Files @ r23774:59b54c2b48f6
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Location: cpp/openttd-patchpack/source/src/table/object_land.h

Niels Martin Hansen
Change: Limit in-editor warnings in VS 2019

The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_land.h Sprites to use and how to display them for object tiles. */

#define TILE_SEQ_LINE(sz, img) { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} },
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }

static const DrawTileSeqStruct _object_nothing[] = {
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_transmitter_seq[] = {
	{   7,  7,  0,  2,  2, 70, {SPR_TRANSMITTER, PAL_NONE}},
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_lighthouse_seq[] = {
	{   4,  4,  0,  7,  7, 61, {SPR_LIGHTHOUSE, PAL_NONE}},
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_statue_seq[] = {
	{   0,  0,  0, 16, 16, 25, {SPR_STATUE_COMPANY | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_owned_land_seq[] = {
	{   8,  8,  0,  1,  1,  6, {SPR_BOUGHT_LAND    | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
	TILE_SEQ_END()
};

extern const DrawTileSprites _objects[] = {
	{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_transmitter_seq },
	{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_lighthouse_seq  },
	{ { SPR_CONCRETE_GROUND,         PAL_NONE }, _object_statue_seq      },
	{ { SPR_FLAT_BARE_LAND,          PAL_NONE }, _object_owned_land_seq  },
};


static const DrawTileSeqStruct _object_hq_medium_north[] = {
	TILE_SEQ_LINE(20, SPR_MEDIUMHQ_NORTH_WALL | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_medium_east[] = {
	TILE_SEQ_LINE(20, SPR_MEDIUMHQ_EAST_WALL  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_medium_west[] = {
	TILE_SEQ_LINE(20, SPR_MEDIUMHQ_WEST_WALL  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_large_north[] = {
	TILE_SEQ_LINE(50, SPR_LARGEHQ_NORTH_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_large_east[] = {
	TILE_SEQ_LINE(50, SPR_LARGEHQ_EAST_BUILD  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_large_west[] = {
	TILE_SEQ_LINE(50, SPR_LARGEHQ_WEST_BUILD  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_huge_north[] = {
	TILE_SEQ_LINE(60, SPR_HUGEHQ_NORTH_BUILD  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_huge_east[] = {
	TILE_SEQ_LINE(60, SPR_HUGEHQ_EAST_BUILD   | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_huge_west[] = {
	TILE_SEQ_LINE(60, SPR_HUGEHQ_WEST_BUILD   | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

#undef TILE_SEQ_LINE
#undef TILE_SEQ_END

#define TILE_SPRITE_LINE(img, dtss) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss },

static const DrawTileSprites _object_hq[] = {
	TILE_SPRITE_LINE(SPR_TINYHQ_NORTH,         _object_nothing)
	TILE_SPRITE_LINE(SPR_TINYHQ_WEST,          _object_nothing)
	TILE_SPRITE_LINE(SPR_TINYHQ_EAST,          _object_nothing)
	TILE_SPRITE_LINE(SPR_TINYHQ_SOUTH,         _object_nothing)

	TILE_SPRITE_LINE(SPR_SMALLHQ_NORTH,        _object_nothing)
	TILE_SPRITE_LINE(SPR_SMALLHQ_WEST,         _object_nothing)
	TILE_SPRITE_LINE(SPR_SMALLHQ_EAST,         _object_nothing)
	TILE_SPRITE_LINE(SPR_SMALLHQ_SOUTH,        _object_nothing)

	TILE_SPRITE_LINE(SPR_MEDIUMHQ_NORTH,       _object_hq_medium_north)
	TILE_SPRITE_LINE(SPR_MEDIUMHQ_WEST,        _object_hq_medium_west)
	TILE_SPRITE_LINE(SPR_MEDIUMHQ_EAST,        _object_hq_medium_east)
	TILE_SPRITE_LINE(SPR_MEDIUMHQ_SOUTH,       _object_nothing)

	TILE_SPRITE_LINE(SPR_LARGEHQ_NORTH_GROUND, _object_hq_large_north)
	TILE_SPRITE_LINE(SPR_LARGEHQ_WEST_GROUND,  _object_hq_large_west)
	TILE_SPRITE_LINE(SPR_LARGEHQ_EAST_GROUND,  _object_hq_large_east)
	TILE_SPRITE_LINE(SPR_LARGEHQ_SOUTH,        _object_nothing)

	TILE_SPRITE_LINE(SPR_HUGEHQ_NORTH_GROUND,  _object_hq_huge_north)
	TILE_SPRITE_LINE(SPR_HUGEHQ_WEST_GROUND,   _object_hq_huge_west)
	TILE_SPRITE_LINE(SPR_HUGEHQ_EAST_GROUND,   _object_hq_huge_east)
	TILE_SPRITE_LINE(SPR_HUGEHQ_SOUTH,         _object_nothing)
};

#undef TILE_SPRITE_LINE

#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, MAX_DAY + 1, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true }

/* Climates
 * T = Temperate
 * A = Sub-Arctic
 * S = Sub-Tropic
 * Y = Toyland */
#define T 1
#define A 2
#define S 4
#define Y 8
/** Specification of the original object structures. */
extern const ObjectSpec _original_objects[] = {
	M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER,          0x11,   0,   0, 10, T|A|S  , 15, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT),
	M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE,           0x11,   0,   0,  8, T|A    ,  8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT | OBJECT_FLAG_SCALE_BY_WATER),
	M(STR_TOWN_BUILDING_NAME_STATUE_1,                 0x11,   0,   0,  5, T|S|A|Y,  0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT), // Yes, we disallow building this everywhere. Happens in "special" case!
	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND,   0x11,  10,  10,  0, T|S|A|Y,  0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION ), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22,   0,   0,  7, T|S|A|Y,  0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME),
};

#undef M
#undef Y
#undef S
#undef A
#undef T