Files @ r9949:5ac3bf61abad
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Location: cpp/openttd-patchpack/source/src/date.cpp

belugas
(svn r14104) -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
/* $Id$ */

/** @file date.cpp Handling of dates in our native format and transforming them to something human readable. */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "settings_type.h"
#include "network/network.h"
#include "network/network_func.h"
#include "currency.h"
#include "window_func.h"
#include "functions.h"
#include "date_func.h"
#include "vehicle_base.h"
#include "debug.h"
#include "rail_gui.h"
#ifdef DEBUG_DUMP_COMMANDS
#include "saveload.h"
#endif

Year      _cur_year;
Month     _cur_month;
Date      _date;
DateFract _date_fract;


void SetDate(Date date)
{
	YearMonthDay ymd;

	_date = date;
	ConvertDateToYMD(date, &ymd);
	_cur_year = ymd.year;
	_cur_month = ymd.month;
}

#define M(a, b) ((a << 5) | b)
static const uint16 _month_date_from_year_day[] = {
	M( 0, 1), M( 0, 2), M( 0, 3), M( 0, 4), M( 0, 5), M( 0, 6), M( 0, 7), M( 0, 8), M( 0, 9), M( 0, 10), M( 0, 11), M( 0, 12), M( 0, 13), M( 0, 14), M( 0, 15), M( 0, 16), M( 0, 17), M( 0, 18), M( 0, 19), M( 0, 20), M( 0, 21), M( 0, 22), M( 0, 23), M( 0, 24), M( 0, 25), M( 0, 26), M( 0, 27), M( 0, 28), M( 0, 29), M( 0, 30), M( 0, 31),
	M( 1, 1), M( 1, 2), M( 1, 3), M( 1, 4), M( 1, 5), M( 1, 6), M( 1, 7), M( 1, 8), M( 1, 9), M( 1, 10), M( 1, 11), M( 1, 12), M( 1, 13), M( 1, 14), M( 1, 15), M( 1, 16), M( 1, 17), M( 1, 18), M( 1, 19), M( 1, 20), M( 1, 21), M( 1, 22), M( 1, 23), M( 1, 24), M( 1, 25), M( 1, 26), M( 1, 27), M( 1, 28), M( 1, 29),
	M( 2, 1), M( 2, 2), M( 2, 3), M( 2, 4), M( 2, 5), M( 2, 6), M( 2, 7), M( 2, 8), M( 2, 9), M( 2, 10), M( 2, 11), M( 2, 12), M( 2, 13), M( 2, 14), M( 2, 15), M( 2, 16), M( 2, 17), M( 2, 18), M( 2, 19), M( 2, 20), M( 2, 21), M( 2, 22), M( 2, 23), M( 2, 24), M( 2, 25), M( 2, 26), M( 2, 27), M( 2, 28), M( 2, 29), M( 2, 30), M( 2, 31),
	M( 3, 1), M( 3, 2), M( 3, 3), M( 3, 4), M( 3, 5), M( 3, 6), M( 3, 7), M( 3, 8), M( 3, 9), M( 3, 10), M( 3, 11), M( 3, 12), M( 3, 13), M( 3, 14), M( 3, 15), M( 3, 16), M( 3, 17), M( 3, 18), M( 3, 19), M( 3, 20), M( 3, 21), M( 3, 22), M( 3, 23), M( 3, 24), M( 3, 25), M( 3, 26), M( 3, 27), M( 3, 28), M( 3, 29), M( 3, 30),
	M( 4, 1), M( 4, 2), M( 4, 3), M( 4, 4), M( 4, 5), M( 4, 6), M( 4, 7), M( 4, 8), M( 4, 9), M( 4, 10), M( 4, 11), M( 4, 12), M( 4, 13), M( 4, 14), M( 4, 15), M( 4, 16), M( 4, 17), M( 4, 18), M( 4, 19), M( 4, 20), M( 4, 21), M( 4, 22), M( 4, 23), M( 4, 24), M( 4, 25), M( 4, 26), M( 4, 27), M( 4, 28), M( 4, 29), M( 4, 30), M( 4, 31),
	M( 5, 1), M( 5, 2), M( 5, 3), M( 5, 4), M( 5, 5), M( 5, 6), M( 5, 7), M( 5, 8), M( 5, 9), M( 5, 10), M( 5, 11), M( 5, 12), M( 5, 13), M( 5, 14), M( 5, 15), M( 5, 16), M( 5, 17), M( 5, 18), M( 5, 19), M( 5, 20), M( 5, 21), M( 5, 22), M( 5, 23), M( 5, 24), M( 5, 25), M( 5, 26), M( 5, 27), M( 5, 28), M( 5, 29), M( 5, 30),
	M( 6, 1), M( 6, 2), M( 6, 3), M( 6, 4), M( 6, 5), M( 6, 6), M( 6, 7), M( 6, 8), M( 6, 9), M( 6, 10), M( 6, 11), M( 6, 12), M( 6, 13), M( 6, 14), M( 6, 15), M( 6, 16), M( 6, 17), M( 6, 18), M( 6, 19), M( 6, 20), M( 6, 21), M( 6, 22), M( 6, 23), M( 6, 24), M( 6, 25), M( 6, 26), M( 6, 27), M( 6, 28), M( 6, 29), M( 6, 30), M( 6, 31),
	M( 7, 1), M( 7, 2), M( 7, 3), M( 7, 4), M( 7, 5), M( 7, 6), M( 7, 7), M( 7, 8), M( 7, 9), M( 7, 10), M( 7, 11), M( 7, 12), M( 7, 13), M( 7, 14), M( 7, 15), M( 7, 16), M( 7, 17), M( 7, 18), M( 7, 19), M( 7, 20), M( 7, 21), M( 7, 22), M( 7, 23), M( 7, 24), M( 7, 25), M( 7, 26), M( 7, 27), M( 7, 28), M( 7, 29), M( 7, 30), M( 7, 31),
	M( 8, 1), M( 8, 2), M( 8, 3), M( 8, 4), M( 8, 5), M( 8, 6), M( 8, 7), M( 8, 8), M( 8, 9), M( 8, 10), M( 8, 11), M( 8, 12), M( 8, 13), M( 8, 14), M( 8, 15), M( 8, 16), M( 8, 17), M( 8, 18), M( 8, 19), M( 8, 20), M( 8, 21), M( 8, 22), M( 8, 23), M( 8, 24), M( 8, 25), M( 8, 26), M( 8, 27), M( 8, 28), M( 8, 29), M( 8, 30),
	M( 9, 1), M( 9, 2), M( 9, 3), M( 9, 4), M( 9, 5), M( 9, 6), M( 9, 7), M( 9, 8), M( 9, 9), M( 9, 10), M( 9, 11), M( 9, 12), M( 9, 13), M( 9, 14), M( 9, 15), M( 9, 16), M( 9, 17), M( 9, 18), M( 9, 19), M( 9, 20), M( 9, 21), M( 9, 22), M( 9, 23), M( 9, 24), M( 9, 25), M( 9, 26), M( 9, 27), M( 9, 28), M( 9, 29), M( 9, 30), M( 9, 31),
	M(10, 1), M(10, 2), M(10, 3), M(10, 4), M(10, 5), M(10, 6), M(10, 7), M(10, 8), M(10, 9), M(10, 10), M(10, 11), M(10, 12), M(10, 13), M(10, 14), M(10, 15), M(10, 16), M(10, 17), M(10, 18), M(10, 19), M(10, 20), M(10, 21), M(10, 22), M(10, 23), M(10, 24), M(10, 25), M(10, 26), M(10, 27), M(10, 28), M(10, 29), M(10, 30),
	M(11, 1), M(11, 2), M(11, 3), M(11, 4), M(11, 5), M(11, 6), M(11, 7), M(11, 8), M(11, 9), M(11, 10), M(11, 11), M(11, 12), M(11, 13), M(11, 14), M(11, 15), M(11, 16), M(11, 17), M(11, 18), M(11, 19), M(11, 20), M(11, 21), M(11, 22), M(11, 23), M(11, 24), M(11, 25), M(11, 26), M(11, 27), M(11, 28), M(11, 29), M(11, 30), M(11, 31),
};
#undef M

enum {
	ACCUM_JAN = 0,
	ACCUM_FEB = ACCUM_JAN + 31,
	ACCUM_MAR = ACCUM_FEB + 29,
	ACCUM_APR = ACCUM_MAR + 31,
	ACCUM_MAY = ACCUM_APR + 30,
	ACCUM_JUN = ACCUM_MAY + 31,
	ACCUM_JUL = ACCUM_JUN + 30,
	ACCUM_AUG = ACCUM_JUL + 31,
	ACCUM_SEP = ACCUM_AUG + 31,
	ACCUM_OCT = ACCUM_SEP + 30,
	ACCUM_NOV = ACCUM_OCT + 31,
	ACCUM_DEC = ACCUM_NOV + 30,
};

static const uint16 _accum_days_for_month[] = {
	ACCUM_JAN, ACCUM_FEB, ACCUM_MAR, ACCUM_APR,
	ACCUM_MAY, ACCUM_JUN, ACCUM_JUL, ACCUM_AUG,
	ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC,
};

/**
 * Converts a Date to a Year, Month & Day.
 * @param date the date to convert from
 * @param ymd  the year, month and day to write to
 */
void ConvertDateToYMD(Date date, YearMonthDay *ymd)
{
	/*
	 * Year determination in multiple steps to account for leap
	 * years. First do the large steps, then the smaller ones.
	 */

	/* There are 97 leap years in 400 years */
	Year yr = 400 * (date / (365 * 400 + 97));
	int rem = date % (365 * 400 + 97);
	uint16 x;

	if (rem >= 365 * 100 + 25) {
		/* There are 25 leap years in the first 100 years after
		 * every 400th year, as every 400th year is a leap year */
		yr  += 100;
		rem -= 365 * 100 + 25;

		/* There are 24 leap years in the next couple of 100 years */
		yr += 100 * (rem / (365 * 100 + 24));
		rem = (rem % (365 * 100 + 24));
	}

	if (!IsLeapYear(yr) && rem >= 365 * 4) {
		/* The first 4 year of the century are not always a leap year */
		yr  += 4;
		rem -= 365 * 4;
	}

	/* There is 1 leap year every 4 years */
	yr += 4 * (rem / (365 * 4 + 1));
	rem = rem % (365 * 4 + 1);

	/* The last (max 3) years to account for; the first one
	 * can be, but is not necessarily a leap year */
	while (rem >= (IsLeapYear(yr) ? 366 : 365)) {
		rem -= IsLeapYear(yr) ? 366 : 365;
		yr++;
	}

	/* Skip the 29th of February in non-leap years */
	if (!IsLeapYear(yr) && rem >= ACCUM_MAR - 1) rem++;

	ymd->year = yr;

	x = _month_date_from_year_day[rem];
	ymd->month = x >> 5;
	ymd->day = x & 0x1F;
}

/**
 * Converts a tupe of Year, Month and Day to a Date.
 * @param year  is a number between 0..MAX_YEAR
 * @param month is a number between 0..11
 * @param day   is a number between 1..31
 */
Date ConvertYMDToDate(Year year, Month month, Day day)
{
	/*
	 * Each passed leap year adds one day to the 'day count'.
	 *
	 * A special case for the year 0 as no year has been passed,
	 * but '(year - 1) / 4' does not yield '-1' to counteract the
	 * '+1' at the end of the formula as divisions round to zero.
	 */
	int nr_of_leap_years = (year == 0) ? 0 : ((year - 1) / 4 - (year - 1) / 100 + (year - 1) / 400 + 1);

	/* Day-offset in a leap year */
	int days = _accum_days_for_month[month] + day - 1;

	/* Account for the missing of the 29th of February in non-leap years */
	if (!IsLeapYear(year) && days >= ACCUM_MAR) days--;

	return year * 365 + nr_of_leap_years + days;
}

/** Functions used by the IncreaseDate function */

extern void WaypointsDailyLoop();
extern void EnginesDailyLoop();
extern void DisasterDailyLoop();

extern void PlayersMonthlyLoop();
extern void EnginesMonthlyLoop();
extern void TownsMonthlyLoop();
extern void IndustryMonthlyLoop();
extern void StationMonthlyLoop();

extern void PlayersYearlyLoop();
extern void TrainsYearlyLoop();
extern void RoadVehiclesYearlyLoop();
extern void AircraftYearlyLoop();
extern void ShipsYearlyLoop();

extern void ShowEndGameChart();


static const Month _autosave_months[] = {
	 0, ///< never
	 1, ///< every month
	 3, ///< every 3 months
	 6, ///< every 6 months
	12, ///< every 12 months
};

/**
 * Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
 */
static void RunVehicleDayProc(uint daytick)
{
	uint total = GetMaxVehicleIndex() + 1;
	uint i;

	for (i = daytick; i < total; i += DAY_TICKS) {
		Vehicle *v = GetVehicle(i);

		if (v->IsValid()) {
			/* Call the 32-day callback if needed */
			CheckVehicle32Day(v);
			v->OnNewDay();
		}
	}
}

void IncreaseDate()
{
	YearMonthDay ymd;

	if (_game_mode == GM_MENU) {
		_tick_counter++;
		return;
	}

	RunVehicleDayProc(_date_fract);

	/* increase day, and check if a new day is there? */
	_tick_counter++;

	_date_fract++;
	if (_date_fract < DAY_TICKS) return;
	_date_fract = 0;

	/* yeah, increase day counter and call various daily loops */
	_date++;

#ifdef ENABLE_NETWORK
	NetworkChatMessageDailyLoop();
#endif /* ENABLE_NETWORK */

	DisasterDailyLoop();
	WaypointsDailyLoop();

	if (_game_mode != GM_MENU) {
		InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
		EnginesDailyLoop();
	}

	/* check if we entered a new month? */
	ConvertDateToYMD(_date, &ymd);
	if (ymd.month == _cur_month) return;
	_cur_month = ymd.month;

	/* yes, call various monthly loops */
	if (_game_mode != GM_MENU) {
#ifdef DEBUG_DUMP_COMMANDS
		char name[MAX_PATH];
		snprintf(name, lengthof(name), "dmp_cmds_%d.sav", _date);
		SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
		DebugDumpCommands("ddc:save:%s\n", name);
#endif /* DUMP_COMMANDS */
		if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
			_do_autosave = true;
			RedrawAutosave();
		}

		InvalidateWindowClasses(WC_CHEATS);
		PlayersMonthlyLoop();
		EnginesMonthlyLoop();
		TownsMonthlyLoop();
		IndustryMonthlyLoop();
		StationMonthlyLoop();
#ifdef ENABLE_NETWORK
		if (_network_server) NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
	}

	/* check if we entered a new year? */
	if (ymd.year == _cur_year) return;
	_cur_year = ymd.year;

	/* yes, call various yearly loops */
	PlayersYearlyLoop();
	TrainsYearlyLoop();
	RoadVehiclesYearlyLoop();
	AircraftYearlyLoop();
	ShipsYearlyLoop();
#ifdef ENABLE_NETWORK
	if (_network_server) NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */

	if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();

	/* check if we reached end of the game */
	if (_cur_year == _settings_client.gui.ending_year) {
			ShowEndGameChart();
	/* check if we reached the maximum year, decrement dates by a year */
	} else if (_cur_year == MAX_YEAR + 1) {
		Vehicle *v;
		uint days_this_year;

		_cur_year--;
		days_this_year = IsLeapYear(_cur_year) ? 366 : 365;
		_date -= days_this_year;
		FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year;

#ifdef ENABLE_NETWORK
		/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
		 *  all of them if the date is set back, else those messages will hang for ever */
		NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
	}

	if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
}