Files @ r1226:5b2629ab068b
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Location: cpp/openttd-patchpack/source/tile.h

bjarni
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
#ifndef TILE_H
#define TILE_H

#include "map.h"

typedef enum TileType {
	MP_CLEAR,
	MP_RAILWAY,
	MP_STREET,
	MP_HOUSE,
	MP_TREES,
	MP_STATION,
	MP_WATER,
	MP_VOID, // invisible tiles at the SW and SE border
	MP_INDUSTRY,
	MP_TUNNELBRIDGE,
	MP_UNMOVABLE
} TileType;

void SetMapExtraBits(TileIndex tile, byte flags);
uint GetMapExtraBits(TileIndex tile);

static inline uint TileHeight(TileIndex tile)
{
	assert(tile < MapSize());
	return _map_type_and_height[tile] & 0xf;
}

static inline void SetTileHeight(TileIndex tile, uint height)
{
	assert(tile < MapSize());
	assert(height < 16);
	_map_type_and_height[tile] &= ~0x0F;
	_map_type_and_height[tile] |= height;
}

static inline uint TilePixelHeight(TileIndex tile)
{
	return TileHeight(tile) * 8;
}

static inline TileType GetTileType(TileIndex tile)
{
	assert(tile < MapSize());
	return _map_type_and_height[tile] >> 4;
}

static inline void SetTileType(TileIndex tile, TileType type)
{
	assert(tile < MapSize());
	_map_type_and_height[tile] &= ~0xF0;
	_map_type_and_height[tile] |= type << 4;
}

static inline bool IsTileType(TileIndex tile, TileType type)
{
	return GetTileType(tile) == type;
}

#endif