Files @ r9949:5ac3bf61abad
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Location: cpp/openttd-patchpack/source/src/transparency_gui.cpp

belugas
(svn r14104) -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
/* $Id$ */

/** @file transparency_gui.cpp The transparency GUI. */

#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "variables.h"
#include "transparency.h"
#include "sound_func.h"

#include "table/sprites.h"
#include "table/strings.h"

TransparencyOptionBits _transparency_opt;
TransparencyOptionBits _transparency_lock;
TransparencyOptionBits _invisibility_opt;

class TransparenciesWindow : public Window
{
	enum TransparencyToolbarWidgets{
		TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent
		TTW_WIDGET_TREES,        ///< Make trees transparent
		TTW_WIDGET_HOUSES,       ///< Make houses transparent
		TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
		TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
		TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
		TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
		TTW_WIDGET_CATENARY,     ///< Make catenary transparent
		TTW_WIDGET_LOADING,      ///< Make loading indicators transparent
		TTW_WIDGET_END,          ///< End of toggle buttons

		/* Panel with buttons for invisibility */
		TTW_BUTTONS = 12,        ///< Panel with 'invisibility' buttons
	};

public:
	TransparenciesWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number)
	{
		this->FindWindowPlacementAndResize(desc);
	}

	virtual void OnPaint()
	{
		/* must be sure that the widgets show the transparency variable changes
		 * also when we use shortcuts */
		for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
			this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
		}

		this->DrawWidgets();
		for (uint i = TO_SIGNS; i < TO_END; i++) {
			if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
		}

		/* Do not draw button for invisible loading indicators */
		for (uint i = TTW_WIDGET_SIGNS; i <= TTW_WIDGET_CATENARY; i++) {
			const Widget *wi = &this->widget[i];
			DrawFrameRect(wi->left + 1, 38, wi->right - 1, 46, COLOUR_PALE_GREEN, HasBit(_invisibility_opt, i - TTW_WIDGET_SIGNS) ? FR_LOWERED : FR_NONE);
		}
	}

	virtual void OnClick(Point pt, int widget)
	{
		if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
			if (_ctrl_pressed) {
				/* toggle the bit of the transparencies lock variable */
				ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
				this->SetDirty();
			} else {
				/* toggle the bit of the transparencies variable and play a sound */
				ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
				SndPlayFx(SND_15_BEEP);
				MarkWholeScreenDirty();
			}
		} else if (widget == TTW_BUTTONS) {
			uint x = pt.x / 22;

			if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
			if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;

			ToggleInvisibility((TransparencyOption)x);
			SndPlayFx(SND_15_BEEP);

			/* Redraw whole screen only if transparency is set */
			if (IsTransparencySet((TransparencyOption)x)) {
				MarkWholeScreenDirty();
			} else {
				this->InvalidateWidget(TTW_BUTTONS);
			}
		}
	}
};

static const Widget _transparency_widgets[] = {
{ WWT_CLOSEBOX,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION,   RESIZE_NONE,  COLOUR_DARK_GREEN,  11, 206,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
{WWT_STICKYBOX,   RESIZE_NONE,  COLOUR_DARK_GREEN, 207, 218,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},

/* transparency widgets:
 * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0,  21,  14,  35, SPR_IMG_SIGN,         STR_TRANSPARENT_SIGNS_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN,  88, 109,  14,  35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN, 110, 152,  14,  35, SPR_IMG_BRIDGE,       STR_TRANSPARENT_BRIDGES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN, 153, 174,  14,  35, SPR_IMG_TRANSMITTER,  STR_TRANSPARENT_STRUCTURES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN, 175, 196,  14,  35, SPR_BUILD_X_ELRAIL,   STR_TRANSPARENT_CATENARY_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  COLOUR_DARK_GREEN, 197, 218,  14,  35, SPR_IMG_TRAINLIST,    STR_TRANSPARENT_LOADING_DESC},

{    WWT_PANEL,   RESIZE_NONE,  COLOUR_DARK_GREEN,   0, 218,  36,  48, 0x0,                  STR_TRANSPARENT_INVISIBLE_DESC},

{   WIDGETS_END},
};

static const WindowDesc _transparency_desc = {
	WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49,
	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
	_transparency_widgets,
};

void ShowTransparencyToolbar(void)
{
	AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}