Files @ r11918:5a296c52d1a8
Branch filter:

Location: cpp/openttd-patchpack/source/src/order_base.h

smatz
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
/* $Id$ */

/** @file order_base.h Base class for orders. */

#ifndef ORDER_BASE_H
#define ORDER_BASE_H

#include "order_type.h"
#include "oldpool.h"
#include "core/bitmath_func.hpp"
#include "cargo_type.h"
#include "depot_type.h"
#include "station_type.h"
#include "vehicle_type.h"
#include "waypoint_type.h"

DECLARE_OLD_POOL(Order, Order, 6, 1000)
DECLARE_OLD_POOL(OrderList, OrderList, 4, 4000)

/* If you change this, keep in mind that it is saved on 3 places:
 * - Load_ORDR, all the global orders
 * - Vehicle -> current_order
 * - REF_ORDER (all REFs are currently limited to 16 bits!!)
 */
struct Order : PoolItem<Order, OrderID, &_Order_pool> {
private:
	friend const struct SaveLoad *GetVehicleDescription(VehicleType vt); ///< Saving and loading the current order of vehicles.
	friend void Load_VEHS();                                             ///< Loading of ancient vehicles.
	friend const struct SaveLoad *GetOrderDescription();                 ///< Saving and loading of orders.

	uint8 type;           ///< The type of order + non-stop flags
	uint8 flags;          ///< Load/unload types, depot order/action types.
	DestinationID dest;   ///< The destination of the order.

	CargoID refit_cargo;  ///< Refit CargoID
	byte refit_subtype;   ///< Refit subtype

public:
	Order *next;          ///< Pointer to next order. If NULL, end of list

	uint16 wait_time;    ///< How long in ticks to wait at the destination.
	uint16 travel_time;  ///< How long in ticks the journey to this destination should take.

	Order() : refit_cargo(CT_NO_REFIT) {}
	~Order() { this->type = OT_NOTHING; }

	/**
	 * Create an order based on a packed representation of that order.
	 * @param packed the packed representation.
	 */
	Order(uint32 packed);

	/**
	 * Check if a Order really exists.
	 * @return true if the order is valid.
	 */
	inline bool IsValid() const { return this->type != OT_NOTHING; }

	/**
	 * Check whether this order is of the given type.
	 * @param type the type to check against.
	 * @return true if the order matches.
	 */
	inline bool IsType(OrderType type) const { return this->GetType() == type; }

	/**
	 * Get the type of order of this order.
	 * @return the order type.
	 */
	inline OrderType GetType() const { return (OrderType)GB(this->type, 0, 4); }

	/**
	 * 'Free' the order
	 * @note ONLY use on "current_order" vehicle orders!
	 */
	void Free();

	/**
	 * Makes this order a Go To Station order.
	 * @param destsination the station to go to.
	 */
	void MakeGoToStation(StationID destination);

	/**
	 * Makes this order a Go To Depot order.
	 * @param destination   the depot to go to.
	 * @param order         is this order a 'default' order, or an overriden vehicle order?
	 * @param non_stop_type how to get to the depot?
	 * @param action        what to do in the depot?
	 * @param cargo         the cargo type to change to.
	 * @param subtype       the subtype to change to.
	 */
	void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type = ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action = ODATF_SERVICE_ONLY, CargoID cargo = CT_NO_REFIT, byte subtype = 0);

	/**
	 * Makes this order a Go To Waypoint order.
	 * @param destination the waypoint to go to.
	 */
	void MakeGoToWaypoint(WaypointID destination);

	/**
	 * Makes this order a Loading order.
	 * @param ordered is this an ordered stop?
	 */
	void MakeLoading(bool ordered);

	/**
	 * Makes this order a Leave Station order.
	 */
	void MakeLeaveStation();

	/**
	 * Makes this order a Dummy order.
	 */
	void MakeDummy();

	/**
	 * Makes this order an conditional order.
	 * @param order the order to jump to.
	 */
	void MakeConditional(VehicleOrderID order);

	/**
	 * Gets the destination of this order.
	 * @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
	 * @return the destination of the order.
	 */
	inline DestinationID GetDestination() const { return this->dest; }

	/**
	 * Sets the destination of this order.
	 * @param destination the new destination of the order.
	 * @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
	 */
	inline void SetDestination(DestinationID destination) { this->dest = destination; }

	/**
	 * Is this order a refit order.
	 * @pre IsType(OT_GOTO_DEPOT)
	 * @return true if a refit should happen.
	 */
	inline bool IsRefit() const { return this->refit_cargo < NUM_CARGO; }

	/**
	 * Get the cargo to to refit to.
	 * @pre IsType(OT_GOTO_DEPOT)
	 * @return the cargo type.
	 */
	inline CargoID GetRefitCargo() const { return this->refit_cargo; }

	/**
	 * Get the cargo subtype to to refit to.
	 * @pre IsType(OT_GOTO_DEPOT)
	 * @return the cargo subtype.
	 */
	inline byte GetRefitSubtype() const { return this->refit_subtype; }

	/**
	 * Make this depot order also a refit order.
	 * @param cargo   the cargo type to change to.
	 * @param subtype the subtype to change to.
	 * @pre IsType(OT_GOTO_DEPOT).
	 */
	void SetRefit(CargoID cargo, byte subtype = 0);

	/** How must the consist be loaded? */
	inline OrderLoadFlags GetLoadType() const { return (OrderLoadFlags)GB(this->flags, 4, 4); }
	/** How must the consist be unloaded? */
	inline OrderUnloadFlags GetUnloadType() const { return (OrderUnloadFlags)GB(this->flags, 0, 4); }
	/** At which stations must we stop? */
	inline OrderNonStopFlags GetNonStopType() const { return (OrderNonStopFlags)GB(this->type, 6, 2); }
	/** Where must we stop at the platform? */
	inline OrderStopLocation GetStopLocation() const { return (OrderStopLocation)GB(this->type, 4, 2); }
	/** What caused us going to the depot? */
	inline OrderDepotTypeFlags GetDepotOrderType() const { return (OrderDepotTypeFlags)GB(this->flags, 0, 4); }
	/** What are we going to do when in the depot. */
	inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 4, 4); }
	/** What variable do we have to compare? */
	inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); }
	/** What is the comparator to use? */
	inline OrderConditionComparator GetConditionComparator() const { return (OrderConditionComparator)GB(this->type, 5, 3); }
	/** Get the order to skip to. */
	inline VehicleOrderID GetConditionSkipToOrder() const { return this->flags; }
	/** Get the value to base the skip on. */
	inline uint16 GetConditionValue() const { return GB(this->dest, 0, 11); }

	/** Set how the consist must be loaded. */
	inline void SetLoadType(OrderLoadFlags load_type) { SB(this->flags, 4, 4, load_type); }
	/** Set how the consist must be unloaded. */
	inline void SetUnloadType(OrderUnloadFlags unload_type) { SB(this->flags, 0, 4, unload_type); }
	/** Set whether we must stop at stations or not. */
	inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->type, 6, 2, non_stop_type); }
	/** Set where we must stop at the platform. */
	inline void SetStopLocation(OrderStopLocation stop_location) { SB(this->type, 4, 2, stop_location); }
	/** Set the cause to go to the depot. */
	inline void SetDepotOrderType(OrderDepotTypeFlags depot_order_type) { SB(this->flags, 0, 4, depot_order_type); }
	/** Set what we are going to do in the depot. */
	inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 4, 4, depot_service_type); }
	/** Set variable we have to compare. */
	inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); }
	/** Set the comparator to use. */
	inline void SetConditionComparator(OrderConditionComparator condition_comparator) { SB(this->type, 5, 3, condition_comparator); }
	/** Get the order to skip to. */
	inline void SetConditionSkipToOrder(VehicleOrderID order_id) { this->flags = order_id; }
	/** Set the value to base the skip on. */
	inline void SetConditionValue(uint16 value) { SB(this->dest, 0, 11, value); }

	bool ShouldStopAtStation(const Vehicle *v, StationID station) const;

	/** Checks if this order has travel_time and if needed wait_time set. */
	inline bool IsCompletelyTimetabled() const
	{
		if (this->travel_time == 0 && !this->IsType(OT_CONDITIONAL)) return false;
		if (this->wait_time == 0 && this->IsType(OT_GOTO_STATION) && !(this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) return false;
		return true;
	}

	/**
	 * Assign the given order to this one.
	 * @param other the data to copy (except next pointer).
	 */
	void AssignOrder(const Order &other);

	/**
	 * Does this order have the same type, flags and destination?
	 * @param other the second order to compare to.
	 * @return true if the type, flags and destination match.
	 */
	bool Equals(const Order &other) const;

	/**
	 * Pack this order into a 32 bits integer, or actually only
	 * the type, flags and destination.
	 * @return the packed representation.
	 * @note unpacking is done in the constructor.
	 */
	uint32 Pack() const;

	/**
	 * Converts this order from an old savegame's version;
	 * it moves all bits to the new location.
	 */
	void ConvertFromOldSavegame();
};

static inline VehicleOrderID GetMaxOrderIndex()
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return Order::GetPoolSize() - 1;
}

static inline VehicleOrderID GetNumOrders()
{
	return Order::GetPoolSize();
}

/** Shared order list linking together the linked list of orders and the list
 *  of vehicles sharing this order list.
 */
struct OrderList : PoolItem<OrderList, OrderListID, &_OrderList_pool> {
private:
	friend void AfterLoadVehicles(bool part_of_load); ///< For instantiating the shared vehicle chain
	friend const struct SaveLoad *GetOrderListDescription(); ///< Saving and loading of order lists.

	Order *first;                   ///< First order of the order list
	VehicleOrderID num_orders;      ///< NOSAVE: How many orders there are in the list
	uint num_vehicles;              ///< NOSAVE: Number of vehicles that share this order list
	Vehicle *first_shared;          ///< NOSAVE: pointer to the first vehicle in the shared order chain

	uint timetable_duration;        ///< NOSAVE: Total duration of the order list

public:
	/** Default constructor producing an invalid order list. */
	OrderList()
		: first(NULL), num_orders(INVALID_VEH_ORDER_ID), num_vehicles(0), first_shared(NULL),
		  timetable_duration(0) { }

	/** Create an order list with the given order chain for the given vehicle.
	 *  @param chain is the pointer to the first order of the order chain
	 *  @param v is any vehicle of the shared order vehicle chain (does not need to be the first)
	 */
	OrderList(Order *chain, Vehicle *v);

	/** Destructor. Invalidates OrderList for re-usage by the pool. */
	~OrderList() { this->num_orders = INVALID_VEH_ORDER_ID; }

	/** Checks, if this is a valid order list. */
	inline bool IsValid() const { return this->num_orders != INVALID_VEH_ORDER_ID; }

	/**
	 * Get the first order of the order chain.
	 * @return the first order of the chain.
	 */
	inline Order *GetFirstOrder() const { return this->first; }

	/**
	 * Get a certain order of the order chain.
	 * @param index zero-based index of the order within the chain.
	 * @return the order at position index.
	 */
	Order *GetOrderAt(int index) const;

	/**
	 * Get the last order of the order chain.
	 * @return the last order of the chain.
	 */
	inline Order *GetLastOrder() const { return this->GetOrderAt(this->num_orders - 1); }

	/**
	 * Get number of orders in the order list.
	 * @return number of orders in the chain. */
	inline VehicleOrderID GetNumOrders() const { return this->num_orders; }

	/**
	 * Insert a new order into the order chain.
	 * @param new_order is the order to insert into the chain.
	 * @param index is the position where the order is supposed to be inserted. */
	void InsertOrderAt(Order *new_order, int index);

	/**
	 * Remove an order from the order list and delete it.
	 * @param index is the position of the order which is to be deleted.
	 */
	void DeleteOrderAt(int index);

	/**
	 * Move an order to another position within the order list.
	 * @param from is the zero-based position of the order to move.
	 * @param to is the zero-based position where the order is moved to. */
	void MoveOrder(int from, int to);

	/**
	 * Is this a shared order list?
	 * @return whether this order list is shared among multiple vehicles
	 */
	inline bool IsShared() const { return this->num_vehicles > 1; };

	/**
	 * Get the first vehicle of this vehicle chain.
	 * @return the first vehicle of the chain.
	 */
	inline Vehicle *GetFirstSharedVehicle() const { return this->first_shared; }

	/**
	 * Return the number of vehicles that share this orders list
	 * @return the count of vehicles that use this shared orders list
	 */
	inline uint GetNumVehicles() const { return this->num_vehicles; }

	/**
	 * Checks whether a vehicle is part of the shared vehicle chain.
	 * @param v is the vehicle to search in the shared vehicle chain.
	 */
	bool IsVehicleInSharedOrdersList(const Vehicle *v) const;

	/**
	 * Gets the position of the given vehicle within the shared order vehicle list.
	 * @param v is the vehicle of which to get the position
	 * @return position of v within the shared vehicle chain.
	 */
	int GetPositionInSharedOrderList(const Vehicle *v) const;

	/**
	 * Adds the given vehicle to this shared order list.
	 * @note This is supposed to be called after the vehicle has been inserted
	 *       into the shared vehicle chain.
	 * @param v vehicle to add to the list
	 */
	inline void AddVehicle(Vehicle *v) { ++this->num_vehicles; }

	/**
	 * Removes the vehicle from the shared order list.
	 * @note This is supposed to be called when the vehicle is still in the chain
	 * @param v vehicle to remove from the list
	 */
	void RemoveVehicle(Vehicle *v);

	/**
	 * Checks whether all orders of the list have a filled timetable.
	 * @return whether all orders have a filled timetable.
	 */
	bool IsCompleteTimetable() const;

	/**
	 * Gets the total duration of the vehicles timetable or -1 is the timetable is not complete.
	 * @return total timetable duration or -1 for incomplete timetables
	 */
	inline int GetTimetableTotalDuration() const { return this->IsCompleteTimetable() ? (int)this->timetable_duration : -1; }

	/**
	 * Gets the known duration of the vehicles timetable even if the timetable is not complete.
	 * @return known timetable duration
	 */
	inline int GetTimetableDurationIncomplete() const { return this->timetable_duration; }

	/**
	 * Must be called if an order's timetable is changed to update internal book keeping.
	 * @param delta By how many ticks has the timetable duration changed
	 */
	void UpdateOrderTimetable(int delta) { this->timetable_duration += delta; }

	/**
	 * Must be called if the whole timetable is cleared to update internal book keeping.
	 */
	void ResetOrderTimetable() { this->timetable_duration = 0; }

	/**
	 * Free a complete order chain.
	 * @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList.
	 * @note do not use on "current_order" vehicle orders!
	 */
	void FreeChain(bool keep_orderlist = false);

	/**
	 * Checks for internal consistency of order list. Triggers assertion if something is wrong.
	 */
	void DebugCheckSanity() const;
};

static inline bool IsValidOrderListID(uint index)
{
	return index < OrderList::GetPoolSize() && OrderList::Get(index)->IsValid();
}

#define FOR_ALL_ORDERS_FROM(order, start) for (order = Order::Get(start); order != NULL; order = (order->index + 1U < Order::GetPoolSize()) ? Order::Get(order->index + 1U) : NULL) if (order->IsValid())
#define FOR_ALL_ORDERS(order) FOR_ALL_ORDERS_FROM(order, 0)


#define FOR_VEHICLE_ORDERS(v, order) for (order = (v->orders.list == NULL) ? NULL : v->orders.list->GetFirstOrder(); order != NULL; order = order->next)


#define FOR_ALL_ORDER_LISTS_FROM(ol, start) for (ol = OrderList::Get(start); ol != NULL; ol = (ol->index + 1U < OrderList::GetPoolSize()) ? OrderList::Get(ol->index + 1U) : NULL) if (ol->IsValid())
#define FOR_ALL_ORDER_LISTS(ol) FOR_ALL_ORDER_LISTS_FROM(ol, 0)

#endif /* ORDER_H */