Files @ r25827:5a9ded1a0c1a
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Location: cpp/openttd-patchpack/source/src/sound/win32_s.h

Patric Stout
Feature: allow the use of STUN to connect client and server together

This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file win32_s.h Base for Windows sound handling. */

#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H

#include "sound_driver.hpp"

/** Implementation of the sound driver for Windows. */
class SoundDriver_Win32 : public SoundDriver {
public:
	const char *Start(const StringList &param) override;

	void Stop() override;
	const char *GetName() const override { return "win32"; }
};

/** Factory for the sound driver for Windows. */
class FSoundDriver_Win32 : public DriverFactoryBase {
public:
	FSoundDriver_Win32() : DriverFactoryBase(Driver::DT_SOUND, 9, "win32", "Win32 WaveOut Sound Driver") {}
	Driver *CreateInstance() const override { return new SoundDriver_Win32(); }
};

#endif /* SOUND_WIN32_H */