Files @ r25827:5a9ded1a0c1a
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Location: cpp/openttd-patchpack/source/src/sound/xaudio2_s.h

Patric Stout
Feature: allow the use of STUN to connect client and server together

This method doesn't require port-forwarding to be used, and works for
most common NAT routers in home setups. But, for sure it doesn't work
for all setups, and not everyone will be able to use this.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file xaudio2_s.h Base for XAudio2 sound handling. */

#ifndef SOUND_XAUDIO2_H
#define SOUND_XAUDIO2_H

#include "sound_driver.hpp"

/** Implementation of the XAudio2 sound driver. */
class SoundDriver_XAudio2 : public SoundDriver {
public:
	const char *Start(const StringList &param) override;

	void Stop() override;
	const char *GetName() const override { return "xaudio2"; }
};

/** Factory for the XAudio2 sound driver. */
class FSoundDriver_XAudio2 : public DriverFactoryBase {
public:
	FSoundDriver_XAudio2() : DriverFactoryBase(Driver::DT_SOUND, 10, "xaudio2", "XAudio2 Sound Driver") {}
	Driver *CreateInstance() const override { return new SoundDriver_XAudio2(); }
};

#endif /* SOUND_XAUDIO2_H */