Files @ r25827:5a9ded1a0c1a
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Location: cpp/openttd-patchpack/source/src/settings_table.h

Patric Stout
Feature: allow the use of STUN to connect client and server together

This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file settings_table.h Definition of the configuration tables of the settings.
 */

#ifndef SETTINGS_TABLE_H
#define SETTINGS_TABLE_H

#include <array>
#include "settings_internal.h"

extern SettingTable _company_settings;
extern SettingTable _currency_settings;
extern SettingTable _difficulty_settings;
extern SettingTable _economy_settings;
extern SettingTable _game_settings;
extern SettingTable _gui_settings;
extern SettingTable _linkgraph_settings;
extern SettingTable _locale_settings;
extern SettingTable _misc_settings;
extern SettingTable _multimedia_settings;
extern SettingTable _network_private_settings;
extern SettingTable _network_secrets_settings;
extern SettingTable _network_settings;
extern SettingTable _news_display_settings;
extern SettingTable _old_gameopt_settings;
extern SettingTable _pathfinding_settings;
extern SettingTable _script_settings;
extern SettingTable _window_settings;
extern SettingTable _world_settings;
#if defined(_WIN32) && !defined(DEDICATED)
extern SettingTable _win32_settings;
#endif /* _WIN32 */

static const uint GAME_DIFFICULTY_NUM = 18;
extern const std::array<std::string, GAME_DIFFICULTY_NUM> _old_diff_settings;
extern uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];

#endif /* SETTINGS_TABLE_H */