Files @ r25827:5a9ded1a0c1a
Branch filter:

Location: cpp/openttd-patchpack/source/src/cheat.cpp

Patric Stout
Feature: allow the use of STUN to connect client and server together

This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat.cpp Handling (loading/saving/initializing) of cheats. */

#include "stdafx.h"
#include "cheat_type.h"

#include "safeguards.h"

/** All the cheats. */
Cheats _cheats;

/** Reinitialise all the cheats. */
void InitializeCheats()
{
	memset(&_cheats, 0, sizeof(Cheats));
}

/**
 * Return true if any cheat has been used, false otherwise
 * @return has a cheat been used?
 */
bool CheatHasBeenUsed()
{
	/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
	const Cheat *cht = (Cheat*)&_cheats;
	const Cheat *cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];

	for (; cht != cht_last; cht++) {
		if (cht->been_used) return true;
	}

	return false;
}