int32 value) override;
};

/** Resolver for industries. */
struct IndustriesResolverObject : public ResolverObject {
	IndustriesScopeResolver industries_scope; ///< Scope resolver for the industry.
	TownScopeResolver *town_scope;            ///< Scope resolver for the associated town (if needed and available, else \c nullptr).

	IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0,
			CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
	~IndustriesResolverObject();

	TownScopeResolver *GetTown();

	ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
	{
		switch (scope) {
			case VSG_SCOPE_SELF: return &industries_scope;
			case VSG_SCOPE_PARENT: {
				TownScopeResolver *tsr = this->GetTown();
				if (tsr != nullptr) return tsr;
			}
			FALLTHROUGH;

			default:
				return ResolverObject::GetScope(scope, relative);
		}
	}
};

/** When should the industry(tile) be triggered for random bits? */
enum IndustryTrigger {
	/** Triggered each tile loop */
	INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
	/** Triggered (whole industry) each 256 ticks */
	INDUSTRY_TRIGGER_256_TICKS        = 2,
	/** Triggered on cargo delivery */
	INDUSTRY_TRIGGER_CARGO_DELIVERY   = 4,
};

/** From where has callback #CBID_INDUSTRY_PROBABILITY been called */
enum IndustryAvailabilityCallType {
	IACT_MAPGENERATION,    ///< during random map generation
	IACT_RANDOMCREATION,   ///< during creation of random ingame industry
	IACT_USERCREATION,     ///< from the Fund/build window
	IACT_PROSPECTCREATION, ///< from the Fund/build using prospecting
};

/* in newgrf_industry.cpp */
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);

IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);

/* in newgrf_industrytiles.cpp*/
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8);

#endif /* NEWGRF_INDUSTRIES_H */